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December 15, 2018
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Video: Inside the AI design of Dishonored 2  
by Staff [11.28.18]
At the GDC 2017 AI Summit, Arkane's Laurent Couvidou and Xavier Sadoulet explain how the AI of Dishonored 2 was designed to pit players against challenging, crafty, and yet outwittable foes.
Console/PC, Design, Video, Vault

Don't Miss: Designing morality in games 24
by Staff [11.28.18]
In this timeless feature, Gamasutra sits down with Bethesda's Emil Pagliarulo and (then) 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Console/PC, Smartphone/Tablet, Indie, Design

Get a job: Monster Squad seeks a UE4 Gameplay Programmer  
by Staff [11.28.18]
Monster Squad is a new Seattle studio established by team members from the Torchlight and Borderlands series, and it needs a gameplay programmer skilled in Unreal Engine 4. Could that be you?
Console/PC, Programming, Recruitment

Blog: Game designer spotlight - Reiner Knizia
by Gamasutra Community [11.28.18]
The second in my Game Designer Spotlight series, this time focussing on the incredibly prolific Reiner Knizia. I look at his design process and philosophy, and try to learn how he makes so many games.
Programming, Design, Production

Alt.Ctrl.GDC Inspirations: Jerrytron's Please Stand By  
by Staff [11.28.18]
Hey game makers, the call for submissions to Alt.Ctrl.GDC 2019 ends Friday! To get your creative juices flowing, today we highlight previous Alt.Ctrl.GDC standout Please Stand By!
Indie, Design, alt ctrl gdc

ESA claims loot boxes aren't gambling as FTC prepares to investigate 8
by Chris Kerr [11.28.18]
While this isn't the first time the ESA has defended loot boxes, it's interesting to see the U.S. trade body stand firm while the FTC prepares to dig deeper.
Design, Business/Marketing

Blog: How productivity tools can make development easier  
by Gamasutra Community [11.28.18]
I talk about some of the productivity tools like Flock, Hacknplan, and Airtable that we use to make making games easier.
Design, Production

Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing

Switch stars as Nintendo hits big holiday milestones in the U.S.  
by Chris Kerr [11.28.18]
Consumers in the United States spent over $250 million on Nintendo products from Thanksgiving through to Cyber Monday, and the Switch was the star of the show. 
Console/PC, Business/Marketing

Chat with the developers of Mutant Year Zero: Road to Eden at 10AM ET  
by Staff [11.28.18]
The GDC Twitch channel will be streaming Mutant Year Zero: Road to Eden with the developers from The Bearded Ladies starting at 10AM PT.
Console/PC, Design, Video

Blog: Why we developed and shipped a tiny game in 2 months 5
by Gamasutra Community [11.28.18]
As a brand new dev duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. Here's how we got it.
Production, Business/Marketing

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault

Devs label Brexit 'a dire threat' to UK game industry in open letter  
by Alissa McAloon [11.27.18]
The letter comes the way of the organization Games4EU and has been signed by 1,300 individuals from 127 game companies in the UK.
Business/Marketing

Get a job: Insomniac Games is hiring a Senior Environment Technical Artist  
by Staff [11.27.18]
Insomniac Games is looking for a talented Senior Environment Technical Artist to act as the link between its programming and art teams.
Programming, Art, Recruitment

Don't Miss: A look back at the rise and fall of the Sega Dreamcast 41
by Staff [11.27.18]
On the 20th anniversary of the Sega Dreamcast's Japanese debut, take a look back at this retrospective on the system's whirlwind run.
Console/PC

Blog: Lessons from the making of Steel Rats  
by Gamasutra Community [11.27.18]
Michal Azarewicz writes about letting your experiences drive your design, iterating on your own passions and talents, and leaving no idea behind in the new motorbike combat racer Steel Rats.
Design, Production

Obituary: Carolyn Enlow, one of Sierra Online's first female coders  
by Alissa McAloon [11.27.18]
Carolyn Enlow, a programmer and likely the first woman to work in that role at Sierra Online, has passed away. She was 77.

Game Outcomes Project survey seeks dev input on crunch, leadership, and more  
by Staff [11.27.18]
The survey for the team performance study, a new extension of the 2014-15 Game Outcomes Project study, is now live for game developers to participate in.
Console/PC, Business/Marketing