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April 27, 2017
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Creator of DDoS program used against Minecraft and RuneScape sentenced to prison 5
by Alissa McAloon [04.25.17]
The program has been used in more than 1.7 million DDoS attacks, including some against Sony, Microsoft, TeamSpeak, Minecraft, and RuneScape.
Social/Online

FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

How the art of Guild Wars 2 is designed not to look dated over time 3
by Alex Wawro [04.21.17]
The style "never puts graphics before art," ArenaNet's Horia Dociu tells RPS. "The ideas and artistic creativity have to take lead if we don't want our game to look dated after many years."
Art, Social/Online

Valve aims to improve Dota 2 matchmaking by tying phone numbers to accounts 9
by Alissa McAloon [04.21.17]
Valve hopes to cut down on the number of people that use multiple accounts by requiring players to register a phone number prior to joining ranked queue.
Console/PC, Social/Online

Don't Miss: Multiplayer level design tips from a Call of Duty modder turned pro 4
by Gamasutra Community [04.21.17]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Design, Console/PC, Social/Online

eSports to join 2022 Asian Games as a medal-eligible sport  
by Alissa McAloon [04.19.17]
The Olympic Council of Asia is seemingly eyeing sports titles like FIFA and both multiplayer online battle area and real-time strategy games for inclusion in future Asian Games events.
Social/Online



This Ransomware Does Not Want Your Money: You Have to Score High in a Shooter Game to Have Your Files Back  
by Ruslev Berg [04.26.17]
This article is dedicated to one strange case of ransomware infection that was created not for profit...
Serious, Social/Online

10 Reasons Why Playing Online Action And Sports Games is Good For You  
by Linh Thu [04.26.17]
Are online games good for you?Basically, Yes. Unfortunately, many individuals have always assumed that online videos games were the cause of physical and mental problems. Let no one cheat you There is no scientific evidence to prove this Just continue...
Programming, Art, Console/PC, Social/Online

Publishing your Games with iTunesConnect and Google Play Developer Console  
by Daryl Hornsby [04.24.17]
In the western world there are two main app stores, Apple's App Store and Android's Google Play Store. Here are the lessons I've learned over the years about working with those store dashboards.
Design, Production, Indie, Social/Online, Smartphone/Tablet

The Impact of Streaming and Fair Use on Video Games  
by Josh Bycer [04.24.17]
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

6 alternatives to Steam for indie developers  
by Antonio Santo [04.24.17]
Steam is not the only store out there, even though its obviously the bigger. In this post, we comment and discuss some alternative stores for indie developers
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
UI/UX Designer


Cryptic Studios — Los Gatos, California, United States
[04.26.17]
Game Designer - Systems


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
Game Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
Build and Release Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
DevOps Engineer


Lionbridge Technologies — Irvine, California, United States
[04.25.17]
Lead Test Associate


Blue Isle Studios — Toronto, Ontario, Canada
[04.21.17]
Gameplay Programmer


Cat Daddy Games — Kirkland, Washington, United States
[04.21.17]
UX DESIGNER
We Need Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.21.17]
Senior Data Analyst


Everywhere — Edinburgh, Scotland, United Kingdom
[04.04.17]
Programmers
Multiple Programming Roles