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October 8, 2015
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U.N. retracts, apologizes for error-ridden cyberviolence report  
by Alex Wawro [10.08.15]
The Broadband Commission has retracted a controversial report it touted at a recent U.N. event calling for greater effort to combat online harassment & violence, especially against women and girls.
Console/PC, Business/Marketing

Big game events: A press coverage analysis  
by Gamasutra Community [10.08.15]
"Large events are very unique beasts, they concentrate a lot of the communication happening in the game industry. It is clear they are growing in terms of their media coverage too."
Console/PC, Business/Marketing

Creating joy: How Butt Sniffin Pugs came to life 1
by Gamasutra Community [10.08.15]
"If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
Indie, Design, Production

Sony acquires gesture recognition and imaging software dev, Softkinetic  
by Chris Kerr [10.08.15]
Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.
Console/PC, Business/Marketing, VR

Sony cuts PS4 prices in U.S. and Canada, announces holiday lineup  
by Chris Kerr [10.08.15]
Sony has dropped the price of its flagship console in the U.S and Canada in preparation for the holidays.
Console/PC, Business/Marketing

Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Smartphone/Tablet, Programming, Production, Business/Marketing, Sponsored Article

Live eSports coverage heading to the BBC for the first time ever 2
by Chris Kerr [10.08.15]
The BBC will broadcast the League of Legends World Championships when the quarter finals come to Wembley on October 15.
Console/PC, Social/Online, Business/Marketing

Mobile devs: License an engine or create your own?  
by Gamasutra Community [10.08.15]
Mobile studio Sproing's head of programming considers the issue: Go with in-house tech, or license Unity or Unreal Engine for mobile game development?
Smartphone/Tablet, Programming

Max Gentlemen: A cross-platform postmortem of a game that 'lost us a lot of money' 3
by Gamasutra Community [10.08.15]
A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. Itís good to get our sophomore slump out of the way."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Fundraising after failure  
by Gamasutra Community [10.08.15]
"Iím here to talk to developers who might have failed in the crowdfunding world and want to work their way up to deliver on the promise of projects many others believe in."
Indie, Business/Marketing, Crowdfunding

The Humanist Methodology: Hiring is the most important thing we do 20
by Gamasutra Community [10.08.15]
"How you hire, fire, and build your team will define your success as a leader, so you better be good at it... or you won't be a leader for long."
Console/PC, Smartphone/Tablet, Business/Marketing

Video game voice actors overwhelmingly authorize strike 3
by Christian Nutt [10.07.15]
Negotiations between the game industry and the leading actors' union, SAG-AFTRA, have taken on a new tinge as the actors vote in favor of a strike.
Console/PC, Business/Marketing

U.N. vows to battle online harassment -- while tarring games 4
by Christian Nutt [10.07.15]
A major governmental agency pledges to battle online harassment of women -- while at the same time drawing fire for unfairly criticizing video games.
Console/PC, Business/Marketing

Grey Goo developer Petroglyph lays off staff 3
by Alex Wawro [10.07.15]
Gamasutra has learned that Las Vegas-based Petroglyph Games laid off more than a dozen people this week, primarily in its production and art departments, due to a lack of funds.
Console/PC, Business/Marketing

Nier's outspoken creator on why he includes atypical voices 1
by Christian Nutt [10.07.15]
"I donít believe Iím some sort of example of someone anti-discrimination. In the past and up until this point of my life, Iím guilty of bullying, hating others."
Console/PC, Design

2K seeks a Senior Game Engine Engineer for its Core Tech group  
by Staff [10.07.15]
"Core Technology is a forward-thinking group of experts who handle the challenge of supporting multiple products, platforms and studios, while at the same time anticipating the needs of tomorrow."
Console/PC, Programming, Recruitment

The power of politics in games, 1980s-style 1
by Christian Nutt [10.07.15]
"It was quite primitive, but for the dawn of the computer age, the predictive results seemed miraculous." - Nelson Hernandez, developer of President Elect
Console/PC, Design, Production, Business/Marketing, History

Video: Why game designers should study dance, music & comedy  
by Staff [10.07.15]
At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Modders pick up Spacebase development where Double Fine left off  
by Alex Wawro [10.07.15]
A group of Spacebase DF-9 fans released a significant update to the game last month that fixes known problems and adds new features, nearly a year after Double Fine ceased developing it.
Console/PC, Indie, Design

So you're going to be an indie parent 15
by Gamasutra Community [10.07.15]
"Lately I feel like Iíve been having the same conversation over and over. This conversation starts like this: 'Weíre having our first child soon! Weíre excited but sort of terrified. How does this work?'"
Indie, Business/Marketing