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February 27, 2017
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Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
Design, Production, Art, GDC

LG has its own SteamVR-powered VR headset in the works  
by Alissa McAloon [02.27.17]
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.

Devs will be able to pick up a Vive Tracker as early as next month  
by Alissa McAloon [02.27.17]
HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.�

PlayStation VR sales close in on 1 million 4
by Chris Kerr [02.27.17]
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.

Zenimax files to halt sales of Oculus tech containing stolen code 1
by Alissa McAloon [02.24.17]
An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.

Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Design, Console/PC, Indie, Smartphone/Tablet

Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR  
by Alissa McAloon [02.27.17]
Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.

Latest Gear VR headsets to be bundled with virtual reality controller  
by Chris Kerr [02.27.17]
Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
Business/Marketing, Design

Video Game Deep Cuts: The Magic TEd Drifter  
by Simon Carless [02.27.17]
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

VR going into 2017  
by Christopher Guzman [02.27.17]
With VR going as far as it has in just the last year it's exciting to guess where it might be by the end of 2017.
Business/Marketing, Production, Art, Console/PC, Indie, VR

All the things you can do with an expo pass at GDC!  
by Brandon Sheffield [02.24.17]
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Audio, VR, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VRDC

So You Wanna Show Your Game in the USA, Eh?  
by Richard Atlas [02.23.17]
This blog post will cover how to bring your game from Canada into the US for trade shows (legally) and how to avoid complications about importation, merchandise and other issues.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

3 Tips for Selling Your Game on Your Own  
by Josh Bycer [02.21.17]
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Kaneva — Atlanta, Georgia, United States
UI Designer/2D Artist

Phaser Lock Interactive — Austin, Texas, United States
Lead RTS Game Designer

Sharecare Inc — Sarasota, Florida, United States
Senior Technical Artist

Skydance Interactive — Marina Del Rey, California, United States
Graphics Programmer
Graphics Programmer

Skydance Interactive — Marina Del Rey, California, United States
Technical Environment Artist
Technical Environment Artist

DreamSail Games — New York, New York, United States
Game Designer
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.

Deluxe Entertainment Services Group — Los Angeles, California, United States
CG Supervisor

Intel — Hillsboro, Oregon, United States
Graphics and Multicore Developer Relations Engineer
Jr. & Sr. Level Positions Available - Help make games and interactive entertainment better with a role as a Software Engineer working with AAA developers. The ideal match for our team is excited about the games industry and helping developers bring new experiences, novel techniques and key optimizations to tomorrow's most played games.

Intel — Santa Clara, California, United States
Graphics Media Architect
Be responsible for research, modeling, prototyping, hardware architecture and/or microarchitecture definition, or software architecture definition, of video technologies including video processing and video codec.

Intel — Folsom, California, United States
Sr. Display Software Engineer
Design and develop new compelling software features, provide support for new display hardware functionality and architecture, and optimization of software for power and performance while ensuring excellence in user experience.