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November 24, 2014
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Ten years of World of Warcraft 2
by Gamasutra Community [11.24.14]
Raph Koster looks back at the MMO juggernaut: "If anything, its possibly the biggest game design achievement in all of virtual world history."
Design, Console/PC, Social/Online

World of Warcraft: Ten years of change  
by Gamasutra Community [11.24.14]
MMO designer Laralyn Williams reflects: "I immediately knew what I wanted to talk about: the flexibility and responsiveness of the development team."
Business/Marketing, Design, Production, Console/PC, Social/Online

World of Warcraft subscriptions shoot up to 10 million as Draenor launches 2
by Christian Nutt [11.19.14]
The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
Business/Marketing, Console/PC, Social/Online

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Why you want cross-functional team members  
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arent encouraging teams to work collaboratively to spread knowledge and skills."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Is there life after World of Warcraft?  
by Neils Clark [11.21.14]
Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft? In this 2007 feature, academics including Henry Jenkins and Edward Castronova discuss the future of online worlds.
Business/Marketing, Design, Console/PC, Social/Online

Disruptor Beam nets $3.2M in funding to keep making social games  
by Alex Wawro [11.19.14]
The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
Business/Marketing, Social/Online, Recruitment

Where does F2P Game of Thrones fare better, Facebook or iOS? Exclusive 1
by Alex Wawro [11.18.14]
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Business/Marketing, Social/Online, Smartphone/Tablet, Exclusive


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Cross-Functional People  
by Charles Palmer [11.21.14]
Production problems abound when you rely too heavily on specializations. This blog lays out a few of the pitfalls of over-reliance on specialization and the advantages of breaking free.
Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Why do developers make 7x less money outside the US? 2
by Martin Koppel [11.21.14]
With low user income and the resulting lack of revenue for developers in emerging markets, most companies either ignore these regions or burn money when seeking to enter them. So is there a way US developers can approach these markets and not fail?
Business/Marketing, Social/Online, Smartphone/Tablet

Design and safety tips for leaderboard  
by Priyadarshi Chowdhary [11.21.14]
Leaderboards play a crucial role in many online competitive games. Design properly, they can provide an incentive for players to get more involved with your game.
Design, Programming, Indie, Social/Online, Smartphone/Tablet, Mobile Games

Ten Years of World of Warcraft 2
by Raph Koster [11.21.14]
World of Warcraft has now been with us for ten years, dominating the MMO landscape in the Western market. From where did it spring, why was it so successful, and what has its influence been on MMOs?
Design, Console/PC, Social/Online

World of Warcraft: Ten Years of Change  
by Laralyn McWilliams [11.21.14]
It's World of Warcraft's tenth anniversary! The game has remained so popular (and profitable) not just because the team working on it is talented and dedicated, but also because they're not afraid of change.
Business/Marketing, Design, Production, Console/PC, Social/Online


Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Art Director (World of Warcraft)
Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Lead Concept Artist (World of Warcraft)
The lead concept artist must have a rich imagination coupled with a high degree of artistic skill. Their core responsibility is to lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s (WoW) art style.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Environment Artist (World of Warcraft)
Blizzard Entertainment is looking for an exceptionally skilled environmental artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Senior 3D Character Artist (World of Warcraft)
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team.

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[11.22.14]
Lead 3D Artist
Lead 3D Artist: Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. If you've ever wanted to help build a company as well as great games, this is your opportunity.

InnoGames GmbH — Hamburg, Germany
[11.21.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Amazon — Seattle, Washington, United States
[11.20.14]
Sr. Software Development Engineer - Game Publishing


CCP — Reykjavík, Iceland
[11.20.14]
Game Designer


InnoGames GmbH — Hamburg, Germany
[11.20.14]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

InnoGames GmbH — Hamburg, Germany
[11.20.14]
Team Lead Software Developer JavaScript (m/f)
Team Lead Software Developer JavaScript (m/f)