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October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: A crash course in conducting interviews 5
by Gamasutra Community [10.05.18]
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is that crash course.
Business/Marketing

Chat with the lead developer of The Light Keeps Us Safe at 3PM EDT  
by Bryant Francis [10.05.18]
We're talking to Jim Rossignol, lead developer of The Light Keeps Us Safe starting at 3PM EDT.
Console/PC, Design, Video

Blog: Using artificial intelligence to generate game content 5
by Gamasutra Community [10.05.18]
This post covers my experiences trying to leverage AI to generate game content rather than make them actors in a planned story.
Programming

Owlchemy Labs' latest project will turn your smartphone into a VR window 1
by Chris Kerr [10.05.18]
Job Simulator developer Owlchemy Labs has devised a new way for players to watch their friends inside a virtual reality experience. 
VR, Programming, Design

Blog: The three philosophies of stealth game design
by Gamasutra Community [10.05.18]
Today's post looks at the evolution of stealth gameplay into three different philosophies of game design.
Design

Nintendo has patented a Game Boy case for smartphones 1
by Chris Kerr [10.05.18]
Nintendo has patented a Game Boy-style phone case that's would seemingly let smartphone owners transform their handset into the classic handheld.
Smartphone/Tablet, Business/Marketing

Breaking fences, escaping dinosaurs?! Oh my, it's Parkasaurus' developers  
by John Harris [10.05.18]
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, Video

Video: Breaking the rules of game design  
by Staff [10.04.18]
At GDC 2012, Naughty Dog's Kaitlyn Burnell took to the stage to question conventional game dev wisdom and ask: when you learn to follow game design rules, when is it right to break them?
Console/PC, Indie, Design, Video, Vault

Get a job: Digital Extremes is looking for a Product Marketing Manager  
by Staff [10.04.18]
As Product Marketing Manager you will be responsible for the inbound and outbound marketing activities for the company's published games.
Business/Marketing, Recruitment

Michael Gallagher is stepping down as CEO of the ESA  
by Alissa McAloon [10.04.18]
Michael Gallagher is leaving his post as the CEO and president of the Entertainment Software Association after over a decade with the organization
Business/Marketing

Report: Telltale Games lays off remaining 'skeleton crew' 4
by Bryant Francis [10.04.18]
If reports are correct, Telltale Games' "studio majority closure" is edging closer to being a full shutdown.
Console/PC, Business/Marketing

Don't Miss: Mafia 3 and the value of putting game developers in a box 1
by Staff [10.04.18]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production

Report: Telltale wants another studio (and ex-The Walking Dead devs) to finish the game  
by Alissa McAloon [10.04.18]
Sources speaking to Kotaku say that that there is a deal being organized that would hire ex-Telltale devs as contract employees to finish The Walking Dead under a different company.
Console/PC, Business/Marketing

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!  
by Staff [10.04.18]
Just a quick reminder: All submissions for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Blog: A primer on dissolving a company 1
by Chris Kerr [10.04.18]
So the company didn’t work out. It happens. With all of the recent studio closures, I thought I would put together this brief guide to shutting down.
Business/Marketing

Mega Man is the next game franchise headed to The Big Screen  
by Alissa McAloon [10.04.18]
Right on the heels of the Mega Man 11 release, Capcom has announced that the longrunning series is in the process of being adapted as a motion picture.
Console/PC

See new and innovative ways of using AR/VR for good at XRDC!  
by Staff [10.04.18]
At XRDC in San Francisco later this month you'll get the inside track on two exciting and innovative new projects that use AR/VR tech to combat Alzheimer's and underage smoking.
VR, Business/Marketing

Alt.Ctrl.GDC Inspirations: SpaceBeagles' Butt Sniffin Pugs  
by Staff [10.04.18]
GDC 2019 seeks your great offbeat controller prototypes for Alt.Ctrl.GDC! The submission deadline is November 30th, so to inspire you we're highlighting some prior standouts -- like Butt Sniffin Pugs!
Indie, Design

Opinion: Will Telltale's fate be a catalyst for industry reform? 6
by Mitch Bowman [10.04.18]
Amid a string of layoffs and studio shutdowns, journalist Mitch Bowman asks if Telltale's closure is the tipping point for game industry labor reform.
Console/PC, Business/Marketing

Blog: How 'design thinking' can help create good games 1
by Gamasutra Community [10.04.18]
Design thinking is more than a legacy of interdisciplinary practice or trendy product design methodology. It is everything good game design is supposed to be.
Design