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February 19, 2017
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An AI watchdog could be the solution to Counter-Strike's cheater problem  
by Alissa McAloon [02.16.17]
Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve.
Programming, Console/PC, Social/Online

Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is free to watch right now on the AIAS' YouTube channel and covers a broad enough range to interest most folks working in games today. 
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

How Blizzard 'sold gold' in World of Warcraft without ruining the game 5
by Alissa McAloon [02.15.17]
A Glixel interview with game director Ion Hazzikostas dives into how Blizzard turned the failure of Diablo 3's cash based marketplace into a successful system in World of Warcraft.
Console/PC, Social/Online

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Attend GDC 2017 and study how arcade culture has shaped eSports today  
by Staff [02.16.17]
Tom Cannon, cofounder of Radiant Entertainment and, the Evolution Championship Series (EVO) fighting game tourney, is coming to GDC 2017 to talk about how competitive game design influences players.
Console/PC, Social/Online, GDC

Relinquishing Armored Warfare, CEO says Obsidian 'might not tackle a game like this again' 1
by Alex Wawro [02.14.17]
"Large MMOs are really beyond the ability of an independent developer to manage unless that developer gets huge," Obsidian CEO Feargus Urquhart tells Eurogamer from a new post-Armored Warfare world.
Business/Marketing, Social/Online

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Gamasutra Staff [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Localisation 101 - How we can use language to make our games more inclusive.  
by Alex Johansson [02.16.17]
Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

by James Flaharty [02.16.17]
This blog will help you understand Content Aggregators or Global Subscription Networks, services they provide, interactions with local Subscription Stores, how to choose best partners, and how to generate incremental revenue from your mobile games.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

7 Persuasion principles applied to Mobile Games  
by Daniel Garcia [02.15.17]
As we all know, the mobile gaming companies use psychology to hook players and make the big $$$. I am sure that you know some of the principles they use, but it is always interesting to see them in action with some examples.
Business/Marketing, Social/Online

Building a Scalable Online Game with Azure - Part 1 6
by Nick Pruehs [02.14.17]
Getting started with cloud development can be overwhelming at first. In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage.
Programming, Social/Online

PlayQ — Santa Monica, California, United States
Senior Game Designer
PlayQ is looking for a Senior Game Designer to contribute to the continuing success of one of our hit titles, here at our company headquarters in Santa Monica.This position will collaborate closely with data and production to determine, design, and implement new game features and events. In addition, this position will be responsible for ongoing level testing and tuning to optimize key game metrics.

Cat Daddy Games — Kirkland, Washington, United States
Come join a small team of talented and passionate server engineers designing and building our future server architecture. We're using Azure hosted servers and a new micro-services architecture to achieve our very high scale and reliability goals. This role offers lots of ownership and impact if you have the right blend of creative and server engineering skills to help make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. It is a great time to jump into our game and become a big impact contributor. We would love to talk to you directly if this opportunity sounds appealing to you!

Tencent Games — Helsinki, Finland
Game Artist
Game Artist

Soulbound Studios — Bellevue, Washington, United States
Lead Engine Programmer
Are you ready to have a hand in architecting and implementing one of the most innovative MMORPGÂ’s of the decade? Does the idea of championing a team of programmers to overcome nigh insurmountable challenges invigorate you? You might be just the engineer weÂ’re looking for!

Netmarble US, Inc. — Buena Park, California, United States
Marketing Manager

InnoGames GmbH — Hamburg, Germany
Community Manager for Elvenar

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Software Engineer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Producer, Games

Disruptor Beam — FRAMINGHAM, Massachusetts, United States