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May 25, 2016
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Twitch signs on to stream the eLeague, TBS' televised eSports venture  
by Alex Wawro [05.20.16]
TBS and media firm WME | IMG will start broadcasting eSports on cable television next week, and Twitch has signed a multi-year deal to stream coverage  of the venture on its platform.
Business/Marketing, Social/Online

Videos of Nintendo-backed Minecraft Mario DLC trigger copyright crackdown -- from Nintendo 4
by Alex Wawro [05.20.16]
This week Nintendo launched a free Mario-themed DLC pack for Minecraft on Wii U, and now YouTubers are complaining that videos of that DLC are being flagged for copyright violation -- by Nintendo.
Business/Marketing, Social/Online

World of Warcraft PvP Gear: A radical rethink, explained 4
by Christian Nutt [05.23.16]
In a new blog post, World of Warcraft senior game designer Brian Holinka outlines a series of changes Blizzard is implementing in PvP gear for its next expansion pack, Legion.
Design, Console/PC, Social/Online

Overwatch and Blizzard's efforts to tell stories in a multiplayer shooter 1
by Alex Wawro [05.23.16]
In a recent chat with Rock Paper Shotgun, Overwatch designer Michael Chu speaks to how the game's writers are learning to work with the community in a sort of "cat-and-mouse" game of storytelling.
Design, Console/PC, Social/Online

Don't Miss: Charting the (re)birth of the hero shooter genre 15
by Alex Wawro [05.23.16]
Why are we suddenly seeing a slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Business/Marketing, Design, Production, Console/PC, Social/Online

Report: ISP now blocking online games in Morocco due to VoIP ban  
by Alex Wawro [05.20.16]
Word is spreading this week that Maroc Telecom, one of the largest ISPs in Morocco, has blocked access to many online games as it tightens its existing ban on VoIP (voice over IP)  traffic.
Business/Marketing, Social/Online

Video: Killer Queen and the value of embracing the arcade community  
by Staff [05.18.16]
In this interesting GDC 2016 talk, Josh DeBonis and Nikita Mikros of BumbleBear Games discuss the unique and influential communities growing around their new hit arcade game Killer Queen.
Production, Social/Online, Video, Vault

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet



Mistakes Game Developers Make: Chasing the King  
by Josh Bycer [05.24.16]
It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Survivor Error  
by Abhishek Singh [05.24.16]
All humans can easily fall victim to survivorship bias. With the plethora of information and stats available to us today, it is more important than ever for designers to look past the success stories before the winning formula is revealed to them.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game Engines: Past, Present and Future (part 2) 1
by Kevin Normann [05.23.16]
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

The 5 Best Free Places to Publish Your Game  
by Jonah Sanville [05.20.16]
For indie developers, finding the right places to publish your game can be challenging. For this article, I've selected 5 of the best free websites to publish your game and learn about average pricing, publisher cuts, and how to get your game featured.
Business/Marketing, Console/PC, Indie, Social/Online

Educational Games: The Big Picture Parts III and IV  
by Sande Chen [05.19.16]
In this article, game designer Sande Chen argues that commercial game developers can benefit from adapting their games for education.
Business/Marketing, Design, Production, Serious, Indie, Social/Online


Goodgame Studios — Hamburg, Germany
[05.24.16]
Production Lead - Strategy Studio (m/f)
As Production Lead - Strategy Studio (m/f), you will be responsible for the production and live operation of one of our successful web or mobile games in our Strategy Games Studio.

Goodgame Studios — Hamburg, Germany
[05.24.16]
Production Director - Strategy Studio (m/f)
As Production Director - Strategy Studio (m/f), you will be responsible for the production of our successful live games for web and mobile platforms.

Goodgame Studios — Hamburg, Germany
[05.24.16]
Flash Client Developer – Mobile (m/f)
As our Flash Client Developer – Mobile (m/f) you will cooperate with an interdisciplinary team to realize new games and the porting of existing online games.

Goodgame Studios — Hamburg, Germany
[05.24.16]
Game Systems Designer - Strategy Studio (m/f)
As a Game Systems Designer (m/f), you will primarily be responsible for the economy and player progression in our games.

Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
Cinematic Artist


Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
Marketing Software Engineer


Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
Mobile Software Engineer


Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
Platform Engineer


Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
QA Automation Engineer


Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
UI/UX Designer