Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 18, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

7 educational games that every developer should study 14
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Design, Art, Console/PC, Serious

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled. 
Design, Console/PC, Serious, Indie, GDC

The Making of GOP Arcade's Voter Suppression Trail 11
by Phil Hornshaw [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Business/Marketing, Design, Serious, Indie

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.
Serious



Learning the Video Game Canon - How to deal with over 40 years of backlog?  
by Felipe Pepe [01.18.17]
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Business/Marketing, Design, Production, Console/PC, Serious, Indie

Meaning and choice, or how to design decisions that feel intimately difficult  
by Kuba Stokalski [01.18.17]
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
Design, Console/PC, Serious, Indie

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Did Poor Management Kill Half-Life 3?  
by Matthew McCaffrey [01.18.17]
A new interview suggests that Valve's flat organizational structure played an important role in moving away from the Half-Life franchise.
Business/Marketing, Production, Serious

The Argument for Video Games  
by Ben Sim [01.17.17]
Video games have always been a topic of debate for many decades. It is often cited for the root cause of anti-social behavior on one extreme to violence on the other. But regardless of which end you stand, every cloud has a silver lining.
Business/Marketing, Serious


Nintendo of America Inc. — Redwood City, California, United States
[01.18.17]
Manager, Public Relations
Manager, Public Relations

Yacht Club Games — Marina Del Rey, California, United States
[01.18.17]
Senior Artist


Telltale Games — San Rafael, California, United States
[01.18.17]
Engine Programmer


Telltale Games — San Rafael, California, United States
[01.18.17]
Creative Director


Yacht Club Games — Marina Del Rey, California, United States
[01.18.17]
Build Engineer


Telltale Games — San Rafael, California, United States
[01.18.17]
Narrative Designer


Telltale Games — San Rafael, California, United States
[01.18.17]
Producer/Senior Producer


Enterspace — Stockholm, Sweden
[01.18.17]
Gameplay and Engine Programmers


InnoGames GmbH — Hamburg, Germany
[01.18.17]
Senior Game Designer for a New Mobile


Sanzaru Games Inc. — Foster City , California, United States
[01.17.17]
Gameplay/UI Scripter