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November 29, 2015
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November 29, 2015
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The making of Far Cry 2 GDMag Exclusive 1
by Clint Hocking [10.21.15]
'Far Cry 2 is not a typical title,' writes Clint Hocking in this postmortem from Game Developer magazine. In honor of the game's release 7 years ago today, we're republishing the article in full.
Design, Programming, Production, Art, Console/PC, History, GD Mag, GD Mag Exclusive

Classic Postmortem: Deadly Premonition Exclusive 2
by SWERY et al. [08.31.15]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Design, Programming, Production, Art, Console/PC, Exclusive, GD Mag

Classic Postmortem: Double Fine's Psychonauts GDMag Exclusive  
by Caroline Esmurdoc [08.17.15]
In honor of the classic game's tenth anniversary this week, we present the unedited Game Developer magazine postmortem of Double Fine's mind-bending platformer Psychonauts.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GD Mag, GD Mag Exclusive

Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive 7
by Toru Iwatani [05.22.15]
35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
Audio, GD Mag, Exclusive, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag Exclusive

A basic history of BASIC on its 50th birthday GDMag Exclusive 5
by John Szczepaniak [05.01.14]
This classic Game Developer magazine feature celebrates the anniversary of the BASIC language by asking its creators about its inception, history, and influence on the game industry.
Business/Marketing, Design, Programming, Production, Console/PC, GD Mag, GD Mag Exclusive

How arcade games have come, gone, and could come again GDMag Exclusive 4
by Nolan Bushnell [04.22.14]
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
Business/Marketing, Design, Production, Console/PC, Social/Online, GD Mag, GD Mag Exclusive

Apogee Software: When the sultans of shareware went retail Exclusive GDMag Exclusive  
by Alexander Antoniades [04.08.14]
In this reprint from the February 1995 issue of Game Developer magazine, editor-at-large Alexander Antoniades describes Apogee Software's attempt to move beyond shareware development.
Business/Marketing, GD Mag, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Production, Design, GD Mag Exclusive

A classic interview with Castlevania composer Michiru Yamane 5
by GDMag staff [12.26.13]
Michiru Yamane is one of the most notable composers in the field. In 2006, Game Developer's Brandon Sheffield spoke to her about her work.
Business/Marketing, Production, Console/PC, Indie, GD Mag

Monsters from the Id: The Making of Doom 7
by Alexander Antoniades [08.22.13]
From the very first (January 1994) issue of Game Developer magazine, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
Postmortem, Game Developer Magazine, History, GD Mag, GD Mag Exclusive

Intro to User Analytics 4
by Anders Drachen, Alessandro Canossa, Magy Seif El-Nasr [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Revisiting Android 1
by Patrick Miller [05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 7
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive