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June 28, 2016
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June 28, 2016
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Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game†Life Is Strange†at the 13th annual Games For Change Festival's award ceremony in New York.
Business/Marketing, Serious

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the†first ever standalone†Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
Business/Marketing, Serious, Smartphone/Tablet, GDC

Blog: Why it's been an exciting month for accessibility in games  
by Gamasutra Community [06.21.16]
"Accessibility in gaming is never a dull field to be working in," writes game accessibility advocate Ian Hamilton. "The past month - mid May to mid June - has been no exception."
Design, Serious

GDC Europe and Gamescom team up for second annual Women In Tech Day  
by Staff [06.10.16]
GDC officials are happy to renew a partnership with gamescom to help put on the second annual Women in Tech Day in Cologne, Germany on August 17th, immediately following GDC Europe.
Business/Marketing, Serious, GDC Europe

Video game voice actors' union calls on state regulator to improve working conditions 6
by Alex Wawro [06.06.16]
Last month the SAG-AFTRA actors' guild published an open letter to California state regulators requesting an investigation into unsafe working conditions in the video game voice acting industry.
Business/Marketing, Serious

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet



Examining Gating in Game Design  
by Josh Bycer [06.28.16]
Today's post looks at the use of gating and how it provides structure to your game's design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

First-Person Ray-bans: Historians discuss Black Ops 1 and 2  
by Bob Whitaker [06.28.16]
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Jonas Savimbi, Manuel Noriega, Black Ops lawsuits, and secret operations.
Console/PC, Serious

48h data for Life Pictures announcement  
by Catalin Marcu [06.27.16]
In detail analysis of the social media outreach from all channels where our game Life Pictures was announced.
Business/Marketing, Console/PC, Serious, Indie, Social/Online

How DOOM Encourages Aggression 1
by Christopher Gile [06.27.16]
Guns are best used from a distance, so how does DOOM get players to act like DOOM Guy and run right at enemies?
Design, Console/PC, Serious

HUD: Barrier for Immersion Hide the Numbers  
by Max Pears [06.27.16]
Blog taken from person site. Think how we can use HUDs in exciting ways to remove that layer blocking connection and immersion and keeping the HUD grounded in the world.
Design, Console/PC, Serious, VR


Intrepid Studios Inc — San Diego, California, United States
[06.28.16]
Concept Artist
Intrepid Studios is looking for a skilled concept artist to join our team and work on our exciting new project; a fantasy MMO with finely crafted weapons, beautifully sculpted environments and engaging character design.

Immersion Corporation — San Jose, California, United States
[06.28.16]
Business Development Manager, Gaming Industry


Turbine Inc. — Needham, Massachusetts, United States
[06.28.16]
Animator, Mobile
Mobile Animator position open at Turbine in Needham MA. 3+ years of relevant game production experience and Unity experience required.

Turbine Inc. — Needham, Massachusetts, United States
[06.28.16]
Senior Android Engineer
Senior Android Engineer opening

Telltale Games — San Rafael, California, United States
[06.28.16]
Texture Artist


Sanzaru Games Inc. — Foster City, California, United States
[06.28.16]
Gameplay Engineer


Trendy Entertainment — Gainesville, Florida, United States
[06.28.16]
Multimedia Artist


Trendy Entertainment — Gainesville, Florida, United States
[06.28.16]
Marketing Director


Apex Systems — Warren, New Jersey, United States
[06.28.16]
Mobile OpenGL Game Developers for Virtual Reality
We are looking for Mobile Game Developers who have experience with OpenGL to build a custom Virtual and Augmented Reality Platform from scratch.

Respawn Entertainment — CHATSWORTH, California, United States
[06.27.16]
Community Manager
Respawn is looking for a passionate, experienced, and strategic Community Manager to build and engage our community. The ideal candidate is skilled in communications and is able to work seamlessly across traditional public relations as well as in player communications.