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A layer-by-layer breakdown of League of Legends' rendering process 2
by Alissa McAloon [01.18.17]
Riot Games' engineering blog is frequently a goldmine for interesting technical breakdowns of League of Legends systems, and a recent post explaining the game's rendering process is no exception.
Programming, Production, Console/PC, Social/Online

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Internet-breaking DDoS worm traced to chief of Minecraft-focused DDoS guard firm  
by Alex Wawro [01.18.17]
Security expert Brian Krebs reports the author of the "Internet-breaking" Mirai DDoS botnet malware -- and indeed, the business of conducting DDoS attacks in general -- is intertwined with Minecraft.
Business/Marketing, Social/Online

Wizards of the Coast makes a show of opening new digital game studio  
by Alex Wawro [01.17.17]
Game publisher Wizards of the Coast has launched a new Digital Games Studio division that aims to reimagine digital versions of the company's games, like D&D and Magic: The Gathering.
Business/Marketing, Social/Online

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

Nintendo will launch paid online game service this fall 2
by Kris Graft [01.13.17]
Nintendo on Thursday night said it would be offering a paid online game service this fall for the upcoming Nintendo Switch.
Business/Marketing, Console/PC, Social/Online

At GDC 2017, Blizzard shares tips on designing great game rewards  
by Staff [01.13.17]
At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.
Design, Console/PC, Social/Online, GDC

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC



How to do Early Access the Right Way™  
by Matthew Donatelli [01.18.17]
Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Advergaming: more than a game  
by Gustavo Monforte [01.18.17]
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Audio, Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Surprise for Parents: Videogames Do Not Harm Your Kids!  
by Walter Watts [01.17.17]
The idea of video games being bad for kids has always been popular, and the researchers struggled to find the connection between violent games and violent behavior. However, latest studies show social and cognitive benefits of gaming.
Business/Marketing, Social/Online, Smartphone/Tablet

How LAI adapted Mind Mould for the Asian market  
by Michelle Zhao [01.16.17]
We worked with indie game developer Sillywalk on their mobile game "Mind Mould", performing all necessary localization steps to ensure it would be received well in the global market. This article is a case study on how we adapted the game for Asia.
Audio, Business/Marketing, Design, Production, Art, Indie, Social/Online, Smartphone/Tablet


InnoGames GmbH — Hamburg, Germany
[01.18.17]
Senior Game Designer for a New Mobile


Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[01.12.17]
Software Engineer, C++, Game Engine Development


Curve Fever — Amsterdam, Netherlands
[01.12.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Blue Isle Studios — Toronto, Ontario, Canada
[01.12.17]
Community Manager
Blue Isle Studios is looking for a community manager.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.12.17]
Senior Producer, Games


Wargaming America, Inc. — Emeryville, California, United States
[01.12.17]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three yearsÂ’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPIÂ’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience.

Wargaming America, Inc. — Emeryville, California, United States
[01.12.17]
Marketing Analyst
The Marketing Analyst will work with available data sources/reports to analyze player acquisition/retention activities. In addition, this position will be a trusted source of analysis and reporting both on an ad-hoc basis and through generating dashboards for key stakeholders.

PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
BACKEND DEVELOPER - PLAYRAVEN