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April 28, 2017
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Get a job: Mindshow is hiring a 3D Character Modeler  
by Staff [04.28.17]
Mindshow is looking for a full-time 3D Character Modeler to realize 3D VR characters based on concept art and more in Los Angeles, California.
Console/PC, Recruitment

VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!  
by Staff [04.26.17]
Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale) chief Paul Bettner!

When it comes to VR, Cliff Bleszinski is chasing his (lucid) dreams  
by Brandon Sheffield [04.25.17]
Boss Key Productions CEO Cliff Bleszinski is excited for the future of virtual reality, but he's realistic about the near-term challenges.
Business/Marketing, Design

Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Get a job: Schell Games is hiring a Game Producer  
by Staff [04.20.17]
Schell Games is looking for an experienced producer who is passionate about game production and leadership to join its development team in Pittsburgh, Pennsylvania.

HTC releases Vive Tracker project code and developer tutorials
by Chris Kerr [04.19.17]
HTC has released the code for five Vive Tracker projects to help virtual reality devs get to grips with the new accessory.
Programming, Production

VRDC Fall 2017 opens registration and welcomes new board members!  
by Staff [04.19.17]
Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are proud to announced that registration for VRDC Fall 2017 is now open!

Adding VR support to our horror game Medusa’s Labyrinth  
by Marcus Toftedahl [04.24.17]
During the last few months we‘ve been busy adding VR support to our horror game Medusa’s Labyrinth. We’d like to share some insights from the process the game has gone through –  adapting a first person horror game to a VR one. This is the first blog post
Design, Production, Indie, VR

Spicing Up Games Through Bite-Sized Player Agency  
by John Velgus [04.24.17]
Player agency is an important tool for engagement, but implementing it doesn’t have to destroy your game’s budget or involve massive new systems. Just adding a few meaningful moments of player agency can make a huge emotional impact.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

The Impact of Streaming and Fair Use on Video Games  
by Josh Bycer [04.24.17]
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Composing video game music to build suspense, part 4: drones of dread 2
by Winifred Phillips [04.24.17]
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Drones of Dread, discussing the power of low frequency sound to build tension.
Audio, Console/PC, VR

6 alternatives to Steam for indie developers  
by Antonio Santo [04.24.17]
Steam is not the only store out there, even though it’s obviously the bigger. In this post, we comment and discuss some alternative stores for indie developers
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mindshow, Inc. — Los Angeles , California, United States
3D Character Modeler
3D Character Modeler

Playful Corp — McKinney, Texas, United States
Senior Producer

Playful Corp — McKinney, Texas, United States
Sr Designer

Schell Games — Pittsburgh, Pennsylvania, United States
Game Producer

Mapbox — San Francisco, California, United States
Community Manager - Mapbox Unity SDK

Wevr — Venice, California, United States
Generalist Engineer
WeÂ’re looking for a full-time Generalist Engineer to help us build WEVRÂ’s Virtual Reality Transport platform for delivering high-quality VR content.

Sony PlayStation — San Mateo, California, United States
Sr. Staff Programmer- VR
Sony is looking for pioneering developers to join its new Virtual Reality team in San Mateo. We seek an ambitious, self-motivated Senior Programmer-VR to help craft unique player experiences with a diverse group of makers and contribute an early influence on our projects.

Impulse Gear, Inc. — San Francisco, California, United States
Senior Narrative Writer

VRWERX — Universal City, California, United States
UE4 Programmer (Mid-Senior)

Deluxe Entertainment Services Group — Santa Monica, California, United States
Technical Artist (VR/Games)