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Opinion: Plagiarism as a moral choice
by Dan Cook
[01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
24
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Business
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GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff
[01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
1
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
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New game to teach students about slavery, the American Civil War
by Tom Curtis
[01.24.12]
Public media provider Thirteen today launched a new educational web game that teaches students about U.S. history by putting them into the shoes of a runaway slave in the years leading up to the Civil War.
2
Serious, Business
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2012 Games for Change Festival issues call for proposals
by Tom Curtis
[01.24.12]
The organizers behind the 9th annual Games for Change Festival have issued their call for presentations, encouraging game developers to submit presentations on the creation of games that facilitate social change.
 
Serious, Business
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Get a job: Visceral, Retro, others hiring now on the Gamasutra jobs board
by Eric Caoili
[01.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, Retro Studios, Ubisoft Massive, and others.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
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Gamasutra takes anti-SOPA stance
by Kris Graft
[01.17.12]
Gamasutra will not be updating the website between 8 a.m. and 8 p.m. PST on Wednesday, January 18, in opposition to the Stop Online Piracy Act. Editor-in-chief Kris Graft explains why.
124
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Exclusive, Programming, Art, Audio, Design, Production, Business, Marketing
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Get a job: PopCap, Activision, others hiring now on the Gamasutra jobs board
by Eric Caoili
[01.13.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap, Wooga, Adbesive Games and others.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
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Pulitzer-winning NYT columnist partners for humanitarian social game
by Eric Caoili
[01.12.12]
Games for Change has teamed up with Pulitzer Prize winning New York Times columnist Nicholas Kristof to develop a social game about female oppression around the world.
 
Social/Online, Serious, Business
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Games With The Power To Offend: Surviving And Stoking Controversy
by Michael Thomsen
[08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
20
Business, Game Design, Serious
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From Research To Games: Interacting With 3D Space
by Joseph LaViola Jr.
[04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
7
Game Design, Programming, Visual Art, Serious
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Persuasive Games: Shell Games
by Ian Bogost
[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
23
Game Design, Serious
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Moving Hardcore Gaming To The Web: Making History
by Matt Seegmiller
[01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
31
Business, Game Design, Programming, Serious, Social/Online
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Persuasive Games: This Is Only A Drill
by Ian Bogost
[07.28.09]
In his new Gamasutra column, writer and game designer Ian Bogost asks -- why can't the power of games be used to help retain information in public safety drills, for example replacing the air safety videos that many travelers barely listen to?
13
Game Design, Serious
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To design or not to design? That is the question.
by Gerald Belman
[01.25.12]
At some point people need to decide if they want to be involved in game developement. Do they want to design video games or play video games or both or neither?
6
Game Design, Production, Serious
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Spreading the Word via Kickstarter - Lessons from Two Successful Campaigns
by Howard Tsao
[01.25.12]
Sharing lessons learned from two successfully funded campaigns on Kickstarter, and recommending Kickstarter as an effect means to get the word out and engage with fans.
7
Business, Serious, Indie
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Hierarchy Myopia
by Alfred MacDonald
[01.22.12]
Too much concern with your place in the hierarchies created by your game blinds you to decisions that could make the game more successful.
 
Game Design, Serious
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Story Design Tips: Depth through Surprise
by Guy Hasson
[01.20.12]
Use surprise to help you create depth of character.
3
Game Design, Console/PC, Serious, Indie, Social/Online
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Realism and Its Effect On Games
by Sean Frenzel
[01.19.12]
A short to the point article I wrote about how realism affects how we interpret and experience a game. Also how it can affect creativity in development.
On the website, go here http://gamingunwrapped.com/2012/01/18/realism-and-its-effect-on-games/
1
Game Design, Serious
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2K Marin —
Novato,
CA,
USA
[01.26.12]
Senior Systems Designer
Game / Level Designer / Creative Director, Serious Games
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Havok —
San Francisco,,
CA,
USA
[01.23.12]
Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
Programmer / Engineer, Console / PC Games, Serious Games
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