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July 29, 2016
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July 29, 2016
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Pokemon Go dev argues sponsored locations are more game-friendly than IAP  
by Alex Wawro [07.29.16]
"My belief is that the sponsored-location model is a better business model for games," John Hanke, founder of Pokemon Go developer Niantic, tells Forbes in a new interview about the game's design.
Smartphone/Tablet, Design, Business/Marketing

Learn to make better VR games through applied psychology at GDC Europe  
by Staff [07.29.16]
At GDC Europe game designer and Exozet Berlin VR consultant Thomas Bedenk will share learnings on improving VR productions through psychology.
VR, Design, GDC Europe

Blog: Creating an arcade game in Unity 2
by Gamasutra Community [07.29.16]
Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
Console/PC, Design, Production

Veteran designer Steve Meretzky among those laid off by GSN Games  
by Chris Kerr [07.29.16]
Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
Social/Online, Business/Marketing

Telltale's multiplayer 'crowd play' feature won't support streaming right away 1
by Chris Kerr [07.29.16]
Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
Console/PC, Smartphone/Tablet

Uncharted 4 helps Sony's games division to strong quarter  
by Chris Kerr [07.29.16]
Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
Console/PC, Business/Marketing

Blog: How one dev approaches game design documents 2
by Gamasutra Community [07.29.16]
Trick Gaming Studios co-founder Leandro GonzalezGame explains why design documents as you know them are a thing of the past.
Design

Blog: Unprecedented raw footage of the Japanese games industry 3
by Gamasutra Community [07.29.16]
A collection of videos from John Szczepaniak's recent documentary that shine a light on the forgotten history of Japanese game development.
Programming, Production

If the rumor about the NX is true, what does that mean for Nintendo? 5
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Twitter to play host to its first live eSports event this weekend  
by Bryant Francis [07.28.16]
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
Console/PC, Business/Marketing

Get a job: Shiny Shoe is seeking an Artist  
by Staff [07.28.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Console/PC, Art, Recruitment

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers†that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Q&A: Stifled dev on building a horror game around sound 1
by Jeremy Ooi [07.28.16]
Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Indie, Art, Design, Production, Video

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender†co-creators)†Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Ubisoft is taking a shot at the karaoke game biz with Just Sing  
by Alex Wawro [07.28.16]
Ubisoft is dipping its toes into the karaoke game business with†Just Sing, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
Console/PC, Business/Marketing

Capcom's fortunes falter due to a dearth of big releases  
by Alex Wawro [07.28.16]
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
Console/PC, Business/Marketing

Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile  
by Chris Kerr [07.28.16]
Popular Japanese game mag†Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
Business/Marketing

At VRDC, learn to make great mixed-reality trailers for your VR experience  
by Staff [07.28.16]
Come to VRDC and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
VR, Business/Marketing

This Week in Video Game Blogging: Being Public 1
by Gamasutra Community [07.28.16]
Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go and eSports could mean for the future of public and social gaming.
Smartphone/Tablet, Business/Marketing

Quantum Break dev creating story mode for online shooter, Crossfire 2  
by Chris Kerr [07.28.16]
Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2.†
Console/PC, Design, Business/Marketing