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July 30, 2015
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Why game devs should carry a sketchbook 1
by Gamasutra Community [07.29.15]
"Here’s a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
Production, Console/PC, Indie, Smartphone/Tablet

Unity garbage collection tips and tricks 3
by Gamasutra Community [07.29.15]
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
Programming, Console/PC, Indie, Smartphone/Tablet

Ouya buyout confirmed, as CEO leaves company 5
by Kris Graft [07.27.15]
After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
Business/Marketing, Console/PC, Smartphone/Tablet

5 ways to be a terrible game designer 26
by Gamasutra Community [07.23.15]
"In the past 9 years or so of practicing design, I’ve messed it up in all of the following ways at some point or another. Here are 5 of the most troublesome yet common ways that we designers screw things up."
Design, Console/PC, Indie, Smartphone/Tablet

Free money, grocery bags, and Smarter Than You 2
by Gamasutra Community [07.27.15]
Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
Design, Smartphone/Tablet

Blog: What we mean by 'games as a service' 1
by Gamasutra Community [07.29.15]
"Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
Business/Marketing, Smartphone/Tablet

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

5 design strategies for effective midcore monetization  
by Gamasutra Community [07.29.15]
"They are skeptical of free to play games at first, but can become one of the most engaged and highest spending player bases on mobile if respected."
Business/Marketing, Console/PC, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


How To Do User Acquisition The Right Way  
by Justin Carroll [07.29.15]
What do you think of when you hear the term user acquisition? In mobile gaming it often means paid advertising techniques executed on mobile devices. But traditionally it's meant something much more lucrative.
Business/Marketing, Smartphone/Tablet

Get Free Marketing System [File Attached]  
by Jero Juujärvi [07.29.15]
Today, I want to share you somethings good. I am giving away my personal marketing system for you, for free.
Business/Marketing, Serious, Indie, Social/Online, Smartphone/Tablet

The Two Routes to becoming an Appreneur  
by Puneet Yamparala [07.29.15]
This post consists of the tips to become a successful Appreneur. It consists of how to mold your thought in to app and the techniques to be used while coding the app.
Business/Marketing, Smartphone/Tablet

Color in Games  
by Herman Tulleken [07.29.15]
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Maps of Jelly Splash: The Beauty in Simplicity  
by Junxue Li [07.29.15]
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.
Design, Production, Art, Smartphone/Tablet


MindBlown Labs — Oakland, California, United States
[07.29.15]
Producer


Tango - Austin — Austin, Texas, United States
[07.29.15]
UI Designer
Tango Austin is looking for a talented UI Designer to create amazing user experiences for mobile games. The ideal candidate should have an eye for clean, artistic and appealing design, possess superior UI skills and be able to translate high-level design requirements into interaction flows and iconology, and transform them into beautiful, intuitive, and functional user interfaces.?

Tango - Austin — Austin, Texas, United States
[07.29.15]
Software Engineer - Server
Tango Austin is looking for talented software engineers to join our studio-wide server team. A successful candidate will be responsible for designing and implementing reusable server solutions across multiple game teams.

Tango - Austin — Austin, Texas, United States
[07.29.15]
Software Engineer - Games
Tango Austin is looking for talented software engineers to join our game studio. The ideal candidate enjoys working with a small team to create fun and innovative mobile game titles and can thrive in a position of responsibility where they will have a large impact.

Tango - Austin — Austin, Texas, United States
[07.29.15]
Senior Artist
Tango Austin is looking for an exceptionally skilled Senior Artist to join our team. The ideal candidate has a diverse set of skills in visual media – from creating concepts, to building and animating 2D characters, vehicles, objects and backgrounds, up to developing UI components and flow. In short, we need a highly skilled generalist who thrives in an environment where he or she can influence many aspects of art production.

CrowdStar — Burlingame, California, United States
[07.29.15]
Unity Developer


Spin Master Ltd. — Los Angeles, California, United States
[07.29.15]
QA Test Manager


Sega Networks Inc. — Madison, Wisconsin, United States
[07.28.15]
3D Game Artist


CrowdStar — Burlingame, California, United States
[07.28.15]
Community Manager


Gumi Europe — Paris, France
[07.28.15]
Senior Game Designer