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November 29, 2015
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November 29, 2015
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Porting 80 Days to Unity: A technical look back 4
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Programming, Console/PC, Indie, Smartphone/Tablet

Video blog: LittleBigPlanet composer Winifred Phillips on game music 1
by Gamasutra Community [11.27.15]
The composer for God of War and the LittleBigPlanet franchise gives an in-depth interview on her craft as part of an upcoming game music documentary, which she shares in this blog post.
Audio, Console/PC

On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The technical composer: Using Elias for adaptive music in games  
by Gamasutra Community [11.26.15]
"In this article I am going to set up the system in Elias, along with a new feature called 'tonal stingers' which allows us to add leitmotifs to our music."
Audio, Console/PC, Indie

Devs weigh in on key innovations in Fallout 4's crafting system 5
by Bryant Francis [11.25.15]
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Design, Console/PC, Indie

Creating a checkpoint system in Unity 1
by Gamasutra Community [11.25.15]
"In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
Programming, Console/PC, Indie

Recreating a video game from 1958: Tennis For Two's conservation story 1
by Gamasutra Community [11.24.15]
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
Business/Marketing, Console/PC, History

Worldwide PlayStation 4 sales just surpassed 30 million  
by Chris Kerr [11.25.15]
The PlayStation 4, which is currently available in 124 countries, has now sold over 30.2 million units worldwide since launching in November 2013.
Business/Marketing, Console/PC

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Jetpac to the Past 1
by Scott Fine [11.25.15]
This week we will be taking a look into Jetpac, a retro game from 1983, and discussing what current day Game Designers can learn from it.
Design, Console/PC, Serious

What engine do you use? 7
by Martin Annander [11.24.15]
Game developers must understand the value they generate, and learn to benefit from it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Testing your game? Test EVERYTHING else too!  
by Jakub Kasztalski [11.24.15]
Beta testing is a critical aspect of game development – why not apply the idea to everything?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

First Person Shooter Campaigns Dying Off?  
by Kevin Murphy [11.24.15]
More and more first person shooters are releasing without single player campaigns. What could this mean for the future of the genre? Full credit to IGN for posing the question originally. This is my take on the same issue. Original article linked withi
Business/Marketing, Production, Console/PC

The Workshop — Marina Del Rey, California, United States
Senior 3D Environment Artist
Senior 3D Environment Artist

Vicarious Visions / Activision — Albany, New York, United States
Online Multiplayer Gameplay Engineer
See job description.

SmartLivez Inc. — Burlingame, California, United States

QLOC — Warszawa, Poland
C++ Programmer for Video Game Porting Projects

Toys for Bob / Activision — Novato, California, United States
TFB-Tools Software Engineer
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB Senior Character Modeler-Temporary
See job description.

Respawn Entertainment — Van Nuys, California, United States
VFX Artist (Titanfall & Unannounced Title)
Looking for a skilled VFX artist for both Titanfall and an unannounced title.

Respawn Entertainment — Van Nuys, California, United States
Senior Environment Artist (Titanfall)
Looking for a seasoned environment artist to build the future of Titanfall.

Respawn Entertainment — Van Nuys, California, United States
Server Software Enginer (Titanfall)
Searching for a multi-talented developer with server and game programming experience.

Respawn Entertainment — Van Nuys, California, United States
Senior Level Designer (Titanfall & Unannounced Title)
Searching for experienced level designers to build the future of Titanfall and an unannounced title.