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July 21, 2017
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Google Glass is back, but this time it's eyeing up the workplace  
by Chris Kerr [07.18.17]
Over two years after the project was shelved due to privacy and safety concerns, Google Glass has been revived and repurposed specifically for the workplace.

VRDC Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy  
by Emma Kidwell [07.20.17]
Jennifer Hazel founded the CheckPoint Organization and will be at VRDC 2017. Here, Hazel discusses what makes VR effective for phobia treatment.

Register now for VRDC Fall 2017, because prices go up next week!  
by Staff [07.19.17]
This is important because if you're thinking about attending VRDC Fall 2017 this September, you should register now at a discounted rate to save up to $400!

Attend VRDC Fall 2017 and get expert insight into VR monetization!  
by Staff [07.18.17]
At VRDC Fall 2017 Google will share cutting-edge insights into the business of promoting and monetizing mobile VR games, while a panel of OpenXR experts will speak to the state of VR standardization.

VR/AR tracking dev Leap Motion secures $50M investment  
by Alissa McAloon [07.17.17]
Following this latest funding round, the VR and AR-minded company hopes to accelerate adoption of its hand and finger tracking tech.

Next Games acquires mixed reality specialist Lume Games  
by Chris Kerr [07.17.17]
The Walking Dead: No Man's Land developer Next Games has acquired mixed-reality specialist Lume Games for an undisclosed fee. 

Video Game Deep Cuts: The 4D Cyberpunk Fire  
by Gamasutra Staff [07.17.17]
This week's longform game article/video highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

What Lunch Break Game Design Brings to the Table 1
by Josh Bycer [07.20.17]
Casual game design comes in all shapes and sizes, and today's post looks at the use of lunch break game design and how it packs a full game into a compact package.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

The Avatars Project - Postmortem  
by Conor Dalton [07.20.17]
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Audio, Design, Production, Art, Serious, VR

Building Interactions for 3DOF VR Controllers  
by Nicolas Vasconcellos [07.19.17]
A close look at developing comfortable and intuitive interactions for 3DOF VR controllers in Along Together on Daydream.
Design, Programming, Indie, VR

Fast Travel Sucks  
by Patrick Scott [07.18.17]
Fast travel is a crutch. It's lazy design, and it hurts the experience. A journey towards smaller worlds, meaningful movement, and getting lost.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How to Sell Your Game Across Platforms  
by Jennifer Mendez [07.18.17]
Thinking of selling your game on one third-party platform? There's more to sales than that. Here's what you should know about cross-platform authorization.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Weta Workshop — Wellington, New Zealand
Interactive Studio Operations Manager

Insomniac Games — Durham, North Carolina, United States
Mid to Sr Gameplay Programmer
Mid to Senior Level Programmer for Insomniac Games - Durham!

Insomniac Games — Burbank, California, United States
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Insomniac Games — Burbank, California, United States
Engine Programmer
Mid-Senior Level Engine Programmer for Insomniac Games- NC or CA

Secret Location — Toronto, Ontario, Canada
Art Director, Games

Labrodex, Inc. — Jericho, New York, United States
Unreal 4.0 Senior Engine Programmer – VR Game Company – Long Island, NY

Bodhi Talent — Columbus, Ohio, United States
Lead Unity 3D Engineer

DigiPen Institute of Technology Singapore — Singapore, Singapore
Assistant Professor, Department of Computer Science

First Contact Entertainment — Santa Monica, California, United States
Senior Gameplay Programmer

Insomniac Games — Burbank, California, United States
Character Artist
Character Artist needed for Insomniac Games!