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March 22, 2019
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Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it  
by Alex Wawro [03.21.19]
“I’m not here to talk about what good fashion is,” said Kitfox Games' Victoria Tran at GDC today. “I want to talk more about how we’ve ignored it as a serious mechanic."
Console/PC, Indie, Design, GDC

Overwatch saw 40% less disruptive behavior with the endorsement system  
by Emma Kidwell [03.21.19]
Research developer at Blizzard Natasha Miller shared how the studio implemented social features into Overwatch to promote positive behavior among players.  
Console/PC, Design, GDC

Opinion: After Christchurch - What we owe our game communities 7
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Valve is pushing new social features for Steam later this year  
by Emma Kidwell [03.21.19]
Valve's Tom Giardino outlined a handful of new and upgraded features coming to Steam in the future during GDC 2019 this afternoon.
Console/PC, Production, Business/Marketing, GDC

Slime Rancher dev: To sell your game, give it a pulse and make it feel like home  
by Alex Wawro [03.21.19]
“The idea that friction exists in the game creates friction in the mind of anyone playing your game,” dev Nick Popovich said at GDC today. “The solution...is to give your game a place to call home.”
Indie, Business/Marketing, GDC

Report: Walmart is looking to enter the game streaming business  
by Chris Kerr [03.21.19]
Google stole the show at GDC earlier this week when it unveiled a new game streaming platform called Stadia, and fresh rumors suggest another big name might soon follow suit.
Business/Marketing, GDC

WarDucks raises $3.8 million to expand studio and create location-based AR game  
by Chris Kerr [03.21.19]
In a notable move, the Irish studio has brought in Doom co-creator John Romero to help shape its mystery project.
VR, Business/Marketing

Blog: Shape theory in level design  
by Gamasutra Community [03.21.19]
Shape Theory is something we're all aware of subconsciously. Here I break down how it can be used for level design, and how it might encourage players to act in certain ways.
Design

Report: Microsoft's disc-less Xbox One S gets name and launch date  
by Chris Kerr [03.21.19]
Microsoft's long-rumored disc-less Xbox One S now has a name and launch date, according to fresh leaks from Windows Central.
Console/PC, Business/Marketing

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Smartphone/Tablet, Indie, GDC

Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!
by Staff [03.20.19]
Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum!
Indie, GDC

How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC  
by Alex Wawro [03.20.19]
Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash.
Console/PC, Design, GDC

Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Serious, Business/Marketing, GDC

Google Stadia supports the Xbox Adaptive Controller  
by Alissa McAloon [03.20.19]
Google unveiled a controller alongside its cloud-based game streaming service Stadia this week, but players aren't locked into using Google-made hardware to play games on the service.
Console/PC, Social/Online

Cuphead is heading to the Nintendo Switch with Xbox Live support  
by Emma Kidwell [03.20.19]
StudioMDHR announced this morning during the Nintendo Indie Showcase that Cuphead will be heading to the Nintendo Switch on April 18th.
Console/PC, Business/Marketing, GDC

The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule  
by Alissa McAloon [03.20.19]
The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game—with Nintendo’s blessing.
Console/PC, Indie, Video

Opinion: Chez Stadia - Google's new cloud platform  
by Joost van Dreunen [03.20.19]
The announcement for Google Stadia was absolutely perfect and flawless. It also told us exactly nothing about the relevant aspects for content creators or consumers.
Console/PC, Social/Online, GDC

After a worrisome start, Slay the Spire has sold more than 1.5 million copies 1
by Alissa McAloon [03.20.19]
MegaCrit’s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017.
Indie, GDC

Remedy, Quantic Dream, and other devs sign on for Epic Games Store exclusives  
by Alex Wawro [03.20.19]
This is a big deal because Epic seems to be ramping up its efforts to compete with Steam and other storefronts by wooing developers to the Epic Games Store. 
Console/PC, Business/Marketing, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC