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May 30, 2015
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May 30, 2015
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Nvidia offers AndroidWorks middleware for all Android devs  
by Christian Nutt [05.29.15]
Regardless of whether or not the device you're targeting includes an Nvidia Tegra chip, you can use the company's new suite of tools.
Smartphone/Tablet, Programming

Four-step puzzle design 2
by Gamasutra Community [05.29.15]
"Good puzzle design gives a player that moment of epiphany, where suddenly all is clear, and the following satisfaction when your put your solution in place, and it works!" How do you achieve it? Here's a guide.
Console/PC, Indie, Design

Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Sucker Punch is hiring a Concept Artist  
by Staff [05.29.15]
InFamous: Second Son studio Sucker Punch is after a full-time artist to work on crafting inspirational concepts and screenshot paint-overs to guide the team in the studio's Bellevue, WA office.
Console/PC, Art, Recruitment

Video: Designing cities for high-speed traversal in Sunset Overdrive  
by Staff [05.29.15]
At GDC 2015, Insomniac Games' Liz England deconstructs the design of Sunset Overdrive and the two scrapped cities that Insomniac built before arriving at the game's iconic Sunset City setting.
Console/PC, Design, Video, Vault

Turning a national election's results - and Twitter - into a game 2
by Gamasutra Community [05.29.15]
When you plug Twitter data from the UK's national elections into a game, what do you get? These devs experimented with turning results into realtime parliamentary fisticuffs.
Console/PC, Indie

GameStop sees profits rise as it moves beyond retail games  
by Alex Wawro [05.29.15]
The retailer continues to expand beyond its core remit of selling physical copies of games to embrace digital distribution and test out physical storefronts dedicated to merchandise other than games.
Console/PC, Business/Marketing

The Qun demands it: The evolution of the barbarous other in Dragon Age  
by Gamasutra Community [05.29.15]
Elizabeth Sampat looks at the evolution of the treatment of the Qunari race across the Dragon Age franchise -- and how that ties into the fantasy genre's history and future.
Console/PC, Design

2K sticks by BioShock as the franchise tops 25M copies sold 4
by Alex Wawro [05.29.15]
T2 chief Strauss Zelnick seems bullish about the future of 2K's BioShock franchise, which he claims has sold over 25M to date -- 11M of which were copies of Irrational Games' swan song Infinite.
Console/PC, Business/Marketing

Don't Miss: Our 30th anniversary retrospective of Gradius 7
by Kurt Kulata [05.29.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago today, and in this feature Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Konami looks to the future, and it's not the future longtime fans want 7
by Christian Nutt [05.29.15]
Konami's statement to the press today -- meant to soothe console fans -- was a smokescreen, but if you strain your eyes, you can see the signs of a shifting industry writ large.
Console/PC, Smartphone/Tablet, Business/Marketing

ESA aims to invite up to 5k members of the public to E3 this year  
by Alex Wawro [05.29.15]
E3 is just a few weeks away, and this year it seems the industry trade fair will be a bit more crowded as select exhibitors will be allowed to issue thousands of invitations to their fans.
Console/PC, Business/Marketing

What mobile game developers need to know about Japan  
by Gamasutra Community [05.29.15]
"Jumping into a growing mobile game market like Japan only makes business sense if you can afford the high CPI , and if youíre able to market in ways that are culturally relevant to the players."
Smartphone/Tablet, Business/Marketing

Composing adaptive music for video games using Elias 2
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

How Sunburn! became a game about dragging your pals to their deaths 1
by Bryant Francis [05.29.15]
Worst-case scenario: your spaceship is gone, your crew is scattered, and thereís no hope for rescue. Your only option: Grab your crew and fly into the sun, so at least you donít die alone.
Smartphone/Tablet, Indie, Art, Design, Production, Video

Moral Code: Learning from 'Lawful Good' in roleplaying games 2
by Katherine Cross [05.29.15]
Paladin and columnist Katherine Cross examines morality mechanics and alignment in roleplaying games.
Design

The buying habits of hardcore PvP gamers 2
by Gamasutra Community [05.29.15]
Developers of MMO Das Tal surveyed their likely players -- and found out about platform and purchasing-style preferences. Useful info for those targeting a very core audience.
Console/PC, Indie, Business/Marketing

10 things you should know about artists  
by Gamasutra Community [05.29.15]
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

The facts and figures behind Fingle dev Game Oven, and its closure 8
by Gamasutra Community [05.29.15]
From critically acclaimed to closing up shop: Dutch developer Game Oven achieved international notoriety for games like Fingle and Bounden, but called it quits. Here's the whole story.
Smartphone/Tablet, Indie, Production, Business/Marketing