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April 30, 2016
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April 30, 2016
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Devs Answer: how much did your parents support playing video games as a kid? 2
by Bryant Francis [04.29.16]
We polled developers on how their parents felt about them playing games as kids to see which ones had full support, and which ones were only able to justify it once they'd built a career on them.
Console/PC, Indie, Design

The unexpected creative genesis of Her Story  
by Christian Nutt [04.29.16]
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
Console/PC, Smartphone/Tablet, Indie, Design

Australian Parliament report calls for renewed game industry funding  
by Christian Nutt [04.29.16]
Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Be a UI Artist on Rocket League  
by Staff [04.29.16]
Psyonix, the independent developer behind Rocket League, is looking for a highly skilled UI Artist to join the team working at its offices in San Diego, California.
Console/PC, Indie, Art, Recruitment

After 13 years, 'casual' game hub JayIsGames will shut down  
by Alex Wawro [04.29.16]
The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
Social/Online, Business/Marketing

Video: Designing without a pitch - The FTL postmortem 1
by Staff [04.29.16]
FTLdevs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why theyfrequently altered or abandoned aspects of the game'sdesign as they developed it to evoke a specific feeling.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Molyneux and Webley recount the history of Lionhead  
by Simon Carless [04.29.16]
Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
Console/PC, Programming, Design, Production, Business/Marketing

China is driving big growth for Unity mobile game installs  
by Alex Wawro [04.29.16]
Unity reports that in the first 3 months of 2016 nearly 220k Unity mobile games were installed 4.2 billion times on 1.7 billion devices. 31 percent were in China, vs. just 11 percent in the U.S.
Smartphone/Tablet, Business/Marketing

Survey: Less than half of U.S. households own dedicated game consoles  
by Alex Wawro [04.29.16]
The results from the ESA (and Ipsos MediaCT's) annual survey of Americans suggests that for the first time in years, a dedicated game console is in less than half (48 percent) of U.S. households.
Console/PC, Business/Marketing

8 tips for showcasing your game at a convention like PAX  
by Gamasutra Community [04.29.16]
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Vivendi snaps up even more Ubisoft shares  
by Chris Kerr [04.29.16]
French multinational media conglomerate, Vivendi, has made another move on Assassin's Creed creator, Ubisoft.
Console/PC, Business/Marketing

Blog: Making the switch from indie developer to indie publisher  
by Gamasutra Community [04.29.16]
"This was the first time Id ever published a game by another indie developer, and I found the journey incredibly eye opening. Ive gone ahead and written up the story of how it all happened."
Indie, Business/Marketing

Games as revolutionary acts: Historians talk 1979 Revolution  
by Gamasutra Community [04.29.16]
History Respawned's Bob Whitaker talks with historian Zackery Heern about the choice-driven narrative game 1979 Revolution: Black Friday, which is based on real history.
Console/PC, Indie, Design, Business/Marketing

Fable developer Lionhead closes its doors for good  
by Chris Kerr [04.29.16]
"We can confirm that after much consideration over the six week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios."
Console/PC, Business/Marketing

Creating the paper-craft art style of Book of Demons 1
by Gamasutra Community [04.29.16]
"We put a lot of effort into making everything the way it looks now and the road to getting here was a really bumpy one. Hope you will enjoy the story of how it all came to life."
Console/PC, Art

Applying lessons from Warcraft's world to Overwatch arenas  
by Bryant Francis [04.29.16]
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
Console/PC, Design

Why some are betting on eSports as the future of Las Vegas  
by Alex Wawro [04.28.16]
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Social/Online, Business/Marketing

Halo: Spartan Assault dev will now make VR games as Force Field  
by Alex Wawro [04.28.16]
Amsterdam-based Vanguard Games is restructuring itself to become Force Field, a studio focused entirely on developing games and experience for virtual reality and augmented reality devices.
VR, Business/Marketing

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Social/Online, Smartphone/Tablet, Art, Recruitment

Japanese indie dev on designing for NicoNico Video's new game platform  
by Lena LeRay [04.28.16]
The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform.
Indie, Design, Production, Video