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May 26, 2018
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Opinion: So, you want to talk about porn on Steam 8
by Katherine Cross [05.24.18]
"There is simply no cure that isn’t worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is condemning itself to learn this age-old truism the hard way."
Business/Marketing, Serious

Opinion: Illuminating the shadowy group celebrating Valve's latest censorship drive 25
by Katherine Cross [05.22.18]
Gamasutra contributor Katherine Cross digs into the history and agenda of the National Center on Sexual Exploitation, a right-wing advocacy group gleefully campaigning for Valve to censor Steam games.
Serious

ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games  
by Emma Kidwell [05.18.18]
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
Business/Marketing, Serious

Senate votes to halt the FCC's repeal of net neutrality 4
by Alex Wawro [05.16.18]
Now that the motion to halt the FCC's dissolution of net neutrality rules has (narrowly) passed in the Senate, it goes to the House of Representatives for a vote, and then on to the President's desk.
Serious

Satirical game used to push back against German ban on Nazi symbols 2
by Alex Wawro [05.14.18]
While the ban against Nazi imagery in games and other media remain in place, 'the decision of the Attorney General’s Office can be seen as an important signal' that it can be challenged.
Serious

Video: Reclaiming your creative drive in the face of hardship 1
by Staff [05.10.18]
In this 2018 GDC session, game designer Laralyn McWilliams provides tools to recognize when you're deep in the well of darkness and goes into methods to help reclaim your creativity.
Production, Serious, Video

A (slightly) different way to think about games and art 9
by Matthew Burns [04.18.18]
"At the end of the day, it doesn’t matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Business/Marketing, Serious

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Business/Marketing, Serious



How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 3  
by Stavros Pilatis [05.22.18]
The third part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Business/Marketing Design Programming Serious Indie

Frostpunk – An analysis of emotional narrative engagement  
by Albert van der Meer [05.21.18]
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus
Design Serious

11 BOSS BATTLES OF X-MORPH: DEFENSE - PART 1, THE SCORPION  
by Piotr Bomak [05.18.18]
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.
Design Programming Production Art Console/PC Serious Indie

3 books all Producers should read 6
by Richard Wood [05.18.18]
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.
Production Serious Indie

Getting Started On Giving Gamedev Talks  
by Devon Wiersma [05.14.18]
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Business/Marketing Design Serious Indie Social/Online


Deep Silver Volition — Champaign, Illinois, United States
[05.25.18]
Senior System Designer


Wargaming Seattle — Redmond, Washington, United States
[05.25.18]
Design Director
Design Director

Cold Iron Studios — San Jose, California, United States
[05.25.18]
Infrastructure Engineer


Cold Iron Studios — 95113, California, United States
[05.25.18]
Console Gameplay Engineer


Cold Iron Studios — San Jose, California, United States
[05.25.18]
Senior Content Designer


Cold Iron Studios — San Jose, California, United States
[05.25.18]
Senior Systems Designer


Cold Iron Studios — San Jose, California, United States
[05.25.18]
Principal Environment Artist


Cold Iron Studios — San Jose, California, United States
[05.25.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[05.25.18]
Associate Producer
Cold Iron is seeking an experienced Associate Producer to join us in creating a shooter set in the Alien universe for consoles and PC!

Sony PlayStation — San Mateo, California, United States
[05.25.18]
Sr. Technical Project Manager (Platform Planning & Management)
The Sr. Technical Project Manager reports into the Platform Planning & Management (PPM) department’s “Business Operations" team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch of platform products and features These projects are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases.