Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2015
arrowPress Releases
August 28, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

UK cops arrest PSN, Xbox Live DDoS attackers  
by Christian Nutt [08.28.15]
The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
Console/PC, Business/Marketing

Get a job: Wargaming is aiming to hire an experienced UI Engineer  
by Staff [08.28.15]
World of Tanks maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
Console/PC, Programming, Design, Recruitment

Video: Concocting The Witcher 3's dynamic crafting-based economy  
by Staff [08.28.15]
CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
Console/PC, Indie, Programming, Design, Video, Vault

Disney: Roughly half of Disney Infinity players are girls  
by Alex Wawro [08.28.15]
A Disney exec notes the company was surprised to find that Disney Infinity's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.
Console/PC, Business/Marketing

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 7
by Patrick Wyatt [08.28.15]
"Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

How our game about the migrant crisis, Passengers, took shape  
by Gamasutra Community [08.28.15]
"We wanted simple, factual stories. Some are sad, some are hopeful. We didn't want to bring any judgment or moral justification in the game. We just let you decide what you will do."
Console/PC, Indie, Design

Report: U.S. average daily mobile game time drops over 30% in a year 1
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Smartphone/Tablet, Business/Marketing

How Heat Signature has shifted focus away from...heat signatures Exclusive  
by Phill Cameron [08.28.15]
We talk to Tom Francis about what happened when the central mechanic of his game Heat Signature--the mechanic that he named the game after--ceased to be the central mechanic
Console/PC, Indie, Design, Business/Marketing, Exclusive

Video blog: UX without UI - Creating user experiences in action games  
by Gamasutra Community [08.28.15]
"It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive."
Console/PC, Design

Funding for smaller developers: Tips from the Game Career Guide  
by Brandon Sheffield [08.28.15]
In this article from the 2015 annual Game Career Guide, Brandon Sheffield of Necrosoft Games offers tips on incremental funding strategies for smaller developers.
Indie, Production, Business/Marketing

The top 6 ways mobile developers use cohort analysis  
by Gamasutra Community [08.28.15]
"The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
Smartphone/Tablet, Business/Marketing

Activision Blizzard set to join the S&P 500 1
by Chris Kerr [08.28.15]
Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
Console/PC, Smartphone/Tablet, Business/Marketing

PEGI gave my cartoon game an 18, but violent movies get low ratings 3
by Gamasutra Community [08.28.15]
"I've recently gone through the submission process and found that Apple's App Store and Google Play's rating questionnaires can arrive at quite different conclusions as to a game's age suitability."
Smartphone/Tablet, Business/Marketing

DeNA enters the streaming game with mobile app, Mirrativ 1
by Chris Kerr [08.28.15]
Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
Smartphone/Tablet, Business/Marketing

Want to conquer China's mobile market? Look to the Monkey King 6
by Gamasutra Community [08.28.15]
"The Chinese are very open to western culture (including western-type dialogues, characters, settings, etc.), so it is worth a try to combine Chinese elements and overseas gameplay."
Smartphone/Tablet, Design, Business/Marketing

Valve and HTC's Vive VR commercial launch delayed 1
by Chris Kerr [08.28.15]
Valve and HTC's Vive virtual reality headset won't be hitting shelves in 2015 as previously thought, with the duo revealing they will instead be shipping the device in Q1 2016.
Console/PC, Production, VR

Dynamics of social platforms in mobile games  
by Gamasutra Community [08.28.15]
"Though there may be some differences in specification and use cases, they share common aspects to meet users' same needs. How can we use those features in game design and user experience design?"
Smartphone/Tablet, Design

Blog: Kickstarter's changed, and it's a problem for small devs like us 14
by Gamasutra Community [08.28.15]
"The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
Indie, Business/Marketing

Game Design Deep Dive: Rocking the Wii U GamePad with Runbow Exclusive  
by Alex Rushdy, Thomas McCall [08.28.15]
13AM Games explains how it got the most out of the much-maligned GamePad with new Wii U-exclusive indie game Runbow -- and made the game more fun for everybody in the room.
Console/PC, Indie, Design, Exclusive, Deep Dive

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [08.27.15]
The folks who created Ratchet & Clank and Sunset Overdrive are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.
Console/PC, Programming, Recruitment