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January 21, 2017
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We did some live quest design with RPG developer Tanya Short  
by Bryant Francis [01.20.17]
We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
Console/PC, Design, Video

Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Devs preparing for protests celebrate games' power to aid positive change 2
by Alex Wawro [01.20.17]
"I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."

Blog: How Twitch approached A/B testing using staged rollouts 1
by Gamasutra Community [01.20.17]
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and the methods we use for significance testing.

On its 10th birthday, Viking Squad dev Slick joins forces with Klei 1
by Alex Wawro [01.20.17]
Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment.
Indie, Business/Marketing

Get a job: Sucker Punch is hiring a Senior Character Artist  
by Staff [01.20.17]
Sucker Punch is looking for a Senior Character Artist with strong human sculpting skills and an understanding of both human and animal anatomy to create highly realistic characters in Bellevue, WA.
Art, Recruitment

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

The U.S. video game industry pulled $30.4B in revenue last year  
by Alissa McAloon [01.20.17]
Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Most devs think mobile VR/AR is the future  
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
VR, Smartphone/Tablet, Business/Marketing

Don't Miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Staff [01.20.17]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Steam now supports some fight sticks and a variety of Xbox controllers 4
by Alissa McAloon [01.20.17]
A handful of new controllers are now officially supported by Steam’s built-in configurator, including several Xbox gamepads and some third-party PlayStation 4 controllers.

Go behind the scenes of Hyper Light Drifter's development at GDC 2017!  
by Staff [01.20.17]
At GDC 2017 Hyper Light Drifter devs Alex Preston and Teddy Diefenbach will take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Join us for a live quest design session with RPG dev Tanya Short at 3PM EST  
by Bryant Francis [01.20.17]
We'll be streaming some live game design from the Gamasutra Twitch channel today at 3PM EST.
Console/PC, Design, Video

Playdead co-founder forced to cash out $7.2M in shares and depart studio  
by Chris Kerr [01.20.17]
New details have emerged that shed more light on the reasons behind Dino Patti's departure from Limbo creator Playdead. 
Console/PC, Business/Marketing

Road to the IGF: Raw Fury's GoNNER  
by Joel Couture [01.20.17]
GoNNER is a challenging sidescrolling roguelike shooter that emits whistles, pops, clicks, and other silly noises as the player moves along. It's been nominated for IGF Excellence in Audio award.
Console/PC, Indie, Art, Design, Video, IGF

Tim Sweeney to be honored with Lifetime Achievement Award at GDC 2017  
by Staff [01.20.17]
Epic Games founder Tim Sweeney will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2017!
Console/PC, Indie, GDC

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Smartphone/Tablet, Indie, Programming, Art, Design, IGF

Blog: Media coverage analysis - Nintendo Switch January event  
by Gamasutra Community [01.20.17]
ICO Partners founder Thomas Bidaux looks into the coverage of the Nintendo Switch event and serves up some interesting stats.
Console/PC, Business/Marketing

CloudGate Studio shows how to achieve 'full body awareness' in VR  
by Chris Kerr [01.20.17]
Virtual reality outfit CloudGate Studio has being experimenting with full body awareness in VR, and the results are impressive. 
VR, Production, Video

Breath of the Wild will be Nintendo's final Wii U game 1
by Chris Kerr [01.20.17]
Zelda: Breath of the Wild will be the final first-party title to arrive on the Wii U, according to Nintendo of America president Reggie Fils-Aime. 
Console/PC, Business/Marketing