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February 28, 2015
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GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Tim Schafer and Nathan Vella host next week's GDC and IGF awards  
by Staff [02.27.15]
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, GDC

New net neutrality rules pass, but expect a fight from ISPs 1
by Christian Nutt [02.26.15]
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Wargaming seeks an AI Engineer  
by Staff [02.26.15]
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Programming, Console/PC, Social/Online, Recruitment

Never Alone leads the 2015 Games for Change award nominees  
by Alex Wawro [02.26.15]
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Red vs. Blue: Which Team Should You Choose? 4
by Jamie Madigan [02.26.15]
Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.
Design, Console/PC, Social/Online

Evaluating asm.js for Your Game  
by Anthony Vaughn [02.26.15]
Bringing your game to the browser is becoming easier now as the asm.js technology matures. This post focuses on some things to pay attention to when bringing a game to asm.js.
Programming, Production, Console/PC, Social/Online

Debating Old School Design 1
by Josh Bycer [02.25.15]
The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better?
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Criteria Used to Analyze Classic Arcade Video Games 2
by Jerry Momoda [02.25.15]
At Nintendo in 1984 I created a list of twelve criteria I thought were key for arcade video games. For our games to engage and retain players, they needed to score high. A similar method could be useful today to focus developers on what matters most.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Mobilityware — Irvine, California, United States
[02.27.15]
VP of Engineering
VP of Engineering

Mobilityware — Irvine, California, United States
[02.27.15]
Art Director
Art Director for Profitable and Growing Studio

Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Product Marketing Manager


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Creative Director


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Game Systems Designer


N3TWORK — San Francisco, California, United States
[02.27.15]
Senior Full Stack Game Engineer
N3TWORK makes high quality free-to-play games for iOS and Android. N3TWORK's founders also built ngmoco, one of the first iOS focused game companies.

Big Fish Games — Seattle, Washington, United States
[02.27.15]
Senior Product Manager – Studios (Free to Play Mobile Titles)


Gameloft New York — New York, New York, United States
[02.27.15]
Lead Programmer


Bigpoint — Hamburg, Germany
[02.27.15]
Senior Live Producer Action MOBA (m/f) - Hamburg - 3358
We are currently looking for a high calibre Senior Live Producer for one of our high quality innovative (Action) MOBA Games.

Gameloft New York — New York, New York, United States
[02.26.15]
Splash Screen Artist