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November 26, 2015
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November 26, 2015
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On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The success of free-to-play games is 'selling feelings'  
by Christian Nutt [11.20.15]
What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.
Business/Marketing, Social/Online, Smartphone/Tablet

Survey: As kids play more mobile games, parents worry about IAP pressure  
by Alex Wawro [11.20.15]
A wide-ranging survey of kids' media consumption habits published this week by U.K. agency Ofcom suggests kids are moving away from consoles to play games on mobile devices, and
Console/PC, Social/Online, Smartphone/Tablet

YouTube steps in to help legally defend select videos against DMCA takedowns  
by Alex Wawro [11.19.15]
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Business/Marketing, Social/Online

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Business/Marketing, Design, Programming, Console/PC, Social/Online, Smartphone/Tablet, GDC

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Design, Programming, Console/PC, Indie, Social/Online, Video, Vault

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Don't Miss: 'Flow' and the psychology of great game design 31
by Sean Baron [11.16.15]
Microsoft Studios researcher Sean Baron takes a look into the often discussed but rarely defined concept of 'Flow' in this classic 2012 feature, with suggestions for helping players get into the zone.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

UX Comparison : Clash of Clans Vs Rival Kingdoms  
by Om Tandon [11.24.15]
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

The Technical Composer - Middleware as an Instrument, Adaptive Music and VR - Part 2 - Elias  
by Dale Crowley [11.24.15]
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

5 Game Audio Power-Ups I Gained from Electronic Music Midwest Festival 3
by Jaimie Lynn Hensley [11.23.15]
Participating in an electronic music festival led to some insights that can improve our composition and sound design for any kind of game audio.
Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

A Lesson on Control in Game Design: Modifiers  
by Josh Bycer [11.20.15]
Today's post looks at the concept of command modifiers and what they mean for control schemes and game design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Trion Redwood City — Redwood City, California, United States
Senior Environment Artist
Senior Environment Artist

Trion Redwood City — Redwood City, California, United States
Lead Artist / Art Director
Lead Artist / Art Director

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Software Engineer
Senior Mobile Software Engineer

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
Game Designer

Tilting Point — New York City, New York, United States
Data Engineer

Next Games — Helsinki, Finland
Senior Game Designer

Bigpoint GmbH — Hamburg, Germany
Lead System Monetization Designer (m/f) - Hamburg - 3944

Particle City — Los Angeles, California, United States
Senior 3D Game Engineer
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if youÂ’ve got the skills and expertise to push mobile devices to their limits, weÂ’ve got the job for you!

Turner Broadcasting Systems — Atlanta, Georgia, United States
Marketing Manager Games, Cartoon Network

YAGER Development GmbH — Berlin, Germany
Build Engineer (f/m)
A build engineer at YAGER sits at the border of tools programming, IT and the development teams.