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March 23, 2019
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Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it  
by Alex Wawro [03.21.19]
“I’m not here to talk about what good fashion is,” said Kitfox Games' Victoria Tran at GDC today. “I want to talk more about how we’ve ignored it as a serious mechanic."
Design, Console/PC, Indie, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sony's new State of Play series will bring PlayStation reveals all year round  
by Chris Kerr [03.22.19]
Sony has unveiled a new video series called State of Play that will keep fans in the loop with "updates and announcements from the world of PlayStation."
Business/Marketing, Console/PC

Devil May Cry 5 has sold 2 million copies in first two weeks  
by Chris Kerr [03.22.19]
Capcom's stylish action effort Devil May Cry 5 has sold 2 million copies in two weeks, according to game director Hideaki Itsuno.
Business/Marketing, Console/PC, GDC

Opinion: After Christchurch - What we owe our game communities
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
Console/PC, Indie, Social/Online, Smartphone/Tablet

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Indie, Smartphone/Tablet, GDC

Stadia's biz dev director talks challenges, opportunities in new age of cloud games 3
by Kris Graft [03.20.19]
Gamasutra speaks with Jack Buser, director for games business development at Google, about the boxless future that Stadia is promising.
Business/Marketing, Console/PC, Social/Online

Opinion: Chez Stadia - Google's new cloud platform  
by Joost van Dreunen [03.20.19]
The announcement for Google Stadia was absolutely perfect and flawless. It also told us exactly nothing about the relevant aspects for content creators or consumers.
Console/PC, Social/Online, GDC

Toejam and Earl Back in The Groove Design Examination  
by Josh Bycer [03.22.19]
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.
Design Console/PC Indie

Games software/hardware to top $200 billion by 2023 despite short-term questions  
by Tim Merel [03.22.19]
Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Lone Hero Dev Journal 2 | Finding Our Art Style  
by Petter Dahne [03.22.19]
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.
Production Art Console/PC Indie

Can Video Games Be Used to Teach Children Empathy?  
by Jori Hamilton [03.20.19]
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.
Business/Marketing Console/PC Social/Online VR

The flow applied to game design  
by Daniel Berube [03.20.19]
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.
Design Production Console/PC Serious Smartphone/Tablet

Phosphor Studios — Chicago, Illinois, United States
UI Artist

Skybox Labs — Vancouver, British Columbia, Canada
Senior Gameplay Animator
Senior Gameplay Animator | Halo Infinite

Crystal Dynamics — Redwood City, California, United States
Senior Tools Engineer
Crystal Dynamics is looking for a talented software engineer to maintain and extend our world class proprietary tools and pipelines.

Sucker Punch Productions — Bellevue, Washington, United States
Open World Content Designer

Phosphor Studios — Chicago, Illinois, United States
Senior Gameplay Programmer

Disbelief — Cambridge, Massachusetts, United States
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
Senior Programmer, Cambridge, MA
Senior Programmer

Remedy Entertainment — Espoo, Finland
Technical Producer

4L Games — Toronto, Ontario, Canada
Game Producer

CG Spectrum — ONLINE/REMOTE, California, United States
Game Programming Instructor (Online/Remote)
Game Programming Instructor (Online/Remote)