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January 16, 2017
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Interview: The state of indie game retail 1
by Thomas Faust [01.16.17]
Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
Business/Marketing, Console/PC, Indie

Awesome Games Done Quick raises over $2.2M for cancer charity  
by Chris Kerr [01.16.17]
Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers.†
Console/PC, Indie

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch  
by Staff [01.11.17]
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Business/Marketing, Design, Indie, GDC

D4 director Swery goes indie with his new studio White Owls  
by Alex Wawro [01.16.17]
More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
Business/Marketing, Indie

Get a job: Disruptor Beam is hiring a Senior Producer  
by Staff [01.12.17]
Disruptor Beam is looking for a Senior Producer to collaborate with product owners and game leads to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Production, Indie, Recruitment

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees  
by Alissa McAloon [01.12.17]
The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016ís Game of the Year.
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you make the sequel to Frog Fractions? Like this  
by Staff [01.11.17]
"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen.
Design, Production, Indie

Keeping VR Physics Fun and Fair for Asymmetrical Multiplayer  
by Mark Hogan [01.16.17]
How we're handling collisions in BeeBeeQ with Unity, where the VR player can put their hands wherever they want, standard physics collisions don't make sense and as a physics based local asymmetrical multiplayer game it's got to stay fair at all times
Design, Programming, Indie, VR

How LAI adapted Mind Mould for the Asian market  
by Michelle Zhao [01.16.17]
We worked with indie game developer Sillywalk on their mobile game "Mind Mould", performing all necessary localization steps to ensure it would be received well in the global market. This article is a case study on how we adapted the game for Asia.
Audio, Business/Marketing, Design, Production, Art, Indie, Social/Online, Smartphone/Tablet

iZBOT - Indie Game Postmortem  
by Daniel Spruce [01.16.17]
In this postmortem I'll talk a bit about the process for making iZBOT along with some of the expenses and revenue from game sales.
Business/Marketing, Programming, Production, Indie

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Simon Carless [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Top 5 games we didn't finish making in 2016  
by Brandon Sheffield [01.15.17]
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.
Business/Marketing, Design, Production, Indie

Crate Entertainment — Boston Area (work remotely), Massachusetts, United States
Graphics / Engine Programmer
Graphics / Engine Programmer

Crate Entertainment — Boston Area (work remotely), Massachusetts, United States
Senior Programmer

Blue Isle Studios — Toronto, Ontario, Canada
Community Manager
Blue Isle Studios is looking for a community manager.

Uber Advanced Technologies Center — Pittsburgh, Pennsylvania, United States
Software Engineer - Simulation
Simulation Engineers wanted for Self-Driving Ubers!

National Film and Television School — Beaconsfield, England, United Kingdom
Head of Department - Games Design and Development