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September 26, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Tech teardown dissects the innards powering the $2300 Magic Leap One  
by Alissa McAloon [08.23.18]
The tech site iFixit has posted a breakdown of Magic Leap’s recently launched AR headset that literally breaks down the goggles piece-by-piece to explore what makes the $2300 Magic Leap One Creator Edition tick.
VR

Learn to design AR experiences for unpredictable spaces at XRDC  
by Staff [08.23.18]
At XRDC in October, Google's Alesha Unpingco aims to equip you with design techniques you can use when creating augmented reality content that reacts and adapts to different environment sizes!
Smartphone/Tablet, Design

Miyamoto: Game devs must avoid becoming reliant on free-to-play 3
by Chris Kerr [08.23.18]
"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits."
Business/Marketing

Report: New Microsoft subscription service will include an Xbox One, Xbox Live, and Game Pass  
by Chris Kerr [08.23.18]
Microsoft is cooking up a new all-in-one subscription service called Xbox All Access that would bundle together an Xbox One console with Xbox Live and Xbox Game Pass for a monthly fee.
Console/PC, Business/Marketing

Marketing Chasm effectively in this, a month of Metroidvanias  
by Carli Velocci [08.23.18]
Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition.
Indie, Design

Blog: Ideas and dynamic conversation in Heaven's Vault 1
by Gamasutra Community [08.23.18]
Heaven's Vault uses a knowledge model to track player activity and offer valid actions and dialogue. But it's also letting us give our characters' something else: a train of thought.
Design, Production

Video: How to foster diversity in games
by Staff [08.22.18]
In this GDC 2018 talk, developers discuss their unique perspectives, struggles, and available tools as they work to improve diversity in games.
Console/PC, Design, Video

How Not Tonight went from workplace sim to twisted Brexit vision 1
by Bryant Francis [08.22.18]
We talked to the lead developer of Not Tonight to discuss how workplace simulators make a strong foundation for different types of games.
Console/PC, Design, Video

Facebook removes its revenue share from Instant Games on Android  
by Emma Kidwell [08.22.18]
Facebook announced today that it is foregoing its 30 percent share of Instant Games in-app revenue on the Android platform.
Smartphone/Tablet, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a Sr. Community Manager  
by Staff [08.22.18]
The Sr. Community Manager strives to provide personal support by engaging, educating, informing, and entertaining players, while maintaining an ongoing dialogue with the community at large.
Console/PC, Business/Marketing

Developing GoldenEye 007 when the technology didn't exist 5
by Emma Kidwell [08.22.18]
In an oral history published by MEL Magazine, several members from the development team behind GoldenEye 007 discuss the unique challenges that came with designing for the Nintendo 64. 
Console/PC, Design, Production

Ubisoft's once-yearly Assassin's Creed series is skipping a 2019 release 1
by Alissa McAloon [08.22.18]
Ubisoft CEO Yves Guillemot told Gamescom attendees that the franchise is going to take a year off following the release of Assassin’s Creed: Odyssey this year.
Console/PC, Production

Don't Miss: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [08.22.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Ustwo Games' Monument Valley picked up for film adaptation  
by Alissa McAloon [08.22.18]
Paramount Pictures and Weed Road Pictures are spearheading the coming adaptation and have brought on Patrick Osborn to direct.
Smartphone/Tablet

Blog: Efficient instancing in a streaming scenario  
by Gamasutra Community [08.22.18]
This article explains how the GPU can be used to prepare instance-data for fast mesh rendering in a dynamic world.
Programming, Business/Marketing

EVE Online players further scientific research using pattern-matching minigame  
by Chris Kerr [08.22.18]
EVE Online players taking part in developer CCP Games' 'Citizen Science' project have helped scientists broaden their understanding of protein patterns within human cells.
Console/PC, Programming, Design

XRDC Speaker Q&A: Noah Falstein explores the world of FDA-approved games  
by Bryant Francis [08.22.18]
Veteran game designer Noah Falstein is speaking about his experiences making games and experiences for the healthcare field at XRDC 2018.
Console/PC, Design

Chat with one of the devs behind Brexit-themed Not Tonight at 1PM EDT  
by Bryant Francis [08.22.18]
We're talking to one of the developers behind Not Tonight at 1PM EDT.
Console/PC, Design, Video

Blog: Building a disruptive game design framework - Part 2 1
by Gamasutra Community [08.22.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players.
Design, Production

Spelunky designer: Want to be an indie? Then learn how to finish games reliably  
by Chris Kerr [08.22.18]
"In my opinion, the hardest step for aspiring (commercial) indie game developers is learning to finish games consistently and efficiently."
Design, Production