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April 19, 2014
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If Steam is too crowded, can we create an algorithm for discovering hidden gems? 11
by Gamasutra Community [04.18.14]
"My twitter friends are constantly giving visibility for 'hidden gems' and I think we should keep doing that. At the same time, I think we can supplement those efforts with some mathematical tools."
Business/Marketing, Programming, Console/PC, Indie

The long, tricky road to release for musical exploration game Fract OSC Exclusive  
by Mike Rose [04.18.14]
Around four years in the making, psychedelic music exploration adventure Fract OSC is finally getting a well-deserved release.
Business/Marketing, Design, Console/PC, Indie, Exclusive, Video

How did the App Store's first 'Indie Game Showcase' affect game sales? Exclusive 5
by John Polson [04.18.14]
Six of the developers chosen by Device 6 creator Simogo for the App Store's first Indie Game Showcase share their promotional sales data and reflect on its impact.
Business/Marketing, Indie, Smartphone/Tablet, Exclusive

Sponsored: Evolution Games offers coaching from top game schools  
by Sponsor [04.14.14]
Evolution Games, a ground-breaking new platform allowing indie game developers to compete for cash prizes up to $10,000. It is an exclusive opportunity to get FREE global exposure and useable feedback
Indie, Sponsored Article

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 4
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

Let there be shadow: Programming vertex shaders in Unity 10
by Gamasutra Community [04.17.14]
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Glitchspace is a first-person programming game Exclusive  
by Mike Rose [04.17.14]
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
Business/Marketing, Design, Programming, Console/PC, Indie, Exclusive, Video

Procedural, dynamic room generation 7
by Gamasutra Community [04.17.14]
On making a game that evolves as the player plays: "The maps generated with this new technique were much more interesting to navigate, as well as connecting much more fluidly."
Design, Programming, Console/PC, Indie


How Octodad turned a group of strangers into best friends 4
by Mike Rose [01.29.14]
When 18 strangers were thrown into a room together, Octodad was born. Now three years later, the Young Horses team is about to bring it to fruition.
Indie

How today's game developers come to grips with self-promotion 17
by Leigh Alexander [01.15.14]
Leigh Alexander speaks to developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Business/Marketing, Indie

How indies made an impact on a generation of game consoles 5
by Mike Rose [11.19.13]
Gamasutra's Mike Rose looks back on the previous console generation with a focus on the rise of the indie developer.
Indie

Revisiting Greenlight 17
by Mike Rose [11.05.13]
Gamasutra talked to a variety of developers -- some with games on Greenlight, others whose games have been through the Greenlight process and are now on Steam -- to get their thoughts on where Greenlight is now.
Business/Marketing, Console/PC, Indie, Digital Publishing

Best practices for VR, from seven devs working with the Oculus Rift 2
by Kris Ligman [10.29.13]
With the Oculus Rift serving as the forerunner in a new wave of interest in virtual reality technologies for games, Gamasutra sought out seven developers who had managed to get their hands on a development kit -- and ask how their projects are coming along.
Indie, Exclusive, Advanced Input and Output, VR


OpenGL Development Cookbook  
by Bartlomiej Filipek [04.18.14]
Review of a very interesting book about Modern OpenGL Application Development.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Flow Path: How I beat burnout and started having fun making games again 3
by Kee-Won Hong [04.18.14]
This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout.
Business/Marketing, Design, Programming, Production, Console/PC, Indie

Design Precepts 1
by E McNeill [04.18.14]
A game designer's code.
Design, Indie

An Algorithm for Discovering "Hidden Gems" 11
by Lars Doucet [04.17.14]
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?
Business/Marketing, Console/PC, Indie

Cult County Kickstarter: Funded Success or Public Failure? 11
by Jools Watsham [04.17.14]
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.
Business/Marketing, Production, Console/PC, Indie


Telltale Games — San Rafael, California, United States
[04.18.14]
Sr. Platform Engineer (emphasis on Next-Gen and TV!)
Want to own our upcoming next-gen ports? Telltale Games is seeking an enthusiastic Senior Platform Engineer to help us build out our next-generation platform technology for XboxOne and PS4 for upcoming IPs and our award-winning titles!

Telltale Games — San Rafael, California, United States
[04.18.14]
Senior Systems Engineer - Core Technology
Want to break new ground in game and engine development? Telltale Games is seeking an enthusiastic Senior System Engineer to help us build our next-generation of episodic narrative technology for upcoming IPs and our award-winning titles!

Mapzen — New York (or San Francisco), New York, United States
[04.18.14]
Mobile Graphics Engineer


Fun Bits Interactive — SEATTLE, Washington, United States
[04.18.14]
Senior Engine Programmer
Fun Bits Interactive is a team of passionate and experienced game developers based in Seattle, WA! We are looking for a senior engine programmer to push our proprietary engine on next-gen consoles and beyond. This programmer would design and implement code to improve the engine’s functionality and creators’ productivity. The Senior Engine Programmer will design and implement engine technology for current and future games as well as profile and optimize code for game consoles.

Muti Labs — Santa Monica, California, United States
[04.16.14]
Senior Game Engineer


Vergeous — Santa Rosa Beach, Florida, United States
[03.25.14]
Game Programmer