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April 17, 2014
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April 17, 2014
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Microsoft lags behind Sony, with 5 million Xbox Ones shipped 8
by Christian Nutt [04.17.14]
Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold.
Console/PC, Business/Marketing

AMD's profits bolstered by continued demand for console chips  
by Christian Nutt [04.17.14]
The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies.
Console/PC, Business/Marketing

Fear and foreboding are design pillars in The Conjuring House Exclusive  
by Kris Graft [04.17.14]
Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House. One of Rym Games' co-founders tells us how the studio plans to design for fear.
Console/PC, Design, Exclusive, Video

Banner Saga, CandySwipe devs resolve trademark disputes with King 3
by Alex Wawro [04.17.14]
Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Unity bolsters its mobile toolset with Playnomics acquisition  
by Alex Wawro [04.17.14]
UPDATE: Unity has confirmed an earlier report that it has purchased mobile game analytics firm Playnomics as part of an ongoing effort to offer developers a wider suite of tools and services.
Smartphone/Tablet, Business/Marketing

Developing Bioshock, 'everyone had something to prove' 2
by Alex Wawro [04.17.14]
Eurogamer has published an excellent behind-the-scenes look at the development of Bioshock that includes interviews with lead team members like Jordan Thomas, Paul Hellquist and Ken Levine.
Console/PC, Design, Production

Glitchspace is a first-person programming game Exclusive  
by Mike Rose [04.17.14]
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

Getting your Unity game on Vita with Unity for PSM 5
by Gamasutra Community [04.17.14]
You can now publish Unity games directly to Sony's PlayStation Mobile -- which means publishing on Vita. But... how do you do it? This post explains.
Console/PC, Indie, Programming, Production

IGDA announces latest appointments for board of directors  
by Staff [04.17.14]
The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Game monetization design analysis - Clash of Clans  
by Gamasutra Community [04.17.14]
A look at how Clash of Clans' "well-designed core loop rewards players for being active and promises progress for each return session," based on the devs' own words.
Smartphone/Tablet, Design, Business/Marketing

Procedural, dynamic room generation 6
by Gamasutra Community [04.17.14]
On making a game that evolves as the player plays: "The maps generated with this new technique were much more interesting to navigate, as well as connecting much more fluidly."
Console/PC, Indie, Programming, Design

Twitch expands to Europe with London offices  
by Mike Rose [04.17.14]
Video game broadcasting service Twitch has opened a new European office in London, UK, as the company looks to better serve the region's game streaming needs.
Console/PC, Business/Marketing

Can Zynga change? FarmVille 2 launches on mobile today 5
by Christian Nutt [04.17.14]
Zynga needs FarmVille 2, which launches today, to become its crown jewel on mobile -- but is that possible? Gamasutra's Christian Nutt speaks to the developers to find out.
Smartphone/Tablet, Design, Production, Business/Marketing

Let there be shadow: Programming vertex shaders in Unity 2
by Gamasutra Community [04.17.14]
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Here are the Smart TVs that will feature PlayStation Now  
by Mike Rose [04.17.14]
PlayStation Now, Sony's cloud-based video game streaming solution, is due to launch for the PlayStation 4 and certain Smart TVs this summer. Today, Sony revealed which televisions will host the service.
Console/PC, Business/Marketing

New phishing scam sees hackers bypass Steam Guard security 5
by Mike Rose [04.17.14]
Valve introduced Steam Guard back in 2011 -- a security measure that aims to protect Steam users. However, a new phishing scam has seen hackers manage to bypass Steam Guard completely.
Console/PC, Business/Marketing

SHAREfactory: The next step for video sharing on PS4  
by Mike Rose [04.17.14]
Sony has introduced SHAREfactory, a set of video editing tools for the PS4 that grant players additional functionality, such as combining clips, laying themes and transitions over the top, and recording commentary for your clips.
Console/PC, Business/Marketing, Video

Cutting Room Critique: Top indie game trailers March/April 2014  
by Gamasutra Community [04.17.14]
Indie video artist Kert Gartner takes a look at trailers promoting FRACT: OSC, Hack 'n' Slash, Robot Roller-Derby Disco Dodgeball, and BattleBlock Theater and offers analysis.
Console/PC, Indie, Business/Marketing

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 2
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Candy Crush Saga coming to China via online giant Tencent 1
by Christian Nutt [04.16.14]
One of the biggest mobile games partners exclusively with China's biggest distributor for an upcoming Chinese-language launch.
Smartphone/Tablet, Business/Marketing