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August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Business/Marketing, Serious

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
Serious

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
Serious

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
Serious

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious



ADAPTIVE GAMEPLAY AESTHETICS (PART 2): A Disruptive Game Design Framework  
by Krzysztof Solarski [08.20.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Some Honest Reflections about Patreon as a Game Media Creator  
by Michael Heron [08.17.18]
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.
Business/Marketing Design Production Serious

We're making the first game that legally shows Nazi symbols in Germany – here’s why you should care 3
by Jrg Friedrich [08.17.18]
Battling the Nazis in World War 2 is a frequently-used setting in video games. Yet, in Germany, the homeland of the Nazis, video games were not allowed to show any of their symbols. This has changed now. Here is how, why and what this means.
Design Serious Indie

Being a (pure evil) business developer #5: some post-E3 thoughts  
by Marcin Kaleta [08.10.18]
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Business/Marketing Design Production Console/PC Serious Indie Social/Online

Time vs Progression  
by Gregory Pellechi [08.10.18]
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet


Against Gravity - makers of Rec Room — Seattle, Washington, United States
[08.20.18]
Server Engineer - Rec Room (VR)


Bohemia Interactive — Mníšek pod Brdy, Czech Republic
[08.20.18]
Game Programmer


ConsultNet — Santa Ana,, California, United States
[08.20.18]
Senior Gaming Generalist Programmer


Wargaming.net — Chicago , Illinois, United States
[08.20.18]
Server Engineer
Wargaming Chicago-Baltimore is hiring a Server Engineer!

Wargaming.net — Baltimore, Maryland, United States
[08.20.18]
Gameplay Engineer
Wargaming Chicago-Baltimore is hiring Gameplay Engineers

Wargaming.net — Chicago , Illinois, United States
[08.20.18]
Gameplay Engineer
Wargaming Chicago-Baltimore is hiring Gameplay Engineers

The Game Band — Los Angeles, California, United States
[08.20.18]
Technical Artist
As our Technical Artist, you'll be charged with setting up our shader pipeline, create stylized environment shaders, particles, and visual effects to enhance the mood and narrative of our game world.

The Game Band — Los Angeles, California, United States
[08.20.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

Crystal Dynamics — Redwood City, California, United States
[08.20.18]
External Lead Producer


Crystal Dynamics — Redwood City, California, United States
[08.20.18]
External Lead Designer