My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [9]
 
Postmortem: ROBLOX Mobile
 
Fingle marketing effort and numbers [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
The Workshop
Character Artist
 
Tarsier Studios
Design Director
 
Visual Concepts
Game Build Engineer - 2K Sports
 
Trendy Entertainment
Marketing Producer
 
Blizzard Entertainment
Senior Software Engineer, User Interface
 
Blizzard Entertainment
Senior Technical Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
GB Video Games Quiz - Are
you a true 8-bit...
 
Psychsoftpc Responds to
the Cry That Windows 8...
 
FINAL CALL TO ARMS!
 
Aardman, Sony Music and
BinWeevils.com Launch...
 
Born Ready Games
erweitert das Strike
Suit...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Q&A: Microsoft Discusses Xbox 360 Live Stats
Q&A: Microsoft Discusses Xbox 360 Live Stats
 

March 10, 2006   |   By Simon Carless

Comments Post A Comment

More: Console/PC





Following a Microsoft promotional tour that landed in San Francisco yesterday, representatives for the Xbox 360 creator have released a number of new statistics to Gamasutra regarding the console's Xbox Live service, which has been one of the highlights of the next-gen console's debut.

In particular, the company revealed that they have served over 9 million worldwide downloads on the Xbox Live Marketplace, including both free demos and pay-to-download items, since the late November console launch, from 85% of those Xbox 360 consoles that have connected online.

Game demos remain the most popular items, with over 2 million downloads of Xbox 360 game demos to date. Thus far, according to Microsoft representatives, Fight Night Round III has been the most popular demo, with over 400,000 downloads.

The company also revealed the top 5 Xbox 360 games played over Xbox Live worldwide, as follows:

1. Call Of Duty 2 (Activision)
2. Perfect Dark Zero (Microsoft)
3. Project Gotham Racing 3 (Microsoft)
4. Need For Speed: Most Wanted (EA)
5. Dead Or Alive 4 (Tecmo)

Overall, Microsoft explained, over half of all Xbox 360s sold worldwide are already connected to Xbox Live, and the average number of 'gaming sessions' per week for Xbox 360 users is 25. In addition, over 600,000 text messages are exchanged every day between Xbox Live members.

The company's Xbox Live Arcade service and pay-for-download services has also done well thus far, with one in five of all connected consumers using Microsoft Points to buy items or games, and conversion rates (from trial download to purchase) running at an average of 20% - and as high as 36%.

In addition, the company released a list of its Top 5 Xbox Live Arcade titles to date, in terms of sales, as follows:

1. Geometry Wars
2. Gauntlet
3. Smash TV
4. Bejeweled II
5. Zuma

Since Microsoft also mentions that over 3 million downloads of Xbox Live Arcade games have been made to date, this shows at least 600,000 Xbox Live Arcade games must have been purchased thus far. Over 60% of connected gamers have downloaded a trial version of an Xbox Live Arcade title.

In addition, Gamasutra took the opportunity to clarify a number of other points regarding Xbox Live and Microsoft's plans with representatives of the company.

The company's developer-centric OpenLSP network programming infrastructure was discussed briefly, which enables enhanced online features programmed by developers themselves, and constructed without Microsoft (which runs Xbox Live) having to work directly on them. Third-party companies such as Electronic Arts are taking advantage of this with games like Burnout Revenge, which routes through Xbox Live but also runs partly on EA's own servers, with complex online features including crash clip leaderboards.

In addition, the full line-up of Microsoft's internal game development studios (Microsoft Game Studios) was clarified, with UK-based Rare, Seattle-based FASA, Bungie, and the Microsoft racing game studio all working on yet to be announced titles, and Tokyo-headquartered Microsoft Game Studios Asia now expanding to work closely with Final Fantasy creator Hironobu Sakaguchi and his Mistwalker team on RPG Blue Dragon.

Finally, the company indicated that it would be making more announcements regarding its developer-centric plans at Game Developers Conference later this month, seemingly likely to resolve around XNA and its XNA Studio software suite. Microsoft's Chris Satchell hinted last year that versions of the tool might be initially available at GDC 2006, but Microsoft representative were unable to confirm or deny this suggestion as of press time.
 
 
Top Stories

image
Unity's mobile licenses are now free
image
Market's ready for new consoles, but old-gen surprisingly viable
image
The next Xbox: What Microsoft needs to reveal this week
image
Practical ways to deal with problematic player behavior


   
 
Comments


none
 
Comment:
 




 
UBM Tech