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February 10, 2016
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February 10, 2016
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Dofus dev unlocks in-game rewards based on movie ticket sales  
by Alex Wawro [02.08.16]
How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Business/Marketing, Social/Online

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Is League of Legends the world's greatest game? 24
by Gamasutra Community [02.05.16]
Designer Keith Burgun explains what makes the massively popular free-to-play MOBA tick: "It embraces ... the best, most modern attempt at modern strategy game design."
Design, Console/PC, Social/Online

Kongregate's web platform hits 100,000 games landmark  
by Chris Kerr [02.10.16]
Kongregate's web game platform has now played host to over 100,000 games since its inception nine years ago, the company has revealed.
Business/Marketing, Social/Online

Get a job: Zenimax Online Studios seeks a Sound Designer  
by Staff [02.08.16]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
Audio, Social/Online, Recruitment

Twitch's top 10 for 2015: League of Legends cracks 1 billion hours watched  
by Gamasutra Community [02.08.16]
"Four PC games, League of Legends, Counter-Strike: Global Offensive, DotA 2 and Hearthstone, are literally dwarfing the competition on Twitch."
Business/Marketing, Console/PC, Social/Online

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet



The Top 14 Predictions for China's Games Industry in 2016  
by Lisa Hanson [02.09.16]
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Dealing With User Feedback  
by Karlo Eldic [02.09.16]
You will always get bad comments and feedback from players, regardless of how good your game is. There is no way of pleasing everyone. But you must take it like a pro.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Power to the People: How eSports Goes Mainstream 4
by Adam Sellke [02.08.16]
eSports is a booming but still nascent industry. But here’s the problem: eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the “best-of-the-best” to the common competitor.
Console/PC, Social/Online

A Difference of Difficult Progression in Game Design 1
by Josh Bycer [02.08.16]
Today's post looks at the different progression models of two of the hardest games recently, and how the philosophies differ to create two unique experiences.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Short vs. Long-Term Progression in Game Design 1
by Josh Bycer [02.05.16]
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Age of Learning, Inc. — Glendale, California, United States
[02.09.16]
Lead Game Designer, Mastery


5th Planet Games — Sacramento, California, United States
[02.09.16]
Community Manager


Concept Art House, Inc. — San Francisco, California, United States
[02.09.16]
Mobile Game Product Manager


Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Game Designer


ROBLOX — San Mateo, California, United States
[02.05.16]
Game Developer Marketing Associate


ROBLOX — San Mateo, California, United States
[02.05.16]
PR Strategist, Technical Writer


Age of Learning, Inc. — Glendale, California, United States
[02.03.16]
Director, Quality Assurance


Glu Mobile — Toronto, Ontario, Canada
[02.03.16]
Senior Server Engineer


Glu Mobile — San Francisco, California, United States
[02.03.16]
Product Manager - GAAS Platform


JeffreyM Consulting — Bellevue , Washington, United States
[02.01.16]
Video Game Social Media Community Manager