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July 21, 2017
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Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and art in games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious



Skip the “Game vs Story” and “Entertainment vs Practical-Utility” Traps: The Anatomy of Compelling Experiences  
by Felipe Lara [07.21.17]
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Towards Better Gamepad Text Input  
by Charlie Deck [07.21.17]
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I'll describe how I iterated towards something better for my local co-op language-learning action game.
Design, Programming, Console/PC, Serious, Indie

Planes of vulnerability in Commander Keen 5 1
by Pieter Smal [07.21.17]
In this essay Pieter Smal discusses the planes of vulnerability in id Software's ultimate platformer.
Design, Serious, Indie

How to Effectively Implement a Monthly Subscription Model for Your Game  
by Jennifer Mendez [07.21.17]
Creating a successful subscription model for your video game takes careful consideration. Here are a few key factors to keep in mind.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Avatars Project - Postmortem  
by Conor Dalton [07.20.17]
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Audio, Design, Production, Art, Serious, VR


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
Director, User Acquisition


Sanzaru Games Inc. — 94404, California, United States
[07.21.17]
Prop Artist


Sanzaru Games Inc. — Foster City, California, United States
[07.21.17]
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Telltale Games — San Rafael, California, United States
[07.21.17]
Creative Director


2K — Novato, California, United States
[07.21.17]
SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

The Walt Disney Company — San Jose, California, United States
[07.21.17]
Sr Manager, Engineering


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior Super Game Server Engineer


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior DevOps Engineer


Vicarious Visions / Activision — Albany, New York, United States
[07.21.17]
Sr. Technical Designer - Combat - Destiny


Infinity Ward / Activision — woodland hills, California, United States
[07.21.17]
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.