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May 29, 2017
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Chat with the lead designer of the new Prey at 3PM EDT  
by Bryant Francis [05.12.17]
We're talking coffee cups, nerf darts, and shapeshifting aliens today with the lead designer of Prey at 3PM EDT.
Console/PC, Design, Video

Blizzard uses a 'balance triangle' to keep Overwatch competitive 1
by Chris Kerr [05.12.17]
"On the one tip of the triangle, is statistics. On the other two points are the player sentiment and then our own feeling and intuition."
Console/PC, Business/Marketing

Blog: What makes Dead Cells' reveal trailer near-perfect?
by Gamasutra Community [05.12.17]
"Thirty seconds in, and the trailer is done. How did they do that? The irony is that it takes a lot of time, to make a really short trailer. If you can take your time? Do it!"
Design, Business/Marketing

Acer to sell mixed reality headset with motion controllers for $399 1
by Chris Kerr [05.12.17]
Acer plans to release a $399 mixed reality headset that ships with two of Microsoft's new motion controllers later this year. 
VR, Business/Marketing, Video

Civilization V lead designer Jon Shafer joins Paradox Interactive 1
by Chris Kerr [05.12.17]
The Swedish studio already has Shafer, who helped design two Civilization IV expansions before taking the lead on the sequel, working on a mystery project.
Console/PC, Design

How Zach Gage fine-tuned the difficulty curve of TypeShift
by Rollin Bishop [05.12.17]
“You have these words stacked on top of each other, you can move columns up and down, you try and spell words in the center row, and if you use every letter one time you solve the puzzle.”
Smartphone/Tablet, Indie, Design, Video

SpatialOS dev Improbable nets $502M in funding  
by Alissa McAloon [05.11.17]
The latest cash infusion will aid the company in further developing its cloud-based computational technology, and will also accelerate hiring plans at two Improbable locations.
Social/Online, Business/Marketing

What can student game devs do to avoid crunch? 1
by Alissa McAloon [05.11.17]
The structure of a typical college semester seems to almost encourage crunch, so what can devs do to move away from what is often regarded as an unhealthy but all-too-common element of game making?
Indie, Production, Video

Get a job: Gameloft is hiring an FX Artist  
by Staff [05.11.17]
Gameloft is looking for a self-motivated FX Artist to work on mobile games as a member of its team in Montreal, Quebec.
Smartphone/Tablet, Art

Pocket Gems sees $90M investment from Tencent  
by Alissa McAloon [05.11.17]
The Chinese internet giant Tencent now owns roughly 38 percent of the War Dragons creator.
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Ethics 101 - Designing morality in games 23
by Staff [05.11.17]
This timeless 2010 interview examines the importance of building challenging, satisfying ethical gameplay with the devs behind games like Oblivion, Fallout 3, and BioShock 2.

Magic Leap settles discrimination lawsuit with former exec  
by Alissa McAloon [05.11.17]
A lawsuit against Magic Leap that accused the mixed-reality focused tech startup of fostering a 'misogynistic' and 'dysfunctional' workplace has ended in a settlement.
VR, Business/Marketing

Blog: An introduction to Unity Editor scripting - Part 2 7
by Gamasutra Community [05.11.17]
If you want to make an utility which extends the capability of an existing tool inside Unity or want to add something up for your ease or for your project, editor windows are the solution.
Programming, Production

Blog: Making game ready assets using photogrammetry
by Gamasutra Community [05.11.17]
I will be turning a European stone statue into a Middle-Eastern rock statue by extracting the textures from 3D scans and manipulating their properties, all while creating a game ready asset.
Art, Design

Square Enix posts 'record-high' sales and profits as key franchises deliver  
by Chris Kerr [05.11.17]
Square Enix pulled in "record-high" sales and profits over the past 12 months, buoyed by the performances of key franchises like Tomb Raider and Final Fantasy.
Console/PC, Business/Marketing

Square Enix puts Hitman dev IO Interactive up for sale  
by Chris Kerr [05.11.17]
After almost a decade together, Square Enix and Hitman developer IO Interactive are going their separate ways.
Console/PC, Business/Marketing

Blog: The future of IAP monetization in mobile games
by Gamasutra Community [05.11.17]
This article builds on my previous articles and talks to give more background information and context on how Scientific Revenue thinks about the evolution of IAP monetization.
Smartphone/Tablet, Business/Marketing

Blog: What I learned playing fantasy football...for indie games 14
by Gamasutra Community [05.11.17]
For the past 13 weeks I've been playing a little game with a small group of friends I like to call "SteamProphet," and it's basically fantasy football for indie games on Steam.

Learn how these developers are building their careers (so you can improve yours)  
by Bryant Francis [05.10.17]
We sat down with three up-and-coming game developers to learn how they're navigating the waters of early game development careers these days to see what other developers could learn from.
Design, Production, Video

PlayStation picks up former Lionhead studio director Stuart Whyte  
by Alissa McAloon [05.10.17]
Whyte has joined up with PlayStation to head VR product development for the company's office in London.
VR, Console/PC, Business/Marketing