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July 30, 2016
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July 30, 2016
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Writing romances in (non-romance) games 8
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Veteran designer Steve Meretzky among those laid off by GSN Games 2
by Chris Kerr [07.29.16]
Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
Business/Marketing, Social/Online

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Boss battle design and structure 29
by Mike Stout [07.27.16]
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Dota 2's The International prize pool is the richest in eSports -- again 2
by Alex Wawro [07.27.16]
The prize pool for Valve's annual Dota 2 tournament The International, which begins next week, is at $18.6 million and rising -- making it once again the richest prize in eSports by a wide margin.
Business/Marketing, Social/Online

Rad adds newer, faster game data compressors to its Oodle offerings  
by Alex Wawro [07.26.16]
Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Heroes of the Storm player arrested for death threats against Blizzard 6
by Alex Wawro [07.22.16]
28-year-old Stephen Cebula was arrested last week after sending threatening messages to Blizzard Entertainment and players of its games, most notably Heroes of the Storm
Console/PC, Social/Online

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe



A Theory on Pokémon Go's Location System 1
by Scott Fine [07.29.16]
In this post we're going to try to crack open Pokémon Go and determine how and why each pokémon are placed.
Design, Serious, Social/Online, Smartphone/Tablet

4 Big Ways Apple Beats Android in China  
by Marcus Kay [07.29.16]
I’ve been asked many times how Apple App Store compares to Android markets in China, which route a western app developer should go first, how to tackle the piracy and local payment integration issues, etc., and here is my answer...
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDAM Mature Games Podcast  
by Sande Chen [07.28.16]
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online

Old, Older, Ancient: Searching inspirational ideas for successful games  
by Vadim Loktionov [07.28.16]
How creative reviewing helps to find inspiration for successful game ideas. Presupposing Clash Royale and Candy Crush Saga.
Design, Social/Online, Smartphone/Tablet

3 Reasons Why You Should Publish Your Mobile Game In China Now  
by Marcus Kay [07.28.16]
Yes, I know you heard this before: China is a super hot mobile gaming market. But just how hot exactly it is? Is it really worth investing your time and effort to publish your game there? Check out these top 3 reasons why you should enter China now...
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


YAGER Development GmbH — Berlin, Germany
[07.29.16]
Data Analyst (f/m)
We are looking for a skilled Data Analyst who wants to work as part of our AAA F2P project Dreadnought. Support us in providing information that will improve our game.

ADX LABS — Minneapolis, Minnesota, United States
[07.27.16]
Game Developer


Lionbridge Technologies — Bellevue, Washington, United States
[07.26.16]
Cognitive Sciences Global Program Director-GLT15856


InnoGames GmbH — Hamburg, Germany
[07.13.16]
Senior Game Designer for a Simulation Mobile title


Sucker Punch Productions — bellevue, Washington, United States
[07.12.16]
Senior Environment Artist


Sucker Punch Productions — bellevue, Washington, United States
[07.06.16]
Senior Engine Programmer


Sucker Punch Productions — bellevue, Washington, United States
[07.05.16]
Producer


Sucker Punch Productions — bellevue, Washington, United States
[07.05.16]
Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[07.05.16]
Candidate Sourcer


PlayQ — Santa Monica, California, United States
[07.05.16]
Senior QA Tester
PlayQ is looking for a skilled Senior QA Tester to contribute to the development of world-class mobile games targeting a mass market. In this role, you will support all departments in ensuring and maintaining a high quality bar for all builds and releases by testing game functionality, content, performance, platform compliance, and hardware/software compatibility.