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November 26, 2015
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November 26, 2015
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On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Understanding this year's biggest video game copyright ruling 3
by Chris Baker [11.13.15]
We explore the significance of a recent ruling by the US Copyright Office that grants some exemptions to the stringent copyright protection of games.
Business/Marketing, Console/PC, Serious, History

How Monarch redefines what winning means in strategy games 4
by Bryant Francis [11.11.15]
'We rarely consider how being highly cultured is a strategy for maintaining power. When leaders are having cocktail parties with influential people, there’s work being done.'
Design, Art, Serious, Indie

Layoffs at Just Cause 3 developer Avalanche Studios 1
by Chris Kerr [11.02.15]
Just Cause 3 developer Avalanche Studios has been forced to let go staff at both its New York and Stockholm offices.
Business/Marketing, Production, Serious

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Business/Marketing, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

Capcom sees sales rise as profits tumble  
by Chris Kerr [10.29.15]
Capcom has released its financial results for the six-month period ended September 30, and although sales have seen a healthy increase, net income has dipped year-over year.
Business/Marketing, Serious

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don’t Test Private Methods  
by David Bernstein [11.25.15]
I often get the question when teaching developers test driven development (TDD), “How do you test private method?” The short answer is you don’t, but there’s also a longer answer...
Programming, Serious

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Jetpac to the Past  
by Scott Fine [11.25.15]
This week we will be taking a look into Jetpac, a retro game from 1983, and discussing what current day Game Designers can learn from it.
Design, Console/PC, Serious

Boom, headshot: help your gaming site avoid the devastating blow of a DDoS attack  
by Amanda Walters [11.25.15]
Regardless of the experience they put out for end users, running an online gaming site isn’t all fun and games. Between rapidly evolving graphics and technology, competition, demanding users and the need for constant site uptime and instant response time,

Minimizing the Pain of Lockstep Multiplayer  
by Daniel Collier [11.24.15]
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Programming, Serious, Indie, Smartphone/Tablet

Monolith Productions — Kirkland, Washington, United States
Senior Recruiter
WB Games Inc. seeks a Senior Recruiter to support all aspects of full cycle/full service recruiting efforts for our multi-project Seattle & Chicago Studios. In this role, you will engage with business leaders within all discipline areas (art, design, engineering, production, audio, etc.) to ensure all staffing efforts are appropriate to business need and timeline.

Digital Extremes — London, Ontario, Canada
Sound Designer

Six Foot, LLC — Houston, Texas, United States
Security Engineer

Six Foot, LLC — Houston, Texas, United States
Senior Game Server Engineer

Particle City — Los Angeles, California, United States
Senior Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? We’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Particle City — Los Angeles, California, United States
Concept Artist
Are you a creative powerhouse? Have a passion for mechs and science fiction? You may have just found your new home at Particle City where we are hard at work expanding on the Titanfall Universe.

Particle City — Los Angeles, California, United States
Senior Game Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Particle City — Los Angeles, California, United States
Director, Game Development
Are you a proven leader in game development? Are you looking to expand your game team management skills to a new frontier? We have an exciting opportunity for you to lead the effort to bring the Titanfall universe to mobile platforms!

Toys for Bob / Activision — Novato, California, United States
TFB-Sr. Environment Artist-Temporary
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB-Technical Producer
See job description.