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November 14, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Q&A: Designing the beautifully surreal time puzzles of The Gardens Between  
by Joel Couture [11.14.18]
Gamasutra spoke with Simon Joslin and Matt Clark about designing the surreal time-manipulation puzzles of The Gardens Between.
Design, Indie, Video

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Alt.Ctrl.GDC Inspirations: First-ever Alt.Ctrl.GDC award winner Fear Sphere!  
by Staff [11.14.18]
Submissions for the popular Alt.Ctrl.GDC showcase at GDC 2019 close a week from next Friday, so now's the time to submit your weird, offbeat controller prototypes! To inspire you, here we profile
Indie

Video: How Bound creates emotion through ballet  
by Staff [11.14.18]
In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements. 
Design, Indie, Video

Owlchemy Lab devs include a variety of representation in avatar customization  
by Emma Kidwell [11.13.18]
Owlchemy Labs is committed to ensuring that Vacation Simulator is equipped with a system that allows for players to create authentic versions of themselves using the game's avatar customizer. 
Design, Indie

Apply the science of desirability to game design at GDC 2019  
by Staff [11.13.18]
To help you better understand desire and how it relates to your work, Harvard Desirability Lab director Dr. Beth Altringer will present an intriguing talk on the science of desirability at GDC 2019!
Design, Console/PC, Indie, GDC

Video: Designing the strategic card game Race for the Galaxy  
by Staff [11.12.18]
In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy. 
Design, Indie, Video



Wase Qazi, Megastorm Games: Community Building Through Twitch  
by Jessica Paek [11.14.18]
We’re kicking off our collaborative article series, where we sit down with game developers and help tell their stories. The first installment comes from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Business/Marketing Indie Social/Online

The Ingredients for Developing a Digital Wargame  
by Vincenzo Pirrottina [11.14.18]
The first and most important step to create an interesting and playable digital wargame is to choose the right ingredients.
Design Programming Indie Smartphone/Tablet

The Risks of Making Safe Games  
by Josh Bycer [11.14.18]
Today's post looks at how the bar continues to be raised for design and aesthetics, and what that means for working on the next "big hit."
Business/Marketing Design Console/PC Indie

Restless – Making A New Conversation UI  
by Florencia Minuzzi [11.14.18]
An analysis of the UI and text effects in Restless. Explores factors to be considered when creating new UI – from button shapes to speech bubble layout – as well as ways to create a positive reading experience using text effects.
Design Art Console/PC Indie

The Narrative Struggle  
by Gregory Pellechi [11.12.18]
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet


Tender Claws — Los Angeles, California, United States
[11.14.18]
Senior Unity developer


Industry Games — Gilbert, Arizona, United States
[11.14.18]
Lead Programmer Unreal Engine


Sixteen Tons Entertainment GmbH — Tuebingen, Germany
[11.13.18]
Unreal Engine Developer / C++


Playful Corp — McKinney, Texas, United States
[11.13.18]
UI Designer


Playful Corp — McKinney, Texas, United States
[11.13.18]
FX Artist


505 Games Limited — Milton Keynes, England, United Kingdom
[11.13.18]
Associate Producer


Velan Studios — Troy, New York, United States
[11.12.18]
Lead Producer


North Star Digital Studios — Kensington, Maryland, United States
[10.15.18]
Marketing Specialist- Remote or In-house