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July 21, 2017
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Gigantic dev make a case for why games should look like candy  
by Alex Wawro [07.20.17]
"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style.
Console/PC, Social/Online, Indie, Art, Video

Churning out Tomb Raider games in the '90s 'just about killed us', says former dev  
by Alex Wawro [07.20.17]
"We worked long, long hours," Core Studios cofounder and former game dev Jeremy Heath-Smith tells Polygon in a new interview. "But we also earned an awful lot of money."
Console/PC, Business/Marketing, History

Microsoft's earnings continue to rise, despite lagging Xbox hardware sales 1
by Alex Wawro [07.20.17]
Microsoft's latest earnings report suggests its Xbox software and services businesses appear to be on an upswing even as revenue from sales of Xbox consoles slips ahead of the Xbox One X debut.
Console/PC, Business/Marketing

Video: Shigeru Miyamoto's classic 1999 GDC keynote  
by Staff [07.20.17]
In this classic video, restored from the GDC archives, Nintendo's Shigeru Miyamoto speaks to his fellow game makers as part of his keynote address at the 1999 Game Developers Conference.
Console/PC, Video, Vault

Gamasutra plays the Destiny 2 beta  
by Bryant Francis [07.20.17]
We checked out the Destiny 2 closed beta...and wiped. To the same boss. Over, and over, and over, again.
Console/PC, Design, Video

Get a job: Tilting Point is hiring a Sr. Game Designer  
by Staff [07.20.17]
Tilting Point is looking for an experienced Game Designer with a deep understanding of free-to-play design to join its team in New York.
Design, Recruitment

Don't Miss: Making a multi-character RPG narrative in Supergiant's Pyre 4
by Staff [07.20.17]
"We got excited by the idea of the player getting close to an interesting cast of characters over the course of a grand journey, and having some impact over what happened to them," says Supergiant's Greg Kasavin.
Console/PC, Indie, Design

Antihero, Wandersong among 2017 PAX 10 indie showcase picks  
by Alissa McAloon [07.20.17]
The organizers behind the Penny Arcade Expo’s Seattle chapter have named the colorful cast of indie games set to be featured in this year’s PAX 10 showcase.

U.S. lifts laptop and game console ban for international flights  
by Alissa McAloon [07.20.17]
After a four month ban, game developers and other professionals traveling to the US from a number of Middle-Eastern countries will once again have access to their electronics during international flights.

Blog: Protect your Steam Keys (and your brand) 12
by Gamasutra Community [07.20.17]
This is the story of how shortly after releasing a tiny, five dollar indie game, I was inundated by every scam imaginable to steal my delicious Steam keys.
Console/PC, Business/Marketing

VRDC Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy  
by Emma Kidwell [07.20.17]
Jennifer Hazel founded the CheckPoint Organization and will be at VRDC 2017. Here, Hazel discusses what makes VR effective for phobia treatment.
VR, Design

Blog: Understanding the importance of market fit  
by Gamasutra Community [07.20.17]
Market fit is critical in determining the success of a game. These are the things I wish I knew before developing a puzzle-platformer.

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platform that'll serve up HTML5 titles alongside larger console-style efforts.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a simple social media strategy for your game 1
by Gamasutra Community [07.20.17]
If you smashed your head against a wall trying to figure out what the heck a social media strategy is, then this article might be of help.

UK devs doubling down on tax relief as payouts rise by 60 percent 2
by Chris Kerr [07.20.17]
More UK developers than ever are being helped out by video games tax relief, with the latest government figures showing that £73M was paid out over the past year. 

Telltale veteran Harrison Pink joins Blizzard to help oversee Diablo  
by Chris Kerr [07.20.17]
Tales from the Borderlands co-creator Harrison Pink has joined Blizzard as a senior designer on the Diablo team. 
Console/PC, Design, Business/Marketing

Blog: Understanding the progression system in Silicon Void  
by Gamasutra Community [07.20.17]
Discussing the primary progression mechanic of Silicon Void, starting from the motivation, through to iteration and our early mistakes, up to its current implementation.

7 great tactical RPGs that every developer should study 6
by Rich Moss [07.20.17]
These seven tactical RPGs — covering both Western and Eastern-style approaches and selected with input from several developers — are sure to provide some inspiration, and some helpful design lessons. 
Console/PC, Design

John Romero: 'I am the Doomguy (at least on the cover)' 1
by Alex Wawro [07.19.17]
"Frustrated, I threw my shirt off and told him to give me the gun and get on the floor," Doom dev John Romero recalls about the photo shoot for the game's cover art. "Don took several pictures."
Console/PC, Design, History

Hear how Motiga rallied to save Gigantic's development  
by Bryant Francis [07.19.17]
We chatted with some of the developers behind Gigantic to talk about the game's unique art style and arduous path through development.
Console/PC, Design, Business/Marketing, Video