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January 22, 2017
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Road to the IGF: Raw Fury's GoNNER  
by Joel Couture [01.20.17]
GoNNER†is a challenging sidescrolling roguelike shooter that emits whistles, pops, clicks, and other silly noises as the player moves along. It's been nominated for IGF Excellence in Audio award.
Design, Art, Console/PC, Indie, IGF, Video

Steam now supports some fight sticks and a variety of Xbox controllers 4
by Alissa McAloon [01.20.17]
A handful of new controllers are now officially supported by Steamís built-in configurator, including several Xbox gamepads and some third-party PlayStation 4 controllers.

Playdead co-founder forced to cash out $7.2M in shares and depart studio  
by Chris Kerr [01.20.17]
New details have emerged that shed more light on the reasons behind Dino Patti's departure from Limbo creator Playdead.†
Business/Marketing, Console/PC

Breath of the Wild will be Nintendo's final Wii U game 1
by Chris Kerr [01.20.17]
Zelda: Breath of the Wild will be the final first-party title to arrive on the Wii U, according to Nintendo of America president Reggie Fils-Aime.†
Business/Marketing, Console/PC

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Design, Console/PC, Indie, GDC

How Skyward Sword inspired Breath of the Wild's vast open-world  
by Chris Kerr [01.19.17]
The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before.†
Design, Production, Console/PC

Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege 3
by Louis Philippe Dion [01.18.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege
Design, Programming, Console/PC

How to fix stuttering in scrolling animations  
by Franco Bugnano [01.20.17]
As I started working on our next game, I noticed a very strange and unpleasant behaviour: when scrolling the viewport, the animation was stuttering. Here's how I fixed it.
Programming, Console/PC, Indie, Smartphone/Tablet

2017 - Whatís Going to Happen?  
by Dylan Moran [01.20.17]
Nintendo have grabbed the year by the horns by showcasing the Nintendo Switch and announcing new entries for the hit Fire Emblem series.
Console/PC, VR

Meaning and choice, or how to design decisions that feel intimately difficult 4
by Kuba Stokalski [01.19.17]
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
Design, Console/PC, Serious, Indie

The MOBA Experiment, Part I: Awesomenauts 9
by Stanislav Costiuc [01.19.17]
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
Design, Console/PC, Serious

VR today and what might happen  
by Christopher Guzman [01.19.17]
Some of my findings after reading chapter one of "Entering the Metaverse: A Guide to Joining the Virtual Reality Industry Entering the Metaverse: A Guide to Joining the Virtual Reality Industry" by Liv Erickson
Production, Art, Console/PC, VR

Skydance Interactive — Marina Del Rey, California, United States
Lead Environment Artist
Lead Environment Artist

DreamSail Games — New York, New York, United States
Game Designer
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.

Cignition — Palo Alto, California, United States
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Insomniac Games — Burbank, California, United States
FX Artist
Insomniac Games is searching for an FX artist for our Burbank Studio

Insomniac Games — Burbank, California, United States
Senior Gameplay Programmer
Senior Programmer wanted for a role at Insomniac Games!

Insomniac Games — Burbank, California, United States
Senior Environment Artist
Senior Environment Artist wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
Senior Designer
Insomniac Games is looking for a Senior Designer to join our team!

Sanzaru Games Inc. — Foster City, California, United States
Environment Artist

Sanzaru Games Inc. — 94404, California, United States
Prop Artist

Telltale Games — San Rafael, California, United States
Tools Engineer