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June 6, 2013
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A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive 24
by J.C. Herz [06.05.13]
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Business/Marketing, Design, Production, Console/PC, GD Mag, GD Mag Exclusive

A heartfelt 'thank you' from Game Developer magazine's editor-in-chief GDMag Exclusive 2
by Patrick Miller [06.04.13]
Game Developer magazine editor Patrick Miller delivers his personal salute to all those who contributed to the publication's 19 year legacy.
Design, Console/PC, GD Mag, GD Mag Exclusive

Even in 1997, Sid Meier recognized the value of small teams GDMag Exclusive 2
by Sid Meier [06.03.13]
In this reprint from the April 1997 issue of GD Mag, Civilization designer Sid Meier cuts through the hype of technical innovation to get at what players really enjoy.
Business/Marketing, Design, Production, GD Mag, GD Mag Exclusive

Humor: When your game's launch isn't as smooth as you'd like GDMag Exclusive 7
by Matthew Wasteland & Magnus Underland [06.03.13]
In this reprint from the May 2013 issue of Game Developer magazine, developers release a new online game into the wild -- and descend into revision note hell.
Design, Programming, Production, GD Mag, GD Mag Exclusive

Download the last Game Developer magazine issue for free! GDMag Exclusive 10
by Patrick Miller [06.03.13]
Game Developer magazine closes its doors this month. As a way of saying thank you to our longtime subscribers and devoted community, we've decided to make the last issue free to download.
GD Mag, GD Mag Exclusive

Intro to User Analytics 3
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Lighting design fundamentals: How and where to use colored light Exclusive GDMag Exclusive 2
by Steve Theodore [05.30.13]
In this reprint from the March 2005 issue of Game Developer magazine, technical artist Steve Theodore espouses classic design fundamentals for creating evocative lighting in your games.
Design, Art, Exclusive, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Revisiting Android 1
by Patrick Miller [05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

A look at futuristic game architecture, from 2002 Exclusive GDMag Exclusive  
by Hayden Duvall [05.28.13]
In this reprint from the January 2002 issue of GD Mag, future Duke Nukem Forever developer Hayden Duvall looks to the role of architecture in informing futuristic game levels.
Design, Art, Console/PC, Exclusive, GD Mag, GD Mag Exclusive

Here's a look at the new dev tools you may have missed at GDC GDMag Exclusive 2
by Nate Ralph [05.23.13]
In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
Programming, Console/PC, GD Mag, GD Mag Exclusive

Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 6
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive

Crowdfunding, One Year Later 3
by David Daw [05.01.13]
Game Developer Magazine asked devs behind major crowdfunding pushes from the last year -- Chris Roberts, Brenda Romero, Greg Rice, and Jim Rossignol and James Carey -- for their advice on what worked for them and what they’d do differently.
Business/Marketing, Game Developer Magazine, Console/PC, Indie, GD Mag, GD Mag Exclusive




2K Marin — Novato, CA, USA
[06.05.13]
Lead Network Programmer - 2K Marin

Programmer / Engineer

2K Marin — Novato, CA, USA
[06.05.13]
Lead AI Programmer - 2K Marin

Programmer / Engineer

2K Games — Novato, CA, USA
[06.05.13]
Tools Programmer - 2K Games

Programmer / Engineer

2K Games — Novato, CA, USA
[06.05.13]
Graphics Programmer - 2K Games

Programmer / Engineer

2K Games — Novato, CA, USA
[06.05.13]
Engine Programmer - 2K Games

Programmer / Engineer


2K China — Hangzhou, , CHN
[06.05.13]
2K Concept Artist - 2K China

Art / Animation


2K China — Shanghai, , CHN
[06.05.13]
Senior Rendering Programmer - 2K China

Programmer / Engineer

2K China — Shanghai, , CHN
[06.05.13]
Senior Server Programmer - 2K China

Programmer / Engineer