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March 30, 2015
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Free-to-play: What about player skill? 9
by Gamasutra Community [03.27.15]
"Those 'near misses' keep the player feeling like they can beat the level, they just need to play a few more times or convert. With higher player skill, this becomes much more difficult to achieve."
Design, Smartphone/Tablet

Thinking about people: Designing games for social simulation 4
by Gamasutra Community [03.26.15]
Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie.
Design, Console/PC, Indie, Smartphone/Tablet

GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

5 best practices for cost-efficient user acquisition 1
by Gamasutra Community [03.27.15]
"Building and executing a cost-efficient user acquisition strategy is a cornerstone of mobile game monetization." Here are "the best — and most economical — ways to attract new players."
Business/Marketing, Smartphone/Tablet

Blizzard sues a studio that's suing a studio 18
by Christian Nutt [03.24.15]
Will it matter if Heroes Charge rips off Soul Clash if Soul Clash infringes on the World of Warcraft IP?
Business/Marketing, Smartphone/Tablet

Turning data into enemies: How we used Google Spreadsheets with Unity 4
by Gamasutra Community [03.24.15]
"We used Google Spreadsheets as our Content Management System (CMS). In this post I'll talk about how we've integrated those spreadsheets into our game development process."
Design, Programming, Smartphone/Tablet

One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Podcast

How analytics and ads can work together in your game  
by Gamasutra Community [03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Game Dev 101  
by Juliette Dupre [03.27.15]
Quick start guide for anyone brand new to game development who wants to become a part of it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Particles spawned at mesh vertices: Recreating inFamous Second Son neon run effect in Unity3D 3
by Marek Stromsky [03.27.15]
I've tried to recreate inFamous Second Son effect (spawning particles at object vertices) in Unity3d that could be used also on mobile devices.
Programming, Art, Console/PC, Smartphone/Tablet

Games, Stories and Words 1
by Keith Burgun [03.27.15]
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC BizDev Diaries: Managing 150+ Meetings for Twelve Companies Without Losing My Mind (Part 1 of 3)  
by Jay Powell [03.27.15]
The first in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Balance of Meta-game Design Featuring Age of Empires  
by Josh Bycer [03.27.15]
Age of Empires for the last few games became one of the first strategy series to have Meta-game design and today's post examines the differing philosophies and challenges of adding this model to your game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


PlayRaven — Helsinki, Finland
[03.30.15]
Senior Server Programmer


PlayRaven — Helsinki, Finland
[03.30.15]
Senior Programmer


PlayRaven — Helsinki, Finland
[03.30.15]
Senior UI Artist


PlayRaven — Helsinki, Finland
[03.29.15]
Senior Game Designer


Muti Labs — Santa Monica, California, United States
[03.27.15]
Senior Game Engineer (Mobile / Unity)


Shiver Entertainment — Miami, Florida, United States
[03.27.15]
Game Programmer | C++ Engineers
Shiver is Miami's newest video game start-up, backed by industry veterans and sizable capital.

Shiver Entertainment — Miami, Florida, United States
[03.27.15]
Sr. Game Programmer C++
C++ experience is a MUST! Senior Software Engineer/Programmer with 5+ years experience, preferably in game design and development. Programming experience in: Java, Javascript, Objective-C and/or Unity is preferred. Mobile Development experience is a plus.

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[03.27.15]
Lead 3D Artist
Lead 3D Artist - Star Trek, Game of Thrones, fantasy/horror/sf licensed IP

Game Circus LLC — Addison, Texas, United States
[03.26.15]
Programmer


Nordeus — Belgrade, Serbia
[03.26.15]
Lead System Game Designer