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June 22, 2017
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How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot  
by Alissa McAloon [06.22.17]
'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.'
Console/PC, Programming, Art, Design, Production

New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target  
by Staff [06.22.17]
This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising.
VR, Design, Business/Marketing, VRDC

Warner Bros. Interactive Entertainment cuts the ribbon on New York studio  
by Chris Kerr [06.22.17]
Developer-publisher Warner Bros. Interactive Entertainment has cut the ribbon on a new studio based in New York. 
Console/PC, Business/Marketing

Blog: Designing the combat of Silicon Void - Part 1  
by Gamasutra Community [06.22.17]
Exploring how the time mechanics of Silicon Void, a turn based RPG in early development closely based on the combat system of Chrono Cross, are tweaked to encourage players to plan ahead.

Red Hook Studios co-founder dissects the highs and lows of indie life  
by Chris Kerr [06.22.17]
During a recent Gamasutra Twitch stream, Red Hook Studios co-founder Chris Bourassa explained why he believes working as an indie is a more enticing prospect than being a cog in the triple-A machine.
Console/PC, Business/Marketing, Video

German Chancellor Angela Merkel agrees to open Gamescom 2017 1
by Chris Kerr [06.22.17]
German Chancellor Dr. Angela Merkel will open this year's Gamescom conference in Cologne when the event kicks off on Tuesday, August 22. 

New GameMaker Studio 2 license options will give devs more choice 2
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Console/PC, Smartphone/Tablet, Programming, Production

Blog: Building games for the Twitch era 1
by Gamasutra Community [06.22.17]
Gameplay understanding, tension and suspense, and relatedness: Those are just some of the lessons Breakaway's development team has learned about building games for streaming.
Design, Business/Marketing

Q&A: How Microsoft is pitching the Xbox One X to devs (and consumers)  
by Mathew Kumar [06.22.17]
Microsoft’s senior director of product management and planning for Xbox, Albert Penello, told Gamasutra about how the company is positioning the Xbox One X hardware to both developers and consumers.
Console/PC, Business/Marketing

Indie game artists can soon seek funding and support from The Liberty Foundation  
by Alex Wawro [06.21.17]
Designer and organizer Andy McMillan has launched a new venture that may be of special interest to some devs: The Liberty Foundation, an organization that seeks to fund and support indie artists.
Indie, Art

After winning $500M in lawsuit against Oculus, ZeniMax pushes for more  
by Alex Wawro [06.21.17]
After winning an award of $500 million earlier this year in its lawsuit against Oculus VR, id Software owner ZeniMax Media was back in court on Tuesday to argue for more.
VR, Business/Marketing

How Darkest Dungeon mirrors the real highs and lows of game development  
by Bryant Francis [06.21.17]
The makers of Darkest Dungeon explain how the game's stress system began to reflect their everyday lives.
Console/PC, Design, Video

Video: A lawyer's guide to practical contract law for indie devs  
by Staff [06.21.17]
Games lawyer Chris Reid takes the stage at GDC 2017 to deliver a practical talk on contract law, breaking down everything indies should know about 5 common contracts in the game industry.
Indie, Business/Marketing, Video, Vault

The development-side benefits of creating an E3 demo  
by Alissa McAloon [06.21.17]
Days Gone creative director John Garvin notes that creating the E3 demo was more than just marketing; it helped the team determine how well certain systems worked in the game.
Console/PC, Production

Get a job: Deep Silver Volition is hiring a Sr. UI Artist  
by Staff [06.21.17]
Deep Silver Volition is seeking an experienced UI Artist to help own and drive the style of its interface as it starts its next project in Champaign, Illinois.
Console/PC, Art

How Housemarque designed the vibrant bullet hell-scape of Nex Machina  
by Alissa McAloon [06.21.17]
Senior level designer Henri Mustonen explores how design decisions made for Nex Machina ultimately encourage players to explore and learn.
Console/PC, Indie, Design

Don't Miss: The story of Cave Story, as told by its creator  
by Staff [06.21.17]
Cave Story creator Daisuke 'Pixel' Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011.
Console/PC, Indie

15 VR, AR, and video game startups join MIT's Play Labs summer tech accelerator  
by Alissa McAloon [06.21.17]
In addition to access to mentorship opportunities through the program, the fifteen startups will receive an initial investment of $20k.

Chat with the minds behind Darkest Dungeon's latest DLC at 3PM EDT  
by Bryant Francis [06.21.17]
We're playing the latest Darkest Dungeon DLC and chatting with the developers from Red Hook Studios today at 3PM EDT.
Console/PC, Design, Video

Blog: Analyzing alpha sales data for a traditional roguelike 4
by Gamasutra Community [06.21.17]
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.
Console/PC, Business/Marketing