Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 16, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Call of Duty developer Infinity Ward evacuated after bomb threat 1
by Emma Kidwell [12.13.18]
Infinity Ward, the Los Angeles-based developer behind multiple Call of Duty games, evacuated employees today following a bomb threat.
Business/Marketing, Serious

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Unity offers guidelines for what it considers ethical AI design 1
by Alex Wawro [11.28.18]
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used. 
Programming, Serious

Video: How to design games for game developers  
by Staff [11.05.18]
In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design.
Design, Serious, Video

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC

Video: How to design educational games for low income students  
by Staff [10.23.18]
In this GDC 2018 talk, IDEO's Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.
Design, Serious, Video

Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
Serious

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Business/Marketing, Production, Serious, Video



Human values in game design - an approach for designing emergent storytelling 2
by Jakub Stokalski [12.13.18]
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.
Design Console/PC Serious Indie

Kliuless #15: Winner Winner, Epic Dinner  
by Kenneth Liu [12.13.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new content 1
by Anatoly Shestov [12.12.18]
An in-depth review of making user stories as one of the main game developer tools.
Design Serious

Meaningful Play and Beyond: What Anthony Bourdain Taught Me About Making Games  
by Mars Ashton [12.12.18]
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.
Design Production Serious Indie

The Chinese Gamer, The Buyer  
by SherryLi Wiitrans [12.11.18]
Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.
Audio Business/Marketing Console/PC Serious Social/Online Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[12.14.18]
Cinematic Animator


Cignition — Palo Alto, California, United States
[12.14.18]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

Monomi Park — San Mateo, California, United States
[12.14.18]
Senior Game Designer


Wombat Studio — Santa Clara, California, United States
[12.14.18]
Mobile Engineer


Columbia College Chicago — Chicago, Illinois, United States
[12.14.18]
Assistant Professor, Immersive and Interactive Media


Fox Cub Games — Remote, California, United States
[12.14.18]
VFX Artist


Columbia College Chicago — Chicago, Illinois, United States
[12.14.18]
Assistant Professor Game Design


Sucker Punch Productions — bellevue, Washington, United States
[12.14.18]
Outsource Artist


Sucker Punch Productions — Bellevue, Washington, United States
[12.14.18]
Senior Lighting Artist


Sucker Punch Productions — bellevue, Washington, United States
[12.14.18]
Senior Community Manager