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Product: ReplicaNet Debuts 5.5,  Urban Chaos  Licensing
Product: ReplicaNet Debuts 5.5, Urban Chaos Licensing
May 31, 2006 | By Simon Carless




Game middleware firm ReplicaNet has announced that it has released Version 5.5 of its object oriented C++ library, engineered to help the developer of applications that require a stable and low maintenance middleware solution to networking.

According to the company, the latest updates include the fact that large packets can now be sent and received by ReplicaNet/XPSession, ReplicaObject updates can now be any size, and ReplicaObject DataBlock updates have been optimized.

The company has also announced that Eidos has released Urban Chaos: Riot Response for Playstation 2 and Xbox, with ReplicaNet supplying the software used to power the online and LAN multiplayer action.

Using ReplicaNet replicated object technology with peer-to-peer network topology allowed the Havok physics from the single player game to be included in the multiplayer game, according to the firm. ReplicaNet also allowed the strict network performance technical requirements for console games to be met.


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