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September 30, 2016
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September 30, 2016
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Video: Recording an orchestral game soundtrack at Abbey Road  
by Staff [09.30.16]
At GDC 2012, audio professionals who worked on WB Games' Lord of the Rings: War in the North sought to shed light on what it really takes to incorporate a live orchestra into a game's production.
Console/PC, Audio, Video, Vault

Twitch is evolving to become more like Amazon -- and YouTube  
by Alex Wawro [09.30.16]
The company announced plans today to allow broadcasters to upload videos to the platform, a la YouTube, and confirmed a new premium tie-in with the Amazon Prime subscription service: Twitch Prime.
Console/PC, Business/Marketing

Get a job: Nintendo needs a Product Marketing Specialist fluent in Japanese  
by Bryant Francis [09.30.16]
Want to be the uncle (or aunt) who works at Nintendo? The company is hiring a bilingual marketing specialist who can speak Japanese and English.
Console/PC, Business/Marketing, Recruitment

What do the PS4 Pro and Xbox's Project Scorpio mean for the game industry? 1
by Chris Baker [09.30.16]
Gamasutra staffers weigh in on the PS4 Pro and the Xbox Scorpio. Do these souped-up mid-cycle console refreshes foretell a fundamental change in the concept of console cycles? Or... maybe not so much?
Console/PC, Business/Marketing

Don't Miss: When the player's screen is the game's screen 3
by Bryant Francis [09.30.16]
Since we took the time to play Duskers today, why not take a look back at our examination of games that turn the player's computer into a diegetic interface?
Console/PC, Design

Watch Gamasutra play Duskers with designer Tim Keenan  
by Bryant Francis [09.30.16]
We talked with Duskers designer Tim Keenan about how he survived the process of making his own indie game, and how his game evolved from a tower defense game into a horror experience over time.
Console/PC, Smartphone/Tablet, Video

Marvel Future Fight publisher Netmarble is gearing up to go public  
by Bryant Francis [09.30.16]
The Korean publisher hopes to be rolling in cash as it gets ready for an initial public offering on the Korean stock market.
Smartphone/Tablet, Business/Marketing

Blog: A crowdsourced guide to crowdfunding 3
by Gamasutra Community [09.30.16]
In preparation for his own Kickstarter campaign, programmer Piotr Lipert asked around 1000 creators who've used the platform a few questions. Here's what they had to say.
Business/Marketing

Report: Pokemon Go may have given the mobile market a shot in the arm 2
by Bryant Francis [09.30.16]
According to data from Newzoo, Pokemon Go may have given the mobile games market a boost by introducing new players who haven't played any major mobile games yet.
Smartphone/Tablet, Business/Marketing

At VRDC, experts share lessons learned surviving the early days of VR  
by Staff [09.30.16]
You can hear some of those learnings for yourself at the inaugural standalone Virtual Reality Developers Conference this November, where a group of VR/AR pioneers will share their experiences.
VR, Design, Production

Why is selling good games so hard? A look back at an Early Access launch 10
by Gamasutra Community [09.30.16]
"We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game."
Business/Marketing

Blog: Generic classes in Unity 1
by Gamasutra Community [09.30.16]
Blindflug Studios' former game designer and programmer Tabea Iseli has put together a short beginners guide to generic classes in Unity and when they might be useful to you.
Programming

Pokemon Go traffic data explains staggered launch  
by Chris Kerr [09.30.16]
A Google blog post detailing the relationship between Pokemon Go and the Google Cloud goes some way to explaining the game's stop-start launch. 
Smartphone/Tablet, Business/Marketing

PewDiePie working on new games with Goat Simulator designer  
by Chris Kerr [09.30.16]
YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator designer, Armin Ibrisagic.
Console/PC, Smartphone/Tablet, Business/Marketing

Amazon bets big on Twitch generation with new game line-up  
by Chris Kerr [09.30.16]
Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation. 
Console/PC, Business/Marketing, Video

Real-life development stories: The Colosseum map 9
by Gamasutra Community [09.30.16]
"A short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real video game development."
Design, Business/Marketing

John Smedley leaves AAA: 'I'm proud to actually be in the trenches' 3
by Alex Wawro [09.30.16]
The former president of Sony Online Entertainment discusses the pleasures and challenges of independent development, and discusses just how massive an online multiplayer experience needs to be.
Console/PC, Production, Business/Marketing

Commodore 64 kept running for 25 years -- in a Polish auto shop 3
by Alex Wawro [09.29.16]
34 years ago, Commodore International introduced its Commodore 64 home computer to the world. On Monday, the company introduced one that's still running (and has been for 25 years) in a Polish garage.
Console/PC

The indie game scene in India and the rise of Asura 2
by Lena LeRay [09.29.16]
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: Crafting the sound of Hyper Light Drifter  
by Staff [09.29.16]
Using everything from '50s wire recorders to modified stethoscopes, the sound design for Heart Machine's Hyper Light Drifter was anything but conventional. Find out how in this GDC Europe talk!
Indie, Audio, Video, Vault