Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Don't Miss: The tough design decisions behind super-stylized action game Furi 5
by Gamasutra Community [02.24.17]
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Console/PC, Indie, Art, Design

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

How the director of Final Fantasy XV aims to keep players coming back for more  
by Alissa McAloon [02.24.17]
The man who helped Final Fantasy XV flourish following years of development hell details his plans and inspirations for the gameís future growth.
Console/PC, Design

Road to the IGF: Love Conquers All Games' Ladykiller in a Bind  
by Alex Wawro [02.24.17]
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
Indie, Design, Production, IGF

GDC 2017 Animation Bootcamp: An expert roundtable Q&A  
by Mike Jungbluth [02.24.17]
Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
Console/PC, Art, GDC

Come relax with the Gamasutra crew as we play Overwatch today at 3PM EST  
by Bryant Francis [02.24.17]
The world could always use more game conferences. We take a break from prepping for GDC with a few rounds of Overwatch today at 3PM EST.
Console/PC, Design, Video

Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!  
by Staff [02.24.17]
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Console/PC, Indie, GDC, IGF

Blog: On cutscenes and viewpoint changes 1
by Gamasutra Community [02.24.17]
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a game story, and how do you mitigate them?
Design

All Google Play refunds to be taken from dev payouts following policy tweaks 2
by Chris Kerr [02.24.17]
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy.†
Smartphone/Tablet, Business/Marketing

Aftershock rises from the ashes of Kabam after Netmarble sale  
by Chris Kerr [02.24.17]
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Smartphone/Tablet, Business/Marketing

Blog: What should a great playtest smell like?  
by Gamasutra Community [02.24.17]
Running a great playtest means considering playtesterís every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
Production

BioShock developer Irrational Games rebrands as Ghost Story  
by Chris Kerr [02.24.17]
"Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them."
Production, Business/Marketing

Blog: Building a scalable online game with Azure - Part 2  
by Gamasutra Community [02.24.17]
Previously, we started to create a small cloud backend with a single actor. In this post, we're going to add the web service that acts as an interface between the front and backend services.
Programming, Production

GDC 2017 Level Design Workshop: An expert roundtable Q&A  
by Gamasutra Community [02.24.17]
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.
Design

Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Nintendo Switch first impressions: Magical gadgetry with a serious issue 3
by Kris Graft [02.23.17]
Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
Console/PC, Business/Marketing

Devs can now mess around with Valve's free (beta) Steam Audio SDK 1
by Alex Wawro [02.23.17]
Valve debuts a beta a version of its new†Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.
Console/PC, Audio, Video

New Twitch 'Drops' let devs give in-game rewards to livestream viewers  
by Alex Wawro [02.23.17]
Twitch's new Drops tech aims to help game devs offer rewards to your players when they behave certain ways on Twitch -- watching your game, for example, or streaming it to their viewers.
Social/Online, Business/Marketing

Mobile game dev Kiz Studios lays off staff  
by Alex Wawro [02.23.17]
A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot)†lost their jobs this week as the company moves to "adjust to current market trends."
Smartphone/Tablet

How I ensured She Remembered Caterpillars was color-blind friendly 2
by Gamasutra Community [02.23.17]
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects. Here's how that's possible.
Art, Design