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August 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Attend XRDC to see how Sir David Attenborough was recreated in VR  
by Staff [08.16.18]
VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.
Production

Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
Business/Marketing, Console/PC

Speaker Q&A: Iman Mostafavi and Zombie Gunship Revenant AR's life on mobile  
by Bryant Francis [08.20.18]
At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store.
Programming

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Tips for building VR and AR device-independent Unity projects  
by Gamasutra Community [08.17.18]
How does a Unity developer "create once, build many" while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services?
Design, Production

HTC adds Oculus Rift support to Viveport virtual reality storefront  
by Chris Kerr [08.16.18]
As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.
Business/Marketing

Blog: What can game composers learn from VR arcades?  
by Winifred Phillips [08.15.18]
Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.
Audio

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



ADAPTIVE GAMEPLAY AESTHETICS (PART 2): A Disruptive Game Design Framework  
by Krzysztof Solarski [08.20.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Video Game Deep Cuts: A PICO Double Walking Dead  
by Simon Carless [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Five Tips for VR/AR Device-independent Unity Projects  
by Jonathan Linowes [08.15.18]
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Programming Console/PC Smartphone/Tablet VR

VR Arcades for the Game Music Composer  
by Winifred Phillips [08.14.18]
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Audio Business/Marketing VR

Design Principles as applied to Virtual Reality 2
by Seth Edens [08.13.18]
Discussion of several design principles and how they do or do not apply to virtual reality
Design VR


MLB Advanced Media — New York, New York, United States
[08.20.18]
Senior Engineer, Gaming and VR


Insomniac Games — Burbank, California, United States
[08.17.18]
Associate DevOps Engineer
Insomniac Games is looking for an Assoc DevOps Engineer for Burbank, CA

Insomniac Games — Burbank, California, United States
[08.17.18]
VFX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Bohemia Interactive Simulations — Prague, Czech Republic
[08.16.18]
C++ Gameplay Programmer (all levels)


Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Mechamania — Nijmegen, Netherlands
[08.14.18]
Lead Programmer


Method EXP — Santa Monica, California, United States
[08.13.18]
Unreal Engine Developer


Insomniac Games — Burbank, California, United States
[08.13.18]
Sr Lighting Artist
Senior Lighting Artist wanted for Insomniac Games - Burbank, CA

Mimic Technologies — Orlando, Florida, United States
[08.13.18]
Senior Lead Software Engineer