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June 6, 2013
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Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

OMGPOP layoffs: 'A weight has been lifted off our shoulders' 6
by Mike Rose [06.05.13]
"Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
Business/Marketing, Smartphone/Tablet

Zynga laying off 520 staff, shuttering multiple offices 76
by Kris Ligman [06.03.13]
Reports have surfaced that Zynga is laying off over 500 employees as well as shutting down three of its offices, likely as part of its refocus on mobile development.
Business/Marketing, Production, Social/Online, Smartphone/Tablet, Recruitment

The art of balancing tower defense games 1
by Gamasutra Community [06.06.13]
Tower defense is a popular genre for indie and mobile games -- and Goal Defense's developer shares the secrets -- and the math -- behind the balance in the popular smartphone game.
Design, Programming, Indie, Smartphone/Tablet

Facebook Credits will finally be killed off in September 1
by Mike Rose [06.06.13]
A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
Business/Marketing, Social/Online, Smartphone/Tablet

Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

App Annie's mobile analytics platform gets new visualization tools  
by Mike Rose [06.05.13]
App Annie has launched a new version of its mobile data tracking database today, with new tools that will allow customers deeper and near real-time access to the insights the company's data provides.
Business/Marketing, Smartphone/Tablet


Characters and Worldbuilding: Analyzing the Strength of Japanese Games 32
by Zack Wood [05.31.13]
Zack Wood studied game design in Japan, and here shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.
Design, Art, Console/PC, Indie, Smartphone/Tablet

Intro to User Analytics 3
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Revisiting Android 1
by Patrick Miller [05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Killer & Dragons: The GungHo and Grasshopper Interview 11
by Christian Nutt [05.17.13]
His company went from an unknown to beating Nintendo for market cap thanks to the success of Puzzle & Dragons, and in this interivew, Kazuki Morishita explains his personal management style to Gamasutra -- joined by Goichi "SUDA51" Suda, whose studio, Grasshopper Manufacture, he recently acquired.
Business/Marketing, Interview, Console/PC, Smartphone/Tablet


Cracking the Touchscreen Code  
by Ben Serviss [06.06.13]
If touchscreen devices are the future, are game controllers holding us back?
Business/Marketing, Design, Indie, Smartphone/Tablet

Deep Plaid Games, one year later  
by Shay Pierce [06.05.13]
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

iOS interpreted code  
by Kerry Jones [06.04.13]
Apple's iOS Developer Program License Agreement has a confusing and inconsistent policy regarding the use of interpreted code.
Programming, Smartphone/Tablet

From a Small Coffee Shop to a Mobile Game Powerhouse: The Story and Success of PATI Games (part 1)  
by Ellis Pak [06.04.13]
One simple idea, three young founders with a dream, and the story of how they created one of biggest smash hit mobile games ever to come out of South Korea.
Business/Marketing, Smartphone/Tablet

Re-imagining JRPG for Mobile Touch-Screen (Part 1)  
by James Liu [06.03.13]
Built a mobile specific, touch-screen, bite-size 12-Hour JRPG with 2.6 people in 9 months using $6,000 USD. We used several design paradigms found in Enterprise Software Development. We hope that you'll find our little tricks useful.
Design, Smartphone/Tablet


Secret Location — Toronto, ON, CAN
[06.05.13]
Unity Developer

Smartphone / Tablet Games

Insomniac Games — Burbank, CA, USA
[06.05.13]
iOS Programmer
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our browser-based game -Outernauts. We also have been named one of the Best Places to Work- come check us out!
Programmer / Engineer, Smartphone / Tablet Games

Anki, Inc. — San Francisco, CA, USA
[06.04.13]
Sr. Game Engineer
We’re a Robotics / Artificial Intelligence company currently in stealth- mode bringing the next generation of consumer robotics to market. We are well-funded by top tier investors and rapidly growing our talented team. Anki is based in San Francisco and was founded by three PhD's in robotics from Carnegie Mellon that have the passion and belief that the fundamentals of robotics and artificial intelligence could transform the way we live, work and play. Anki will be releasin
Smartphone / Tablet Games

Twistory Studios — Santa Monica, CA, USA
[06.04.13]
Social Game Programmer
About the Company Founded in 2008, Twistory Studios creates compelling story and art driven entertainment brands on all media platforms including retail, games and traditional entertainment. Culturally bringing globally-renowned writers and artists together with one mission.
Programmer / Engineer, Social / Online Games, App Developers

Subatomic Studios — Cambridge, MA, USA
[06.04.13]
Art Director
Subatomic Studios is a small Cambridge based game studio with big ambitions! We believe in making ultra high quality games unlike anything else seen on mobile platforms, while providing players with all the fun and value they would expect from mainstream AAA games.
Art / Animation, App Developers

Sunstorm Games — Las Vegas, NV, USA
[06.04.13]
Mobile Game Developer
Sunstorm Games, a highly successful mobile games developer with a reputation for having a fun, collaborative work environment, is seeking multiple developers for our Las Vegas studio. As we continue to grow, we are seeking several mobile developers to assist us in our ongoing expansion of our highly successful product offerings of over 80 titles on iOS, Android, and all other casual gaming platforms. We need creative, smart, eager, and team oriented individuals to join our successful group.
Programmer / Engineer, Smartphone / Tablet Games

Gameloft - New Orleans — New Orleans, LA, USA
[06.03.13]
Senior Online Developer
Our studio is proud to employ some of the most qualified developers in games. We would love for you to be our next hire! Join one of the most stable and successful companies in games, with an established reputation of mobile games excellence in spectacular New Orleans!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Electronic Arts - EA PLAY — Austin, TX, USA
[05.31.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games


Off Base Productions — San Francisco, CA, USA
[05.30.13]
Senior Front End Software Engineer
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games