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August 17, 2017
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5 game dev students set to receive AIAS Foundation scholarships  
by Alissa McAloon [08.15.17]
This year, five students have been awarded $2,500 as part of the Foundation’s three annual scholarship offerings.
Business/Marketing, Serious

National Videogame Museum opens scholarship program for young Texan devs  
by Alissa McAloon [08.15.17]
The National Videogame Museum has established four $1,500 scholarships for aspiring game developers.
Business/Marketing, Serious

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'  
by Alissa McAloon [08.16.17]
The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets.
Business/Marketing, Serious

Discord shuts down server and accounts linked to white supremacists
by Alex Wawro [08.14.17]
The company publicly took down a number of accounts and a chat server associated with an alt-right website in an ongoing effort to combat 'white supremacy, Nazi ideology, and all forms of hate.'
Business/Marketing, Serious

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

New study sheds light on how playing games literally shapes the brain 1
by Alex Wawro [08.09.17]
A recent study suggests that playing specific genres of games regularly may cause the players' brains -- specifically, the hippocampus -- to grow (3D Mario games) or shrink (Call of Duty).
Console/PC, Serious

Applying Data Science to Understand Your Players  
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

The power of a group  
by Sita Vriend [08.17.17]
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Star Citizen Has a Huge Development Cost Problem  
by Matt Brady [08.17.17]
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.
Business/Marketing, Console/PC, Serious

Making decisions – Dual-process theory  
by Sita Vriend [08.16.17]
Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Feeling Lost When Putting Scrum into Practice in Your Dev Project? This Story Can Help You!  
by Barbara Posada [08.16.17]
Let’s leave Scrum theory aside and focus on how a “real” project would be like from the conception of an idea to the delivery of the final product: a great and entertaining mobile video game.
Business/Marketing, Design, Production, Serious

Visual Concepts — Los Angeles, California, United States
AI Software Engineer
We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic.

Visual Concepts — Los Angeles, California, United States
Tools Software Engineer
You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content. You will develop next generation tools and engines, with a focus on the interactive layer of the two. You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface.

Pulseworks — Smyrna, Georgia, United States
Unreal Technical Artist (VR)

Visual Concepts — Los Angeles, California, United States
Software Engineer
Widely regarded as one of the world’s top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO) seeks Software Engineers to join its ongoing and best-in-industry development efforts across a multitude of platforms. Visual Concepts is best known for some of the world’s greatest sports videogames, including the world’s #1-rated and #1-selling basketball franchise, NBA 2K. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence.

Visual Concepts — Los Angeles, California, United States
Senior Character Artist
We are looking for a bright and talented character artist who has a proven track record working on published AAA games or films.

ESI Design — New York, New York, United States
Senior Developer - ESC Games

International Game Technology — Reno, Nevada, United States
Sr. Game Artist

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Vicarious Visions / Activision — Albany, New York, United States
Concept Artist - Destiny

HainesAttract — Wellington, New Zealand
Lecturer/ Senior Lecturer, Game Development