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July 22, 2018
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  • Editor-In-Chief:
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    Alissa McAloon
    Emma Kidwell
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Defiance 2050 developer Trion Worlds lays off 15 staff  
by Alissa McAloon [07.20.18]
Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
Business/Marketing, Console/PC, Social/Online

Valve bans over 90,000 Steam accounts in one week 2
by Chris Kerr [07.20.18]
Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week.
Business/Marketing, Console/PC

Understanding the human cost of creating No Man's Sky 1
by Chris Kerr [07.20.18]
"I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game."
Design, Production, Console/PC

Guerrilla Games planning office expansion to ramp up development  
by Chris Kerr [07.19.18]
Horizon Zero Dawn developer Guerrilla Games is moving to a new office and expanding its team from 250 members to 400 permanent employees. 
Business/Marketing, Console/PC

Devs weigh in on the best ways to write and design characters  
by Alan Bradley [07.18.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Design, Console/PC, Indie

Blizzard does away with World of Warcraft Battle Chest pricing 2
by Bryant Francis [07.17.18]
An update to the Blizzard store appears to confirm that purchasing the base game of World of Warcraft will no longer be required, only a subscription to the game.
Business/Marketing, Console/PC

Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Design, Console/PC, Indie, Smartphone/Tablet

Blog: A Cultist Simulator retrospective 3
by Gamasutra Community [07.17.18]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Design, Programming, Production, Console/PC

The Appeal of the Shop Simulator Genre  
by Josh Bycer [07.20.18]
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.
Design Console/PC Indie Smartphone/Tablet

Level design: Tricks of the trade  
by Jonathon Wilson [07.20.18]
In this post, I look into some of the various level design techniques that can be used during the level creation process, that can help to communicate your design intent and direct the player through a level.
Design Console/PC Indie

Fallout 4: The Problem with Voiced Protagonists  
by Nicholas Pingatore [07.19.18]
I am a huge Bethesda fan and continue to sink hours into Fallout 4 but I am torn on the whole shift to the voiced protagonist
Design Art Console/PC

6 Tips for Designing a Game Tutorial  
by Dylan Moran [07.19.18]
Game developers feel a need to deliver all the information a player might need as soon as the game starts.

The Gaming Community Unhappy with WHO’s “Gaming Disorder” Classification  
by Dr. Michael Garbade [07.18.18]
The WHO proposed to classify gaming as a disorder in its forthcoming 11th Revision of the International Classification of Diseases (ICD-11), a move which has ignited rebuke from all quarters—from the gaming community as well as the academic community.
Design Production Console/PC Indie Smartphone/Tablet

Monomi Park — San Mateo, California, United States
3D Character Artist

Galvanic Games, Inc — Seattle, Washington, United States
Multiplayer Game Engineer

Amazon Game Studios — Seattle, Washington, United States
Gameplay Animator

Zwift — Long Beach, California, United States
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.

Boss Fight Entertainment — Allen, Texas, United States
Senior Software Engineer

Deep Silver Volition — Champaign, Illinois, United States
Senior Project Manager

Deep Silver Volition — Champaign, Illinois, United States
Project Manager

Remedy Entertainment — Espoo, Finland
Senior Environment Artist

Remedy Entertainment — Espoo, Finland
VFX Artist

Remedy Entertainment — Espoo, Finland
Graphics Programmer