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May 4, 2016
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May 4, 2016
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Devs, this is the year you can register your own .games domain  
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains†later this year alongside its extant portfolio of top-level domains like .social and .news.
Business/Marketing, Social/Online

Video: 20 lessons learned from 20 years of making Magic: The Gathering  
by Staff [05.02.16]
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk.†"Not a lot of games last twenty years."
Design, Social/Online, Video, Vault

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasnít working anymore."
Business/Marketing, Console/PC, Social/Online

After 13 years, 'casual' game hub JayIsGames will shut down 2
by Alex Wawro [04.29.16]
The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
Business/Marketing, Social/Online

8 tips for showcasing your game at a convention like PAX 3
by Gamasutra Community [04.29.16]
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Why some are betting on eSports as the future of Las Vegas  
by Alex Wawro [04.28.16]
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Business/Marketing, Social/Online

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Art, Social/Online, Smartphone/Tablet, Recruitment

Using new buyer packs to enhance player experience and increase conversion  
by Gamasutra Community [04.28.16]
"Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these 'starter' packs have lasting value and can guide players in the right direction."
Business/Marketing, Social/Online

Building on the past: How RuneScapeís official legacy server avoided cannibalism and became an eSport  
by Mat Kemp [05.04.16]
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape from 10 years ago and made it relevant for todaysí gamers, and why other MMO companies should look to offer vanilla services for their veteran communities.
Business/Marketing, Console/PC, Serious, Social/Online

Important Tips for Effective Tutorial Game Design  
by Josh Bycer [05.02.16]
Today's post looks at the elements that make up good tutorial design, and should be included in any complicated video game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Implementing Context Sensitive Commands in UI Design  
by Josh Bycer [04.28.16]
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Using New Buyer Packs to Enhance Player Experience and Increase Conversion  
by Shaun Gao [04.27.16]
Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these "starter" packs have lasting value and can guide players in the right direction.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Building Emotional Connections With Game Design  
by Sande Chen [04.26.16]
In this article, game designer Sande Chen follows up on the ways games can provide a truly emotional experience.
Design, Serious, Indie, Social/Online

SYBO Games — Copenhagen, Denmark
Game Play Engineer

SYBO Games — Copenhagen, Denmark
Senior F2P Game Designer

CCP — Reykjavik, Iceland
Senior Game Designer

Aardman Animations Ltd — Bristol, England, United Kingdom
Creative Director

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Game Designer

Loot Crate — Los Angeles, California, United States
Game Producer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and more interactive experiences. We’re now on the hunt for an experienced game producer to lead our interactive efforts.

Disruptor Beam — Framingham, Massachusetts, United States
Cinematic Artist

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Senior Software Engineer

Glu Mobile — Long Beach, California, United States
Senior Game Developer