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September 1, 2015
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The state of the Chinese game market, heading out of ChinaJoy 1
by Gamasutra Community [08.31.15]
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
Business/Marketing, Console/PC, Smartphone/Tablet

Report: U.S. average daily mobile game time drops over 30% in a year 15
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Business/Marketing, Smartphone/Tablet

The top 6 ways mobile developers use cohort analysis 1
by Gamasutra Community [08.28.15]
"The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
Business/Marketing, Smartphone/Tablet

DeNA enters the streaming game with mobile app, Mirrativ 1
by Chris Kerr [08.28.15]
Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
Business/Marketing, Smartphone/Tablet

When the pay-to-win button backfires 19
by Gamasutra Community [08.26.15]
Jamie Madigan takes a look at an interesting new study: "The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status."
Business/Marketing, Console/PC, Smartphone/Tablet

U.S. mobile industry revenue about to be overtaken by China  
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Business/Marketing, Smartphone/Tablet

Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive  
by Alex Wawro [09.01.15]
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Design, Console/PC, Smartphone/Tablet, Exclusive

Smartwatch games heat up, as dev Everywear nabs $2.25m in funding 1
by Christian Nutt [08.31.15]
Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Business/Marketing, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Hearthstone: a Case Study in Faux Multiplayer  
by Eric Mickols [09.01.15]
A dive into what makes Trading Card Games social, and a discussion of how Blizzard's game Hearthstone misses out on all points.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet

Clown House's first week on Steam  
by Ahmet Kamil Keles [09.01.15]
First week experiences of a freeware horror game on Steam. Some mistakes were made, don't repeat them!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

How a shark attack defined product positioning  
by Aidan Minter [09.01.15]
Product Positioning is one of the most important aspects of games marketing to a prospective audience, here this blog post looks at the importance of positioning in a busy marketplace and defining your products feature strengths against competitors.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Game analytics methods and two tools for game designer  
by Fred Tang [08.31.15]
What metric should be monitored depend on what game it is, and what is the goal. But there are also metrics that are unique or important only to a particular type of game. No game is the same. You should also choose metrics that is specific for your game
Business/Marketing, Design, Social/Online, Smartphone/Tablet

A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge  
by Curtiss Murphy [08.31.15]
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
Business/Marketing, Design, Console/PC, Serious, Indie, Smartphone/Tablet


Sega Networks Inc. — San Francisco, California, United States
[08.31.15]
Unity Developer - San Francisco


Bandai Namco Entertainment America — San Jose, California, United States
[08.31.15]
Mobile Game/Build Engineer
Bandai Namco Entertainment is looking for a Mobile Game/Build Engineer to join our team!

Sega Networks Inc. — Madison, Wisconsin, United States
[08.31.15]
Lead Artist- Madison


Bandai Namco Entertainment America — San Jose, California, United States
[08.31.15]
Full Stack Engineer
Bandai Namco Entertainment is looking for a Full Stack Engineer - Mobile to join our team!

Nonstop Games — Singapore, Singapore
[08.31.15]
Senior 3D Game Artist
3D Game Artist

Nonstop Games — Singapore, Singapore
[08.31.15]
Game Developer - Unity
Game Developer - UNITY

Nuclear Division — Los Angeles, California, United States
[08.31.15]
HR Manager
Are you looking for autonomy, the ability to be creative, and the opportunity to flex your HR skills in a high-impact role? In this position, your primary objective is to work with studio leadership and staff to make Nuclear Division a great place to work! As a solo practitioner of HR, your work will have a direct, immediate impact on our studio's processes and culture and the autonomy to make this position your own.

PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
DevOps Engineer
WeÂ’re looking for DevOps Engineers to configure new environments, launch new games, and maintain live products. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious engineer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
Database Engineer
WeÂ’re looking for Database Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
Web Applications Engineer
WeÂ’re looking for Web Applications Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.