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April 28, 2017
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Warren Spector believes games 'need to be asking bigger questions'  
by Alex Wawro [04.28.17]
Gamasutra sits down with Spector to catch up on how is return to full-time game dev is going, roughly a year into his work on System Shock 3, and what sorts of stories games tell best.
Console/PC, Design

Xbox chief suggests game subscription services help devs tell better stories  
by Alex Wawro [04.27.17]
"The storytelling ability in TV today is really high, and I think it's because of the business model," Phil Spencer tells The Guardian. "I hope as an industry we can think about the same."
Console/PC, Business/Marketing

Microsoft says earnings are on the rise, thanks to Xbox Live  
by Alex Wawro [04.27.17]
Microsoft today reported earnings for its most recent fiscal quarter, and though the company's sales and profits were up year-over-year they fell short of some market analysts' expectations.
Console/PC, Business/Marketing

Gamasutra revisits the first hour of Morrowind  
by Bryant Francis [04.27.17]
We returned to the shores of Bethesda's third Elder Scrolls game to talk about what made the series' jump to open-world so influential.
Console/PC, Design, Video

Get a job: Microsoft is hiring a Senior Technical Artist  
by Staff [04.27.17]
Microsoft's Xbox Design Studio is looking for an experienced Senior Technical Artist to join its Avatars Team in Redmond, Washington.
Social/Online, Programming, Art, Recruitment

Longtime Nintendo game and hardware designer Genyo Takeda to retire  
by Alissa McAloon [04.27.17]
Genyo Takeda, the influential producer and hardware designer behind a number of Nintendo innovations, is retiring after 46 years with the company.
Console/PC, Business/Marketing

Don't Miss: Dealing with malicious game clones 10
by Gamasutra Community [04.27.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's experience with a clone of 60 Seconds!.
Console/PC, Smartphone/Tablet, Indie, Production

Capcom looks to boost digital sales as revenue and profits rise  
by Alissa McAloon [04.27.17]
Capcom reported year-over-year increases in both net sales and profit for the fiscal year ending March 31, thanks in part to the success of its ‘Digital Contents’ video game arm.
Console/PC, Business/Marketing

Join us as we stream the original Morrowind today at 3 PM ET!  
by Alex Wawro [04.27.17]
Next week marks the 15th birthday of Bethesda Game Studios' sprawling odd-world RPG The Elder Scrolls III: Morrowind. To mark the occasion, we thought it might be fun to stream it for a bit.
Console/PC, Art, Design, Video

Blog: The making of Streams of Nurture - Part 1  
by Gamasutra Community [04.27.17]
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college.
Art, Design, Production

It's time for animators to get more ambitious, says Wonder Boy dev
by Chris Kerr [04.27.17]
"Basically I would like to see better animation. Because most of the time, even in really big productions, you see animations you don't believe in."
Console/PC, Art, Video

Remedy planning IPO to fund multi-project development
by Chris Kerr [04.27.17]
"We're developing our business in line with our strategy towards a multi-project model, which helps us release high-quality games to the global market more often."
Console/PC, Business/Marketing

Nintendo Switch sold 2.74 million units in first month
by Chris Kerr [04.27.17]
There's been plenty of speculation as to how well the Switch has been performing, but now we have some concrete answers straight from the horse's mouth. 
Console/PC, Business/Marketing

Blog: Portraying violence in video games
by Gamasutra Community [04.27.17]
It makes all the difference how we portray violence in our games, and how we think about violence. Here's why.

Profits up at Nintendo as Switch makes 'promising' debut
by Chris Kerr [04.27.17]
Nintendo has released its financials for the full year ended March 31, 2017, giving us our first glimpse at official Switch sales figures. 
Console/PC, Smartphone/Tablet, Business/Marketing

Designing the giant battle royale maps of Playerunknown's Battlegrounds 1
by Alan Bradley [04.27.17]
"Building an open world that was suitable for 'battle royale' gameplay from scratch -- and doing it fast, based on iteration -- was the biggest challenge for us in terms of design, tech, and art," says Brendan "Playerunknown" Greene.
Console/PC, Indie, Design

Kirby creator coded the original game with a trackball instead of a keyboard 1
by Alex Wawro [04.26.17]
Kirby creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard.
Console/PC, Production

Amid fan outcry, Atlus eases up on Persona 5 sharing limits 5
by Alex Wawro [04.26.17]
Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint.
Console/PC, Business/Marketing

Why remaking games like Wonder Boy can be creatively inspiring  
by Bryant Francis [04.26.17]
It's one thing to work on another person's game, it's another to remake a game from 20 years ago and add your own flourish to it.
Console/PC, Design, Video

Video: Rendering the striking visuals of Capybara's Below  
by Staff [04.26.17]
Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below.
Indie, Art, Design, Video, Vault