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July 1, 2016
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July 1, 2016
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5 innovative game weapons that every dev should study 9
by Bryan Lufkin [07.01.16]
We asked several game design luminaries for their take on of the most interesting, instructive and innovative weaponry in games.
Design, Console/PC

Nintendo issues DMCA takedown against Kickstarter for NES photobook 2
by Bryant Francis [06.30.16]
It's been quite the week for the Digital Millenium Copyright Act, as Nintendo issues a copyright takedown against a Kickstarter campaign for an NES-themed photobook.
Business/Marketing, Console/PC

DotEmu's bid to port Titan Quest to smartphones  
by Jennifer Allen [06.30.16]
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express and Another World, decided to give it a try.
Design, Production, Console/PC, Indie, Smartphone/Tablet, Video

All 50 Mystic Western Game Jam entries now available for free  
by Chris Kerr [07.01.16]
Indie community Juegos Rancheros has released every single game from its recent Mystic Wester Game Jam for free through itch.io.
Console/PC, Indie

The Golden Circle: A different perspective on game design 11
by Gamasutra Community [06.30.16]
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Interactive Fiction foundation formed to aid Twine, IFComp growth  
by Bryant Francis [06.30.16]
A group of interactive fiction heavyweights have united form the Interactive Fiction Technology Foundation in support of interactive story-focused games.
Business/Marketing, Design, Console/PC, Indie

Optimistic about VR and games, Sony raises its earnings forecast  
by Alex Wawro [06.29.16]
Sony seems to be feeling pretty good about the state of its games business, as the company has raised its profit forecasts on the back of PS Plus revenue, PS4 sales -- and the impending PSVR debut.
Business/Marketing, Console/PC

Insomniac gets personal with undersea game Song of the Deep  
by Joel Couture [06.29.16]
"I wanted the hero of this game, Merryn, to be something different. I wanted her to show that you didn’t need to be either sexy or badass to be a hero."
Design, Production, Console/PC, Video



Embrace risks, rewards of declaring independence  
by Wes Platt [07.01.16]
I've been waiting to become an overnight sensation for 30 years. Still waiting. And waiting some more. I'm patient.
Design, Console/PC, Indie

State of crowdfunding for games – first half of 2016 1
by Thomas Bidaux [07.01.16]
A mid-year assessment of games on Kickstarter: how well are games doing in 2016?
Business/Marketing, Console/PC, Indie

4 Reasons Why Multiplayer is Ruling the AAA Market  
by Josh Bycer [07.01.16]
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How we at Big Ant were able to succeed with niche sports that no one else wanted to try  
by Ross Symons [07.01.16]
If we were to distil our strategy behind developing uncompromising editions of niche sports, there are three core areas that I think have been the secret to our success over the years.
Business/Marketing, Console/PC

Do Your Research – Reference Your Levels  
by Max Pears [07.01.16]
Taken from my personal site. Stressing how important research is, when creating levels.
Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Vicarious Visions / Activision — Albany, New York, United States
[07.01.16]
Rigger/Character TD-Vicarious Visions
See job description.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Camera Designer
Respawn is looking for a Camera Designer to contribute to a new 3rd person, action-adventure Star Wars TM game. The Camera Designer will design and oversee all elements of runtime camera systems. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Server Software Engineer
Respawn is looking for a server based engineer to join our small server team and help us continue to build on our existing backing server infrastructure (aka Stryder). We want someone to implement new features, improve existing ones, and build for high scalability.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
AI Software Engineer
Respawn is looking for sharp AI Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need AI programmers who can work with designers and animators to give our game fun encounters, challenging action, and interesting variety of gameplay scenarios.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Gameplay Software Engineer (mid-senior level)
Respawn is looking for sharp Gameplay Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need gameplay programmers who can make the game feel like a Respawn game - fast, responsive controls, fluid gameplay, and great player feedback.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Environment Concept Artist
Respawn is looking for an Environment Concept Artist to contribute to a new 3rd person, action-adventure Star Wars TM game. This artist will help bring to life beautiful and compelling worlds through their design. WeÂ’re looking for someone who can create stunning and believable environments through visually appealing and well-crafted concept pieces. As an Environment Concept Art you will create artwork that inspires game designers, informs world builders, and helps set the visual tone of the game.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Senior Systems Designer
Respawn is seeking a Senior Systems Designer to work on a new 3rd person, action-adventure Star Wars TM game. You will contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
VFX Artist
Respawn is looking for a VFX Artist to contribute to a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Insomniac Games — Burbank, California, United States
[06.30.16]
Writer
Writers... we need a writer at Insomniac Games!

Insomniac Games — Burbank, California, United States
[06.30.16]
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!