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December 3, 2016
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Super Rad Raygun's self-imposed constraint: a 2-bit color palette  
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Art, Console/PC, Indie, Video

Devs raise over $160k for charity via sales of A Good Bundle  
by Alex Wawro [12.01.16]
A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the game storefront, has managed to raise over $160,000 for charity.
Business/Marketing, Indie

Humble donates 100% of proceeds from its latest Bundle to charity 1
by Alex Wawro [12.01.16]
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Business/Marketing, Console/PC, Indie

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Business/Marketing, Production, Indie, GDC

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Business/Marketing, Indie, Smartphone/Tablet

Opinion: Moon Hunter's quiet, compassionate feminism 1
by Katherine Cross [12.02.16]
Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Design, Console/PC, Indie

'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!  
by Staff [12.02.16]
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Console/PC, Indie, GDC

Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls 2
by Jaimie Lynn Hensley [12.02.16]
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.
Audio, Production, Indie

Making a in-world language for a RPG  
by James Fuller [12.02.16]
James Fuller (CEO of Storm Harted Academy) writes about how he's creating a unique new language for a RPG.
Production, Indie

Implementing WiFi multiplayer on Cordova-based games - Part 3  
by Franco Bugnano [12.02.16]
Concluding our series about local multiplayer via WiFi, we are going to address the Android bug that prevents local hostname resolution, and we will see the aspects to consider when using directly IP addresses instead of host names.
Programming, Indie, Smartphone/Tablet

Postmortem Podcast - Learn From Others  
by Peter Kjaer [12.02.16]
Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Showcasing Our Indie Game At Events: A Strategy 1
by Andreea Vaduva [12.01.16]
A few tips on making the most out of showcasing an indie game at a gaming event.
Business/Marketing, Indie

Milton Public Library — Milton, Ontario, Canada
Project Coordinator

Milton Public Library — Milton, Ontario, Canada
Web Game Developer

Velan Studios — Troy, New York, United States
Senior Character Animator

Velan Studios — Troy, New York, United States
2D/3D/VFX Artist (Sr.)

Velan Studios — Troy, New York, United States
Physics Programmer

Butterscotch Shenanigans — St. Louis, Missouri, United States
2D Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
VP, Product Management

Heart Machine — Culver City, California, United States
Gameplay Engineer

Uber Advanced Technologies Center — Pittsburgh, Pennsylvania, United States
Software Engineer - Simulation

Sucker Punch Productions — Bellevue, Washington, United States
Senior Environment Artist