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August 22, 2017
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Sony put the kibosh on cross-console play, says Ark: Survival Evolved dev  
by Alissa McAloon [08.21.17]
Though the dev team has it working internally, Ark: Survival Evolved won’t launch with cross-console play at Sony’s behest.
Console/PC, Social/Online

Twitch's new filtering options are fueled by automatic live video indexing  
by Alissa McAloon [08.18.17]
Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff.
Social/Online

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Kickstarter expanding to welcome Japanese creators this September  
by Alissa McAloon [08.17.17]
Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign.
Business/Marketing, Social/Online

Don't Miss: StarCraft Remastered dev analyzes the enduring appeal of StarCraft 6
by Staff [08.17.17]
Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great.
Design, Console/PC, Social/Online

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Making better games through neuroscience-- and good UX  
by Staff [08.16.17]
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

How one dev aims to thwart arranged marriages through game design  
by Alex Wawro [08.16.17]
Returning to Pakistan after her H1B visa expired, designer Nashra Balagamwala aims to release her board game Arranged! to both raise awareness of arranged marriages -- and help her avoid one herself.
Design, Social/Online



Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Simon Carless [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Can your game have too many choices? 5
by Sita Vriend [08.18.17]
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from. 
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Applying Data Science to Understand Your Players 2
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

The power of a group  
by Sita Vriend [08.17.17]
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Will Virtual Reality Change the Future of Gaming?  
by tushar grover [08.16.17]
virtual reality is really the future of immersive and interactive gaming for true gamers ...let's find out how it will change the gaming industry once it's out from its nascent stage.
Design, Console/PC, Social/Online, VR


Wargaming | BigWorld — Sydney, New South Wales, Australia
[08.21.17]
Scrum Master


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Animator


Studio Wildcard — KIRKLAND, Washington, United States
[08.18.17]
Lead Programmer
Lead Programmer

Studio Wildcard — KIRKLAND, Washington, United States
[08.18.17]
Senior Gameplay Programmer
Senior Gameplay Programmer

Studio Wildcard — KIRKLAND, Washington, United States
[08.18.17]
Senior Engine Programmer
Senior Engine Programmer

NBCUniversal — Glendale, California, United States
[08.17.17]
Production Coordinator


NBCUniversal — Glendale, California, United States
[08.17.17]
Manager, Product Marketing


Vicarious Visions / Activision — Albany, New York, United States
[08.17.17]
Concept Artist - Destiny


NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Data Science
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Help build and lead a data science team that will handle the analytics and statistical modeling for our mobile and interactive games.

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Data Scientist
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to work on the games team and help is ideate cross promotion campaigns and be our subject matter expert in player behavior!