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August 1, 2015
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Report: Kixeye lays off staff 1
by Alex Wawro [07.28.15]
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Business/Marketing, Social/Online

Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over 2
by Christian Nutt [07.31.15]
There are plenty of persistent online games, but the MMO as we know it just isn't possible (or desirable, if avoidance of the term is any indication).
Business/Marketing, Design, Console/PC, Social/Online

Effective coding: Don't repeat yourself 23
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Get a job: Cloud Imperium Games is hiring an Associate Producer 2
by Staff [07.28.15]
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Production, Console/PC, Social/Online, Recruitment

Shinra releases the devkit for its cloud gaming tech  
by Alex Wawro [07.27.15]
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Programming, Social/Online


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Game Design vs. Story: Playing Referee  
by Evan Skolnick [07.31.15]
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Insider Security Threats Are No Game  
by Mark Warren [07.31.15]
Insider threats are on the rise and affecting all industries, game development included. Here's what you need to know about protecting your project from becoming the next big leak.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

monetize when player encounters difficulty or needs convience  
by Fred Tang [07.30.15]
Whenever player encounters any difficulty. It is the time to sell your product and consume their resources.
Design, Social/Online

Color in games: An in-depth look at one of game design's most useful tools 8
by Herman Tulleken [07.29.15]
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

clearly and Considerately UX designing of quest  
by Fred Tang [07.29.15]
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response.
Design, Social/Online


WB Games — San Francisco, California, United States
[07.31.15]
Analyst-Monetization


WB Games — San Francisco, California, United States
[07.31.15]
Game Director


Bigpoint — Berlin, Germany
[07.31.15]
Senior Live Producer (m/f) - Berlin - 3544


Bigpoint — Hamburg, Germany
[07.31.15]
Senior Producer Mobile (m/f) - Hamburg - 3382


WB Games — San Francisco, California, United States
[07.30.15]
Senior Software Engineer


WB Games — San Francisco, California, United States
[07.30.15]
Sr. UX/UI Designer


Artillery — Palo Alto, California, United States
[07.28.15]
Senior Software Engineer


CrowdStar — Burlingame, California, United States
[07.28.15]
Community Manager


Zindagi Games — Camarillo, California, United States
[07.28.15]
SENIOR MOBILE GAME DESIGNER
Zindagi Games has an immediate opening for a "SENIOR" MOBILE GAME DESIGNER!

CCP — Reykjavik, Iceland
[07.28.15]
Campaign Manager - EVE Online