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September 1, 2015
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Don't Miss: What Metal Gear Solid 4 taught us about war economies Exclusive 5
by Zoran Iovanovici [09.01.15]
Writer Zoran Iovanovici examines Metal Gear Solid 4's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
Console/PC, Design, Business/Marketing, Exclusive

Nintendo opens a digital download store on Amazon in the West  
by Alex Wawro [09.01.15]
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Console/PC, Business/Marketing

Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive  
by Alex Wawro [09.01.15]
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Console/PC, Smartphone/Tablet, Design, Exclusive

Ninjas are helping me do my job  
by Gamasutra Community [09.01.15]
"My schedule is 99% full most days. Iím constantly in meetings to approve features or game content, and itís becoming clear that Iím not spending enough time with my own team."
Console/PC, Production

Tracking the huge decline in GameStop's new software sales 4
by Matt Matthews [09.01.15]
"New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
Console/PC, Business/Marketing

U.S. mobile industry revenue about to be overtaken by China  
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Smartphone/Tablet, Business/Marketing

Walking in someone else's shoes 4
by Gamasutra Community [09.01.15]
Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."
Console/PC, Design

Here are the Steam games that sold over 1 million copies in 2015  
by Chris Kerr [09.01.15]
Sergey Galyonkin, founder of Steam stat tracker, Steam Spy, has revealed that, so far, only six Steam titles have sold over 1 million copies in 2015.
Console/PC, Business/Marketing

Valve now selling all four Mad Max movies on Steam  
by Chris Kerr [09.01.15]
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max movies alongside Avalanche Studio's new Max Max video game.
Console/PC, Business/Marketing

Creating the cosmic soundscape of Nova-111 2
by Gamasutra Community [09.01.15]
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
Console/PC, Indie, Audio

Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard.  
by Chloi Rad [09.01.15]
Masochists rejoice! Someone turned the punishingly difficult Dark Souls into the even more challenging crowdplay experience Twitch Plays Dark Souls. He tells us how he made it playable.
Console/PC, Design

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

Sales of unearthed Atari games from New Mexico dump generate over $100k 3
by Christian Nutt [08.31.15]
E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Console/PC, Business/Marketing, History

Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Console/PC, Indie, Programming, VR

Smartwatch games heat up, as dev Everywear nabs $2.25m in funding 1
by Christian Nutt [08.31.15]
Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Smartphone/Tablet, Business/Marketing

Get a job: Vrse seeks a Mobile Developer with Unity experience  
by Staff [08.31.15]
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Smartphone/Tablet, Programming, Recruitment

Why Apple banned chart-topping game Monster Strike from the App Store 4
by Christian Nutt [08.31.15]
Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
Smartphone/Tablet, Business/Marketing

Video: Crafting procedurally-generated levels for Shattered Planet  
by Staff [08.31.15]
Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet.
Console/PC, Indie, Design, Video, Vault

Ex-Blizzard exec donates 20+ years' worth of company artifacts to museum 1
by Alex Wawro [08.31.15]
Longtime Blizzard exec Paul Sams has donated a collection of over 1,500 Blizzard games, marketing materials and merchandise accrued over his 23-year tenure at the company to The Strong Museum of Play.
Console/PC, Business/Marketing

Don't Miss: What Metal Gear Solid 3 taught us about hyperreal narrative Exclusive 4
by Zoran Iovanovici [08.31.15]
In this classic feature, writer Zoran Iovanovici reflects on Snake Eater's focus on deception and "the struggle to gain understanding in the sea of messages which may or may not be truth or reality."
Console/PC, Design, Exclusive