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May 24, 2015
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How to use Photoshop Layer Styles: An advanced guide for game illustrators 4
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Opinion: Why Guild Wars 2's 'execution'-style ban was a bad idea 12
by Katherine Cross [05.22.15]
ArenaNet recently banned an infamous hacker from its MMO Guild Wars 2 -- by way of virtual execution. But public humiliation is not really the way to go about it, argues Katherine Cross.
Console/PC, Social/Online, Video

Armor for dummies, and/or game developers 42
by Gamasutra Community [05.21.15]
A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: What does a game designer do, exactly? 8
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: European Innovative Games Showcase submissions close this Friday  
by Staff [05.20.15]
GDC Europe 2015 officials are still seeking submissions to the 2nd annual European Innovative Games Showcase at the Cologne, Germany show this August. You still have time!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe


The future of Konami is 'mobile first', says company chief 11
by Alex Wawro [05.15.15]
In a new interview, Konami chief Hideki Hayawaka explains that he's planning to "clearly divide management and creative roles" as he transitions the company to focus on mobile.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

$200M in profits for Candy Crush maker, in a single quarter 1
by Alex Wawro [05.14.15]
Social game company King continues to reap big profits in the face of flagging revenues and an expanding game catalog that still revolves around its flagship title: Candy Crush Saga.
Business/Marketing, Social/Online


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


How to use Photoshop Layer Styles like a Boss - Advanced guide for game illustrators 4
by Dave Bleja [05.21.15]
Photoshop Layer Styles are very powerful and surprisingly versatile, and I use them for almost all of Spryke's graphics. In this guide, I go through various Layer Style tips & tricks, including Pseudo Color Overlays, internal Adjustment Layers and more.
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How to manage a 2D art team  
by Junxue Li [05.21.15]
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.
Design, Art, Social/Online, Smartphone/Tablet

Retention/loyalty in the nontraditional terms  
by Chris Kjosmoen [05.21.15]
A blog made by Chris Kjosmoen about my thoughts around loyalty + games.
Business/Marketing, Serious, Indie, Social/Online

The "Strange Attractor" in Video Game Design 9
by Joseph Kim [05.20.15]
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Armor for Dummies and/or Game Developers 42
by Anna Jenelius [05.20.15]
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.
Design, Art, Console/PC, Social/Online, Smartphone/Tablet


DoubleDown Interactive — Seattle, Washington, United States
[05.22.15]
Mobile Developer - DoubleDown Interactive
Mobile Developer - DoubleDown Interactive

Demiurge Studios — Cambridge, Massachusetts, United States
[05.22.15]
Senior Game Designer


Shiver Entertainment — Miami, Florida, United States
[05.22.15]
Senior Game Programmer C++
Shiver is Miami's newest video game start-up, focused on building the worldÂ’s best free-to-play games for mobile, tablet and PC. We are looking for self-starters with a passion for programming and the ability to develop fast, robust, server infrastructure code. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!

Shiver Entertainment — South Miami, Florida, United States
[05.22.15]
Senior Software Engineer - Game Client
Shiver is Miami's newest video game start-up, focused on building the worldÂ’s best free-to-play games for mobile, tablet and PC. We are looking for self-starters with a passion for programming and the ability to develop fast, robust, server infrastructure code. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!

Shiver Entertainment — South Miami, Florida, United States
[05.22.15]
Senior Software Engineer - Server Infrastructure
Shiver is Miami's newest video game start-up, focused on building the worldÂ’s best free-to-play games for mobile, tablet and PC. We are looking for self-starters with a passion for programming and the ability to develop fast, robust, server infrastructure code. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!

Shiver Entertainment — Miami, Florida, United States
[05.22.15]
Art Director (Hands-On)
Art Director (Hands-On) with Game Development experience and minimum 5 years as an Art Director. Must have successfully shipped multiple titles (AAA Console, PC/Online, Mobile or Tablet) as an Art Director. Prefer someone within the Games Industry.

Nordeus — London, England, United Kingdom
[05.22.15]
Game Designer
Nordeus is looking for a skilled, enthusiastic Game Designer to join our London studio and help create brand new, world-class games.

InnoGames GmbH — Hamburg, Germany
[05.22.15]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

Nordeus — Belgrade, Serbia
[05.21.15]
Illustrator / Concept Artist
We are looking for an experienced artist eager to create new worlds. You will be shaping the look of our new game from scratch within a small, independent team, closely cooperating with developers, game designers and other artists to reach the goal of making the best games in the world!

WB Games — San Francisco, California, United States
[05.21.15]
Software Engineer, Platform