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July 29, 2014
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9 reasons why video game developers turn to outsourcing 9
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Business/Marketing, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

Why game testers should be integrated into development teams 7
by Gamasutra Community [07.28.14]
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
Production, Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing

'Who are your game dev heroes?' 39
by Christian Nutt [07.25.14]
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Crytek speaks about its financial woes, manages to explain little 4
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Console/PC, Art, Production, Programming, Design, Business/Marketing

This Week in Video Game Criticism: Kim Kardashian Ruins Everything 9
by Kris Ligman [07.28.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood to how we talk about HipHopGamer.
Business/Marketing, Design, Console/PC, Indie, Social/Online


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


HOPA/adventure game art: How to set the right object scale  
by Junxue Li [07.29.14]
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
Design, Production, Art, Social/Online, Smartphone/Tablet

Four studies on videogame genre preferences  
by Wai Yen Tang [07.25.14]
A review of four studies examining preferences for video games and video game genres.
Design, Console/PC, Social/Online

Why game testers should be integrated into the development teams 7
by Johan Hoberg [07.25.14]
Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Serialized Storytelling in Games  
by Josh Bycer [07.24.14]
Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on.
Design, Art, Console/PC, Indie, Social/Online

Market Your Game Part 1 (Research) 1
by Christopher Manzano [07.24.14]
How to Market your Game (Part 1 - Competitor Research)-----Learn how big publishers are advertising their games to help your marketing! (Kabam, R2 Games and more)
Business/Marketing, Indie, Social/Online


Sony Online Entertainment, San Diego — San Diego, California, United States
[07.28.14]
UI Programmer, PlanetSide 2


Big Viking Games — London, Ontario, Canada
[07.28.14]
Intermediate Software Developer


Lightside Inc — Mountain View, California, United States
[07.28.14]
Server Developer


GREE International — San Francisco, California, United States
[07.24.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.24.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

HITN — Brooklyn, New York, United States
[07.24.14]
QA Tester


Disruptive Games — Berkeley, California, United States
[07.23.14]
Disruptive Programmer
Our mission at Disruptive Games is to create exceptional online games that are worthy of our players' time and passion. Disruptive Games develops connected experiences for all types of games, even genres that have historically been offline. Our past experience making AAA online games helps us tackle a range of projects, from developing cutting edge multiplayer experiences to bringing innovative networked features to "single player" games. The game industry is an ever-changing environment, and at Disruptive we constantly challenge ourselves to let go of stale ideas and embrace new ones that will lead us to better games. At the same time we focus on what makes our experiences unique rather than chasing trends.

Hyper Hippo Productions Ltd. — Kelowna, British Columbia, Canada
[07.23.14]
Senior Unity Developer


Nordeus — Belgrade, Serbia
[07.23.14]
Senior Game Designer


Sony Online Entertainment, San Diego — San Diego, California, United States
[07.22.14]
Intermediate and Senior Database Tools Programmers