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August 22, 2014
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GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Exclusive, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Business/Marketing, Design, Programming, Console/PC, Serious, Indie, Social/Online, Exclusive, GDC Europe

2 costly legal mistakes when working with contractors 2
by Gamasutra Community [08.11.14]
Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: Happiness in game development - Why try? 14
by Gamasutra Community [08.08.14]
"And then I remembered: seeking authentic, lasting happiness does not mean youíre a douche bag. In fact, it likely means the opposite."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Business/Marketing, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


2 Royalty Free Video Game Music Libraries  
by Kevin Knapp [08.22.14]
These products feature a combined total of 38 tracks featuring over an hour of royalty free professional video game music that can be used for your student, indie, professional, and enthusiast game design projects.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Be careful what you wish for. 5
by Paul Johnson [08.20.14]
When Steam makes your blood boil...
Business/Marketing, Production, Console/PC, Serious, Indie

What Are Artistic Games?  
by Rick Hoppmann [08.20.14]
Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic.
Design, Art, Serious, Indie

Composition in Level Design 6
by Mateusz Piaskiewicz [08.17.14]
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
Design, Art, Console/PC, Serious, Indie


Blizzard Entertainment — Irvine, California, United States
[08.22.14]
Test Engineer
Blizzard Entertainment is looking for an experienced test engineer to join our world class test team.

Blizzard Entertainment — Irvine, California, United States
[08.22.14]
Quality Assurance Analyst
Blizzard Entertainment is looking for intelligent and highly motivated testers to test our games

Blizzard Entertainment — Irvine, California, United States
[08.22.14]
Test Manager, Quality Assurance
Blizzard Entertainment is looking for an expert test manager

Blizzard Entertainment — Irvine, California, United States
[08.22.14]
Software Engineering Manager
Blizzard Entertainment is looking for an enthusiastic, positive, and experienced software engineer manager to support our game automation engineers and foster an engineering culture.

Blizzard Entertainment — Irvine, California, United States
[08.22.14]
Lead Software Engineer in Test
Blizzard Entertainment is looking for a talented and enthusiastic lead software engineer to help drive our game automation projects and test infrastructure.

24 Seven Inc — Los Angeles, California, United States
[08.22.14]
Game Designer


Goodgame Studios — Hamburg, Germany
[08.22.14]
Senior 3D Artist (m/f)
Senior 3D Artist (m/f)

Bluepoint Games, Inc. — Austin, Texas, United States
[08.22.14]
Character Artist
Bluepoint is looking for a CHARACTER ARTIST to join our team on a contract basis as we work on our latest project. Help us remaster a highly acclaimed AAA handheld product to a current generation console. The contract work is needed for approximately 2 months.

Goodgame Studios — Hamburg, Germany
[08.22.14]
Game Developer – C++ and Unreal Engine 4 (m/f)
Game Developer √ʬĬď C++ and Unreal Engine 4 (m/f)

Xaviant — Cumming, Georgia, United States
[08.22.14]
Lead Character Artist