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Why video game devs don't get 'board' of learning from tabletop games  
by Alex Wawro [03.29.17]
In the wake of GDC's first Board Game Design Day, Gamasutra chats with Warren Spector, David Sirlin, Soren Johnson, and other devs about the enduring value of studying (and playing) tabletop games.
Design, Console/PC, Indie

Crafting the complex, chaotic ecosystem of Rain World 1
by Chris Priestman [03.28.17]
All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes.
Design, Console/PC, Indie, Video

Final Fantasy XIV drops timed free trials in favor of a level cap 1
by Alissa McAloon [03.28.17]
Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV is changing how it offers free trials for its monthly subscription-powered game.
Console/PC, Social/Online

Blog: A media coverage analysis of the Nintendo Switch launch  
by Gamasutra Community [03.28.17]
An analysis of the Switch launch and its media coverage. Can Nintendo recover from the Wii U's total lack of media appeal?
Business/Marketing, Console/PC

Pokemon, Halo, and Donkey Kong among 2017 World Video Game Hall of Fame finalists  
by Alissa McAloon [03.28.17]
For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame.
Console/PC, History

How Final Fantasy Versus XIII influenced the design of Final Fantasy XV  
by Alissa McAloon [03.27.17]
Final Fantasy XV rose from Versus XIII's ashes to survive a ten year long, multi-generational cycle. The game's director explained how that unique situation went on to shape XV's design.
Design, Console/PC

Blizzard's Overwatch League could see $100M in its first year, says analyst 1
by Alissa McAloon [03.27.17]
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
Business/Marketing, Console/PC, Social/Online

Animators Roundtable: The Mass Effect: Andromeda pile-on 6
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Design, Production, Art, Console/PC



Media coverage analysis – Launch of the Nintendo Switch  
by Thomas Bidaux [03.28.17]
Switch launch and its media coverage. Can Nintendo recover from the Wii U total lack of media appeal?
Business/Marketing, Console/PC

The Legend of Zelda : Breath of the Wild from a UX point of view  
by Eloi Duclercq [03.28.17]
What can Usability bring to The Legend of Zelda: Breath of the Wild? Let's see how to teach the player to be free with some simple concepts that can point out strengths and weaknesses in any game.
Design, Production, Console/PC

1975-2015 - Building a timeline of computer and video game history  
by Felipe Pepe [03.28.17]
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Serious, Indie


Unity Tutorial – How to make a 2D Tank Game – Player Tank Part 1  
by Tim Baker [03.28.17]
This tutorial provides an introduction into how to start developing a 2D Tank Combat game with Unity.
Design, Programming, Console/PC, Indie


Mindshow, Inc. — Los Angeles, California, United States
[03.28.17]
Unity Engineer / VR Inverse Kinematics
Unity Engineer / VR Inverse Kinematics

Mindshow, Inc. — Los Angeles, California, United States
[03.28.17]
Unity Engineer / VR Platform
Unity Engineer / VR Platform

Telltale Games — San Rafael, California, United States
[03.28.17]
Video Ambassador


Mindshow, Inc. — Los Angeles, California, United States
[03.28.17]
Lead Engineer (Unity / Virtual Reality)
Lead Engineer (Unity / Virtual Reality)

Sony PlayStation — Los Angeles, California, United States
[03.28.17]
Senior Gameplay Programmer
Senior Gameplay Programmer

Sony PlayStation — Los Angeles, California, United States
[03.28.17]
Senior Multiplayer Programmer
Senior Multiplayer Programmer

Lionbridge Technologies — Irvine, California, United States
[03.28.17]
Test Associate Chief-#5272


Everi — Austin, Texas, United States
[03.28.17]
Senior Programmer


Telltale Games — San Rafael, California, United States
[03.28.17]
Technical Producer - Build and Release


Lionbridge Technologies — Bellevue, Washington, United States
[03.28.17]
Sr. Business Development Director--Games -(#5802)