Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2014
arrowPress Releases
July 28, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: Is 'better' always better? 4
by Gamasutra Community [07.28.14]
"We as game developers are constantly trying to make the best game we can. The problem is that sometimes people forget about the 'we can' part in 'the best game we can.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Get a job: Tripwire seeks an AI Programmer  
by Staff [07.28.14]
The studio responsible for Killing Floor 2 is looking to hire an AI programmer to work on creature and character AI in Tripwire's Roswell, GA offices.
Console/PC, Programming, Design, Recruitment

Inafune advising new $15M investment fund for indie game startups  
by Alex Wawro [07.28.14]
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Smartphone/Tablet, Indie, Business/Marketing

Video: How to make your games more inclusive and LGBTQ-friendly  
by Staff [07.28.14]
Developers and scholars Zoe Quinn, Samantha Allen, Mattie Brice, Todd Harper and Christine Love offer friendly, practical advice on how you can make your games more inclusive in this GDC 2014 talk.
Console/PC, Design, Video, Vault

Why game testers should be integrated into development teams 6
by Gamasutra Community [07.28.14]
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
Console/PC, Social/Online, Smartphone/Tablet, Production

In-game video streaming and capture come to Raptr  
by Alex Wawro [07.28.14]
As video becomes the lingua franca of game communities, Raptr users can now livestream to Twitch and capture video of themselves playing your PC games from within the client.
Console/PC, Business/Marketing

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing, Exclusive

Introduction to steering behaviors for AI 1
by Gamasutra Community [07.28.14]
"'What is this entity thinking?' I was always fascinated with this question, and I loved how some triple-A game AIs were able to avoid obstacles... So I began to learn everything about complex AI."
Console/PC, Indie, Programming

This Week in Video Game Criticism: Kim Kardashian Ruins Everything 7
by Kris Ligman [07.28.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood to how we talk about HipHopGamer.
Console/PC, Social/Online, Indie, Design, Business/Marketing

The visual guide to multiplayer level design 6
by Gamasutra Community [07.28.14]
This highly visual guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall designer Bobby Ross, gives you a grounding in how team-based shooters work.
Console/PC, Design

When a successful studio gets backlash for announcing a new game 11
by Mike Rose [07.28.14]
"Our strategy at the moment is to hire talented people to make the games they want to play." - Facepunch founder Garry Newman responds to criticism about his studio's latest game Riftlight.
Console/PC, Business/Marketing

The Walking Dead sells 28M episodes, third season on the way 4
by Mike Rose [07.28.14]
After the success of its narrative-driven adventure game series The Walking Dead, Telltale Games has confirmed that a third season is on the way.
Console/PC, Business/Marketing

Could overcoming game challenges combat anxiety? 4
by Gamasutra Community [07.28.14]
After overcoming a challenge in Guacamelee, one developer asks: "Could you successfully improve people’s ability to focus and concentrate by playing challenging side-scrolling platform brawlers?"
Console/PC, Serious, Design

Why I made a game engine (in HTML5) 8
by Gamasutra Community [07.28.14]
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Smartphone/Tablet, Indie, Serious, Programming

Restructuring and squatting: The latest Kickstarter debacle 11
by Mike Rose [07.28.14]
There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.
Console/PC, Business/Marketing

Are developers actually paying for YouTuber and press coverage? Exclusive 7
by Mike Rose [07.28.14]
Here's what we know: The ethics of paying for YouTuber and press coverage of your game are rather blurred, and become more and more so as revenue share programs and FTC rules come into play.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

'Who are your game dev heroes?' 39
by Christian Nutt [07.25.14]
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Square Enix CTO Yoshihisa Hashimoto leaves company  
by Christian Nutt [07.25.14]
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Console/PC, Programming, Business/Marketing, Video

Microsoft signs promotional deal with China Telecom for Xbox One 1
by Christian Nutt [07.25.14]
30 million broadband subscribers will be offered a chance to purchase the console as part of their internet service packages when it goes on sale in China in September.
Console/PC, Business/Marketing

Video: The enduring legacy of EA_Spouse  
by Staff [07.25.14]
In this GDC 2013 talk the 'EA_Spouse' herself, Erin Hoffman, looks back on how conversations about work-life balance in the game industry since 2004, and what it all might mean for the future.
Console/PC, Design, Video, Vault