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October 23, 2014
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Developing games with random number generators 1
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Helgason steps down as Unity CEO, and John Riccitiello steps up 28
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

The most important trait for a game designer is empathy 21
by Gamasutra Community [10.20.14]
"If you dont know how people work, you cant make stuff for people to interact with. The most talented and technical designer that lacks empathy will make something that only he/she can enjoy."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video: Why everything and nothing is killing the game industry 2
by Staff [10.22.14]
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

MyVegas studio nets $20M to make games with real-world rewards  
by Alex Wawro [10.22.14]
MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
Business/Marketing, Social/Online, Smartphone/Tablet

Don't Miss: Why devs share responsibility for YouTuber disclosure 24
by Mike Rose [10.21.14]
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC Next speakers share their 'hidden gem' game recommendations  
by Staff [10.20.14]
In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that GDC Next featuring ADC speakers suggest you check out.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 1
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 106
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


The Power of Audience Development for Indies  
by Joel Dreskin [10.22.14]
While PR, advertising, channel promotions and other vehicles can perform well for games marketing with audience and community development, YOU can control and manage communications through the programs you build in these areas.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Can Game Design be Appraised?  
by Josh Bycer [10.22.14]
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Volcano Game Jam!  
by Thierry Brochart [10.22.14]
The Volcano Game Jam, november 14, 15, 16 will be huge! We are honored to have Eric Chahi (Another World...) as president of the jury!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet

We need games like Hatred. 1
by Tommi Aijala [10.22.14]
Ponderings on why the game culture need controversial games like Hatred
Business/Marketing, Design, Production, Serious, Social/Online

The new game developer challenge: Designing for the next 4 billion Internet consumers  
by Raul Otaolea [10.21.14]
Raul Otaolea, co-founder and CEO of WiMi5, has 14 years of experience in web games. WiMi5 is building an unprecedented online platform to create, publish and monetize web games so that indie game developers can leverage HTML5 potential. Raul discusses how
Business/Marketing, Social/Online, Smartphone/Tablet


DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]
Analytical Game Designer


Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Director of Product Management
The Director of Product Management will be responsible for overseeing planning, implementation and continued execution in the areas of user acquisition, engagement, retention, monetization and virality across a suite of mobile gaming products.

Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Art Director
Our West Coast team is looking for an Art Director will be responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles - creating the overall visual style from the ground up and driving that artistic vision from concept to launch.

Zynga — Chicago, Illinois, United States
[10.21.14]
Senior Software Engineer (Front End)


DoubleDown Interactive — Seattle, Washington, United States
[10.21.14]
Game Designer
DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Known for our fun and collaborative culture, we’re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and moreWe are expanding and looking for a creative and technically savvy Slot Game Designer to join our emerging team. In this position you will utilize math and probability techniques in conjunction with basic design tenets to create fun and exciting new math models that will provide hours of compelling gameplay for players.

WB Games — San Francisco, California, United States
[10.21.14]
Sr. Software Engineer, Android


WB Games — San Francisco, California, United States
[10.21.14]
Software Engineer, Platform


Trion Worlds — Redwood City, California, United States
[10.21.14]
Senior Network Game Engineer
Senior Network Game Engineer - make all the things work!

Rumble Entertainment, Inc. — San Mateo, California, United States
[10.21.14]
Technical Product Manager - Platform (Chinese Fluency)


InnoGames GmbH — Hamburg, Germany
[10.21.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)