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March 26, 2017
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For Honor dev: ‘We never intended for players to unlock everything' 2
by Alissa McAloon [03.22.17]
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables.
Design, Console/PC, Social/Online

Facebook set to challenge Twitch by adding PC livestreaming tools  
by Alex Wawro [03.22.17]
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Business/Marketing, Social/Online

Psyonix isn't on board with online Rocket League gambling  
by Alissa McAloon [03.22.17]
Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
Console/PC, Social/Online

Video: How Pokemon Go was designed to be playable in public  
by Staff [03.24.17]
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Design, Art, Social/Online, Video, Vault

Video: How Respawn evolved the Titan combat in Titanfall 2  
by Staff [03.23.17]
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
Design, Console/PC, Social/Online, Video, Vault

EVE Online devs cause a kerfuffle over in-game currency revamp 1
by Alex Wawro [03.21.17]
What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency.
Business/Marketing, Social/Online

Overwatch devs ponder the prospect of adding a map editor
by Alex Wawro [03.21.17]
The devs working on Overwatch want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
Design, Console/PC, Social/Online

What makes a great in-game loot box? Devs weigh in 2
by Alex Wawro [03.20.17]
"We wanted it to be this festive Christmas experience," Halo 5 dev Christopher Bloom tells Kotaku. "But you can't do it all the time or you lose the specialness."
Business/Marketing, Design, Console/PC, Social/Online



Securing your work  
by Christopher Guzman [03.24.17]
As you becoming more involved with VR you will face more competition.
Business/Marketing, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


GDC 2017 UX Summit - Overview  
by Celia Hodent [03.23.17]
Brief overview of the GDC 2017 UX summit sessions.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet




Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.24.17]
Software Game Developer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.24.17]
Mobile Marketing Associate


Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[03.23.17]
Software Engineer, C++, Game Engine Development


Ubisoft Shanghai Studio — Shanghai, China
[03.23.17]
Senior Gameplay/AI Programmer(Console Game)


Vicarious Visions / Activision — Albany, New York, United States
[03.22.17]
Senior Designer (World) - Destiny
See job description.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.21.17]
DevOps Engineer


Telltale Games — San Rafael, California, United States
[03.21.17]
Video Ambassador


Sucker Punch Productions — Bellevue, Washington, United States
[03.20.17]
Level Designer


Intrepid Studios Inc — San Diego, California, United States
[03.20.17]
Game Designer
Intrepid Studios is looking for Talented Game Designers for our upcoming MMORPG - "Ashes of Creation"

Tencent Games — Palo Alto, California, United States
[03.20.17]
Strategic Partner Director/Manager
Strategic Partner Director/Manager | Palo Alto, CA