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September 28, 2016
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September 28, 2016
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Investors put $4M into new game streaming startup LiquidSky  
by Alex Wawro [09.27.16]
Samsung and others have poured $4 million in funding into LiquidSky, a startup that aims to stream access to high-powered virtual PCs to mobile devices -- chiefly to play demanding PC games.
Business/Marketing, Social/Online

Blizzard is saying goodbye to the 20-year-old Battle.net brand 4
by Alex Wawro [09.21.16]
Blizzard announced today that it's deep-sixing the "Battle.net" brand -- though not the technology itself -- now that the notion of a dedicated multiplayer network for games seems quaint.
Business/Marketing, Social/Online

Game industry welcomes more women composers, still pays them less than men 3
by Alex Wawro [09.26.16]
"The difference in total income is equivalent to approximately 2.1 years of experience," reads an analysis of a recent game audio industry survey. "That is, the ‘cost’ of being female in game audio."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Don't Miss: How Bungie forged a new artistic direction for Destiny 12
by Christian Nutt [09.22.16]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
Design, Art, Console/PC, Social/Online

In the wake of criticism, Riot promises to share more revenue with League pros 1
by Alex Wawro [09.22.16]
Riot Games is the house that League of Legends built, and now the company claims it will be sharing some revenue from the game with pros in an effort to make it more sustainable as an eSport.
Business/Marketing, Social/Online

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Are Fan Games Fair Use?  
by Josh Bycer [09.27.16]
The recent removal of two fan-made games frames a discussion on whether or not they can be considered fair use.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mobile eSports, Everyone needs a dose  
by Adam Wu [09.23.16]
Since most millennials have more than two mobile devices on hand, their worlds are well inside the smaller screens. Not only entertainment, Mobile eSports is going to be one of their basic needs.
Business/Marketing, Social/Online, Smartphone/Tablet

Game security crash course  
by Maxime Griot [09.23.16]
An introduction to game security and the mind of hackers to help you reduce the risks of being a target.
Business/Marketing, Programming, Production, Console/PC, Social/Online

3 Elements That Every Great Boss Fight Needs  
by Josh Bycer [09.22.16]
Good boss design is a tricky part of game design and balance, and today's post looks at three key traits that are a part of the best fights.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Teams - Make Games Your Way  
by Jon Leslie [09.21.16]
What’s your favorite team? A sports team? A band? Maybe even a favorite indie game studio? If you think of any successful, high-performing team it’s almost always going to be made up of very different specialties. Teams know what they're doing!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


High 5 Games — New York, New York, United States
[09.27.16]
Build and Release Engineer


High 5 Games — New York, New York, United States
[09.27.16]
Director, Technology Game-Development


High 5 Games — New York, New York, United States
[09.27.16]
Unity Developer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[09.27.16]
Principal Data Analyst


SYBO Games — Copenhagen, Denmark
[09.27.16]
Game Play Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Senior Environment Artist


Cryptic Studios — Los Gatos, California, United States
[09.26.16]
Systems Designer (All Levels)


Cryptic Studios — Los Gatos, California, United States
[09.26.16]
Producer (Mid - Senior Level)


Cryptic Studios — Los Gatos, California, United States
[09.26.16]
Software Engineer (All Levels)


Lionbridge Technologies — Irvine, California, United States
[09.26.16]
Software Test Engineer (STE)-#326