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December 4, 2016
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Alleging theft of trade secrets, Zynga takes 2 ex-employees to court 1
by Alex Wawro [12.02.16]
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Business/Marketing, Social/Online

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

South Korea cracks down on cheaters with law targeting illicit game mods  
by Alissa McAloon [12.02.16]
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Console/PC, Social/Online

Don't Miss: Conflicting Views - Designing Multiplayer In Children's Games 9
by Staff [11.30.16]
WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer.
Design, Social/Online

UKIE exhorts British officials to jumpstart the UK's eSports scene  
by Alex Wawro [11.29.16]
UKIE calls on the UK government to institute eSports diversity initiatives, better regulation and installation of "superfast broadband" that would make the UK competitive with hubs like South Korea.
Business/Marketing, Social/Online

Facebook launches in-app game library with Instant Games service 1
by Alissa McAloon [11.29.16]
The social media giant has kicked off the closed beta for a gaming platform built directly into the company's mobile apps.
Business/Marketing, Console/PC, Social/Online

GDC 2017 launches low-income free Expo Pass program  
by Staff [11.29.16]
These complimentary Expo Passes awarded via the Low Income Pass Lottery are intended for participants who would otherwise not be able to attend GDC without considerable financial assistance.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: Zelda in Shenzhen Westworld  
by Gamasutra Staff [11.27.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design



Postmortem Podcast - Learn From Others  
by Peter Kjaer [12.02.16]
Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Representation and Design Trends in Games 1
by Claire Bolton [11.30.16]
An essay explaining the necessity, and value, in advancing representation of minorities in video games.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Design, VR

The NFL as Transmedia-- the Merits (and Faults) of Fantasy Football  
by Gabriel Munoz Espino [11.30.16]
In this paper, I aim to analyze fantasy football as a game, and a transmedia experience, with a focus on standard leagues. I explore the game's narrative space and potential for learning about principles and values of the NFL and football as a sport.
Design, Production, Social/Online



Warner Bros. Entertainment Inc. — Burbank, California, United States
[12.02.16]
Associate Manager, Brand Content & Partnerships


Warner Bros. Entertainment Inc. — Burbank, California, United States
[12.02.16]
Manager, Brand Content & Partnerships - WBIE


Milton Public Library — Milton, Ontario, Canada
[12.02.16]
Web Game Developer


Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[12.01.16]
Software Engineer, C++, Game Engine Development


Tynker — Mountain View, California, United States
[12.01.16]
GAME DESIGNER AT TYNKER


Wargaming | BigWorld — Sydney, New South Wales, Australia
[11.30.16]
Senior C++ Software Engineers - Complex back-end server projects


Wargaming America, Inc. — Emeryville, California, United States
[11.30.16]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three yearsÂ’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPIÂ’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience.

Wargaming America, Inc. — Emeryville, California, United States
[11.30.16]
CRM Data Analyst
The CRM Data Analyst will work with available data sources to improve player retention and build up WargamingÂ’s player funnel. In addition, this position will be a trusted source of analysis and reporting both on an ad-hoc basis and through generating dashboards for key stakeholders.

Wargaming America, Inc. — Emeryville, California, United States
[11.30.16]
Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the playerÂ’s want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.

Cat Daddy Games — Kirkland, Washington, United States
[11.29.16]
SERVER PROGRAMMER
SERVER PROGRAMMER