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July 1, 2016
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July 1, 2016
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Video: Videoball and video games' superiority over sports 1
by Staff [07.01.16]
Videoball designer Tim Rogers takes the stage at GDC 2016 to lead attendees on a tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
Design, Indie, Social/Online, Video, Vault

DotEmu's bid to port Titan Quest to smartphones  
by Jennifer Allen [06.30.16]
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express and Another World, decided to give it a try.
Design, Production, Console/PC, Indie, Smartphone/Tablet, Video

All 50 Mystic Western Game Jam entries now available for free  
by Chris Kerr [07.01.16]
Indie community Juegos Rancheros has released every single game from its recent Mystic Wester Game Jam for free through itch.io.
Console/PC, Indie

The Golden Circle: A different perspective on game design 11
by Gamasutra Community [06.30.16]
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Interactive Fiction foundation formed to aid Twine, IFComp growth  
by Bryant Francis [06.30.16]
A group of interactive fiction heavyweights have united form the Interactive Fiction Technology Foundation in support of interactive story-focused games.
Business/Marketing, Design, Console/PC, Indie

Blog: 5 ways I screwed up my game's launch 16
by Gamasutra Community [06.30.16]
"The launch of Sol Trader did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July."
Business/Marketing, Production, Indie

New Paint of Persia tool helps devs rotoscope film into pixel art 1
by Alex Wawro [06.29.16]
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations.
Art, Console/PC, Indie

Game devs weigh in on the 'Brexit' decision 8
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet



How Possibly Losing Out on Money Brought Me One Step Closer to Success: A Greenlight Post-mortem  
by Mike Troup [07.01.16]
A look at how my game 'Wrong Dimension' passed Greenlight in 25 days with less than 50% Yes votes.
Business/Marketing, Production, Indie

Embrace risks, rewards of declaring independence  
by Wes Platt [07.01.16]
I've been waiting to become an overnight sensation for 30 years. Still waiting. And waiting some more. I'm patient.
Design, Console/PC, Indie

State of crowdfunding for games – first half of 2016 1
by Thomas Bidaux [07.01.16]
A mid-year assessment of games on Kickstarter: how well are games doing in 2016?
Business/Marketing, Console/PC, Indie

4 Reasons Why Multiplayer is Ruling the AAA Market  
by Josh Bycer [07.01.16]
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Do Your Research – Reference Your Levels  
by Max Pears [07.01.16]
Taken from my personal site. Stressing how important research is, when creating levels.
Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Age of Learning, Inc. — Glendale, California, United States
[07.01.16]
Localization Producer


Age of Learning, Inc. — Glendale, California, United States
[07.01.16]
Game Designer, Development


Age of Learning, Inc. — Glendale, California, United States
[07.01.16]
Solutions Architect - Core Unity


Double Fine Productions — San Francisco, California, United States
[06.29.16]
Senior Programmer
Double Fine Productions is currently looking for an experienced Senior Programmer to join our team and contribute to Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[06.29.16]
Lead Programmer
Double Fine Productions is currently looking for an experienced Lead Programmer to join our studio and lead the programming team for Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[06.29.16]
Lead Level Designer
We’re looking for someone to help us create an environment of strong collaboration, regular mentorship, respectful critique, and creative empowerment. We’ll need to you understand and drive all aspects of the level design process from a technical standpoint, while also not being constrained creatively by the basic physical laws of reality. We want to make the best game Double Fine has ever shipped and we want you to help us—come join us & make Psychonauts 2!

Shiny Shoe — San Francisco, California, United States
[06.28.16]
Artist


Right Turn Games — New York, New York, United States
[06.28.16]
Prototype Engineer


Trendy Entertainment — Gainesville, Florida, United States
[06.28.16]
Multimedia Artist


Trendy Entertainment — Gainesville, Florida, United States
[06.28.16]
Marketing Director