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April 19, 2018
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A (slightly) different way to think about games and art 7
by Matthew Burns [04.18.18]
"At the end of the day, it doesn’t matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Business/Marketing, Serious

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Business/Marketing, Serious

Court rejects Lindsay Lohan's appeal in GTA V likeness lawsuit 2
by Alex Wawro [03.29.18]
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two alleging her likeness was used without permission in Grand Theft Auto V, and that ruling is: "dismissed."
Serious

Analysis: A closer look at MidBoss' chaotic, hostile work environment 3
by Katherine Cross [03.28.18]
Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged.
Serious, Indie

CIA releases rules and materials for its training board games 2
by Alex Wawro [03.27.18]
These documents provide some fascinating insight into how and why the secretive government agency designs games for use as teaching tools.
Design, Serious

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Serious, Social/Online

Devs should make it easier to play shooters without firing guns 4
by Emma Kidwell [03.26.18]
Campo Santo's programmer Ben Burbank explains how he plays shooters without pulling the trigger, and explains how devs can accommodate for a pacifist playstyle.
Design, Serious

Obituary: Former Visceral dev Walter Huang  
by Alissa McAloon [03.26.18]
Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Serious



Two Years and Counting as Indie. Four Little Noble Truths as Human  
by Marc Marfa Mora [04.18.18]
For more than two years we, Little Miracles Games, have been working on Rest in Jelly. Before its launch, we want to share Four Little Noble Truths learned through this emotional journey.
Business/Marketing Design Production Console/PC Serious Indie

Psych Eval - Monster Hunter  
by Nathan Savant [04.18.18]
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Design Console/PC Serious

How to GDC as a new indie studio  
by Konrad Öhman [04.18.18]
A first time GDC goer and I learned a bunch of things that might help indie studios who are visiting GDC.
Business/Marketing Serious Indie

Searching for AlphaMystica 1
by Tysen Streib [04.16.18]
Digidiced has been trying to produce a Hard AI for Terra Mystica using machine learning. Our results have been a lot less impressive than we were hoping for. This article will describe a little bit about what we’ve tried and why it hasn’t worked for us.
Design Programming Console/PC Serious Smartphone/Tablet

Catan Universe: Mobile optimization for Unity 2
by Ruben Torres Bonet [04.11.18]
The purpose of this document is to tell the story about the steps and methodology I followed to diagnose and improve the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Programming Console/PC Serious Smartphone/Tablet


Telltale Games — San Rafael, California, United States
[04.19.18]
Senior Animator


Game Closure — Mountain View, California, United States
[04.19.18]
Studio Game Engineer


Deep Silver Volition — Champaign, Illinois, United States
[04.19.18]
UI Artist


20 Below Games, inc — Waterloo, Ontario, Canada
[04.19.18]
Associate Games Producer VR/AR


Visual Concepts — Agoura Hills, California, United States
[04.19.18]
Senior Tools Software Engineer
We’re seeking an experienced Senior Software Engineer, focused on tools development.

Visual Concepts — Agoura Hills, California, United States
[04.19.18]
Senior Systems Software Engineer
We’re seeking a Senior Systems Software Engineer to join our ongoing and best-in-industry development efforts across a multitude of platforms.

Visual Concepts — Agoura Hills, California, United States
[04.19.18]
Senior Graphics Software Engineer
We are looking for an experienced engineer to push the boundaries of graphics for our games.

Visual Concepts — Agoura Hills, California, United States
[04.19.18]
Senior Gameplay Software Engineer
We are seeking software engineers with experience in gameplay systems including AI, animation, and physics.

Torn Banner Studios — Toronto, Ontario, Canada
[04.19.18]
Senior Game Programmer
Torn Banner Studios, creators of Chivalry: Medieval Warfare, are looking for a talented and enthusiastic full-time permanent Senior Game Programmer

innogames — Hamburg, Germany
[04.19.18]
(Senior) UI Designer for a New Mobile Game