Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Carbine Studios struck hard by NCSoft layoffs 4
by Alex Wawro [10.23.14]
WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
Business/Marketing, Console/PC, Social/Online

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Helgason steps down as Unity CEO, and John Riccitiello steps up 35
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Find out how to boost your indie game's odds of success at GDC  
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Google now embeds information about games in search results  
by Christian Nutt [10.23.14]
The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist  
by Staff [10.23.14]
Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
Art, Console/PC, Social/Online, Recruitment

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 1
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 107
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet



Do gamers read books? 3
by gard skinner [10.24.14]
Ever thought about trying to write game-related science fiction? This was the journey. NY pubs claimed, "Gamers don't read books." Without them GS couldn't be successful because it has no witches, vampires or angsty teens who can't decide who to date.
Business/Marketing, Console/PC, Serious, Social/Online

Alternative Sales Strategies for Digital Stores -- Loyalty Programs  
by Ulyana Chernyak [10.23.14]
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Initial thoughts on live user testing for games 1
by Johan Hoberg [10.23.14]
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
Programming, Console/PC, Social/Online, Smartphone/Tablet

The Power of Audience Development for Indies 4
by Joel Dreskin [10.22.14]
While PR, advertising, channel promotions and other vehicles can perform well for games marketing with audience and community development, YOU can control and manage communications through the programs you build in these areas.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[10.25.14]
Lead 3D Artist
Lead 3D Artist: Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. If you've ever wanted to help build a company as well as great games, this is your opportunity.

Amazon — Seattle, Washington, United States
[10.24.14]
Event Marketing Specialist, Game Services


Forio — San Francisco, California, United States
[10.24.14]
Web Application Developer Team Lead


Forio — San Francisco, California, United States
[10.24.14]
Project Manager / Producer (Games)


Petroglyph Games — Las Vegas, Nevada, United States
[10.24.14]
Unity Engineer


University of Central Florida, School of Visual Arts and Design — Orlando, Florida, United States
[10.24.14]
Assistant Professor in Digital Media (Game Design)


Next Games — Helsinki, Finland
[10.24.14]
Senior Level Designer


Sega Networks Inc. — San Francisco, California, United States
[10.23.14]
Mobile Game Engineer


CCP — Newcastle, England, United Kingdom
[10.23.14]
Senior Backend Programmer


DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]
Analytical Game Designer