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February 23, 2017
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Ongoing SAG-AFTRA strike raises fresh questions about game dev unions 1
by Alex Wawro [02.22.17]
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
Serious

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Step up your teaching game by attending GDC 2017's Education Summit  
by Staff [02.16.17]
Don't miss out on these great education-focused talks that will be taking place during the Education Summit at GDC 2017 later this month!
Console/PC, Serious, Indie, GDC

Over 100 tech companies sign brief detailing harms of US travel ban  
by Alissa McAloon [02.06.17]
Update Zynga, Microsoft, Google, Bungie & 100+ other tech companies signed a legal brief on Sunday to oppose the selective travel and immigration ban put in place by the President of the United States.
Serious

Obituary: Ember Entertainment tester Wesley Warren Olson  
by Chris Kerr [02.06.17]
Ember Entertainment tester Wesley Warren Olson has passed away at the age of 30.
Serious

If you're attending GDC 2017, don't miss the Nite to Unite charity gala  
by Staff [02.01.17]
As the game industry prepares for GDC 2017 in San Francisco next month, organizers would like to quickly remind attendees about the Nite to Unite charity gala taking place alongside the event.
Business/Marketing, Serious, GDC

Jordan Mechner and Mark DeLoura to receive top honors at the GDC Awards!  
by Staff [01.30.17]
Veteran game developer Jordan Mechner (Karateka) and game industry advocate Mark DeLoura will be honored with the Pioneer and Ambassador awards at the 17th annual Game Developers Choice Awards!
Business/Marketing, Serious, GDC

Why games are a key focus in UNESCO's efforts to promote world peace 1
by Alex Wawro [01.25.17]
It's difficult to have empathy if you can't put yourself into somebody else's perspective," researcher Paul Darvasi tells Polygon. "Video games allow you to assume perspectives in an embodied form."
Serious



Identity Crisis - Playing a mixed heritage character in a modern day video game  
by Vivek Bhurtun [02.22.17]
Having been born in the UK but raised in an Indian family, I'd never really considered myself anything other than British. It was not until recently when I acted as the protagonist in a video game, that I started to ask myself what this actually meant
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online

How the Chinese Games Industry is Evolving  
by Bradford Hinkle [02.22.17]
Consolidations, closings, and lack of investment are driving most mid to small-size developers in China out of business. Surviving in 2017 will be tough, but there is a way so long as former F2P mobile developers are willing to adapt.
Business/Marketing, Production, Console/PC, Serious, Indie, Smartphone/Tablet

Game Think 2.0 - How Not To Make A Game by Brian Baglow  
by Stephen McCallum [02.21.17]
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.
Business/Marketing, Serious

3 Tips for Selling Your Game on Your Own  
by Josh Bycer [02.21.17]
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Games and Storytelling  
by Volodymyr Nz [02.21.17]
What makes a video game distinctive from other forms of digital (cinema) and classic entertainment? Is it only media of entertainment in which the viewer has the ability to be immersed in the environment as well as the ability to interact with it?
Design, Art, Serious, Indie


Tencent Games — Helsinki, Finland
[02.23.17]
Game Artist
Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
User Acquisition Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
Director, Brand Marketing


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
Mobile Software Engineer


Vicarious Visions / Activision — Albany, New York, United States
[02.23.17]
Senior Environment Artist - Destiny (World Building)
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.23.17]
Senior Designer (World) - Destiny
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.23.17]
Senior Technical Designer (World) - Destiny
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.23.17]
Designer (World) - Destiny
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.23.17]
Tools Engineer-Destiny
See job description.