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August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Here's how the furry denizens of Animal Crossing read player mail 1
by Chris Kerr [08.06.18]
Security researcher James Chambers, who's spent plenty of time digging into the inner-workings of the franchise, has explained exactly how the animals parse letters written by players. 
Programming, Design

Kakao Games sinks $16.8M into esports studio Neptune 1
by Chris Kerr [08.06.18]
The deal marks the third time Kakao has sunk cash into the studio, and will see Kakao Games' stake in Neptune rise to 11 percent.
Business/Marketing

Blog: Diegesis and designing for immersion 1
by Gamasutra Community [08.06.18]
A deep dive analysis of how diegesis is used in the gaming medium and how it may be used to create immersion and meaningful connections between the player and the characters.
Design

Inside the technical art design of Sausage Sports Club 1
by Gamasutra Community [08.06.18]
One of the devs offers a breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Indie, Programming, Art

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the Narcosis devs explain how they sold their unusual game  
by Bryant Francis [08.03.18]
We talked to the developers of Narcosis about their experience making and selling a niche horror game.
Console/PC, Design, Video

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault

Get a job: Defiant Studios is hiring a Lead Engine Programmer  
by Staff [08.03.18]
Defiant Studios is looking for an experienced Engine Programmer who has a broad range of skill sets and capabilities to help build and develop its projects in New York, NY.
Programming, Recruitment

Don't Miss: What can game designers learn from watching Evo matches? 5
by Patrick Miller [08.03.18]
Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events.
Console/PC, Social/Online, Design

Minecraft's studio head says devs and studios benefit from generous time off policies 1
by Alissa McAloon [08.03.18]
"Whether it's parental leave, or elder care leave, or a sabbatical, we need opportunities for people to take a break and not have to start over from scratch when they come back."
Business/Marketing

Epic Games is bypassing the Google Play Store for Fortnite's Android release 6
by Alissa McAloon [08.03.18]
Instead, Android users will be tasked with downloading the game directly from Epic’s website, something not explicitly common for major Android apps.
Social/Online, Smartphone/Tablet, Business/Marketing

We're talking to the devs behind Narcosis at 3PM EDT  
by Bryant Francis [08.03.18]
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us!
Console/PC, Design, Video

Blog: What men and women consider hardcore gaming are not the same 1
by Gamasutra Community [08.03.18]
Motivation differences between men and women who identify as "hardcore gamers". This is based on our dataset from over 350,000 players.
Design

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New Unity report suggests 67% of indies plan to self-publish 3
by Alissa McAloon [08.03.18]
Heads up, data-hungry devs: Unity’s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
VR, Console/PC, Smartphone/Tablet, Indie

Blog: Bizdev and marketing for Sausage Sports Club 1
by Gamasutra Community [08.03.18]
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, and getting the most out of social media.
Business/Marketing

GameFly to axe video game streaming service in August  
by Chris Kerr [08.03.18]
GameFly intends to shut down its video game streaming service on August 31, only a few months after EA acquired the assets to the company's cloud game tech assets and personnel. 
Console/PC, Business/Marketing

Octopath Traveler has shipped 1M copies worldwide  
by Chris Kerr [08.03.18]
As revealed in a tweet from Nintendo of Europe, that total includes Nintendo Switch eShop downloads as well as physical sales.
Console/PC, Business/Marketing

Obituary: Game programmer, designer, and interactive fiction author Stu Galley 1
by Chris Kerr [08.03.18]
Galley was perhaps best known for creating some notable works of interactive fiction during his time as a senior game designer at Infocom. 
Design

Blog: My love-hate relationship with the conception phase  
by Gamasutra Community [08.03.18]
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. For me, it's a dream and a nightmare.
Design, Production