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April 26, 2015
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April 26, 2015
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You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adding debt to your daily Scrum 5
by Gamasutra Community [04.14.15]
"After being stung by it a few times... Iíve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Business/Marketing, Console/PC, Serious, Social/Online

Video: Stanford seminars examine the societal impact of games  
by Alex Wawro [03.31.15]
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Business/Marketing, Design, Console/PC, Serious, Indie, Video

Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Programming, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

Testing in a Scrum team  
by Gamasutra Community [03.23.15]
"I will discuss what types of testing I think should be done by a Scrum team, and what types could be done by someone outside of the team."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Make It Work: A PAX Event Postmortem from a New Indie Publishing Labelís POV  
by Cassandra Khaw [04.24.15]
Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.
Business/Marketing, Serious, Indie

Understanding attribution of royalty-free game and blog content  
by Zachary Strebeck [04.24.15]
Game lawyer Zachary Strebeck takes a look at the attribution requirements for some stock content sites and offers some insight into finding out what your responsibilities are when using royalty-free content.
Audio, Business/Marketing, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Beyond the Pentakill: 21st Century Competition 21
by Keith Burgun [04.23.15]
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.
Design, Serious, Indie

No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio 12
by Felipe Pepe [04.23.15]
Tips on how to correct the aspect ratio of older games, especially from the MS-DOS era.
Business/Marketing, Art, Console/PC, Serious, Indie

Cascade - VR Space Shooter about Alzheimer's Disease  
by Gaz Bushell [04.23.15]
Along side making Amazing Frog? we have also been working with Dr Jody Mason on a game called Cascade. The game environment is a kind of simulation of Alzheimer's Disease. The gameplay is derived from the research.
Console/PC, Serious, Indie


The Topps Company, Inc. — New York, New York, United States
[04.26.15]
Director of Mobile App User Acquisition
Director of Mobile App User Acquisition

PlayRaven — Helsinki, Finland
[04.26.15]
Senior Game Designer


2K — Novato, California, United States
[04.24.15]
Recruiting Coordinator – Temp


GlassLab, Inc. — Redwood City, California, United States
[04.24.15]
Backend Engineer
Backend Engineer

GlassLab, Inc. — Redwood City, California, United States
[04.24.15]
Front End Engineer
Front End Engineer

Muti Labs — Santa Monica, California, United States
[04.24.15]
Senior Game Engineer (Mobile / Unity)


GlassLab, Inc. — Redwood City, California, United States
[04.24.15]
Systems Engineer
Systems Engineer

GlassLab, Inc. — Redwood City, California, United States
[04.24.15]
Data Engineer
Data Engineer

2K Las Vegas — Las Vegas, Nevada, United States
[04.24.15]
Lead QA Tester
Leads a team in executing test plans on pre-release versions of software to detect and record product defects.

Bluepoint Games, Inc. — Austin, Texas, United States
[04.24.15]
Senior Generalist Engineer
Bluepoint Games is looking for a SENIOR GENERALIST ENGINEER to join us in doing whatever it takes to make the best games possible.