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June 29, 2016
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June 29, 2016
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Overwatch tops League as the most-played game in South Korean 'net cafes 1
by Alex Wawro [06.28.16]
According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch is now the top-played game in PC bangs, knocking longtime #1 League of Legends to second place.
Business/Marketing, Console/PC, Social/Online

Game devs weigh in on the 'Brexit' decision 8
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Attend GDC Europe and master the art of guerrilla marketing your game  
by Staff [06.29.16]
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like League of Legends, and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe

New Twitch 'Cheers' offer potential source of revenue for streaming devs 4
by Alex Wawro [06.27.16]
Twitch is beta-testing a new feature, "Cheering", that lets viewers post chat messages with animated emotes (or "Bits") they pay for with real money -- and streamers will get a cut.
Business/Marketing, Social/Online

Video: The past, present and future of League of Legends eSports  
by Staff [06.27.16]
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Production, Console/PC, Social/Online, Video, Vault

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [06.27.16]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Art, Console/PC, Social/Online, Recruitment



Ads Count, So Count Your Ads  
by Jeff Gurian [06.29.16]
If you are running user acquisition, you need to be counting your ad revenue to make your bids as competitive as possible. See how Kongregate looks at this data along with some simple ways to build ad revenue into your ARPU model and acquisition bids.
Business/Marketing, Social/Online, Smartphone/Tablet

3 Signs that a Kickstarter Game Project Will Fail  
by Josh Bycer [06.29.16]
Today's post looks at 3 important things to watch out for on Kickstarter game projects, whether as a consumer or developer.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Offerwall Performance Case Study 2
by Jeff Gurian [06.28.16]
Mobile offerwalls: crappy spam or legitimate monetization tool? Kongregate takes a look at the impact of an offerwall on players, buyers, and revenue.
Business/Marketing, Social/Online, Smartphone/Tablet

Examining Gating in Game Design 4
by Josh Bycer [06.28.16]
Today's post looks at the use of gating and how it provides structure to your game's design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

An Idea too Real  
by Thiago Oliveira [06.28.16]
How are we transforming an idea into something real.
Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


Disruptor Beam — Framingham, Massachusetts, United States
[06.28.16]
Community Manager


Ellen Digital Ventures, WAD Productions — Burbank, California, United States
[06.28.16]
Games Product Manager - The Ellen Show


Turbine Inc. — Needham, Massachusetts, United States
[06.28.16]
Senior Android Engineer
Senior Android Engineer opening

Trendy Entertainment — Gainesville, Florida, United States
[06.27.16]
Senior Game Programmer


Loot Crate — Los Angeles, California, United States
[06.25.16]
Lead Game Developer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and interactive experiences. WeÂ’re now on the hunt for a lead game developer to create amazing new games and experiences

Loot Crate — Los Angeles, California, United States
[06.25.16]
Game Producer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and more interactive experiences. WeÂ’re now on the hunt for an experienced game producer to lead our interactive efforts.

Disruptor Beam — Framingham, Massachusetts, United States
[06.24.16]
Sr. Systems Engineer


Disruptor Beam — Framingham, Massachusetts, United States
[06.23.16]
Design Manager


Disruptor Beam — Framingham, Massachusetts, United States
[06.23.16]
Lead Game Designer


Intrepid Studios Inc — San Diego, California, United States
[06.23.16]
Animator
Intrepid Studios is looking for a skilled animator to join our team and work on our exciting new project; a fantasy MMO with finely crafted weapons, beautifully sculpted environments and engaging character design.