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December 11, 2016
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Best of 2016: Building truly cooperative play in Overcooked 4
by Staff [12.09.16]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Design, Console/PC, Indie

French regulators fine Ubisoft execs 1.27 million euros for insider trading  
by Alissa McAloon [12.09.16]
Five Ubisoft executives are facing combined fines of €1.27 million following initial accusations last month that the group participated in insider trading.
Business/Marketing, Console/PC

Blog: A look back on the 16-bit console wars  
by Gamasutra Community [12.09.16]
Console Wars' Blake Harris discusses the difference between Sega and Nintendo, whether Michael Jackson's music is in Sonic 3, and the challenges of being a subsidiary to a Japanese gaming company.
Business/Marketing, Console/PC

Destiny franchise is now a three-studio effort  
by Kris Graft [12.09.16]
Activision-owned Vicarious Visions will be assisting with development of online shooter franchise Destiny, the studio announced this week in a Facebook post.
Business/Marketing, Console/PC, Social/Online

Q&A: Weaving together The Last Guardian's emotional score 2
by Chris Kerr [12.08.16]
"It was imperative for the music to function in a restrained and suggestive manner and not overwhelm or verbosely spoon-feed emotion."
Audio, Design, Console/PC, Video

Obsidian lays off some Armored Warfare devs as project moves to Moscow 2
by Alissa McAloon [12.08.16]
A number of Obsidian employees are facing layoffs early next year as development of Armored Warfare partially shifts to new location.
Business/Marketing, Console/PC

Takeover threat looms over Ubisoft 5
by Chris Kerr [12.08.16]
French media conglomerate Vivendi has upped its stake in Ubisoft yet again, and now holds 25.15 percent of the company and 22.92 percent of its voting rights.
Business/Marketing, Console/PC

Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Chris Priestman [12.07.16]
"You may sell the player with a ‘you get to be an evil bully’ promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Design, Console/PC, Indie



5 Incredibly powerful F2P monetisation patterns! using 'Behavioural Economics' in UX design.  
by Om Tandon [12.09.16]
A close look at some seemingly unconventional monetisation patterns in F2P games, designed using Behavioural economics that work incredibly well.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Effect of Being the #1 “Popular New Release” on Steam and How We Got There  
by Raghav Mathur [12.09.16]
Launch marketing strategy for Dungeon Souls, and how it led to a 200% increase in store page impressions.
Business/Marketing, Production, Console/PC, Serious, Indie


How Event Driven Game Design Keeps the Player Guessing  
by Josh Bycer [12.09.16]
Today's post looks at the implementation of event-driven game design to keep a game from becoming stale
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

History of the RGB color model 3
by Andreas Brinck [12.08.16]
I’m going to look at the history of the science of human color perception science leading up to the new HDR video standards and also try to explain some of the terminology that is commonly used.
Programming, Console/PC


Visual Concepts — Novato, California, United States
[12.09.16]
Senior Software Engineer, Graphics
Senior Software Engineer developing the next generation of visual realism!

Visual Concepts — Novato, California, United States
[12.09.16]
Principal Software Engineer - WWE 2K
Principal/Lead Software Engineer for the WWE franchise!

Lionbridge Technologies — Bellevue, Washington, United States
[12.09.16]
Sr. Business Development Director--#2525


Insomniac Games — Burbank, California, United States
[12.09.16]
Senior Designer
Insomniac Games is looking for a Senior Designer to join our team!

Insomniac Games — Burbank, California, United States
[12.09.16]
Senior Environment Artist
Senior Environment Artist wanted for Insomniac Games

Visual Concepts — Novato, California, United States
[12.09.16]
Senior Software Engineer, Maya Tools
Senior Software Engineer, Maya Tools

Insomniac Games — Burbank, California, United States
[12.09.16]
Character Artist
Insomniac Games is looking for a talented Character Artist for our studio!

Sony PlayStation — San Francisco, California, United States
[12.09.16]
Senior Integration Engineer - Partner Integration
The partner integration team is charged with working with regional game developer support teams as well as PlayStation™Network engineering teams to help PlayStation game developers leverage the PlayStation™Network platform. This integration team also works with external non-game partners to help deliver great social/sharing experiences, as well as other music, video, and other entertainment experiences on our PlayStation platform. Are you a customer-focused, highly motivated, passionate engineering who can define and drive the future of the PlayStation™Network? If so, then this position is for you!

YAGER Development GmbH — Berlin, Germany
[12.09.16]
UI Artist (f/m)
YAGER is looking for a passionate UI Artist for our AAA F2P project Dreadnought.

YAGER Development GmbH — Berlin, Germany
[12.09.16]
UI Programmer (f/m) - Actionscript and C++
We seek the talent of a seasoned and passionate UI Programmer for our current AAA F2P project Dreadnought. You will work with an international team of highly experienced and talented developers that are passionate about their work.