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February 28, 2015
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February 28, 2015
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Water interaction model for boats in video games 6
by Christian Nutt [02.27.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Programming, Console/PC

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

On indie game pricing 8
by Gamasutra Community [02.27.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge is worth $19.99, and what goes into indie pricing.
Business/Marketing, Console/PC, Indie

Renegade kid's Jools Watsham (Xeodrifter) on the Metroidvania  
by Christian Nutt [02.27.15]
What's the appeal of the genre? Read here the expanded full-length interview with Renegade Kid's Jools Watsham -- find out everything he had to say about why the Metroidvania matters.
Design, Console/PC, Indie

Road to the IGF: Yacht Club Games' Shovel Knight Exclusive  
by Christian Nutt [02.27.15]
An interview with Shovel Knight composer Jake "Virt" Kaufman about both the technical aspects of the IGF Excellence in Audio finalist soundtrack's creation, as well as its inspirations.
Audio, Console/PC, Indie, Exclusive, IGF

Making shooter gameplay more engaging with animated cover 14
by Gamasutra Community [02.26.15]
An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
Design, Console/PC, Indie

Thoughts on turning fifty (as a game developer) 17
by Gamasutra Community [02.26.15]
Laralyn McWilliams muses on aging in the game industry:"I debated whether to say in public that Iím fifty years old, and what effect that might have on my career."
Business/Marketing, Console/PC

What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet


Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Q&A: New AAA studio from 2K Games all about players' stories 6
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Stalled engine: The TurboGrafx-16 turns 25 26
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube


Metroidvania interview: Jools Watsham (Xeodrifter)  
by Christian Nutt [02.27.15]
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.
Design, Console/PC, Indie

@Play 79: The Re-return of ToeJam & Earl  
by John Harris [02.27.15]
@Play is back with a long article about the legacy and future of Genesis roguelike-ish game ToeJam & Earl.
Design, Console/PC, Indie

The Lay of the Land: A Critical Look at Dark Souls 2's DLC, Part 1 1
by Ario Barzan [02.26.15]
Dark Souls 2's DLC was a chance for the developers to hone their craft. Despite some novel ideas, though, the DLC was mostly characterized by tedium and absurdities. This is the first of three articles, each emphasizing environment and encounter design.
Design, Console/PC, Serious

Preparing for Steam Greenlight with a Concept Page  
by Chad Ata [02.26.15]
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a trial run. In this post I share the data acquired and lessons learned from the brief concepts campaign.
Business/Marketing, Production, Console/PC, Indie

TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Sony Computer Entertainment America LLC — Los Angeles, California, United States
[02.28.15]
Senior Combat Designer
Combat Designer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[02.28.15]
Senior Animation Programmer
Senior Animation Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[02.28.15]
Senior Staff Graphics Programmer
Senior Staff Graphics Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[02.28.15]
Senior Game Programmer
Senior Game Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[02.28.15]
Senior AI Programmer
Senior AI Programmer

Nexon America, Inc. — El Segundo, California, United States
[02.27.15]
Front End Developer (Contract)
The Front End Developer will work closely with Software Engineers, Web Designers, and Product Managers to plan, collaborate, and build efficient web interfaces with HTML, CSS, jQuery, Javascript, and similar innovative Front End Engineering technologies for mobile and desktop web applications.

Nexon America, Inc. — El Segundo, California, United States
[02.27.15]
3D Character/Costume Modeler
Create highly detailed and believable 3D Character Costume models and textures for use in-game.

Cloud Imperium Games — Santa Monica, California, United States
[02.27.15]
Associate Producer


Cloud Imperium Games — SANTA MONICA, California, United States
[02.27.15]
Senior Producer


Cloud Imperium Games — Santa Monica, California, United States
[02.27.15]
Design Director