Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
March 30, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Call for Blogs: MOBAs, from design to business, and onward  
by Christian Nutt [03.30.15]
The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

How analytics and ads can work together in your game  
by Gamasutra Community [03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Podcast

Zynga faces revived fraud lawsuit: Did its execs lie to investors?  
by Christian Nutt [03.26.15]
In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
Business/Marketing, Social/Online, Smartphone/Tablet

User experience insights: Criminal Case 4
by Gamasutra Community [03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Design, Art, Social/Online, Smartphone/Tablet

You can now make games for Facebook's mobile Messenger platform  
by Phill Cameron [03.26.15]
Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
Business/Marketing, Social/Online, Smartphone/Tablet

One Life Left vs. Gamasutra GDC Podcast #3: Talkin' Butt Sniffin' Pugs and more  
by Staff [03.25.15]
Revisit GDC 2015 with our guests including Mike Bithell (Volume) Cliff Harris (Positech), Christy Marx (Zynga), Drew Murray (Insomniac) and a chat about Butt Sniffin' Pugs.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Podcast


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


How F2P Summit Restored My Faith in Games (and Humanity)  
by Nick Hatter [03.30.15]
F2P Summit is London's hidden gem for mobile game and free-to-play developers. Read why...
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Gameplay Depth versus Variety  
by Lewis Pulsipher [03.30.15]
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Have you done your gamedev legal "spring cleaning" yet?  
by Zachary Strebeck [03.30.15]
Have you looked at your game development legal situation lately? Game lawyer Zachary Strebeck gives developers a heads-up on some important issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Computer science stereotypes as barriers to inclusion for women and how they extend to videogames  
by Wai Yen Tang [03.30.15]
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.
Business/Marketing, Social/Online

Platform agnostic HTML5 game development and performance  
by Matt Allan [03.30.15]
An investigation into the support and performance levels that game developers can expect from the current generation of consoles running HTML5.
Programming, Production, Console/PC, Social/Online


Bigpoint — Hamburg, Germany
[03.30.15]
Director Technology (m/f) - Hamburg - 3550


Bigpoint — Hamburg, Germany
[03.30.15]
Director Technology (m/f) - Hamburg - 3550


PlayRaven — Helsinki, Finland
[03.30.15]
Senior Server Programmer


PlayRaven — Helsinki, Finland
[03.30.15]
Senior Programmer


PlayRaven — Helsinki, Finland
[03.30.15]
Senior UI Artist


PlayRaven — Helsinki, Finland
[03.29.15]
Senior Game Designer


GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Backend Engineer
Backend Engineer

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Front End Engineer
Front End Engineer

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Systems Engineer
Systems Engineer

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Data Engineer
Data Engineer