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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Watch our chat with CrossCode's lead developer and composer!  
by Bryant Francis [10.12.18]
We talked to some of the developers behind Steam Early Access hit CrossCode about making and selling a retro-flavored RPG in 2018.
Console/PC, Design, Video

Facebook is testing a mobile app for watching Facebook Gaming streams  
by Alissa McAloon [10.12.18]
Facebook is currently testing a mobile spin on its Fb.gg streaming platform that groups features currently available in the company’s Facebook Gaming web platform into a mobile-friendly app.
Social/Online, Smartphone/Tablet

Weekly Jobs Roundup: Outfit7, Cryptic Studios, and more are hiring now!  
by Staff [10.12.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
VR, Console/PC, Smartphone/Tablet, Programming, Design, Recruitment

Facebook confirms 30 million people had personal data stolen in breach 1
by Alissa McAloon [10.12.18]
While the number is less than the company’s original 50 million estimate, a significant chunk of the platform’s userbase had either their contact or profile info accessed in the breach.
Social/Online

Valve under investigation by Brazilian gov't over violent political game 17
by Emma Kidwell [10.12.18]
Valve is under investigation by the Brazilian government after a violent political game was published to Steam last week.
Console/PC, Production

John Carmack and ZeniMax have ended their legal dispute  
by Alissa McAloon [10.12.18]
The legal battle between id Software co-founder John Carmack and current id owner ZeniMax has ended, though a case involving Oculus rages on.
Business/Marketing

Report: Blizzard considering bringing cross-platform play to Diablo 3  
by Emma Kidwell [10.12.18]
Update A Blizzard rep said the company is in talks with Sony and Microsoft to enable cross-platform play across competing consoles with the arrival of Diablo 3 on the Nintendo Switch.
Console/PC, Production, Business/Marketing

XRDC speaker Q&A: BioWare vet Jonathan Perry tunes VR for workplace training  
by Bryant Francis [10.12.18]
Ractive CEO and former BioWare cinematics director Jonathan Perry talks about the potential of VR in high-stress training.
VR, Design

Bethesda teams up with West Virginia Tourism Office for Fallout 76 promo  
by Alissa McAloon [10.12.18]
Fallout 76 developer Bethesda is partnering with the West Virginia Tourism Office to promote the upcoming game which takes place in a post-apocalyptic version of the state.
Console/PC, Business/Marketing

Bethesda Softworks opens new office to expand global operations 2
by Emma Kidwell [10.12.18]
Bethesda Softworks announced the opening of a new office in Moscow, Russia earlier today as part of its expansion of global operations. 
Console/PC, Business/Marketing

Blog: Working with local devs to gain experience in games user research 3
by Gamasutra Community [10.12.18]
Landing an entry-level job in GamesUR is difficult, so having experience can set you apart from other candidates. This post outlines several best practices and principles for getting started in GamesUR.
Design, Production

We're talking to the team behind CrossCode at 3PM EDT  
by Bryant Francis [10.12.18]
The developers of CrossCode are swinging by for a chat about making their game starting at 3PM EDT.
Console/PC, Design, Video

Blog: Designing for exploration - and terror - in Sunless Skies' Reach update 1
by Gamasutra Community [10.12.18]
Paul Arendt, CEO of Failbetter Games and creative director of Sunless Skies, talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.
Console/PC, Indie, Design

Making cars and writing code: Production Line's refreshing dev approach 1
by Joel Couture [10.12.18]
Gamasutra chats with veteran indie Cliff Harris (aka Cliffski) about the work that went into turning car manufacturing into an engrossing game in his Early Access puzzler Production Line.
Console/PC, Indie, Design, Production, Business/Marketing

Sponsored Content
Q&A: A chat with Magic Leap's interaction experts  
by John-Michael Bond [10.11.18]
During Magic Leap's inaugural L.E.A.P. Conference in Los Angeles, we sat down with Brian Schwab, director of the company's Interaction Lab, and Aleissia Laidacker, interaction director, to talk about the future of mixed reality.
VR, Design, Sponsored Article, Magic Leap

Conde Nast owner Advance buys majority stake in market researcher Newzoo  
by Alex Wawro [10.11.18]
Game market research firm Newzoo has accepted an undisclosed investment from Advance Publications, the venerable media company that owns outlets like Reddit, Wired, and The New Yorker.
Business/Marketing

Video: A design-centric approach to developing characters & stories  
by Staff [10.11.18]
At GDC 2011, veteran game designer Matthias Worch delivers a great talk that examines how game makers can more effectively reconcile developer-defined and player-derived character identities.
Console/PC, Design, Video, Vault

Blog: Marketing and session data for Summoners Fate at PAX West 2
by Gamasutra Community [10.11.18]
Indie developer Ross Przybylski of D20 Studios offers crucial marketing and player data on his early access tactical CCG Summoners Fate following a showing at PAX West.
Indie, Business/Marketing

Microsoft has pulled the plug on Minecraft’s Apple TV version  
by Alissa McAloon [10.11.18]
Microsoft has ended support for Minecraft on Apple TV, a change that rolled out late last month but wasn’t really noticed online until just this week. 
Smartphone/Tablet

Get a job: Heart Machine is hiring a Gameplay Engineer  
by Staff [10.11.18]
Heart Machine is after someone to craft code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions, and much more.
Indie, Programming, Recruitment