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September 1, 2016
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September 1, 2016
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Get a job: Bungie is hiring a SDET Lead to work on Destiny  
by Staff [08.31.16]
Bungie is looking for an engineer to take a lead role as a software development engineer in test (or SDET) on Destiny alongside the rest of the team at Bungie's Bellevue, WA studio.
Programming, Console/PC, Social/Online, Recruitment

Don't Miss: How I used EVE Online to predict the Great Recession 64
by Gamasutra Community [08.31.16]
In this timeless blog, Ramin Shokrizade describes how, after studying a real estate crisis in EVE Online, "I wondered if excessively low property taxes would do the same thing in real life."
Business/Marketing, Social/Online

British Telecom is taking Valve to court over patent infringement 5
by Alex Wawro [08.31.16]
British Telecom, a multinational communications firm born over 150 years ago as the world's first public telegraph company, has filed a lawsuit against Valve alleging violation of multiple BT patents.
Business/Marketing, Social/Online

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M  
by Alex Wawro [08.30.16]
Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
Business/Marketing, Social/Online


Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Business/Marketing, Social/Online

Riot cofounder pledges to make League a more sustainable eSport 2
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Business/Marketing, Social/Online



A Train With No Brakes; On Hype and Why No Man's Sky is Important 2
by Riley Halligan [08.31.16]
Regardless of how good or how bad anyone thinks No Man's Sky is, No Man's Sky is easily the most important game of 2016. I'm here to tell you why.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online

Stop REACTING: 5 Reasons Why Video Game Publishers Must Embrace a Proactive Security Posture  1
by Matthew Cook [08.30.16]
Online video games face unprecedented risk from hackers, cheaters and fraudsters who are ‘following the money’ into the $100 billion video games industry - here are 5 ways publishers can help mitigate risk and protect players before bad guys strike.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How do you divide up ownership equity in your new game studio?  
by Zachary Strebeck [08.30.16]
One of the questions that always comes up when I’m forming a new game company for clients is “How do we divide the equity?” There are a few ways to go about it, each with their own pros and cons. Let’s take a look at the options.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

3 Lessons FPS can Learn from Hardcore Henry  
by Josh Bycer [08.29.16]
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

A morning at one of the oldest game studios 1
by Brad Wardell [08.25.16]
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online


Google — Mountain View, California, United States
[08.31.16]
Creative Director
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.31.16]
Senior Mobile Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.31.16]
Senior Backend Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.31.16]
Lead Mobile Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.31.16]
Lead Backend Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Disruptor Beam — Framingham, Massachusetts, United States
[08.31.16]
UI/UX Designer


Disruptor Beam — Framingham, Massachusetts, United States
[08.31.16]
Software Engineer


Lionbridge Technologies — Bellevue, Washington, United States
[08.31.16]
Tools and Automation Engineer (Games)-req# 325


Soulbound Studios — Bellevue, Washington, United States
[08.30.16]
Lead Client Programmer
Are you ready to have a hand in architecting and implementing one of the most innovative MMORPG’s of the decade? Does the idea of championing a team of programmers to overcome nigh insurmountable challenges invigorate you? You might be just the engineer we’re looking for!

Soulbound Studios — Bellevue, Washington, United States
[08.30.16]
Senior Engine Programmer
Are you ready to have a hand in implementing one of the most innovative MMORPG’s of the decade? Does the idea of overcoming nigh insurmountable challenges invigorate you? You might be just the programmer we’re looking for!