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March 23, 2017
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7 works of interactive fiction that every developer should study 2
by Stefanie Fogel [03.23.17]
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Design, Console/PC, Indie

Blog: What I learned as an indie exhibitor at PAX East 7
by Gamasutra Community [03.22.17]
When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor.
Business/Marketing, Indie

PAX East Report: Two unmistakably Australian games  
by Katherine Cross [03.22.17]
Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn’t only appealing to a narrow, regional interest.
Design, Art, Console/PC, Indie

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'  
by Staff [03.21.17]
At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor.
Design, Production, Console/PC, Indie, Video, Vault

PAX East Report: Games from around the world  
by Katherine Cross [03.21.17]
Here are three of the most intriguing non-American/non-Japanese games Gamasutra contributor Katherine Cross saw at PAX East.
Design, Art, Console/PC, Indie

Blog: The truth about growing indie communities that GDC missed 2
by Gamasutra Community [03.21.17]
At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls?
Business/Marketing, Indie

Dwarf Fortress dev: 'It's kind of funny, we never achieved our original goals'  
by Alex Wawro [03.20.17]
"This random side project suddenly becomes our fantasy game," Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game's development. "And it's been strange to adapt to that."
Design, Console/PC, Indie

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Programming, Indie, Recruitment

Antegods Design Update: Special Powers or Animal Instincts?  
by Peter de Jong [03.22.17]
Our game designer, Wytze, shares some plans that are in the works to make each character in Antegods have more personality.
Design, Console/PC, Indie

Post-Mortem: Gorescript Classic  
by Sergiu Bucur [03.22.17]
This article aims to explore the full history of Gorescript Classic, from the development stages to its initial release, to getting played by John Carmack himself, then headlined on HackerNews, and finally achieving lasting popularity on Chrome Web Store.
Business/Marketing, Programming, Production, Console/PC, Indie

User Engagement  
by Berni Williams [03.22.17]
So, today’s topic is User Engagement. Now that we have a popular and fun game – how do we look after our players and keep them coming back day after day?
Business/Marketing, Indie, Social/Online

How to plan your game convention booth  
by Alexandra Dahlberg [03.22.17]
To plan a trade show booth for the first time is no easy task. In this post, I share what we learned after three years at PAX East, as well as our best tips on how to make the most of this rather cramped space.
Business/Marketing, Indie

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Crate Entertainment — Boston Area (or work remotely), Massachusetts, United States
Senior Programmer
Gameplay / Engine Programmer

Crate Entertainment — Boston Area (or work remotely), Massachusetts, United States
Graphics / Engine Programmer
Graphics / Engine Programmer

Tilting Point — New York, New York, United States
Lead Integration Engineer

Pole To Win — Hounslow, England, United Kingdom
Translator, Proof-reader, Localization QA Tester
Translator, Proof-reader, Localization QA Tester

Tilting Point — New York, New York, United States
Marketing Artist

Baobab — Redwood City, California, United States
Gameplay Engineer

Ninja Theory Ltd — Cambridge, England, United Kingdom
FX Artist

Sheridan College — Oakville, Ontario, Canada
Professor, Game Design

Buck — Los Angeles, California, United States
Gameplay Engineer