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May 20, 2013
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The laws behind Nintendo's Let's Play crackdown 86
by Mike Rose [05.17.13]
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
Business/Marketing, Console/PC

New layoffs reach Trion 13
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Business/Marketing, Console/PC, Social/Online

How developers mess up immersion (you might be doing it wrong) 33
by Gamasutra Community [05.17.13]
Adrian Chmielarz (Bulletstorm) takes a tour through Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Design, Console/PC

Steam Trading Cards: The next-gen of achievements? Exclusive 11
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Exclusive

5 tips for first-person face-punching Exclusive 2
by Mike Rose [05.17.13]
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
Design, Console/PC, Exclusive

Nintendo and EA's 'unprecedented partnership' is looking frosty 25
by Kris Ligman [05.16.13]
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Business/Marketing, Console/PC

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Design, Art, Console/PC, Indie, Social/Online, Video

New Team Fortress 2 update is completely user-made 1
by Kris Ligman [05.17.13]
The newest free content update for Valve's Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Business/Marketing, Design, Console/PC, Indie


Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 3
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive

Killer & Dragons: The GungHo and Grasshopper Interview 7
by Christian Nutt [05.17.13]
His company went from an unknown to beating Nintendo for market cap thanks to the success of Puzzle & Dragons, and in this interivew, Kazuki Morishita explains his personal management style to Gamasutra -- joined by Goichi "SUDA51" Suda, whose studio, Grasshopper Manufacture, he recently acquired.
Business/Marketing, Interview, Console/PC, Smartphone/Tablet

From XNA to MonoGame 10
by Dean Ellis [05.15.13]
If you created a game in XNA, its discontinuation doesn't mean that you have to start over from scratch. Enter MonoGame, an open-source implementation of the XNA 4 API -- and this tutorial to help you use it.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet

Pursuing a Video Game Masterpiece 39
by Paul Walker [05.10.13]
Three speakers reflect on the "games as art" debate -- but not whether they are art (they are) but instead what that means, how developers can best pursue it, and what tendencies might be holding them back.
Design, Interview, Console/PC

PlayStation Plus: Good for Players, But is it Good for Developers? 20
by Kris Graft [05.09.13]
Sony's service, which allows gamers to get a huge variety of free games, has been a big hit with PlayStation fans. But what do developers get out of it? Gamasutra finds out.
Business/Marketing, Console/PC


Speaker for the Data  
by Dana Ruggiero [05.17.13]
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Q&A on EYE: Divine Cybermancy with Streum-On-Studio  
by John Szczepaniak [05.17.13]
A brief chat about the team's unusual cyberpunk FPS
Design, Console/PC

Nintendo's Enforcement of Copyright on YouTube Let's Plays is Bad Business  
by Gerald Belman [05.16.13]
Nintendo's Enforcement of Copyright on YouTube Let's Plays is a bad business move from a company that has made many bad business moves in the last few years (don't even get me started on how the WiiU).
Business/Marketing, Console/PC

The Perils of being a Lead Audio Designer 4
by Tim Haywood [05.16.13]
I explore the unrealistic nature of being a Lead Audio Designer within the UK game industry.
Audio, Console/PC

Developers: Community matters, so stop milking players for cash 6
by Dennis Fong [05.15.13]
Raptr CEO Dennis Fong examines the concept of Community as a Service, where the real key to a successful game is a successful online community. Dennis points to League of Legends, Team Fortress 2 and EVE Online as examples of thriving communities.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


Airtight Games — Redmond, WA, USA
[05.17.13]
Environment Artist
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
Art / Animation, Console / PC Games

YAGER Development — Berlin, Be, DEU
[05.17.13]
Senior Game Systems Designer (f/m)
YAGER is currently seeking a talented and experienced Game Systems Designer to join our pre-production team of yet unannounced title. Join us in shaping the direction of the project as a driving force in Systems Design and push the boundaries to deliver a unique user experience. We’re looking for people who love the idea of working together in interdisciplinary teams within a flat hierarchy and a fast-paced and professional environment.
Game / Level Designer / Creative Director, Console / PC Games

Quantic Dream — Paris, GA, FRA
[05.17.13]
SENIOR AUDIO PROGRAMMER
Quantic Dream is looking for a senior audio programmer to join the R&D team. Your mission is to expand, improve and support the company's sound pipeline of our future productions. You will be creative, motivated to accompany us on our future AAA projects and offering high challenge. QUANTIC DREAM currently boasts close to 200 employees. Join our international team based in Paris (France) now and bring your talent to create ambitious next generation interactive entertainment experiences.
Programmer / Engineer, Console / PC Games, Social / Online Games

Wargaming.net — Chicago, IL, USA
[05.16.13]
Release Manager
Wargaming.net is headed to the console! Based in Chicago and Hunt Valley, MD, Wargaming is developing an unannounced console title. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.
Producer / Director / Project Manager, Console / PC Games

Off Base Productions — San Francisco, CA, USA
[05.16.13]
Senior Front End Software Engineer
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games

Gearbox Software — Plano, TX, USA
[05.16.13]
Online Programmers
Come join the Gearbox team! Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox has grown steadily and currently employs over 200 creative and talented minds. The company’s amazing growth and string of quality products can be attributed to a philosophical commitment to quality in both the work environment and in product development.
Console / PC Games

Off Base Productions — San Francisco, CA, USA
[05.16.13]
Web Application Developer
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games

N-Fusion Interactive — Manalapan, NJ, USA
[05.14.13]
Game Designer
We are seeking a highly motivated game designer to join our team. If your passion is dreaming up fantastic gameplay scenarios at night, then turning them into reality by day, then you might be the right candidate!
Console / PC Games, Smartphone / Tablet Games, Serious Games

Six Foot — Houston, TX, USA
[05.14.13]
Community Manager
Six Foot is an interactive agency focused on connecting brands to consumers. We design brand experiences, build animation, produce games, and incubate new business. We are a united team of creatives who explore technology, storytelling, and design to create personalized experiences in both digital and physical spaces. Six Foot’s Games Division is currently producing projects in the AAA space, while exploring new applications for play in entertainment, education, and marketing in smaller spaces.
Marketing / PR / Communications, OTHER, Console / PC Games

Cryptic Studios — Los Gatos, CA, USA
[05.14.13]
Cryptic Studios is hiring Programmers! (All levels welcome)

Programmer / Engineer, Console / PC Games, Social / Online Games