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July 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Blog: The anatomy of a stealth encounter
by Gamasutra Community [07.20.18]
The following breaks down some of the lessons I learned working on three games that encourage stealth gameplay and keep it feeling fresh and exciting.
Design

Microsoft ends fiscal year with $10 billion in games revenue, more Xbox Live users  
by Bryant Francis [07.19.18]
According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase in games-related revenue and more Xbox Live users year over year.
Console/PC, Business/Marketing

Video: How to build a remote team for better happiness
by Staff [07.19.18]
In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries.
Indie, Production, Video

Epic releases postmortem for Fortnite's playground mode  
by Emma Kidwell [07.19.18]
Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system.
Console/PC, Design

Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!  
by Staff [07.19.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Indie, Programming, Art, Production, Recruitment

Niantic introduces three-strike policy for cheaters in Pokémon Go  
by Emma Kidwell [07.19.18]
Niantic has clarified its disciplinary policy for cheating in Pokémon Go with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways.
Smartphone/Tablet, Design

Bethesda's growth makes it 'less likely' it'll let external devs tackle its IP 1
by Alissa McAloon [07.19.18]
Todd Howard says he won’t rule it out completely, but notes that Bethesda’s growth makes it unlikely it’ll look to external developers like it did for Fallout: New Vegas back in the day.
Console/PC

Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [07.19.18]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Smartphone/Tablet, Design, Production

Blog: 10 things we learned developing Shadowhand 1
by Gamasutra Community [07.19.18]
We recently did a detailed postmortem of our RPG card game Shadowhand to review what we got right, what we got wrong, and how we could improve.
Design, Production

NetEase picks up minority stake in Somerville dev Jumpship  
by Alissa McAloon [07.19.18]
The Chinese internet tech company NetEase has picked up a minority stake in Jumpship, the indie studio co-founded by former Playdead CEO Dino Patti and film animator Chris Olsen.
Indie

At XRDC, see how the Brass Tactics devs reinvented the RTS for VR!  
by Staff [07.19.18]
At XRDC in October, Hidden Path Entertainment' Patrick Lipo will give you a rare look at the design process behind several of the interactions which are core to the immersive virtual reality RTS.
VR, Design

Blog: How to take 7 years to ship a beta 1
by Gamasutra Community [07.19.18]
How can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
Design, Production

Chinese media platform iQIYI acquires mobile dev Skymoons for $190M  
by Chris Kerr [07.19.18]
Skymoons has developed and published a range of titles on iOS and Android, including Seer Superheroes, My Own Swordsman, and Legend of Three Kingdoms.
Smartphone/Tablet, Production, Business/Marketing

Jurassic World Evolution has sold over 1 million copies  
by Chris Kerr [07.19.18]
That figure includes digital and physical sales across PC, PlayStation 4, and Xbox One, with developer Frontier explaining digital sales in particular have been 'strong.'
Console/PC, Business/Marketing

Guerrilla Games planning office expansion to ramp up development  
by Chris Kerr [07.19.18]
Horizon Zero Dawn developer Guerrilla Games is moving to a new office and expanding its team from 250 members to 400 permanent employees. 
Console/PC, Business/Marketing

Blog: The warning of the World of Warcraft effect 3
by Gamasutra Community [07.19.18]
Today's post looks at the phenomenon dubbed the "World of Warcraft effect," and the warning that comes with trying to chase after another game's design.
Design

How jams become levels in the co-op bullet hell musical Just Shapes & Beats  
by Joel Couture [07.19.18]
"My point is basically to share my love of music," explains dev Simon Lachance in this dive into how he came up with and designed the hellishly rhythmic levels of Just Shapes & Beats.
Indie, Design, Video

Amazon claims to be spiking listings for pirated games  
by Bryant Francis [07.18.18]
Amazon is now saying it's taking down listings for pirated copies of Frostpunk and Surviving Mars.
Console/PC, Design

Video: How to thrive and grow as an indie studio  
by Staff [07.18.18]
In this 2018 GDC session, Weather Factory's Alexis Kennedy discusses the lessons learned while building Failbetter Games, and how those lessons were taken into account when founding a second studio.
Indie, Production, Video

Credit card thieves reportedly using Clash of Clans to launder money 3
by Emma Kidwell [07.18.18]
Credit card thieves are allegedly using the mobile games Clash of Clans, Clash Royale and Marvel Contest of Champions to launder hundreds and thousands of dollars via account selling.
Smartphone/Tablet, Business/Marketing