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July 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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How jams become levels in the co-op bullet hell musical Just Shapes & Beats  
by Joel Couture [07.19.18]
"My point is basically to share my love of music," explains dev Simon Lachance in this dive into how he came up with and designed the hellishly rhythmic levels of Just Shapes & Beats.
Design, Indie, Video

Devs weigh in on the best ways to write and design characters  
by Alan Bradley [07.18.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Design, Console/PC, Indie

Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Design, Console/PC, Indie, Smartphone/Tablet

PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase 1
by Alissa McAloon [07.17.18]
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Console/PC, Indie

Video: How to build a remote team for better happiness
by Staff [07.19.18]
In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries.
Production, Indie, Video

Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!  
by Staff [07.19.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Production, Art, Indie, Recruitment

NetEase picks up minority stake in Somerville dev Jumpship  
by Alissa McAloon [07.19.18]
The Chinese internet tech company NetEase has picked up a minority stake in Jumpship, the indie studio co-founded by former Playdead CEO Dino Patti and film animator Chris Olsen.
Indie

Video: How to thrive and grow as an indie studio  
by Staff [07.18.18]
In this 2018 GDC session, Weather Factory's Alexis Kennedy discusses the lessons learned while building Failbetter Games, and how those lessons were taken into account when founding a second studio.
Production, Indie, Video



The Appeal of the Shop Simulator Genre  
by Josh Bycer [07.20.18]
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.
Design Console/PC Indie Smartphone/Tablet

Level design: Tricks of the trade  
by Jonathon Wilson [07.20.18]
In this post, I look into some of the various level design techniques that can be used during the level creation process, that can help to communicate your design intent and direct the player through a level.
Design Console/PC Indie

Textual Procedural Generation and Narration: Generalities, Opinions, Tips and Perspectives. 1
by Fibre Tigre [07.20.18]
After reviewing basic techniques for narrative writing in games and less basic ones, such as the use of AI, we propose the idea of a narrative and lore design emerging from the actions of the players.
Design Programming Art Indie

Video: How we created an AR game Apple fell in love with  
by Travis Ryan [07.19.18]
A rapid-fire walkthrough of 4 months prototyping and developing a brand new game for a brand new audience; covering inspiration, developing with ARKit, designing augmented play and many lessons along the way, closing with a look at the teams next AR game
Business/Marketing Design Programming Production Art Indie Smartphone/Tablet VR

Kickstarter and Tabletop Games: 2018 Mid-Year Update  
by Thomas Bidaux [07.19.18]
Kickstarter and Tabletop Games: 2018 Mid-Year Update
Business/Marketing Indie


Monomi Park — San Mateo, California, United States
[07.20.18]
3D Character Artist


Galvanic Games, Inc — Seattle, Washington, United States
[07.20.18]
Multiplayer Game Engineer


Tilting Point — New York, New York, United States
[07.19.18]
Senior Product Manager


Hi-Rez Studios — Alpharetta, Georgia, United States
[07.12.18]
Studio General Manager
Hi-Rez Studios is hiring a talented, enthusiastic, and highly organized Studio General Manager to work at our studio in Alpharetta, Georgia. We are looking for a Studio General Manager to provide overall leadership and ownership at the IP level, while managing a large, complex, strategic project (approx 100 people). A successful General Manager will coordinate, track, and guide activities of other Producers, Associate Producers and a full development staff to ensure that projects are completed on time and with superior quality. The General Manager has full accountability for her P&L and the IP Brand Strategy. Come join the creator of the critically acclaimed SMITE, Paladins, and Realm Royale as we enhance and expand our online action games.

Bright Little Labs — London, England, United Kingdom
[06.27.18]
Backend Developer