Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Rockstar clarifies Grand Theft Auto V modding policy  
by Alissa McAloon [06.23.17]
Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow.
Business/Marketing, Console/PC, Social/Online

Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut  
by Alissa McAloon [06.23.17]
Noclip spoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.
Programming, Production, Social/Online, Video

Twitch and Blizzard forge two-year streaming deal for eSports events  
by Alissa McAloon [06.20.17]
The major platform now has third-party streaming rights for over 20 major eSports competitions featuring Blizzard's library of competitive games.
Console/PC, Social/Online

FTC aims to block DraftKings, FanDuel merger over monopolization concerns  
by Alissa McAloon [06.19.17]
Without FTC intervention, the merger would result in one firm that controls over 90 percent of the U.S. fantasy sports market.
Console/PC, Social/Online

Take-Two shuts down a trio of Grand Theft Auto Online cheat providers 1
by Alissa McAloon [06.19.17]
Following a conversation with the Grand Theft Auto V publisher, three GTA Online cheat providers have ceased operations and laid plans to donate past proceeds to charity.
Console/PC, Social/Online

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

According to the ESA, E3 attendance jumped by 18k this year  
by Alissa McAloon [06.16.17]
The ESA has revealed the attendance numbers for the first publicly-attended E3 show and detailed the expo's 2018 dates.
Business/Marketing, Social/Online, E3

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [06.16.17]
In this 2014 GDC talk, Final Fantasy XIV: A Realm Reborn director Naoki Yoshida offers a behind the scenes look at the creation, struggle, and eventual relaunch of the second major Final Fantasy MMORPG.
Design, Production, Console/PC, Social/Online



The Agony and Ecstasy of Coming Up with Achievement Names  
by Greg McClanahan [06.23.17]
Having trouble coming up with achievement names? That's because it's really hard! This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

How to Handle Criticism Like a Classy Developer  
by Jennifer Mendez [06.22.17]
DO YOU TAKE CRITICISM WELL, OR ARE YOU DESTINED TO BE THE NEXT INTERNET MEME? HERE'S WHAT TO DO, AND WHAT TO AVOID, WHEN DEALING WITH DEVELOPMENT PROBLEMS AND UNRULY PLAYERS.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

What to Learn from PlayerUnknown’s Battlegrounds: A Marketing Analysis  
by Jennifer Mendez [06.21.17]
PLAYERUNKNOWN'S BATTLEGROUNDS HAS RECEIVED WIDESPREAD SUCCESS, IN PART DUE TO ITS STELLAR MARKETING CAMPAIGN, WHICH WE WILL ANALYZE IN THIS ARTICLE.
Business/Marketing, Console/PC, Social/Online

The 4 Required Parts of any Game Tutorial  
by Josh Bycer [06.21.17]
Today's post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Video Games as Serious Social Tools  
by Andrew Heikkila [06.21.17]
As games grow more complex and more popular, and as the first generations of casual gamers reach adulthood and beyond, the video game medium has the unique opportunity to gain recognition as a serious social tool.
Design, Production, Social/Online


Hasbro — Pawtucket, Rhode Island, United States
[06.22.17]
Game Developer/Architect


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.22.17]
Mobile Marketing Associate


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.22.17]
Senior Data Analyst


Deluxe Entertainment Services Group — Santa Monica, California, United States
[06.21.17]
VR QA Tester


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.20.17]
Associate Product Manager


WRKSHP — San Francisco, California, United States
[06.19.17]
Art and Animation Generalist


WRKSHP — San Francisco, California, United States
[06.19.17]
Marketing Concept Artist


Micazook — London, England, United Kingdom
[06.19.17]
Game Designer Wanted


Sucker Punch Productions — Bellevue, Washington, United States
[06.01.17]
Animator
Animator

Sucker Punch Productions — Bellevue, Washington, United States
[06.01.17]
Senior Environment Artist