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September 26, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Design, Programming, Production, Console/PC

Ex-Telltale dev files class action suit over sudden mass layoffs 2
by Alissa McAloon [09.25.18]
A former Telltale employee has filed a class action lawsuit against the company alleging a violation California’s WARN Act by failing to give 60 days notice ahead of mass layoffs.
Console/PC

Telltale looking to work with 'potential partners' to finish The Walking Dead 1
by Chris Kerr [09.25.18]
Telltale claims it's working on a solution to finish The Walking Dead, but the news hasn't gone down too well with many game developers.
Business/Marketing, Production, Console/PC

Telltale Games initiates 'majority studio closure' 11
by Staff [09.21.18]
Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday.
Console/PC

Devil May Cry 5's microtransactions designed as an 'option...to save time' 9
by Emma Kidwell [09.24.18]
Devil May Cry 5 will include microtransactions for in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
Business/Marketing, Console/PC

Report: Guild Wars 2 in-game currency no longer available in Belgium  
by Chris Kerr [09.24.18]
The issue appears to be unique to Belgium, as some players in the country have succeeded in buying gems by using a VPN to make it seem like they're connecting to the store from another region.
Business/Marketing, Console/PC

XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits  
by Bryant Francis [09.24.18]
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
Design, Console/PC

Inside the Awesomenauts matchmaking algorithm 10
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Design, Programming, Console/PC, Indie



Brass Tactics: Evolving classic RTS interactions for VR - Part 3  
by Patrick Lipo [09.24.18]
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS game in VR. This involved a fair amount of experimentation with interactions over the early phases of development.
Design Programming Console/PC VR

Impressions from The Blackout Beta  
by Stefan Kowal [09.24.18]
Battle Royale games are extremely popular, but have not been made from a AAA studio. This article analyzes the qualities of the new Call of Duty
Design Console/PC Social/Online

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Simon Carless [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless? Gaming Industry ICYMI #4  
by Kenneth Liu [09.21.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

An Examination of the Debate Behind Loot Boxes 15
by Josh Bycer [09.21.18]
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet


Endnight Games Ltd — Vancouver, British Columbia, Canada
[09.25.18]
Senior Programmer (Generalist)
Senior Programmer (Generalist)

Deep Silver Volition — Champaign, Illinois, United States
[09.24.18]
Studio Programming Director


Deep Silver Volition — Champaign, Illinois, United States
[09.24.18]
Studio Art Director


Deep Silver Volition — Champaign, Illinois, United States
[09.24.18]
Studio Design Director


Deep Silver Volition — Champaign, Illinois, United States
[09.24.18]
Studio Production Director


Deep Silver Volition — Champaign, Illinois, United States
[09.24.18]
Technical Designer


Airship Syndicate — Austin, Texas, United States
[09.24.18]
Senior Programmer
Airship Syndicate is looking for an experienced gameplay programmer to help build a cool new action game for PC and consoles! Come join a growing team working on fun stuff in an awesome city!

Square Enix Co., Ltd. — Tokyo, Japan
[09.23.18]
Experienced Game Developer


The Behemoth — San Diego, California, United States
[09.22.18]
Experienced Generalist Programmer


Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[09.22.18]
Contract: Graphics programmer for surface effect system