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February 13, 2016
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February 13, 2016
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A ton of classic Windows 3.1 games are now playable in your browser 5
by Alex Wawro [02.12.16]
Heads up, video game history buffs: this week the Internet Archive added more than 1,000 Windows 3.1 programs to its free collection of browser-emulated software, including a bunch of classic games.
Console/PC, Social/Online

Blog: Is Steam's Early Access a ticking time bomb? 20
by Gamasutra Community [02.12.16]
"There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers."
Business/Marketing, Console/PC, Indie

Road to the IGF: Zachtronics' Infinifactory  
by Kris Graft [02.12.16]
"All of Infinifactory's mechanics were invented from scratch to create an open-ended system that resulted in solutions reminiscent of actual factories."
Design, Console/PC, Indie, Video

A visual guide for flow and simplicity in games 1
by Gamasutra Community [02.12.16]
"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn’t a practical definition for what simplicity means in games."
Design, Console/PC, Smartphone/Tablet

17 mold-breaking fighting games that all developers should study 6
by Patrick Miller [02.11.16]
As we celebrate Street Fighter II's 25th anniversary, we also take a look at some of the fascinating deviations and beautiful experiments that devs took to try and change SF2's fighting game formula
Design, Console/PC, History

Activision has NFL-like ambitions for eSports  
by Christian Nutt [02.11.16]
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
Business/Marketing, Console/PC

How Firewatch builds character through map design 4
by Alex Wawro [02.11.16]
Everybody's buzzing about Firewatch, but Gamasutra editor Alex Wawro thinks nobody's talking about one of the best bits of the game's design: the map.  
Design, Console/PC, Indie

Ubisoft takes a year off from releasing Assassin's Creed games 8
by Alex Wawro [02.11.16]
Ubisoft published a brief blog post today ahead of its latest earnings report to announce that it won't be releasing a major Assassin's Creed game this year as it is "reexamining" the franchise.
Business/Marketing, Console/PC



Designing Interactive Story (PART FIVE)  
by Greg Johnson [02.12.16]
Greetings. This is part 5 of a 6 part series on Designing Interactive Story. A lot has been written about Interactive story, but very little in way of practical "how do you do it" guides have been made available. Reading these in order is recommended!
Design, Console/PC, Indie, VR

How much does it cost to go to PAX South?  
by Richard Atlas [02.12.16]
In this blog post I discuss the costs associated with going to PAX South, and whether or not it's worth it to go.
Business/Marketing, Production, Console/PC, Indie

China Client MMO Game Segment Continues Keeping its Leading Position in 2015 [Report]  
by Mantin Lu [02.12.16]
Recently, I read some industry reports about the China gaming market from GPC, CNG, App Annie, and IDC. I am writing to summarize the findings here with my opinion to provide a big picture of how the China gaming industry is doing in the year of 2015.
Business/Marketing, Console/PC, Social/Online

Games on Kickstarter in 2015 2
by Thomas Bidaux [02.12.16]
A review of the year that went by, and how well games did on the Kickstarter platform. Looking into more details tabletop games as well as video games.
Business/Marketing, Console/PC, Indie

Procedurally Generating Wrapping World Maps in Unity C# – Part 4  
by Jon Gallant [02.11.16]
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.
Programming, Console/PC, Indie, Smartphone/Tablet


Toys for Bob / Activision — Novato, California, United States
[02.13.16]
Character Concept Artist -Toys for Bob
See job description.

ROBLOX — San Mateo, California, United States
[02.12.16]
Game Developer Marketing Associate


ROBLOX — San Mateo, California, United States
[02.12.16]
PR Strategist, Technical Writer


Insomniac Games — Burbank, California, United States
[02.12.16]
Animator
Animators Wanted! Check out this opening at Insomniac Games

Insomniac Games — Burbank, California, United States
[02.12.16]
Environment Artist
Calling Environment Artists to check out the opening at Insomniac Games!

Insomniac Games — Burbank, California, United States
[02.12.16]
Senior Environment Artist
Insomniac Games is searching for a talented Senior Environment Artist!

Hangar 13 — Novato, California, United States
[02.11.16]
Dev QA Tester – Temporary


Insomniac Games — Burbank , California, United States
[02.11.16]
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

Insomniac Games — Burbank , California, United States
[02.11.16]
Combat Designer - Insomniac Games
We are looking for you- Combat Designers! Check this out!

Insomniac Games — Burbank, California, United States
[02.11.16]
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!