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February 19, 2017
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Devs discuss the history and the future of so-called 'walking sims' 14
by Jon Irwin [02.17.17]
We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the walking sim genre. For starters, what do they think of the phrase "walking sim?"
Design, Art, Console/PC, Indie

Valve patches major Team Fortress 2 bug after a decade  
by Chris Kerr [02.17.17]
Valve has finally patched a 10-yea-old Team Fortress 2 bug that caused client and server hitboxes to fall out of sync. 
Production, Console/PC, Video

Road to the IGF: The Molasses Flood's The Flame in the Flood  
by Joel Couture [02.17.17]
The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
Design, Art, Console/PC, Indie, IGF, Video

Alt.Ctrl.GDC Showcase: Studio Bruyant's Super Brin  
by Joel Couture [02.17.17]
Super Brin will have the player throwing a ball to hit targets. That throw begins in the real world, and the properties of that throw then shift into the digital space of the game. 
Design, Console/PC, Indie, Video

Designing boss fights from the bad guy's POV in Nefarious  
by Alan Bradley [02.16.17]
“It's a big love-letter to video game villains. Being the villain informed a lot of our decisions, from reverse boss fights to which side of the screen your health bar goes."
Design, Console/PC, Indie, Video

An AI watchdog could be the solution to Counter-Strike's cheater problem  
by Alissa McAloon [02.16.17]
Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve.
Programming, Console/PC, Social/Online

Road to the IGF: Student project Un Pas Fragile  
by Joel Couture [02.16.17]
A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. "It's a slow-mo WarioWare that tells a story," says developer Géraud de Courrèges.
Design, Production, Art, Console/PC, Indie, IGF, Video

Nintendo might not have flourished without help from the Yakuza  
by Alissa McAloon [02.16.17]
A recent video from Eurogamer takes a deeper look at Nintendo’s origins as a playing card company and how the Yakuza and illegal gambling rings helped the company survive.
Console/PC, Video



Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market  
by Henry Fong [02.17.17]
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this article aims to provide a better understanding of China's gaming regulations and how to comply.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

How much value am I getting from my Xbox One?  
by Steve Bailey [02.17.17]
Perceived value can be one of the most fractious topics in video games. So I've used my own Xbox One collection to take at closer look at how much actual value I wring out of the games that I buy.
Business/Marketing, Production, Console/PC, Indie

Localisation 101 - How we can use language to make our games more inclusive.  
by Alex Johansson [02.16.17]
Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Making a commercial video game all by yourself, Part 3: Building a world  
by Darby Costello [02.15.17]
The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration and formulate a visual language that will inform every aspect of the game's aesthetic.
Design, Art, Console/PC, Indie

How to start using game analytics in 2017  
by Christina Chen [02.15.17]
This article is for a beginner audience re: game analytics. We’ll go into what it is, why it’s useful, and a non-intimidating way to start understanding and using it.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet


Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]
Graphics Programmer
Graphics Programmer

Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]
Technical Environment Artist
Technical Environment Artist

Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]
Design Intern
Design Intern

Cignition — Palo Alto, California, United States
[02.18.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

DreamSail Games — New York, New York, United States
[02.17.17]
Game Designer
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.

Hangar 13 — Novato, California, United States
[02.17.17]
TECHNICAL DESIGNER
The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible.

Hangar 13 — Novato, California, United States
[02.17.17]
LEAD VFX ARTIST
Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.

Skydance Interactive — Marina Del Rey, California, United States
[02.17.17]
Lead Environment Artist
Lead Environment Artist

Versus Evil — San Diego, California, United States
[02.17.17]
QA Director


Studio Wildcard — Kirkland, Washington, United States
[02.17.17]
Senior Engine Programmer
Senior Engine Programmer