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February 22, 2012
 
Spark Unlimited, Inc.
Senior Graphics Engineer
 
Avalanche Studios
Graphics Programmer, New York
 
Penn State Erie, The Behrend College
Interactive Media Game Development Faculty Position
 
BioWare Austin
Marketing Analyst
 
Spark Unlimited, Inc.
Lead Gameplay Engineer
 
Playdom
Server Programmer
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San Francisco, United States
03.05.2012
 
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03.24.2012
 
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Orlando, United States
03.26.2012
 
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Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Console/PC Games News
  Interview: Silver Dollar uses XBLIG for its mad experiments Exclusive
by Mike Rose [02.22.12]
If you've dabbled in Xbox Live Indie Games, then you'll no doubt have crossed paths with Silver Dollar Games. Gamasutra talks to founder Jon Flook about his upcoming game One Finger Death Punch.  
Console/PC, Indie, Console Digital, Exclusive, Business
 
 
Last year's Supreme Court case on games cost California $1.8M
by Tom Curtis [02.22.12]
Last year's major Supreme Court case on video game legislation ended up being fairly costly for California taxpayers. In its efforts to defend the now-overturned law, the state has been forced to pay fees totaling roughly $1.8 million. 2
Console/PC, Business
 
Xseed bringing Final Fantasy creator's Wii RPG to U.S.
by Eric Caoili [02.22.12]
The Last Story, the latest RPG from Final Fantasy creator Hironobu Sakaguchi and his studio Mistwalker, will release in North America this year thanks to niche publisher Xseed Games. 6
Console/PC, Business
 
Frictional Games and Dear Esther dev team up for Amnesia sequel
by Tom Curtis [02.22.12]
Frictional Games has begun work on a sequel to its indie horror game Amnesia: The Dark Descent, and has enlisted the help of the team behind the atmospheric IGF finalist Dear Esther.  
Console/PC, Indie, Marketing
 
Third-party games give a big boost to 3DS sales in Japan
by Eric Caoili [02.22.12]
While PS Vita's hardware sales continues to reach new lows in Japan, the Nintendo 3DS saw a surge in system sales there alongside popular third-party releases like New Love Plus. 4
Console/PC, Business
 
Code Hero teaches programming through gaming Exclusive
by Mike Rose [02.22.12]
A new teaching tool for programming called Code Hero has taken it right down to the wire, fulfilling its Kickstarter pledge total of $100,000 just days before it was set to expire. 3
Console/PC, Exclusive, Programming, Business
 
EVE Online maker ponders IPO following $66M year
by Eric Caoili [02.22.12]
Icelandic developer and publisher CCP Games generated $66 million in revenues from EVE Online last year, and has brought in a total of $300 million from the MMORPG since its 2003 launch. 1
Console/PC, Social/Online, Business
 
The decline of video game retail in the UK Exclusive
by Matt Matthews [02.22.12]
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews examines January's dismal UK game retail sales, comparing the U.S and UK market declines. 4
Console/PC, Exclusive, Business

Console/PC Games Features
  NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.  
Business, Console/PC, Console Digital
 
 
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month. 1
Business, Console/PC, Console Digital
 
NPD: Behind the Numbers, August 2011 by Matt Matthews [09.12.11]
Gamasutra analyst Matt Matthews examines yet another underwhelming month at U.S. physical video game retail, delving into price cuts for PlayStation 3 and 3DS, and pointing out that the absence of Madden isn't the only reason for August declines. 3
Business, Console/PC
 
NPD: Behind the Numbers, July 2011 by Matt Matthews [08.15.11]
Gamasutra analyst Matt Matthews breaks down sales figures for July -- the new "lowest month since October 2006" at U.S. physical video game retail -- examining trends in software and hardware, including in-depth information on 3DS, Kinect and PlayStation 3. 7
Business, Console/PC
 
NPD: Behind the Numbers, June 2011 by Matt Matthews [07.18.11]
Gamasutra analyst Matt Matthews examines trends in the first six months of U.S. physical video game retail for 2011, and in light of increasingly-important digital models asks the broader question, "Is the video game industry declining?" 6
Business, Console/PC

Console/PC Games Blogs
  Questioning Our Moral Boundaries
by Jorge Albor [02.22.12]
I watched Jackie Estacado grab a man by the feet and then literally rip that man’s spine out through his anus, and I think I liked it.  
Game Design, Console/PC
 
 
Piracy and the four currencies
by Lars Doucet [02.22.12]
Most piracy debates only discuss one currency: money-dollars. This is wrong because there are at LEAST four: money-dollars, time-dollars, pain-in-the-butt-dollars, and integrity-dollars. 1
Business, Game Design, Production, Console/PC, Indie
 
The Lost Value of Mystery
by Eric Schwarz [02.22.12]
Most games rely on novel new content and mystery to keep players coming back. Why, then, is it becoming increasing rare to actually see games take advantage of this? 1
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
The Combinatorial Itch
by Evan Jones [02.21.12]
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity? 5
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
Battleheart - Straddling the Casual/Hardcore Divide
by Glen Cooney [02.20.12]
Is there an inseparable wall between casual and hardcore game design? Or is it possible to bridge this gap through clever game design, marrying accessibility with depth?  
Game Design, Console/PC, Smartphone/Tablet

Console/PC Games Jobs
  BioWare Austin — Austin, TX, USA
[02.22.12]
Marketing Analyst

Console / PC Games
 
 
Avalanche Studios — New York, NY, USA
[02.22.12]
Graphics Programmer, New York

Console / PC Games
 
Gas Powered Games — Redmond, WA, USA
[02.22.12]
Level Scripter

Console / PC Games
 
Gas Powered Games — Redmond, WA, USA
[02.22.12]
Senior Level Designer

Console / PC Games
 
Gas Powered Games — Redmond, WA, USA
[02.22.12]
Level Designer

Console / PC Games
 
Insomniac Games — Durham, NC, USA
[02.22.12]
Interface Designer
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and most recently - Ratchet and Clank: All 4 One, and Resistance 3! We also have Overstrike on the horizon! If that's not enough, we've also have been named one of the Best Small Companies to work for, and have two fantastic studios - one in
Console / PC Games
 
Insomniac Games — Durham, NC, USA
[02.22.12]
Assistant Project Manager
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with Overstrike on the way!! If that's not enough, we've also been named one of the Best Small Companies to work for- again! Come check us out!
Console / PC Games
 
Kiz Toys Creative Studio — Charleston, SC, USA
[02.22.12]
Community Manager

Console / PC Games
 
Gas Powered Games — Redmond, WA, USA
[02.22.12]
Gameplay Programmer

Console / PC Games
 
Avalanche Studios — New York, NY, USA
[02.21.12]
Senior Character Artist, New York

Console / PC Games

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