Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 26, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Design, Programming, Production, Console/PC

Ex-Telltale dev files class action suit over sudden mass layoffs 2
by Alissa McAloon [09.25.18]
A former Telltale employee has filed a class action lawsuit against the company alleging a violation California’s WARN Act by failing to give 60 days notice ahead of mass layoffs.

Telltale looking to work with 'potential partners' to finish The Walking Dead 1
by Chris Kerr [09.25.18]
Telltale claims it's working on a solution to finish The Walking Dead, but the news hasn't gone down too well with many game developers.
Business/Marketing, Production, Console/PC

Telltale Games initiates 'majority studio closure' 11
by Staff [09.21.18]
Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday.

Devil May Cry 5's microtransactions designed as an ' save time' 9
by Emma Kidwell [09.24.18]
Devil May Cry 5 will include microtransactions for in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
Business/Marketing, Console/PC

Report: Guild Wars 2 in-game currency no longer available in Belgium  
by Chris Kerr [09.24.18]
The issue appears to be unique to Belgium, as some players in the country have succeeded in buying gems by using a VPN to make it seem like they're connecting to the store from another region.
Business/Marketing, Console/PC

XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits  
by Bryant Francis [09.24.18]
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
Design, Console/PC

Inside the Awesomenauts matchmaking algorithm 10
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Design, Programming, Console/PC, Indie

Brass Tactics: Evolving classic RTS interactions for VR - Part 3  
by Patrick Lipo [09.24.18]
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS game in VR. This involved a fair amount of experimentation with interactions over the early phases of development.
Design Programming Console/PC VR

Impressions from The Blackout Beta  
by Stefan Kowal [09.24.18]
Battle Royale games are extremely popular, but have not been made from a AAA studio. This article analyzes the qualities of the new Call of Duty
Design Console/PC Social/Online

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Simon Carless [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless? Gaming Industry ICYMI #4  
by Kenneth Liu [09.21.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

An Examination of the Debate Behind Loot Boxes 15
by Josh Bycer [09.21.18]
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Endnight Games Ltd — Vancouver, British Columbia, Canada
Senior Programmer (Generalist)
Senior Programmer (Generalist)

Deep Silver Volition — Champaign, Illinois, United States
Studio Programming Director

Deep Silver Volition — Champaign, Illinois, United States
Studio Art Director

Deep Silver Volition — Champaign, Illinois, United States
Studio Design Director

Deep Silver Volition — Champaign, Illinois, United States
Studio Production Director

Deep Silver Volition — Champaign, Illinois, United States
Technical Designer

Airship Syndicate — Austin, Texas, United States
Senior Programmer
Airship Syndicate is looking for an experienced gameplay programmer to help build a cool new action game for PC and consoles! Come join a growing team working on fun stuff in an awesome city!

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

The Behemoth — San Diego, California, United States
Experienced Generalist Programmer

Poleaxe Games LLC — SAINT JOHNS, Florida, United States
Contract: Graphics programmer for surface effect system