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July 2, 2016
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Layoffs rake Aeria Games in the wake of Gamigo merger  
by Alex Wawro [07.01.16]
German game publishers Aeria Games and Gamigo recently merged, and now a source close to the matter tells Gamasutra that a number of staffers have been fired at Aeria following the deal.
Business/Marketing, Social/Online, Smartphone/Tablet

DotEmu's bid to port Titan Quest to smartphones  
by Jennifer Allen [06.30.16]
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express and Another World, decided to give it a try.
Design, Production, Console/PC, Indie, Smartphone/Tablet, Video

The Golden Circle: A different perspective on game design 11
by Gamasutra Community [06.30.16]
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game devs weigh in on the 'Brexit' decision 8
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Chinese government issues new regulations on mobile data collection  
by Bryant Francis [07.01.16]
New Chinese regulations cover data collection for all apps, emphasize the prevention of "illegal" content.
Business/Marketing, Smartphone/Tablet

Get a job: Disruptor Beam is hiring an experienced Game Designer  
by Staff [06.30.16]
Star Trek Timelines developer Disruptor Beam seeks an experienced game designer to take a lead role alongside the team working on cross-platform games at the studio's HQ in Framingham, MA.
Design, Social/Online, Smartphone/Tablet, Recruitment

Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Don't Miss: How Game Freak designs new Pokémon 1
by Christian Nutt [06.30.16]
In this timeless interview Gamasutra chats with Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Design, Console/PC, Smartphone/Tablet



4 Reasons Why Multiplayer is Ruling the AAA Market  
by Josh Bycer [07.01.16]
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Do Your Research – Reference Your Levels  
by Max Pears [07.01.16]
Taken from my personal site. Stressing how important research is, when creating levels.
Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

What Apps, Games and Stores do Chinese People Use ? -Part I  
by Junxue Li [06.30.16]
In this series I would introduce to you the most popular mobile Games and Apps in China. In Part one I would focus on Apps and Part two on Games, not decided yet App stores should be included in P2 or I would write a P3 for it.
Business/Marketing, Smartphone/Tablet

Ads Count, So Count Your Ads  
by Jeff Gurian [06.29.16]
If you are running user acquisition, you need to be counting your ad revenue to make your bids as competitive as possible. See how Kongregate looks at this data along with some simple ways to build ad revenue into your ARPU model and acquisition bids.
Business/Marketing, Social/Online, Smartphone/Tablet

3 Signs that a Kickstarter Game Project Will Fail  
by Josh Bycer [06.29.16]
Today's post looks at 3 important things to watch out for on Kickstarter game projects, whether as a consumer or developer.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


nWay — San Francisco, California, United States
[07.01.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.01.16]
Game Designer, Development


Gameloft — Barcelona, Spain
[07.01.16]
Senior Game Designer


Vicarious Visions / Activision — Albany, New York, United States
[07.01.16]
Rigger/Character TD-Vicarious Visions
See job description.

Greater Copenhagen — Copenhagen, Denmark
[06.30.16]
QA engineer wanting a gear shift?


Greater Copenhagen — Copenhagen, Denmark
[06.30.16]
Gameplay programmer with oumpf! to spare?


Greater Copenhagen — Copenhagen, Denmark
[06.30.16]
Front-End game developer eager for more?


Greater Copenhagen — Copenhagen, Denmark
[06.30.16]
Data Analyst with bigger dreams?


PlayRaven — Helsinki, Finland
[06.30.16]
Senior Game Designer


Greater Copenhagen — Copenhagen, Denmark
[06.30.16]
Back-End game developer who wants to shake it up a little?