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February 27, 2017
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Road to the IGF: ConcernedApe's Stardew Valley 6
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Design, Programming, Production, Art, Indie, IGF

Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Design, Console/PC, Indie, Smartphone/Tablet

Road to the IGF: Love Conquers All Games' Ladykiller in a Bind  
by Alex Wawro [02.24.17]
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
Design, Production, Indie, IGF

Goat Simulator dev Coffee Stain opens up new publishing arm 1
by Alissa McAloon [02.23.17]
Building on its own experience self-publishing games, Coffee Stain Studios has set up shop as a game publisher and has already announced its first project.
Business/Marketing, Indie

Road to the IGF: Blendo Games' Quadrilateral Cowboy  
by Alex Wawro [02.23.17]
Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
Design, Programming, Art, Indie, IGF

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Here's all the things you can do with an expo pass at GDC!  
by Gamasutra Community [02.24.17]
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Console/PC, Indie, GDC

Don't Miss: The tough design decisions behind super-stylized action game Furi 7
by Gamasutra Community [02.24.17]
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Design, Art, Console/PC, Indie



Video Game Deep Cuts: The Magic TEd Drifter  
by Simon Carless [02.27.17]
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

VR going into 2017  
by Christopher Guzman [02.27.17]
With VR going as far as it has in just the last year it's exciting to guess where it might be by the end of 2017.
Business/Marketing, Production, Art, Console/PC, Indie, VR

Making a commercial video game all by yourself, Part 4: Going off the grid  
by Darby Costello [02.27.17]
The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical figures with very stupid hair.
Design, Programming, Console/PC, Indie

App engagement and retention through the progress of feelings  
by Andreas Vourkos [02.27.17]
One of the most important ways to drive engagement in an app or platform is focusing around user feelings and how they evolve. Habits and strong relationships get created as feelings evolve; attaching these to products is a sure way to boost retention.
Business/Marketing, Design, Indie, Smartphone/Tablet

Designing a simple game AI using Finite State Machines  
by Carl Berglund [02.27.17]
A simple approach to a simple game AI. We here debrief our process of designing a smart enough AI using a Finite State Machine, enjoy :)
Programming, Serious, Indie


Versus Evil — San Diego, California, United States
[02.24.17]
QA Director


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
Data Scientist - Machine Learning


Dona Ana Community College — Las Cruces, New Mexico, United States
[02.22.17]
Game Design, Instructor or Asst. Professor


Sucker Punch Productions — Bellevue, Washington, United States
[02.22.17]
Senior Mission Designer


Sucker Punch Productions — Bellevue, Washington, United States
[02.22.17]
Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[02.22.17]
Senior Graphics Programmer


Take-Two Interactive — Seattle , Washington, United States
[02.22.17]
Producer
The Producer will support multiple 3rd party developers and be involved in all aspects of game development from conception through release. This Producer must be capable of taking charge of multiple, highly-complex development projects, and be ultimately accountable for shipping products on-time and to standards of the highest quality. The Producer will support the Executive Producer and act as a liaison between the development teams and the internal and external services T2 will use to help bring these games to market.

Double Fine Productions — San Francisco, California, United States
[02.21.17]
Lead Programmer
Double Fine Productions is currently looking for an experienced Lead Programmer to join our studio and lead the programming team for Psychonauts 2!

Pole To Win — Hounslow, England, United Kingdom
[02.21.17]
Translator, Proof-reader, Localization QA Tester
Translator, Proof-reader, Localization QA Tester

Nuked Cockroach — Tunis, Tunisia
[02.20.17]
Mid/Senior Network Programmer