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Nintendo Adopts Aldon Lifecycle Manager
Nintendo Adopts Aldon Lifecycle Manager
March 14, 2006 | By Nich Maragos

March 14, 2006 | By Nich Maragos
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Aldon, a provider of enterprise software configuration and change management solutions, announced that Nintendo of America has selected Aldon Lifecycle Manager to manage the development of corporate applications spanning its multi-platform enterprise.

Nintendo has numerous development projects going at once with changes to applications occurring regularly. Development cycles need to move fast and efficiently with project teams working from the same system. Nintendo will standardize on Aldon Lifecycle Manager, across several key internal corporate applications, creating a unified environment for developers working on multiple applications and multiple platforms.

Developers will be able to work in parallel, supporting concurrent productions while detecting and managing conflicting changes. Through Aldon Lifecycle Manager's single point of observation and control, users can also manage applications using automated development process control along with user role-based views.

In addition, through role-based interfaces, engineers, project leads, development managers and senior IT management will be able to get the most up-to-date status of a project at any stage of the lifecycle. Aldon Lifecycle Manager also provides an inventory of all application configurations and components.

The Aldon solution will provide Nintendo with a structured, repeatable and auditable software development process so that requests and changes to the test groups and business units are tracked at all times and there is a precise documentation of workflow processes across the enterprise.


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