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October 24, 2016
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Blog: The attempts to bring 'triple-A quality' games to mobile -- and why they're failing 8
by Gamasutra Community [10.24.16]
After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
Smartphone/Tablet, Design, Business/Marketing

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Sid Meier's psychology of game design  
by Staff [10.21.16]
"Everything you know is wrong."
Console/PC, Design, Video, Vault

The game they play together: Two game devs get engaged in Destiny 1
by Alex Wawro [10.21.16]
Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny together. He said yes.

Fire(proof) Sales: The Room games surpass 11.5M copies sold  
by Alex Wawro [10.21.16]
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
Smartphone/Tablet, Business/Marketing

Gamasutra reacts to the Nintendo Switch announcement 1
by Bryant Francis [10.21.16]
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Console/PC, Business/Marketing, Video

Get a Job: Telltale Games is hiring a Character CG Generalist  
by Staff [10.21.16]
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
Console/PC, Art

Sound designer Jory Prum honored with CalArts memorial scholarship  
by Alissa McAloon [10.21.16]
Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
Indie, Audio

Don't miss: 7 horror games (plus some movies) every designer should study 20
by Staff [10.21.16]
Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Console/PC, Indie, Design

Pokemon Go pulled $600M in revenue faster than any other mobile game  
by Alissa McAloon [10.21.16]
Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
Smartphone/Tablet, Business/Marketing

Blog: A postmortem of '90s dating sim, Phosphorus Dating  
by Gamasutra Community [10.21.16]
A quick postmortem of Phosphorus Dating, an award-winning dating simulation game created for JS13K competition
Console/PC, Programming, Design, Production

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Will the Nintendo Switch be a success? Industry analysts weigh in 26
by Chris Baker [10.21.16]
What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
Console/PC, Business/Marketing, Video

Come out to VRDC and get tips on telling great stories in VR  
by Staff [10.21.16]
At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
VR, Design

Come chat with us about the Nintendo Switch today at 3PM EST  
by Bryant Francis [10.21.16]
We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
Console/PC, Business/Marketing, Video

Come out to GDC, learn to maximize player engagement and avoid disaster!  
by Staff [10.21.16]
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
Console/PC, Social/Online, Business/Marketing, GDC

'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny 1
by Chris Kerr [10.21.16]
In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy. 
Console/PC, Production, Business/Marketing

Dont miss: The history of Civilization 1
by Benj Edwards [10.21.16]
"The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
Console/PC, Programming, Design, Production

Blog: Designing levels for Moveless Chess   
by Gamasutra Community [10.21.16]
"This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl."

Switch won't support physical 3DS or Wii U titles  
by Chris Kerr [10.21.16]
Thanks to Japanese game mag, Famitsu, which reached out to Nintendo yesterday in an attempt to tease out more Switch details, we now know a bit more about the console-handheld hybrid. 
Console/PC, Business/Marketing