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February 22, 2012
 
Spark Unlimited, Inc.
Senior Graphics Engineer
 
Avalanche Studios
Graphics Programmer, New York
 
Penn State Erie, The Behrend College
Interactive Media Game Development Faculty Position
 
BioWare Austin
Marketing Analyst
 
Spark Unlimited, Inc.
Lead Gameplay Engineer
 
Playdom
Server Programmer
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arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
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Orlando, United States
03.26.2012
 
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Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
  EVE Online maker ponders IPO following $66M year
by Eric Caoili [02.22.12]
Icelandic developer and publisher CCP Games generated $66 million in revenues from EVE Online last year, and has brought in a total of $300 million from the MMORPG since its 2003 launch. 1
Console/PC, Social/Online, Business
 
 
Shanda yearly profits down despite diverse game releases
by Mike Rose [02.22.12]
Chinese MMO operator Shanda Interactive has posted financial results for the full 2011 fiscal year, noting an increase in revenue but a slight drop in profits year-over-year.  
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Nexon acquires 20% stake in Korean social dev Moyasoft
by Mike Rose [02.22.12]
Tokyo-based online game publisher Nexon has acquired a 19.99 percent stake in Korean social games company Moyasoft, with the aim to expand Moyasoft's reach to international markets.  
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Your game industry in your words: Week of February 17
by Eric Caoili [02.21.12]
Gamasutra highlights choice quotes from industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others in this new weekly roundup.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design
 
Fastest-growing Facebook games: From Angry Birds to Fruit Ninja Frenzy
by Eric Caoili [02.21.12]
Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines recently popular games like Angry Birds, which finally made its debut on the social network last week.  
Social/Online, Business
 
Facebook starts new European games division
by Tom Curtis [02.22.12]
With social gaming becoming increasingly more popular worldwide, Facebook has decided to create a European games division to manage its relationships with overseas developers.  
Social/Online, Business
 
MMO Aion makes free to play shift in North America
by Tom Curtis [02.21.12]
Just ahead of Aion's free to play relaunch in Europe, publisher NCSoft has revealed that the fantasy MMO will see a similar shift in business model over in North America.  
Console/PC, Social/Online, Business
 
PopCap enters Facebook's growing casino game market with Lucky Gem
by Eric Caoili [02.21.12]
Electronic Arts subsidiary PopCap has launched an open beta for Lucky Gem Casino, its fourth release on Facebook and an original title allowing users to gamble with virtual currency. 1
Social/Online, Business

Social/Online Games Features
  Gamification Dynamics: Identity and Story by Tony Ventrice [02.20.12]
What dynamics of games can be used in gamification, and how can they be used? Badgeville's Tony Ventrice has identified several, and in this latest installment of his series, explores how identity and story function in games. 7
Game Design, Social/Online
 
 
What Makes Social Games Social? by Matt Ricchetti [02.17.12]
The former executive producer of Kabam's Kingdoms of Camelot breaks down social interaction as expressed in casual social network games and hardcore MMOs into a set of heuristics that can be applied to your designs, to see how they support social play. 3
Social/Online
 
Tearing Down Barriers: How to Bring MMO Players Together by Simon Ludgate [02.15.12]
In this analysis, MMO man Simon Ludgate takes a look at how different developers have both erected and destroyed barriers to players actually playing together in the MMORPG genre -- breaking them down into two different types, and suggesting a path forward to building strong player bases. 10
Social/Online
 
Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics by Brandon Cotton, Tim Fields [02.10.12]
Exactly what defines a successful virtual item? Certain Affinity's Tim Fields and Portalarium's Brandon Cotton examine the different types of items that players buy and why -- taking a look at successful games on the market and exploring players' mindsets. 7
Game Design, Social/Online
 
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 by Justin Kan [02.06.12]
TwitchTV co-founder Justin Kan explains how his company uses video streaming to reach a large audience, and how you can capitalize on the fact that "your players are creating and distributing video about your game for you.” 13
Business, Sponsored Feature, Social/Online

Social/Online Games Blogs
  The Lost Value of Mystery
by Eric Schwarz [02.22.12]
Most games rely on novel new content and mystery to keep players coming back. Why, then, is it becoming increasing rare to actually see games take advantage of this? 1
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
 
The Combinatorial Itch
by Evan Jones [02.21.12]
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity? 5
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
RPH-1 on GAMASUTRA!
by Rhys Hovey [02.20.12]
This is "GAMASUTRA's" new MIRROR copy of RPH-1 ALL THINGS, "video game"!! 1
Business, Social/Online
 
New Illyriad Website
by Ben Adams [02.20.12]
The Illyriad website has a new look and more updated, detailed information about the game.  
Business, Production, Visual Art, Serious, Indie, Social/Online
 
Story Design Tips: The First Law of Timing
by Guy Hasson [02.20.12]
Stories have timing. Here are the rules. 3
Game Design, Console/PC, Serious, Indie, Social/Online

Social/Online Games Jobs
  University of Oklahoma - Norman — Norman, OK, USA
[02.21.12]
Program Specialist II - Instructional Game Designer

Social / Online Games
 
 
Seed Studio, Inc. — Woodland Hills, CA, USA
[02.21.12]
Engineer

Social / Online Games
 
iWin, Inc. — San Francisco, CA, USA
[02.21.12]
Experienced Development Game Lead/Manager – Social / Mobile Games

Social / Online Games
 
Disney Interactive — Glendale, CA, USA
[02.21.12]
Director, Engineering--Mobile Games

Social / Online Games
 
Turner Broadcasting System — Atlanta, GA, USA
[02.13.12]
Game Producer, IOS and Web

Social / Online Games
 
Kabam — San Francisco, CA, USA
[02.09.12]
Lead Software Engineer - Flash
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
 
Kabam — San Francisco, CA, USA
[02.09.12]
Lead Software Engineer-Ruby
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
 
Kabam — San Francisco, CA, USA
[02.09.12]
Software Engineer - PHP - Mobile
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
 
iWin, Inc. — San Francisco, CA, USA
[02.09.12]
Flash and Java Developer / Senior Developer – Social and Mobile Games

Social / Online Games
 
Cryptic Studios — Los Gatos, CA, USA
[02.03.12]
Systems Designer

Social / Online Games

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