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March 23, 2017
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Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Mainstream VR is still a ways off, says Boss Key co-founder Cliff Bleszinski 3
by Alissa McAloon [03.17.17]
Diving into virtual reality development can be tempting, but Boss Key Productions co-founder Cliff Bleszinski, argues that it�s still too early to go all-in on the platform.

Here They Lie and the ethics of VR horror 1
by Holly Green [03.16.17]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. You're gonna find people that want to be astronauts, but that's not the average consumer."
Design, Production, Console/PC, Video

Inside Epic Games' big 'games as a service' pivot  
by Kris Graft [03.15.17]
One of the game industry's most prominent game studios became a games as a service company so gradually that you might not have even realized it.
Design, Production, Console/PC, Social/Online, Smartphone/Tablet

Oculus spending $500M+ on funding VR devs because 'we don't want this to take decades' 1
by Alex Wawro [03.14.17]
"What we are is a source of funding," Oculus' Jason Rubin recently told Shacknews. "We do not look to be a publisher. We do not want to compete with an Electronic Arts or Activision in the long term.

Get a job: Baobab Studios is hiring a Gameplay Engineer  
by Staff [03.14.17]
Baobab Studios is looking for a gameplay engineer to drive gameplay systems and the level experience for virtual reality games in Redwood City, California.
Programming, Recruitment

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
Audio, Vault, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Oculus exclusives 'problematic' for virtual reality devs, says HTC 2
by Chris Kerr [03.14.17]
"I just feel that they're essentially hampering developers' ability to create large communities by blocking them out from other platforms."

How to Fail at Crowdfunding in 4 Easy Steps  
by Josh Bycer [03.21.17]
Today's post looks at four giant red flags for crowdfunding your game and what not to do if you want to succeed.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Simon Carless [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

5 Business Fields That Benefit From Augmented Reality  
by Harnil Oza [03.17.17]
To lots of people, it sounds like words jumbled together; others might have heard about AR in passing, but just a few understand what Augmented Reality is about. One thing is sure; Augmented Reality is a huge trend in the mobile app development sector.

Qualcomm — SAN DIEGO, California, United States
Graphics Software Engineer
The Graphics software team is looking for talented software engineers interested in developing software for mobile and embedded devices. The Graphics software team is responsible for delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power and features. This role will involve working at all layers of the Graphics software stack on Android and Windows. Responsibilities will include the design and development of new features, support for new hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our partners, game developers, and OEMs. A successful candidate will be exposed to OpenGL ES, Vulkan, Direct3D11, Direct3D12 APIs, VR/AR, and work on code spanning user and kernel mode. In addition, they will be working with other technologies including motion sensors, video encoders, DSPs, GPU and display.

Secret Location — Toronto, Ontario, Canada
Senior 3D Artist

Proxy42 — Torino, Italy
Senior Mobile Developer - Unity

Bandai Namco Studios Singapore — Singapore, Singapore
Lead Engineer
Bandai Namco Studios Singapore is looking for a Lead Software Engineer to join our team to develop AAA console games in Singapore.

Media Design School — Auckland, New Zealand
Lecturer - Game Art

Magnopus — Los Angeles, California, United States
Unreal Programmer

Warner Bros. Entertainment Inc. — Burbank, California, United States
Manager, Brand Marketing - LEGO

Intel — Santa Clara, California, United States
Research Scientist
Research in 3D graphics, working alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering. - Producing a long-term technology vision that impacts Intel graphics hardware and software products - Publishing your work in leading conferences and journals We're looking for graphics explorers who are collaborative and team oriented with strong written and verbal communications skills - ready to follow ideas and findings where-ever they take you to innovate and make a difference with Intel real-time graphics. Come join us!

Skydance Interactive — Marina Del Rey, California, United States
VFX Artist
VFX Artist

RED Games — Salt Lake City, Utah, United States
Lead Engineer - VR and Mobile
RED is looking for a Senior Engineer to lead the build of a VR game.