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June 22, 2017
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New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target  
by Staff [06.22.17]
This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising.
Business/Marketing, Design

15 VR, AR, and video game startups join MIT's Play Labs summer tech accelerator  
by Alissa McAloon [06.21.17]
In addition to access to mentorship opportunities through the program, the fifteen startups will receive an initial investment of $20k.

Blog: Designing your VR game around motion sickness constraint  
by Gamasutra Community [06.21.17]
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help developers find a better approach when it comes to designing their own game.
Design

After winning $500M in lawsuit against Oculus, ZeniMax pushes for more  
by Alex Wawro [06.21.17]
After winning an award of $500 million earlier this year in its lawsuit against Oculus VR, id Software owner ZeniMax Media was back in court on Tuesday to argue for more.
Business/Marketing

At VRDC Fall 2017, learn how VR helps foster creativity and furthers science  
by Staff [06.20.17]
Virtual Reality Developers Conference organizers highlight a pair of great VRDC Fall 2017 talks, one about how VR can bolster cognitive skills and another about how it helps people open up creatively.
Design

Get a job: Impulse Gear is looking for a Sr. Engine Programmer  
by Staff [06.19.17]
Impulse Gear is looking for a Sr. Engine Programmer to design new engine features and more for its next VR title.
Programming, Recruitment

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Nine Australian indie games receive government funding boost  
by Alissa McAloon [06.16.17]
Film Victoria has provided an undisclosed amount of funding to nine games being created in Victoria, supporting over 40 game development positions in the process.
Business/Marketing, Console/PC, Indie



A different viewpoint on VR games development  
by Shannon Pickles [06.22.17]
Sharing our experiences as an early stage VR developer that was lucky enough to have our first VR game featured as a HTC Vive release title, and the challenges and controversy we faced along the way.
Design, Programming, Production, Indie, VR

How to Handle Criticism Like a Classy Developer  
by Jennifer Mendez [06.22.17]
DO YOU TAKE CRITICISM WELL, OR ARE YOU DESTINED TO BE THE NEXT INTERNET MEME? HERE'S WHAT TO DO, AND WHAT TO AVOID, WHEN DEALING WITH DEVELOPMENT PROBLEMS AND UNRULY PLAYERS.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The 4 Required Parts of any Game Tutorial  
by Josh Bycer [06.21.17]
Today's post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How Do You Design Your VR Game Around Motion Sickness Constraints  
by Alex Riviere [06.20.17]
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help game developers find a better approach when it comes to design their VR game with motion sickness constraints in mind.
Audio, Design, Programming, Art, VR

E3 2017 Media Coverage Analysis – aka “Who won the E3 media battle?” 1
by Thomas Bidaux [06.20.17]
As per the tradition, this is the media coverage analysis of the 2017 E3 that took place last week.
Business/Marketing, Console/PC, Indie, VR


Deluxe Entertainment Services Group — Santa Monica, California, United States
[06.21.17]
VR QA Tester


Skydance Interactive — Marina Del Rey, California, United States
[06.21.17]
VFX Artist
VFX Artist

Insomniac Games — Burbank, California, United States
[06.20.17]
Engine Programmer
Mid-Senior Level Engine Programmer for Insomniac Games- NC or CA

Flight School — Dallas, Texas, United States
[06.20.17]
Game Designer


Magnopus — Los Angeles, California, United States
[06.19.17]
UNREAL PROGRAMMER


Impulse Gear, Inc. — San Francisco, California, United States
[06.16.17]
Lead Concept Art / Look Development Artist


USC School of Cinematic Arts — Los Angeles, California, United States
[06.16.17]
Technical Project Specialist


Impulse Gear, Inc. — San Francisco, California, United States
[06.16.17]
Senior Engine Programmer


The Binary Mill — Robina, Queensland, Australia
[06.07.17]
Senior Artist


Madefire — Emeryville, California, United States
[05.31.17]
Lead Graphics Engineer