Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 1, 2015
arrowPress Releases
February 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Which of your new users are about to churn? 1
by Gamasutra Community [01.29.15]
"The most significant churn occurs right after install regardless if it’s on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
Business/Marketing, Social/Online, Smartphone/Tablet

Video: How to build a healthy eSports community around your game  
by Staff [01.30.15]
As part of the GDC Next 2014 Community Summit, Jason Xu (CEO of eSports management platform Battlefy) presented developers with data and strategies for encouraging competitive play in their games.
Business/Marketing, Design, Social/Online, Video, Vault

Joystiq and Massively shut down amid AOL downsizing 4
by Alex Wawro [01.30.15]
The rumors are true: Venerable games media outlet Joystiq is closing up shop alongside its sister site Massively and a host of other AOL-owned websites. Many people have lost their jobs.
Business/Marketing, Console/PC, Social/Online

Shake-up at Sega sees up to 300 jobs cut and an office shuttered  
by Alex Wawro [01.30.15]
Japanese company Sega Sammy announced today that it plans to restructure the company in a way that will see roughly 300 jobs (or more) cut and Sega of America's San Francisco office shuttered.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Learn to write better sex, liars and mobile games at GDC 2015 1
by Staff [01.27.15]
How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused GDC 2015 talks.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Does your mobile game or website comply with this new California law? 6
by Gamasutra Community [01.26.15]
"The new law requires these services to provide a mechanism by which minors can remove any information or content that they have posted on that service themselves (with a few exceptions)."
Indie, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


What's next? A game design student's journy to become a real startup (Part 1)  
by Tiantong Xu [01.30.15]
A student's journey of trying to transtion from a enthusiast to a real deal game startup founder. The lesson learns and the future.
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

A “Dry Eye” for William Carver: playing a violent videogame on pupil dilation  
by Wai Yen Tang [01.30.15]
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression.
Console/PC, Social/Online

Why Nintendo's Creators Program is Bad News 4
by Ken Austin [01.30.15]
The Nintendo Creators Program is bad for everybody but Nintendo.
Business/Marketing, Social/Online

Kickstarter in 2014 across all categories 3
by Thomas Bidaux [01.29.15]
Last year I did a general overview of Kickstarter across all categories for 2013 and now seems like a good time to go through a similar exercise for 2014. This goes wider than just video games but gives better insights on the platform and its health.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Steam’s Monopoly and the Uphill Battle for Competition  
by Josh Bycer [01.29.15]
Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Spin Master Inc. — Los Angeles, California, United States
[01.30.15]
Technical Director


Spin Master Inc. — Los Angeles, California, United States
[01.30.15]
Executive Producer


Spin Master Inc. — Los Angeles, California, United States
[01.30.15]
Associate Producer


DoubleDown Interactive — Seattle, Washington, United States
[01.30.15]
Mobile Game Developer
Mobile Game Developer

PlayRaven — Helsinki, Finland
[01.30.15]
Senior Server Programmer


Bossland GmbH — Freelance, Germany
[01.30.15]
Story and Dialogue Writer


InnoGames GmbH — Hamburg, Germany
[01.30.15]
Conversion Manager (m/f)
Conversion Manager (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Software Developer JavaScript (m/f)
Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)