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February 22, 2017
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Ongoing SAG-AFTRA strike raises fresh questions about game dev unions 1
by Alex Wawro [02.22.17]
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Step up your teaching game by attending GDC 2017's Education Summit  
by Staff [02.16.17]
Don't miss out on these greateducation-focusedtalks that will betaking place during the Education Summit at GDC 2017 later this month!
Console/PC, Serious, Indie, GDC

Over 100 tech companies sign brief detailing harms of US travel ban  
by Alissa McAloon [02.06.17]
Update Zynga, Microsoft, Google, Bungie & 100+ other tech companies signed a legal brief on Sunday to oppose the selective travel and immigration ban put in place by the President of the United States.

Obituary: Ember Entertainment tester Wesley Warren Olson  
by Chris Kerr [02.06.17]
Ember Entertainment tester Wesley Warren Olson has passed away at the age of 30.

If you're attending GDC 2017, don't miss the Nite to Unite charity gala  
by Staff [02.01.17]
As the game industry prepares for GDC 2017 in San Francisco next month, organizers would like to quickly remind attendees about the Nite to Unite charity gala taking place alongside the event.
Business/Marketing, Serious, GDC

Jordan Mechner and Mark DeLoura to receive top honors at the GDC Awards!  
by Staff [01.30.17]
Veteran game developer Jordan Mechner (Karateka) and game industry advocate Mark DeLoura will be honored with the Pioneer and Ambassador awards at the 17th annual Game Developers Choice Awards!
Business/Marketing, Serious, GDC

Why games are a key focus in UNESCO's efforts to promote world peace 1
by Alex Wawro [01.25.17]
It's difficult to have empathy if you can't put yourself into somebody else's perspective," researcher Paul Darvasi tells Polygon. "Video games allow you to assume perspectives in an embodied form."

Identity Crisis - Playing a mixed heritage character in a modern day video game  
by Vivek Bhurtun [02.22.17]
Having been born in the UK but raised in an Indian family, I'd never really considered myself anything other than British. It was not until recently when I acted as the protagonist in a video game, that I started to ask myself what this actually meant
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online

The Chinese Games Industry is Evolving  
by Bradford Hinkle [02.22.17]
Consolidations, closings, and lack of investment are driving most mid to small-size developers in China out of business. Surviving in 2017 will be tough, but there is a way so long as former F2P mobile developers are willing to adapt.
Business/Marketing, Production, Console/PC, Serious, Indie, Smartphone/Tablet

Game Think 2.0 - How Not To Make A Game by Brian Baglow  
by Stephen McCallum [02.21.17]
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.
Business/Marketing, Serious

3 Tips for Selling Your Game on Your Own  
by Josh Bycer [02.21.17]
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Games and Storytelling  
by Volodymyr Nz [02.21.17]
What makes a video game distinctive from other forms of digital (cinema) and classic entertainment? Is it only media of entertainment in which the viewer has the ability to be immersed in the environment as well as the ability to interact with it?
Design, Art, Serious, Indie

Magic Leap and Weta — Wellington, New Zealand
QA Lead

Qualcomm — SAN DIEGO, California, United States
Graphics Software Engineer
The Graphics software team is looking for talented software engineers interested in developing software for mobile and embedded devices. The Graphics software team is responsible for delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power and features. This role will involve working at all layers of the Graphics software stack on Android and Windows. Responsibilities will include the design and development of new features, support for new hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our partners, game developers, and OEMs. A successful candidate will be exposed to OpenGL ES, Vulkan, Direct3D11, Direct3D12 APIs, VR/AR, and work on code spanning user and kernel mode. In addition, they will be working with other technologies including motion sensors, video encoders, DSPs, GPU and display.

Shiny Shoe — San Francisco, California, United States
Lead Designer
Shiny Shoe is seeking a multi-talented and self-motivated design leader to join our studio! We’re looking for someone to lead the design of future original games.

Telltale Games — San Rafael, California, United States
Associate Cinematic Artist

Pixar Animation Studios — Emeryville, California, United States
Animation Tools Software Engineer
Looking for a talented engineer that wants to work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar’s industry leading animation production software suite, recently built from the ground up with a modern architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation.

Insomniac Games — Burbank, California, United States
Gameplay Programmer
We are looking for gameplay programmers at Insomniac Games!

Magic Leap and Weta — Wellington, New Zealand
Senior Programmer (AI)

Dinosaur Polo Club — Wellington, New Zealand
Senior Developer

Dona Ana Community College — Las Cruces, New Mexico, United States
Game Design, Instructor or Asst. Professor

Soulbound Studios — Bellevue, Washington, United States
Technical Art Lead
Does the idea of championing a team of artists and animators on one of the most innovative MMORPG’s of the decade invigorate you? Are you ready to have a hand in overcoming nigh insurmountable artistic technical challenges? You might be just the Technical Art Lead we’re looking for!