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September 25, 2016
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September 25, 2016
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Postmortem: Steve Jackson's Sorcery! series by Inkle 2
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet, Video

Cinematic editing techniques in '90s TV drama-inspired Virginia  
by Chris Kerr [09.21.16]
"I've never worked on a film project, but it does feel like we're editing a film. We're making certain creative decisions at this stage of a project that I would never have done on another project."
Design, Production, Console/PC, Indie, Video

Capturing the essence of skyscraper management in Project Highrise  
by Lena LeRay [09.21.16]
"It's a chaotic system: small changes can cascade into large and unforeseen impacts, but also the use of the building by inhabitants causes constant flux and change."
Design, Console/PC, Indie, Video

Q&A: The state of the indie game industry from the view of an indie publisher 2
by Kris Graft [09.21.16]
Indie game publisher Versus Evil has worked with developers behind games like The Banner Saga, Bedlam, and Guild of Dungeoneering. General manager Steve Escalante shares his insight into the business.
Business/Marketing, Design, Production, Art, Indie

Game Design Deep Dive: Realistic chat in Mr. Robot:1.51exfiltrati0n 1
by Adam Hines & Kevin Riach [09.20.16]
Adam Hines, co-founder of Night School Studio and game director, and Kevin Riach, game designer/producer, talk about creating the free-flowing real time text conversations in Mr. Robot:1.51exfiltrati0n
Design, Indie, Smartphone/Tablet, Video

My God, it's full of stars: Event[0]'s AI is a near masterpiece 6
by Katherine Cross [09.19.16]
Ocelot Society's Event[0] is set on a spaceship stranded among the moons of Jupiter. The ship's onboard AI, called Kaizen, is probably the most advanced NPC I’ve yet encountered in a videogame. 
Design, Programming, Console/PC, Indie, Video

Devs raise money for indie collective Juegos Rancheros via bundle  
by Alex Wawro [09.23.16]
Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds.  
by Marcus Bäumer [09.23.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

A Very Long Post About How to Become a Creator.  
by Jeff Vogel [09.23.16]
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.
Design, Programming, Serious, Indie

Rest in Jelly August Devlog  
by Marc Marfa [09.23.16]
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jelly’s development continued. From aesthetics enhancements to new features for the new worlds of the game.
Audio, Design, Programming, Production, Art, Indie

Insecure AI and PR crises: This Week in Videogame Blogging  
by Critical Distance [09.22.16]
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Business/Marketing, Production, Indie

How to show your indie game at any expo  
by Laura Bularca [09.22.16]
A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Dark Rift Entertainment — Irvine, California, United States
Gameplay Programmer (C++)
The ideal candidate will showcase a distinct passion for making games, as well as the desire and ability to professionally collaborate with our team, all while masterfully converting caffeine and pizza into code. With your help we will create an exceptional experience for our players as you help craft our epic world.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Principal Data Analyst

Trendy Entertainment — Gainesville, Florida, United States
Technical Animator

Guerrilla Games — Amsterdam, Netherlands
DevOps Engineer

Guerrilla Games — Amsterdam, Netherlands
Tools Programmer

Yacht Club Games — Los Angeles, California, United States
Senior QA Lead