Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 28, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Why do devs love Slack, and how do they get the most out of it? 5
by Chris Priestman [05.26.17]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Business/Marketing, Production, Console/PC, Indie

Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Earnings report roundup: Game industry winners and losers in Q1 2017  
by Jon Jordan [05.26.17]
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Business/Marketing, Console/PC, Smartphone/Tablet

Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR
by Chris Kerr [05.26.17]
Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps. 
Business/Marketing, Console/PC

GameStop is very excited about Switch outselling Wii in its first 60 days 2
by Alex Wawro [05.25.17]
In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores.
Business/Marketing, Console/PC

Don't Miss: Dissecting the core mechanics of Vanquish 8
by Gamasutra Community [05.25.17]
Designed by Shinji Mikami (Resident Evil 4) and developed by Platinum Games (Bayonetta) Vanquish "is one of those games that truly is greater than the sum of its parts."

Game developers recount their long loading screen struggles and solutions  
by Alissa McAloon [05.25.17]
Kotaku spoke with a number of developers about the technical and sometimes strange reasons longer-than-ideal loading screens show up in modern game releases.
Design, Production, Console/PC, Indie

Twitch and Bandai Namco partner up to create Tekken 7 eSports league  
by Alissa McAloon [05.25.17]
Bandai Namco and Twitch are teaming up in hopes of elevating the eSports scene for fighting games and the pair have created a Tekken-driven eSports league to accomplish that feat.
Console/PC, Social/Online

The Divide Between Consumers and Game Designers 6
by Josh Bycer [05.26.17]
Today's post looks at the knowledge gap between consumers and designers, and if there is an easy way to close it.
Design, Console/PC, Indie

Illusion of choice is better than choice: choices and illusions as narrative mechanics 2
by Barisbi Alborov [05.25.17]
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

You should take a look at how Horizon Zero Dawn handles the apocalypse 1
by Bryant Francis [05.24.17]
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.
Design, Console/PC

Video: 5 trailer takeaways from Flinthook 3
by M. Joshua Cauller [05.24.17]
Flinthook got a lot right, especially its gameplay trailer. Here's 5 Flinthook trailer takeaways — for devs making their own trailer.
Business/Marketing, Production, Console/PC, Indie

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Mindshow, Inc. — Los Angeles, California, United States
Lead Engineer (Unity / Virtual Reality)
Lead Engineer (Unity / Virtual Reality)

Mindshow, Inc. — Los Angeles, California, United States
Unity Engineer / VR Inverse Kinematics
Unity Engineer / VR Inverse Kinematics

Mindshow, Inc. — Los Angeles, California, United States
Unity Engineer / VR Platform
Unity Engineer / VR Platform

Telltale Games — San Rafael, California, United States
UI Artist

Skydance Interactive — Marina Del Rey, California, United States
Video Editor
Video Editor with Graphic Design background

Mindshow, Inc. — Los Angeles , California, United States
3D Character Modeler
3D Character Modeler

2K — Novato, California, United States
We are looking for a Senior Engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

Sanzaru Games Inc. — Foster City, California, United States
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

System Era Softworks — Seattle, Washington, United States
3D Artist

Telltale Games — San Francisco, California, United States
Telltale Engineering Meetup