Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 24, 2014
arrowPress Releases
July 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Design, Production, Console/PC, Indie, Smartphone/Tablet, GDC Europe

6 key points from the 2014 Indie Salary Report Exclusive 11
by Kris Graft [07.23.14]
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Exclusive

Gender wage gap: How the game industry compares to the U.S. average Exclusive 51
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Game Developer Salary Survey 2014: The results are in! Exclusive 60
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Exclusive, Video

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Developer of cancelled Yogscast game reveals where the money went 20
by Alex Wawro [07.21.14]
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
Business/Marketing, Production, Console/PC, Indie

Finishing strong: A Darkest Dungeon Kickstarter postmortem 1
by Gamasutra Community [07.21.14]
Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
Business/Marketing, Design, Production, Console/PC, Indie


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 7
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 21
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

The ups and downs of doing online multiplayer as an indie 11
by Mike Rose [05.12.14]
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the trenches to get their take.
Design, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output

How Octodad turned a group of strangers into best friends 4
by Mike Rose [01.29.14]
When 18 strangers were thrown into a room together, Octodad was born. Now three years later, the Young Horses team is about to bring it to fruition.
Indie


Market Your Game Part 1 (Research)  
by Christopher Manzano [07.24.14]
How to Market your Game! (Part 1 - Competitor Research)
Business/Marketing, Indie, Social/Online

Overdrive Road Rally: Premortem  
by Austin Farmer [07.23.14]
A look at some of the things our team is doing, to ensure the success of our upcoming Overdrive Road Rally.
Production, Console/PC, Indie

Killing a horse with text  
by Benoit Prezeau [07.23.14]
Thoughts about describing the act of killing in a text-based CRPG.
Design, Programming, Console/PC, Indie

Interview with a Casual Game Dev moving to Hardcore Game Dev by Me  
by Renante Silvestre [07.23.14]
For my birthday I interviewed myself, here's how it went.
Design, Programming, Serious, Indie

The Dangers of Forced Failure in Game Design  
by Josh Bycer [07.22.14]
Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems.
Design, Console/PC, Indie, Social/Online


Disruptive Games — Berkeley, California, United States
[07.23.14]
Disruptive Programmer
Our mission at Disruptive Games is to create exceptional online games that are worthy of our players' time and passion. Disruptive Games develops connected experiences for all types of games, even genres that have historically been offline. Our past experience making AAA online games helps us tackle a range of projects, from developing cutting edge multiplayer experiences to bringing innovative networked features to "single player" games. The game industry is an ever-changing environment, and at Disruptive we constantly challenge ourselves to let go of stale ideas and embrace new ones that will lead us to better games. At the same time we focus on what makes our experiences unique rather than chasing trends.

Hyper Hippo Productions Ltd. — Kelowna, British Columbia, Canada
[07.23.14]
Senior Unity Developer


Xaviant — Cumming, Georgia, United States
[07.23.14]
Senior Quality Assurance Analyst


Cloud Imperium Games — Santa Monica, California, United States
[07.22.14]
Art Outsourcing Manager
Cloud Imperium Games is seeking a skilled Art Outsourcing Manager to work with external developers to create high quality assets for our exciting PC space combat sim, Star Citizen!

tic toc games — North Hollywood, California, United States
[07.22.14]
Project Manager


Jintronix — Montreal, Quebec, Canada
[07.22.14]
Senior Software Developer


Petroglyph Games — Las Vegas, Nevada, United States
[07.22.14]
Network / Web Programmer


FitGoFun — Mountain View, California, United States
[07.22.14]
Unity 3D Programmer
Seeking Unity 3D Programmer with the magical ability to conjure up games that change people's lives. With bonus all expenses paid trip to Hawaii!

Activision — Seattle, Washington, United States
[07.22.14]
Software Engineer - Activision Seattle
Join the team! We make fun!

JLA Research — Los Angeles, California, United States
[07.20.14]
Looking for Game Designers and Programmers