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May 20, 2018
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Watch Scavenger Studio discuss making Darwin Project a watchable game 1
by Bryant Francis [05.18.18]
Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
Console/PC, Design, Video

Gamelynx raises $1.2 million to develop esports games on mobile 1
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort tomake esportsmoreaccessible and global.
Smartphone/Tablet, Business/Marketing

Microsoft's next Halo game is an arcade cabinet  
by Emma Kidwell [05.18.18]
Microsoft announced yesterday that itsnext game in the Halo franchise is actuallyan arcade-exclusive light-gun shooter titled Halo: Fireteam Raven.
Console/PC, Design

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [05.18.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of itsmobile game engine.
Smartphone/Tablet, Programming, Recruitment

Oculus adds DLC support to mobile store, Rift support soon to follow  
by Alissa McAloon [05.18.18]
The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform

ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games  
by Emma Kidwell [05.18.18]
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
Serious, Business/Marketing

ESRB points devs toward IARC ratings as it looks to phase out short-form option  
by Alissa McAloon [05.18.18]
The ESRB will stop offering its short form ratings process in the future, though the organization notes that it has no hard date for when the option will be fully retired.
Console/PC, Social/Online

Xbox stat tracker explores how much time players invest in campaign modes 2
by Alissa McAloon [05.18.18]
In wake of the news that Call of Duty developer Treyarch isn't planning on including a campaign mode in Black Ops 4, True Achievements took a look at how many of its users typically play campaigns anyway.

Blog: A study into procedural generation and replayability
by Gamasutra Community [05.18.18]
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Design, Production

Valve threatens to pull games now deemed 'sexually explicit' from Steam 16
by Chris Kerr [05.18.18]
Valve is taking aim at adult content on Steam, and has threatened to delista number of games it had already approved unless they're amended to removesexualcontent.
Console/PC, Business/Marketing

Blog: Break the loop and improve your game  
by Gamasutra Community [05.18.18]
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it.

OrangeGames picks up majority stake in Habbo dev Sulake  
by Chris Kerr [05.18.18]
It's not clear how much OrangeGames shelled out for its chunk of the Finnish studio, which also created the free-to-play social adventure Hotel Hideaway.

Battlegrounds mobile attracting over 10 million daily active users  
by Chris Kerr [05.18.18]
The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite.
Smartphone/Tablet, Business/Marketing

Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Social/Online, Indie, Programming, Design

Call of Duty: Black Ops 4 ditches Steam in favor of 1
by Alex Wawro [05.17.18]
Like Destiny 2, the PC version of Treyarch's upcoming Call of Duty game will be sold exclusively through, suggesting this will be parent company Activision's MO going forward.
Console/PC, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Console/PC, Art, Design, Video

Rovio sees profits rise amid strong revenues from Angry Birds 2  
by Emma Kidwell [05.17.18]
Rovio Entertainment, the studio behind Angry Birds, released its financial report earlier today.
Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

'We can launch games whenever we're ready and whenever we want,' says Guillemot 4
by Alissa McAloon [05.17.18]
During a recent investor Q&A, Ubisoft CEO Yves Guillemot explained that the industry has changed in a way that allows Ubisoft to prioritize quality over quantity or even timing.

Don't Miss: Level design basics from a Call of Duty modder turned pro 5
by Staff [05.17.18]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Console/PC, Design