Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [7]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Serious Games Summit DC 2006 Call For Papers Opens
by Simon Carless
0 comments
Share RSS
 
 
May 16, 2006
 
Serious Games Summit DC 2006 Call For Papers Opens
Advertisement
The CMP Game Group (which also runs Gamasutra and sister site Serious Games Source) has announced that the Serious Games Summit DC 2006 has opened its call for papers.

SGS D.C., which will take place from Monday, Oct. 30 through Tuesday, Oct. 31 2006 at the Crystal Gateway Marriott in Arlington, VA has also debuted a redesigned website, is described as "the top forum dedicated to the use of interactive game technology within non-entertainment sectors", and its call for papers will be open through June 5, 2006.

The SGS D.C. is seeking submissions for the following conference tracks:

- Assessment & Results
(Focusing on how to showcase emerging results from successful projects.)
- Behind the Game
(Focusing on demystifying and debating the serious game development process, the industry, talent and technologies.)
- Business & Deals
(Focusing on business models and methods that enable the market to thrive.)
- Learning & Instructional Theory
(Focusing on learning in games and how cognitive science, instructional design and game development can work be used together.)
- Products within Projects
(Focusing on the relationships between core serious game products and their parent projects.)
- Serious Game Design
(Focusing on unique design issues related to Serious Games as well as tried and true methods.)

The Summit's purpose is to provide a platform for game developers, buyers and industry professionals to exchange ideas and advance the state of the art of serious games development in areas such as corporate training, education, first responders, government, health, military, science, and social change.

Paper submissions can be made via the official Serious Games Summit D.C. 2006 website, and more information on the summit is also available there.
 
   
 
Comments

none
 
Comment:
 


Submit Comment