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May 23, 2017
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Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious

VRDC Fall 2017 adds fresh talks on Cyan's Obduction and VR in healthcare  
by Staff [05.03.17]
Come to VRDC Fall 2017 to see a smorgasbord of great VR-focused talks, including a practical guide to VR in healthcare and Cyan's postmortem of bringing its FMV-rich game Obduction into VR.
Design, Serious

FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 17
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Business/Marketing, Serious, Indie



A Writer Inside  
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Criticism and the Myth of the Objective Review  
by Michael Heron [05.22.17]
This is a discussion of the ways in which games, both video and tabletop, are resistant to the analytical techniques of criticism from other, more passive disciplines.
Business/Marketing, Design, Serious

All GAConf talks now viewable online  
by IGDA Game Accessibility SIG [05.18.17]
GAConf was a new conference run this February by IGDA-GASIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today we're making all of the sessions freely available online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

7 tips on creating a good press release for your indie games  
by Antonio Santo [05.17.17]
Have you ever struggled to write a good press release about your game? Here you have 7 tips that will make them more useful and efficient to help you with your PR and communication strategy
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Issues about Impact  
by Sande Chen [05.17.17]
In this article, game designer Sande Chen ponders issues about social impact and the difficulties regarding its implementation and assessment.
Serious


Abrakam — Liège, Belgium
[05.23.17]
Senior Game Designer


Abrakam — Liège, Belgium
[05.23.17]
Senior Server Developer


Abrakam — Liège, Belgium
[05.23.17]
Senior Mobile Developer


Chimera Entertainment GmbH — München, Germany
[05.23.17]
Backend Developer (f/m)


Vicarious Visions / Activision — Albany, New York, United States
[05.23.17]
Senior Environment Artist - Destiny


Vicarious Visions / Activision — Albany, New York, United States
[05.23.17]
Level Designer (World)-Destiny


Square Enix Co., Ltd. — Tokyo, Japan
[05.23.17]
Experienced Game Developer


Big Red Button Entertainment — El Segundo, California, United States
[05.22.17]
Jr./Mid-Level Environment Artist


Telltale Games — San Rafael, California, United States
[05.22.17]
Brand Manager


Telltale Games — San Rafael, California, United States
[05.22.17]
Senior UI Designer