Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 5, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Mod Mentality: How Tabletop Simulator was made to be broken Exclusive 2
by Alex Wawro [07.03.15]
Indie devs (and former modders) Jason Henry and Kimiko chat with Gamasutra about why they developed an "online tabletop sandbox" game aimed explicitly at modders, and what they learned along the way.
Business/Marketing, Design, Production, Console/PC, Indie, Exclusive

Surrendering control and trusting in players with Her Story Exclusive 2
by Phill Cameron [07.01.15]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet, Exclusive, Video

Nintendo CEO talks NX, mobile games 5
by Christian Nutt [07.02.15]
Nintendo published the Q&A session from its its latest shareholders' meeting -- and having taken place after E3, where little new information was announced, it's interesting as a glimpse of its future.
Business/Marketing, Console/PC, Smartphone/Tablet

Don't Miss: Why the metrics aren't the message 31
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Business/Marketing, Design, Production, Console/PC, Social/Online, Smartphone/Tablet

Blog: Her Story is not your story 16
by Gamasutra Community [07.02.15]
"Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesnít make it your story."
Console/PC, Indie, Smartphone/Tablet

Learn to make great episodic content for your game at GDC Europe  
by Staff [07.02.15]
At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.
Production, Console/PC, Social/Online, GDC, GDC Europe

10 things you should know about ... QA 7
by Gamasutra Community [07.01.15]
"We look at your work with the eyes of the client, the licensor, the first party manufacturer, the user. We wear their hats so we can tell you what they will experience."
Production, Console/PC, Smartphone/Tablet

Games affecting people 8
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Q&A: New AAA studio from 2K Games all about players' stories 7
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube


Missing Translation, adventures in black and white  
by Luis Diaz [07.02.15]
Soooooo we made something called "Missing Translation". After 14 months of development it's finally out. We got quite a lot of exposition, passed greenlight, closed a deal with a publisher, won awards and even got our apk stolen. Wanna know our story?
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Next-Gen Cel Shading in Unity 5 2
by David Leon [07.02.15]
With the arrival of Unity 5 we find that itís never been so easy to get high quality visuals in our game, but we donít always want realistic graphics for our project. In this article you will learn how to achieve a cel shading art style with Unity 5.
Programming, Console/PC, Indie, Smartphone/Tablet

Production Fundamentals  
by Richard Wood [07.02.15]
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Examining Organic Tutorials  
by Josh Bycer [07.02.15]
Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a shortcut of combining learning with level design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Roll The Dice On Your Social Casino Player  
by Marina Sapunova [07.01.15]
The Social Casino Games market is dominated by several large companies, but it does not prevent other developers from being successful. Understanding what drives the players to spend money is your key to success!
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet


2K — Novato, California, United States
[07.03.15]
Senior Rendering Engineer: Core Technology Group
2K is looking for a high value individual contributor looking to develop new techniques for real-time rendering that enable our artists to tell stories in near motion picture quality. You will need familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance tradeoffs.

Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]
Senior Animator
We’re looking for a Senior Animator to help breathe life into our believable characters. This person brings raw animation skills, technical know-how, and can work well with all disciplines.

Petroglyph Games — Las Vegas, Nevada, United States
[07.03.15]
Network / Web Programmer


2K — Novato, California, United States
[07.03.15]
Producer - Core Tech
Develop quality client and server-side networking software and services with the my2K development team. Guide the my2K development team to effectively address the needs of multiple studios, games, and publishing groups.

2K — Novato, California, United States
[07.03.15]
Senior Engineer, Game Engines - Core Tech Team
2K is looking for an experienced Game Engine/Core Engineer who is passionate about helping our development studios fully utilize the power of console and PC platforms.

Digital Extremes — London, Ontario, Canada
[07.03.15]
Sr. Environment Artist


Hangar 13 — Novato, California, United States
[07.03.15]
Senior Level Architect
Hangar 13 is looking for an experienced Senior Level Architect to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3d space, working out how game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with the finest talent working in game development today.

Sucker Punch Productions — Bellevue, Washington, United States
[07.02.15]
Senior Character Technical Artist
Senior Character Technical Artist

Telltale Games — San Rafael, California, United States
[07.02.15]
Senior Character Modeler
Senior Character Modeler

Boss Fight Entertainment, Inc. — McKinney, Texas, United States
[07.02.15]
Senior Software Engineer