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September 28, 2016
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September 28, 2016
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Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings  
by Staff [09.28.16]
From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Recruitment

Video: The Physics of Fun -- Vehicles in Saint's Row: The Third  
by Staff [09.28.16]
Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third in roughly six months.
Console/PC, Programming, Design, Video, Vault

Function is form: Moon Hunters and art books as game design  
by Katherine Cross [09.28.16]
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
Console/PC, Indie, Art, Business/Marketing

Don't Miss: Brian Fargo's lessons learned from making Wasteland 2  
by Alex Wawro [09.28.16]
With inXile aiming to build Wasteland 3, now's a good time to look back at this timeless chat with studio chief Brian Fargo about lessons learned in crowdfunding development of its predecessor.
Console/PC, Indie, Design, Production

How the Olympic spirit brought Nintendo and Sega together  
by Alex Wawro [09.28.16]
"I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies," former Sega exec Tom Kalinske notes in a new GI feature.
Console/PC, Business/Marketing

At VRDC you'll see how Chernobyl was authentically recreated in VR  
by Staff [09.28.16]
Come out to the Virtual Reality Developers Conference this November and hear the head of Polish studio The Farm 51 share how they authentically recreated the Chernobyl Exclusion Zone in VR. It's nuts!
VR, Art, Design, Production

Now's the time to apply for the AIAS' inaugural 'WomenIn' game dev scholarships  
by Alex Wawro [09.28.16]
The Academy of Interactive Arts and Sciences reveals its latest scholarship winners and opens a call for applications to its brand-new "WomenIn" scholarship for women seeking careers in game dev.
Console/PC, Indie, Business/Marketing

All-new GDC Retro Play to debut at GDC 2017, calls for submissions  
by Staff [09.28.16]
Free submissions are open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference that specifically focuses on showcasing retro consoles, computers, games and related memorabilia.
Console/PC, Business/Marketing, GDC

UK advertising standards agency is investigating No Man's Sky 5
by Chris Kerr [09.28.16]
"If we judge an ad to be in breach of the UK Advertising Codes, it must be withdrawn or amended and the advertiser must not use the approach again."
Console/PC, Business/Marketing

Sony is bringing this year's PlayStation Experience to California  
by Chris Kerr [09.28.16]
Sony's uniquely focused PlayStation Experience conference will this year be heading to Anaheim, CA, on December 3.
VR, Console/PC, Business/Marketing

IndieCade expands L.A. festival with 42 new entries  
by Chris Kerr [09.28.16]
Determined to showcase the very best of the indie world, IndieCade organizers have added a heap of new titles to this year's roster.
Console/PC, Indie

Blog: Delivering game releases like a boss 1
by Gamasutra Community [09.28.16]
We all want our employees to be happy, but as producers and founders responsible for making sure the studio stays afloat, how can we deliver our games on time without putting their feet to the fire?
Production, Business/Marketing

Using graphics to express character and theme in Owlboy  
by Joel Couture [09.28.16]
D-Pad Studios claims that their upcoming title Owlboy is "a love letter to pixel art." The team explains how they used art and animation to express character and theme in the game.
Console/PC, Indie, Art, Video

You can now study EA's lost sci-fi shooter Battlefield 2142 2
by Bryant Francis [09.27.16]
If you ever wanted to see how DICE would make a science fiction version of its hit Battlefield series, now's your chance.
Console/PC, Design

Ubisoft buys publisher of notorious game clone 2048 3
by Bryant Francis [09.27.16]
Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
Smartphone/Tablet, Business/Marketing

Blog: Applying 'The Lean Startup' strategies as a game dev 3
by Gamasutra Community [09.27.16]
Eric Ries' book 'The Lean Startup' offers smart advice, but it doesn't always apply directly to game development. But there are ways you can apply the idea of building a simple product for release.

Get a job: Be a Lead Programmer at Ubisoft Toronto  
by Staff [09.27.16]
Ubisoft Toronto (For Honor, Watch Dogs 2) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Console/PC, Programming, Recruitment

Together Alone: 'Pure untainted survival' in Near Death  
by Katherine Cross [09.27.16]
In Orthogonal Games’ Near Death, a “game about survival” centering on a pilot who crash lands near an abandoned polar research station, the main enemy--indeed, the only enemy--is Antarctica itself.
Console/PC, Indie, Design, Video

Humble dives deeper into game dev tool offerings with Clickteam bundle  
by Alex Wawro [09.27.16]
Clickteam has partnered with the folks at Humble Bundle to offer a pay-what-you-like bundle of its Clickteam Fusion game dev software and source code for games built using that toolset.
Console/PC, Business/Marketing

Don't Miss: Koji Igarashi exploring what makes a great Metroidvania game 1
by Staff [09.27.16]
Today is Castlevania's birthday, so why not celebrate by watching veteran Castlevania game designer Koji Igarashi examine the evolution of the 'Metroidvania' genre in this timeless GDC talk.
Console/PC, Indie, Design