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January 23, 2019
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How the Distraint series stands out in the crowded horror genre
by Steven T. Wright [01.23.19]
One-man studio Jesse Makkonen explains how he was able to get his horror game to stand out in a market that is flooded with genre competitors.
Business/Marketing, Design, Console/PC, Indie

Obsidian is patching an optional turn-based mode into Pillars of Eternity 2: Deadfire 1
by Alissa McAloon [01.22.19]
Obsidian's Pillars of Eternity 2: Deadfire launched last year a rather traditional real-time strategy RPG, but soon that won't be the only genre it occupies.
Design, Console/PC

Streamer raises $340,000 for trans charity by playing Donkey Kong 64  
by Chris Kerr [01.22.19]
Streamer Harry Brewis (a.k.a. H.Bomberguy) has raised over $340,000 for UK trans charity Mermaids by hosting a star-studded Donkey Kong 64 marathon.
Console/PC

Square Enix has trademarked the name of Octopath Traveler's art style 5
by Chris Kerr [01.22.19]
The company has used the term to describe the Switch RPG's unique art style, which combines 16-bit character sprites and textures with polygonal 3D environments and high-definition effects.
Production, Art, Console/PC

Make time to learn from industry leaders at GDC 2019's Dev Days!  
by Staff [01.18.19]
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
Console/PC, Smartphone/Tablet, GDC

Starbreeze delays console release of Overkill's The Walking Dead  
by Alissa McAloon [01.18.19]
The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board.
Console/PC

Netflix claims Fortnite is now a bigger competitor than HBO 1
by Chris Kerr [01.18.19]
Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO.
Business/Marketing, Console/PC, Smartphone/Tablet

Splash Damage has released the full game design document for Dirty Bomb  
by Chris Kerr [01.18.19]
Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more. 
Design, Programming, Production, Console/PC



The Mysteries of Studying Game Design 2
by Josh Bycer [01.22.19]
For this post, I share my thoughts on what it means to study game design, and provide some tips for developers looking to breakdown games for inspiration.
Design Console/PC Indie

A Morale Victory Part 2: Making Choices Matter  
by Caleb Compton [01.22.19]
Last week we talked about the first component of maintaining player morale - avoiding the hopelessness that comes when you have no chance of winning. This week we look at the second piece - making players feel that their strategic decisions matter.
Design Console/PC Serious Indie Smartphone/Tablet

Solving interdimensional crimes  
by Unai Cabezon [01.22.19]
A unique feature in Double Cross is its investigation system, unusual in action-platforming games. How did it come to be, and how did it evolve to the one that shows up in the final game?
Design Console/PC

How to create a semi procedural cartoon foam shader  
by Mathias Fontmarty [01.22.19]
In this article, I'll explain my workflow to create a semi procedural shader to make cartoon foam without having to handle uvmapping for each new mesh created.
Programming Art Console/PC

#1 Introduction to Brazilian Gaming Market  
by GIAN LUCCA MASTROROSA [01.18.19]
A series of brief articles introducing the brazilian gaming market to those out there that could have some interest.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet


Deep Silver Volition — Champaign, Illinois, United States
[01.22.19]
UI Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.22.19]
Senior UI Artist


Disbelief — Cambridge, Massachusetts, United States
[01.22.19]
Junior Programmer, Cambridge, MA


Disbelief — Chicago, Illinois, United States
[01.22.19]
Junior Programmer, Chicago


Disbelief — Chicago, Illinois, United States
[01.22.19]
Senior Programmer, Chicago


Disbelief — Cambridge, Massachusetts, United States
[01.22.19]
Senior Programmer, Cambridge, MA


Lucid Ones — Shanghai, China
[01.22.19]
LEVEL DESIGNER


Lucid Ones — Shanghai, China
[01.22.19]
TECHNICAL ARTIST


Lucid Ones — Shanghai, China
[01.22.19]
SENIOR PROGRAMMER


Infinity Ward / Activision — Woodland Hills, California, United States
[01.21.19]
Senior Visual Effects Artist
Infinity Ward is currently seeking a Senior In-Game Visual Effects Artist for an exciting unannounced project.