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February 8, 2016
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February 8, 2016
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Daigo 'The Beast' Umehara gets nostalgic on Street Fighter II's 25th anniversary  
by Chris Baker [02.08.16]
"Street Fighter II enthralled me just as it did to so many others. If there had been no SF2, I would not have been here today as a pro gamer."
Console/PC, Design, Business/Marketing, History

Independent VR platform Transport nets $25 million  
by Chris Kerr [02.08.16]
California-based virtual reality startup Wevr has received $25 million from investors including HTC and Samsung to further develop its independent VR distribution platform, Transport. 
Business/Marketing

Twitch's top 10 for 2015: League of Legends cracks 1 billion hours watched  
by Gamasutra Community [02.08.16]
"Four PC games, League of Legends, Counter-Strike: Global Offensive, DotA 2 and Hearthstone, are literally dwarfing the competition on Twitch."
Console/PC, Social/Online, Business/Marketing

Blog: Austin's secret histories 1
by Gamasutra Community [02.08.16]
"I'm fascinated by all the things that lead up to people making up pastimes, toys and time-wasters generally referred to as 'games.' That includes where they live, who they associate with, how they regard themselves and each other."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Final Fantasy Tactics designer's crowdfunded RPG, Unsung Story, put on hold  
by Chris Kerr [02.08.16]
"For the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to."
Indie, Production

Apple rejects The Binding of Isaac due to depictions of violence towards children 1
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children. 
Smartphone/Tablet, Business/Marketing

Maximizing game YouTube-ability with camera jitter  
by Gamasutra Community [02.08.16]
"We all want to make games played by YouTubers. That’s only reasonable, given the role that YouTube has in game publicity in 2016. But what technical and aesthetic choices can we make to get the most out of their play sessions?"
Console/PC, Indie, Programming

Why I trust Valve's judgment on seasonal sales 7
by Gamasutra Community [02.08.16]
Defender's Quest developer Lars Doucet on what Valve's getting right: "The games you see on your front page now depend mostly on you. And that's as it should be."
Console/PC, Indie, Business/Marketing

What no one tells you about burst campaigns 9
by Gamasutra Community [02.05.16]
"The heart of this technique means abusing the trust of your players, the very people you need to keep making more games. These types of quick fixes and greasy gimmicks are why marketing has such negative connotations."
Smartphone/Tablet, Business/Marketing

Get a job: Disney seeks an experienced Lead Game Designer  
by Staff [02.05.16]
The Walt Disney Company seeks an experienced designer to take a lead role at the company's Glendale, California studio and guide design and development of F2P iOS and Android games.
Smartphone/Tablet, Design, Recruitment

Blog: The truth about mobile game marketing 11
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isn’t really a clear and easy way how to do it."
Smartphone/Tablet, Business/Marketing

5 production secrets from Sunless Sea and Fallen London's head writer 3
by Gamasutra Community [02.05.16]
"I manage our in-house content team and cabal of freelancers who create the stories for Sunless Sea, Fallen London, Dragon Age: the Last Court, and our other projects. I'm still finding my feet! But here's five things I've learned so far."
Console/PC, Indie, Design, Production

The story behind Cut the Rope: Magic's creation, straight from the devs 1
by Gamasutra Community [02.05.16]
"It was quite a challenge to add a fresh note to the already many-sided Cut the Rope gameplay, while still preserving all the good things that have kept the series going for such a long time."
Smartphone/Tablet, Design, Production

Humble Bundle is now funding development of 'Humble Original' games 3
by Alex Wawro [02.05.16]
Humble Monthly, the "book club for games," is now reaching over 70k subscribers and generating enough revenue for the company to fund development of new games for those same subscribers.
Console/PC, Business/Marketing

Don't Miss: The art direction autopsy of Firaxis' XCOM  
by Staff [02.05.16]
At GDC 2013, XCOM: Enemy Unknown art director Greg Foertsch digs into the art design process of doing a big-budget remake of a seminal title like the original X-COM: UFO Defense.
Console/PC, Art

One becomes two as Daybreak splits H1Z1 into a pair of $20 games  
by Alex Wawro [02.05.16]
Daybreak Game Company intends to shave off a piece of its Early Access multiplayer survival game H1Z1 and sell it as a separate game, multiplayer shooter H1Z1: King of the Kill, on Steam and consoles later this year. 
Console/PC, Business/Marketing

VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Serious, Business/Marketing

Todd Howard will receive a Lifetime Achievement Award at GDC 2016 1
by Staff [02.05.16]
Prominent Elder Scrolls series director Todd Howard will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2016, presented by Robin Hunicke.
Console/PC, Business/Marketing, GDC

Classic Postmortem: Ironclad/Stardock's Sins of a Solar Empire 4
by Blair Fraser and Brad Wardell [02.05.16]
The scifi RTS was released eight years ago today. Ironclad's Blair Fraser and Stardock's Brad Wardell wrote this in-depth postmortem on the game's development back in 2008.
Console/PC, Indie, Design, Production, Business/Marketing

Is League of Legends the world's greatest game? 22
by Gamasutra Community [02.05.16]
Designer Keith Burgun explains what makes the massively popular free-to-play MOBA tick: "It embraces ... the best, most modern attempt at modern strategy game design."
Console/PC, Social/Online, Design