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April 23, 2017
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Steam games in China: Making the most of a lucrative opportunity 3
by Chris Priestman [04.20.17]
China is an enormous and potentially lucrative market on Steam. Here are some tips and insights that can help you to access this untapped audience.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Indie

Crafting the multiple victory states of the RTS Northgard 2
by Alan Bradley [04.19.17]
“Vikings are always portrayed as strong warriors, but they were also explorers and merchants, with a strong oral culture. This is translated into the game through the Lore, Trade and Fame victories.”
Design, Console/PC, Indie, Video

The Signal from Tolva: Small team makes a big open world shooter 3
by Chris Priestman [04.18.17]
A series of smart, pragmatic design decisions allowed the tiny team at Big Robot Games to craft the big open world shooter The Signal from Tölva.
Design, Console/PC, Indie, Video

New Facebook game initiatives aim to win back devs and reshape strategy 1
by Kris Graft [04.18.17]
With web-based social games years past their prime, Facebook has been looking for realistic ways to reshape its games business and rebuild interest -- and trust -- with game developers.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

How Spelunky's designer set out to create complexity with simplicity  
by Alissa McAloon [04.18.17]
The documentary series Noclip interviewed the creators of the procedurally generated platformer Spelunky to find out how the game came to be and what makes it tick.
Design, Console/PC, Indie, Video

Video: Building the worlds of No Man's Sky using math(s) 1
by Staff [04.17.17]
At GDC 2017, Hello Games' Sean Murray deconstructs some of the most important technologies (and interesting challenges) behind generating realistic and alien terrains in No Man's Sky using math.
Design, Programming, Indie, Video, Vault

Video: Put a face on it! The aesthetics of cuteness in game design  
by Staff [04.21.17]
What's cute, and why should you care? Game devw Jenny Jiao Hsia (Beglitched) answers both those questions in a talk at GDC 2017 about the aesthetics of cuteness, and how they make games better.
Art, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Unity devs can now sell actual hats (and other merch) in-game via new Shopify SDK  
by Alex Wawro [04.20.17]
Digital commerce platform Shopify is betting that game devs want more ways to sell real, physical goods from inside their games as the company rolls out a Unity plugin for doing just that: Unity Buy.
Console/PC, Indie, Smartphone/Tablet

Metacritic 101 For Indie Studios  
by Antonio Santo [04.21.17]
Metacritic can be a PR tool by itself for your indie studio and your games. Here you will find the most basic knowledge, some stuff that can be useful for every indie developer out there. Getting a good Metascore can be difficult for a small indie studio,
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

UX review of an early access game : Rootworld  
by Eloi Duclercq [04.21.17]
What can Usability bring to your game? Let's see how Rootworld handles it's players with some simple concepts that can point out strengths and weaknesses in any game.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Going for Gold  
by Berni Williams [04.21.17]
How to get yourself and your business/indie game studio noticed by applying for awards.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Built for Sin: Guilt as Gameplay  
by Ian McCamant [04.20.17]
A look at the philosophical basis for morality as a mechanic in choice-driven games.
Design, Indie

Post mortem for Meganoid 2017  
by Pascal Bestebroer [04.20.17]
Post mortem for Meganoid(2017). A roguelike - platformer released on iOS,Android and Steam three weeks ago, some insights on the launch-period stats and results so far.
Business/Marketing, Indie

Schell Games — Pittsburgh, Pennsylvania, United States
Game Producer

Thekla, Inc. — San Francisco, California, United States
Senior Level 3D Character Animator

Fig — San Francisco, Colorado, United States
Community Manager

Mitosis Games — New York, New York, United States
3D Generalist

Rooster Teeth — Austin , Texas, United States
Sr. Technical Artist