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April 25, 2019
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The Culling: Origins' servers are being switched off in May  
by Chris Kerr [03.19.19]
"Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations."
Console/PC, Design, Business/Marketing

Report: Snapchat's rumored game platform to be announced in April  
by Alissa McAloon [03.19.19]
More information has cropped up about the game platform Snapchat parent company Snap Inc has reportedly had in the works for some time.
Smartphone/Tablet

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 9
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man 1
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

A Dream Daddy dev's guide to survive being always online 1
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC

Unity and Nvidia partner to launch real-time raytracing tech  
by Alissa McAloon [03.18.19]
Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.
Console/PC, GDC

Oculus grabs Beat Saber as an Oculus Quest launch title  
by Alissa McAloon [03.18.19]
Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year.
VR, GDC

InnoGames looks to acquire F2P mobile titles  
by Emma Kidwell [03.18.19]
InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio.
Smartphone/Tablet, Business/Marketing, GDC

Former EA and THQ exec Danny Bilson to helm USC Games program  
by Chris Kerr [03.18.19]
Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton.
Programming, Design, Production, Business/Marketing

Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay  
by Chris Kerr [03.18.19]
"Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
Console/PC, Design, Production, Business/Marketing, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Chinese Room makes key hires, hoping to double in size by end of 2019  
by Chris Kerr [03.18.19]
The Brighton-based studio was acquired by Sumo Digital last August, and has ramped up its recruitment efforts in the months since with a view to working on new original projects. 
Production, Business/Marketing

Balancing the old with the new in Monster Prom's fandom-friendly DLC  
by Joel Couture [03.18.19]
For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving.
Indie, Design, Video

Video: Unpopular opinion: All narrative is linear 1
by Staff [03.15.19]
In this 2017 GDC session, game designer Amy Claussen explains why it's essential for developers to unravel a game's core loop and ensure each player's path creates a compelling story.
Console/PC, Design, Video

Epic Games Store roadmap outlines cloud saves, achievements, user reviews  
by Emma Kidwell [03.15.19]
Epic Games has released a roadmap for the Epic Games Store which include plans for cloud saves, achievements, user reviews, a store page redesign, and more. 
Console/PC, Business/Marketing

Don't Miss: Axiom Verge dev discusses the metroidvania genre 1
by Staff [03.15.19]
Taken from a larger interview with several game devs discussing the metroidvania genre, Axiom Verge developer Tom Happ discusses why the genre appeals to him.
Indie, Design

Steam user reviews will no longer count 'off-topic review bombs' 3
by Emma Kidwell [03.15.19]
Valve has tweaked how the user review system works on Steam in an effort to combat review bombing, which has been an area of concern for some developers for quite some time. 
Console/PC, Indie, Business/Marketing