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February 22, 2012
 
Spark Unlimited, Inc.
Senior Graphics Engineer
 
Avalanche Studios
Graphics Programmer, New York
 
Penn State Erie, The Behrend College
Interactive Media Game Development Faculty Position
 
BioWare Austin
Marketing Analyst
 
Spark Unlimited, Inc.
Lead Gameplay Engineer
 
Playdom
Server Programmer
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arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
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Orlando, United States
03.26.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Serious Games News
  GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
by Staff [02.21.12]
GDC 2012 organizers have debuted a talk details for the first-ever Game IT Summit, featuring a set of lectures on crowdsourcing, health-focused games, new prototyping tools, and more. 4
Console/PC, Serious, Design, Business
 
 
University of Colorado receives $1.5M grant for game research
by Tom Curtis [02.15.12]
The National Science Foundation has given a $1.5 million grant to the University of Colorado at Boulder to help fund research on using video games to aid computer science education. 1
Console/PC, Serious, Business
 
Reminder: Game Developer magazine's annual salary survey ends Friday
by Staff [02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
GDC 2012 details first-ever Games for Change @ GDC Summit
by Staff [02.14.12]
Today, GDC 2012 organizers have detailed the brand-new Games for Change @ GDC Summit, featuring talks with Eidos life president Ian Livingstone, Sojo Studios on its charity-focused WeTopia, and more. 1
Console/PC, Serious, Design
 
Serious Games Association opens membership
by Eric Caoili [02.14.12]
Serious Games Association, a new international trade group serving the non-entertainment games industry, has opened its membership to students, developers, publishers, tool providers, analysts, and other professionals.  
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business
 
What's NASA doing making video games? Exclusive
by Tom Curtis [02.13.12]
While not normally known for video game development, NASA has released two new games that aim to teach players about aeronautics research, and Gamasutra spoke with the organization to learn more. 14
Console/PC, Social/Online, Smartphone/Tablet, Serious, Exclusive, Design
 
Ovelin raises $1.4M for music education games
by Mike Rose [02.09.12]
Finnish startup developer Ovelin has raised $1.4 million in funding, with which it plans to expand on its WildChords guitar-teaching game for iPad.  
Smartphone/Tablet, Serious, Business
 
Ignite Game Technologies raises $5M for realistic racing sim
by Eric Caoili [02.07.12]
Silicon Valley-based developer Ignite Game Technologies has secured $5 million in a new round of financing for its upcoming online racing game Simraceway, and its complementary S1 Steering Wheel accessory.  
Console/PC, Social/Online, Serious, Business

Serious Games Features
  Games With The Power To Offend: Surviving And Stoking Controversy by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future. 20
Business, Game Design, Serious
 
 
From Research To Games: Interacting With 3D Space by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games. 7
Game Design, Programming, Visual Art, Serious
 
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good? 23
Game Design, Serious
 
Moving Hardcore Gaming To The Web: Making History by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article. 31
Business, Game Design, Programming, Serious, Social/Online
 
Persuasive Games: This Is Only A Drill by Ian Bogost [07.28.09]
In his new Gamasutra column, writer and game designer Ian Bogost asks -- why can't the power of games be used to help retain information in public safety drills, for example replacing the air safety videos that many travelers barely listen to? 13
Game Design, Serious

Serious Games Blogs
  New Illyriad Website
by Ben Adams [02.20.12]
The Illyriad website has a new look and more updated, detailed information about the game.  
Business, Production, Visual Art, Serious, Indie, Social/Online
 
 
Story Design Tips: The First Law of Timing
by Guy Hasson [02.20.12]
Stories have timing. Here are the rules. 3
Game Design, Console/PC, Serious, Indie, Social/Online
 
"Do games make you more creative than books" Discussion and Analysis
by Benjamin Hill [02.19.12]
A discussion based upon the question "Do games make you more creative than books", looking at what creativity is and how both games and books can in still different measures of creativity in different people. 1
Game Design, Serious
 
Assassin’s Creed: Medicine in the medieval and renaissance eras
by Sebastian Alvarado [02.18.12]
Maral Tajerian, neuroscientist and history enthusiast, discusses an untapped history in the history-rich Assassin's Creed Series.  
Game Design, Serious
 
Press X to...
by Joe McIntosh [02.15.12]
While I'm pretty green in Serious Games development, I can't help but think that games for entertainment are a good starting point. I'm putting my thoughts here to hopefully stir up some discussion. 2
Game Design, Serious

Serious Games Jobs
  A Bit Lucky, Inc. — San Mateo, CA, USA
[02.21.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Serious Games
 
 
iRacing.com — Bedford, MA, USA
[02.21.12]
Software Engineer
Help us create the world's most authentic racing simulations, enable and organize real-time, online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of novice to expert racers worldwide and at the same time create a fun and engaging environment and community.
Serious Games
 
JANUS Research Group, Inc. — Quantico, VA, USA
[02.21.12]
Senior Software Developer

Serious Games
 
Havok — San Francisco,, CA, USA
[02.16.12]
Software Engineers - Havok - (C++/3d Math)
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
Serious Games
 
ThinkBox Labs — New York, NY, USA
[02.13.12]
Educational Game/Simulation Designer

Serious Games

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