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May 29, 2016
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May 29, 2016
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7 games with great learning curves that all developers should study 8
by Richard Moss [05.27.16]
Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Design, Console/PC, Indie

Is Overwatch a great game? Will it become an eSports mainstay? 15
by Staff [05.26.16]
Will Overwatch have the staying power of a shooter like Team Fortress 2? Can it become an eSports powerhouse like Starcraft? Gamasutra's editorial team weighs in on these weighty questions and more.
Business/Marketing, Design, Art, Console/PC

Video: How Campo Santo crafted the world of Firewatch 2
by Staff [05.26.16]
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
Design, Production, Art, Console/PC, Indie, Video, Vault

Mojang's Crown and Council: From hobby project to Steam release  
by Richard Moss [05.25.16]
"This is something I wanted to experiment with," says Pettersson. "Could you do a Risk-like game where the player has to develop a sense of odds and relationships without those being explicitly stated?"
Design, Programming, Console/PC, Video

Report: Microsoft's hardware plans include more powerful Xbox One in 2017 8
by Alex Wawro [05.25.16]
Microsoft's hardware plans include releasing a more affordable Xbox One this year and a more powerful version of the console next year, according to a new report from Kotaku based on unnamed sources.
Business/Marketing, Console/PC

Why play? My recent friction-full experiences with non-mobile games 28
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Design, Console/PC, Smartphone/Tablet

Pro Counter-Strike: GO team Faze leaves World Esports Association  
by Chris Kerr [05.26.16]
"After the WESA press conference, we raised the same concerns again and it was the first time we saw the external messaging and communication from WESA - and it concerned us."
Business/Marketing, Console/PC

Supergiant dev speaks to the 'restraint and humility' of id's new Doom 3
by Alex Wawro [05.25.16]
In a guest editorial on PCGamer, Supergiant Games' Greg Kasavin deconstructs why id Software's new Doom succeeds, and how it asks important questions about what's important in FPS game design.
Design, Console/PC



Growing Esports: Inspiration From Other Industries  
by Jake Parmley [05.27.16]
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.
Business/Marketing, Production, Console/PC, Serious

6 Trailer tips: Don’t offend your audience—like Mighty No. 9 2
by M. Joshua Cauller [05.27.16]
Mighty No. 9’s latest trailer has over ten thousand dislikes—and for good reason. Let's learn from its mistakes.
Business/Marketing, Design, Console/PC, Indie

YouTuber / Streamer Outreach and the Importance of Starting Small  
by Richard Atlas [05.27.16]
In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)  
by Mantin Lu [05.27.16]
The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Unity: SpriteRenderer vs UIImage (CanvasRenderer)  
by Ruben Torres [05.27.16]
Differences between UIImage and SpriteRenderer and performance implications
Programming, Console/PC, Smartphone/Tablet


Cold Iron Studios — Santa Clara, California, United States
[05.27.16]
Senior Environment Artist
Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Cold Iron Studios — Santa Clara, California, United States
[05.27.16]
Senior Game Programmer
Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.

Cryptic Studios — Los Gatos, California, United States
[05.26.16]
Project Manager


Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
VFX Artist
Respawn is looking for a VFX Artist to contribute to a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
Camera Designer
Respawn is looking for a Camera Designer to contribute to a new 3rd person, action-adventure Star Wars TM game. The Camera Designer will design and oversee all elements of runtime camera systems. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
Senior Systems Designer
Respawn is seeking a Senior Systems Designer to work on a new 3rd person, action-adventure Star Wars TM game. You will contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters.

Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
Level Designer
Respawn is seeking Senior Level Designers to embrace and contribute to a new 3rd person, action-adventure Star Wars TM game, breathing life into the gameplay world and helping define the moment to moment player experience.

Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
Environment Concept Artist
Respawn is looking for an Environment Concept Artist to contribute to a new 3rd person, action-adventure Star Wars TM game. This artist will help bring to life beautiful and compelling worlds through their design. WeÂ’re looking for someone who can create stunning and believable environments through visually appealing and well-crafted concept pieces. As an Environment Concept Art you will create artwork that inspires game designers, informs world builders, and helps set the visual tone of the game.

Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
Technical Artist
Respawn is looking for a rendering focused Technical Artist to work on a new 3rd person, action-adventure Star Wars TM game. The ideal candidate will have Unreal experience and support the Environment, VFX, and Character Art teams.

Lionbridge Technologies — Bellevue, Washington, United States
[05.26.16]
Tools and Automation Engineer-GES15225