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April 2, 2015
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April 2, 2015
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Nintendo adds DS and Nintendo 64 to the Wii U Virtual Console  
by Christian Nutt [04.01.15]
As ever, the company mines its history for games to offer to today's consumers, on its latest console -- with two new systems added today.
Console/PC, Business/Marketing

April Fool's Day in the game industry: A retrospective 4
by Alex Wawro [04.01.15]
From Street Fighter's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Console/PC, Indie, Business/Marketing, History

Video: Warren Robinett's postmortem of his classic game Adventure 2
by Staff [04.01.15]
Veteran game maker Warren Robinett takes the stage at GDC 2015 to deliver a thorough, engaging postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

FTC unanimously mandates Sony refunds over misleading Vita ads  
by Alex Wawro [04.01.15]
After a brief waiting period for public comment, the FTC has voted 5-0 to order Sony and its one-time marketing partner to make amends for intentionally misleading people with Vita launch advertising.
Console/PC, Business/Marketing

Get a job: ArenaNet seeks a contract Character Artist  
by Staff [04.01.15]
The folks who brought you Guild Wars 2 are looking for a full-time character artist to work as a contractor on character models alongside the team in ArenaNet's Bellevue, WA studio.
Console/PC, Art, Recruitment

Don't Miss: Making humor work in games is no laughing matter Exclusive 12
by Bob Mackey [04.01.15]
In this classic feature, Gamasutra talks with developers like Rhianna Pratchett, Al Lowe and Chuck Jordan to workshop what it takes to make genuinely funny, comedic games.
Console/PC, Design, Exclusive

DeNA hopes Nintendo deal yields mobile games that earn over $25M/month 1
by Alex Wawro [04.01.15]
"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," says DeNA CEO Isao Moriyusa. "We want to surpass that."
Smartphone/Tablet, Business/Marketing

Nobody ever reads tutorials - Here's what worked for our game 5
by Gamasutra Community [04.01.15]
"We found that the old adage 'I hear and I forget. I see and I remember. I do and I understand' is true for game tutorials too."
Smartphone/Tablet, Indie, Design

Registration is now open for GDC Europe 2015  
by Staff [04.01.15]
Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

6 lessons for game devs from Facebook's F8  
by Gamasutra Community [04.01.15]
"As a game developer, chances are you’re involved with Facebook in one form another. What relevant lessons or announcements did F8 2015 offer game developers?"
Smartphone/Tablet, Indie, Business/Marketing

Video blog: Gameplay depth versus variety 2
by Gamasutra Community [04.01.15]
"Gameplay depth comes not from the NUMBER of decisions, but from the quality of the choices and their importance to the outcome of the game."
Console/PC, Smartphone/Tablet, Indie, Design

The curious alternative distribution of Samorost 2: Newspaper stands 2
by Brandon Sheffield [04.01.15]
They released each "newspaper" version of the game 6 or 7 months after the proper release of the game. "It was kind of an experiment," says Amanita's Jakub Dvorský.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Tapping to control musical monkeys in Jungle Rumble 2
by Trevor Stricker [04.01.15]
How do you make a musical action game that isn't simply monkey-see, monkey do? This Deep Dive takes you into the design of Jungle Rumble, a rhythm game that isn't typical.
Console/PC, Smartphone/Tablet, Indie, Audio, Design, Production, Deep Dive

From Demon's Souls to Bloodborne: Hidetaka Miyazaki's creative journey 2
by Christian Nutt [03.31.15]
The foundation of new PlayStation 4 hit Bloodborne lies in Demon's Souls, and in a new profile of its lead developer, he charts his career and creative path.
Console/PC, Design

Use BioWare's networking tech in your game -- for free 3
by Alex Wawro [03.31.15]
BioWare has released an open source version of the Java tech that powers Dragon Age: Inquisition's persistent online systems in an effort to further develop it with help from the community.
Console/PC, Production

Get a job: Disruptor Beam seeks a Lead 3D Artist  
by Staff [03.31.15]
Boston-based developer Disruptor Beam is looking to bring on an experienced 3D artist who can take the reins on creating content for games based on the Star Trek and Game of Thrones franchises.
Social/Online, Art, Recruitment

Japanese devs will soon be able to pitch games using Bandai Namco IP  
by Alex Wawro [03.31.15]
Bandai Namco will soon start fielding pitches from local developers to make games that use characters from select franchises in its IP catalog, including properties like Pac-Man, Galaga and Dig Dug.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

10 secrets to extend your game's life 4
by Gamasutra Community [03.31.15]
"Many of these methods revolve around ways to get players to replay content or leveling systems in a new way, often incorporating some algorithmic changes or content changes."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Benchmarking HTML5 performance on consoles, phones, and browsers 1
by Gamasutra Community [03.31.15]
"Is HTML5 capable of branching out into our living rooms? To sit alongside Master Chief, Mario, and Sonic, providing gameplay snacks whilst that latest patch for your favorite game is downloading?"
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Stanford seminars examine the societal impact of games  
by Alex Wawro [03.31.15]
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Console/PC, Indie, Serious, Design, Business/Marketing, Video