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July 29, 2016
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July 29, 2016
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Twitter to play host to its first live eSports event this weekend  
by Bryant Francis [07.28.16]
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
Console/PC, Business/Marketing

Get a job: Shiny Shoe is seeking an Artist  
by Staff [07.28.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Console/PC, Art, Recruitment

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Q&A: Stifled dev on building a horror game around sound  
by Jeremy Ooi [07.28.16]
Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Indie, Art, Design, Production, Video

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Ubisoft is taking a shot at the karaoke game biz with Just Sing  
by Alex Wawro [07.28.16]
Ubisoft is dipping its toes into the karaoke game business with Just Sing, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
Console/PC, Business/Marketing

Capcom's fortunes falter due to a dearth of big releases  
by Alex Wawro [07.28.16]
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
Console/PC, Business/Marketing

Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile  
by Chris Kerr [07.28.16]
Popular Japanese game mag Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
Business/Marketing

At VRDC, learn to make great mixed-reality trailers for your VR experience  
by Staff [07.28.16]
Come to VRDC and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
VR, Business/Marketing

This Week in Video Game Blogging: Being Public 1
by Gamasutra Community [07.28.16]
Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go and eSports could mean for the future of public and social gaming.
Smartphone/Tablet, Business/Marketing

Quantum Break dev creating story mode for online shooter, Crossfire 2  
by Chris Kerr [07.28.16]
Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
Console/PC, Design, Business/Marketing

Google Play Family Library program will let up to six users share games  
by Chris Kerr [07.28.16]
The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
Smartphone/Tablet, Business/Marketing

Blog: How to break into the video game music business  
by Gamasutra Community [07.28.16]
Pulling from her own experiences, Assassin's Creed III: Liberation composer Winifred Phillips offers some pointers on how young musicians can make their breakthrough.
Business/Marketing

Blog: The purpose of metrics in a game 1
by Gamasutra Community [07.28.16]
How have metrics evolved over the years, and how are they used in modern games? MMO developer Brian Green takes a look.
Business/Marketing

Blog: The wish fulfilment idée fixe 2
by Gamasutra Community [07.28.16]
Veteran developer Stieg Hedlund explains why the idea that good games must offer wish fulfilment is nonsensical at best.
Design

Videoball, and the challenge of designing (and selling) simplicity 2
by Joel Couture [07.28.16]
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Study: Sexualized female characters in games down over last decade 3
by Bryant Francis [07.27.16]
A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
Console/PC, Art, Design

Apple has now sold over a billion iPhones  
by Bryant Francis [07.27.16]
Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
Smartphone/Tablet, Business/Marketing

Get a job: Double Fine Productions is hiring a Lead Animator  
by Staff [07.27.16]
Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
Console/PC, Indie, Art, Recruitment

Video: Designing Sunset Overdrive for diverse protagonist genders/body types  
by Staff [07.27.16]
At GDC 2015, Insomniac's Adalbert Kinsey speaks to the tools Insomniac used to create a diverse array of character creation options in Sunset Overdrive, and the lessons they learned in the process.
Console/PC, Design, Video, Vault