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May 22, 2018
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GTA V has sold over 95 million copies worldwide  
by Chris Kerr [05.17.18]
Take-Two broke the news in a recent earnings call, where company CEO and chairman Strauss Zelnick suggested the title's longevity is rooted in the broad appeal of the core game and GTA Online
Console/PC, Business/Marketing

Microsoft launches Xbox Adaptive Controller to make games more accessible 1
by Chris Kerr [05.17.18]
Earlier this week the internet was hit with leaked photos of an all new, accessible Xbox One controller, and now Microsoft has officially lifted the lid on the device. 
Programming, Design, Business/Marketing

Blog: The importance of a strong visual identity 2
by Gamasutra Community [05.17.18]
This week I woke up to news feeds announcing a new trailer for Bethesda's Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.

Less management, more success: Inside Supercell's 'upside-down' organization 6
by Kris Graft [05.17.18]
"The traditional approach will try to creep in. [You] need to fight back,” says Supercell CEO Ilkka Paananen. “The interesting thing…is that it gets harder and harder the more successful you are.”
Smartphone/Tablet, Business/Marketing

Take-Two CEO: Legal (e)sports gambling 'meaningfully positive' for games  
by Alex Wawro [05.16.18]
"The recent Supreme Court decision on the potential for sports gambling...we certainly think it’s a good decision," said CEO Strauss Zelnick. "And a meaningfully positive influence on our business."
Console/PC, Business/Marketing

THQ Nordic saw more sales in 3 months than all of 2017, thanks to Koch Media  
by Alex Wawro [05.16.18]
The Swedish company made more in the last three months than it did in all of 2017, thanks in large part to its recent purchase of Deep Silver (Saint's Row, Dead Island) owner Koch Media.
Console/PC, Business/Marketing

Omensight's developers discuss making a murder mystery in just 18 months  
by Bryant Francis [05.16.18]
One of the co-creators of Omensight shares tips on managing narrative variables, streamlining animation inspiration and lessons from real-life martial arts in video games.
Console/PC, Design, Video

Take-Two's fortunes on the rise ahead of Red Dead Redemption 2 debut  
by Alex Wawro [05.16.18]
Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online.
Console/PC, Social/Online, Business/Marketing

Senate votes to halt the FCC's repeal of net neutrality 4
by Alex Wawro [05.16.18]
Now that the motion to halt the FCC's dissolution of net neutrality rules has (narrowly) passed in the Senate, it goes to the House of Representatives for a vote, and then on to the President's desk.

Get a job: Digital Extremes is hiring a Sr. Lighting Artist  
by Staff [05.16.18]
Ontario-based Digital Extremes is looking for an experienced Lighting Artist to work with its art team to create compelling environment lighting.
Art, Recruitment

Bulletstorm dev People Can Fly opens new UK and Poland studios  
by Alissa McAloon [05.16.18]
People Can Fly has opened up two new studios to support the development of a triple-A shooter the developer is working on in partnership with Square Enix.

Mobile games continue to drive rising online game revenue for Tencent  
by Alissa McAloon [05.16.18]
While PC game revenue stayed consistent, Tencent largely credits both existing and new mobile games led for a year-over-year jump in online game revenue.
Console/PC, Smartphone/Tablet

Chrome temporarily rolls back audio-muting update so devs can prep for the change 5
by Alissa McAloon [05.16.18]
Google has pushed an update to Chrome that essentially rolls back the change that broke audio on a number of web-based games, though the company isn’t considering making the rollback permanent.
Console/PC, Audio

We're chatting with the devs behind Omensight at 3PM EDT  
by Bryant Francis [05.16.18]
We're diving into a hack-and-slash murder mystery with the makers of Omensight starting at 3PM EDT.
Console/PC, Design, Video

Blog: 2D vs. 3D when composing game music for VR  
by Gamasutra Community [05.16.18]
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment.
VR, Audio

Sony winding down production of physical PlayStation Vita titles  
by Chris Kerr [05.16.18]
Update: Although the decision marks the beginning of the end for physical Vita releases, Sony has reassured fans of the console that digital distribution will continue. 
Production, Business/Marketing

Icelandic social game studio Teatime Games raises $9M 1
by Chris Kerr [05.16.18]
"We are building Teatime Games on the premise that mobile games players crave a more social and personalized experience than they are currently getting."
Smartphone/Tablet, Production, Business/Marketing

Blog: Hitboxes and hurtboxes in Unity 5
by Gamasutra Community [05.16.18]
What are hitboxes and hurtboxes? Aren't they the same, and how do we implement them in Unity?
Programming, Production

7 games worth studying for their excellent sound design 3
by Richard Moss [05.16.18]
From Battlefield to Her Story to That Dragon, Cancer, devs and game audio experts share the games they think do the best job of providing a rich, nuanced aural experience.
Console/PC, Indie, Audio

Have a look at some of the concepts for games Boss Key never got to make  
by Alex Wawro [05.15.18]
From the ashes of Boss Key Productions springs a font of game ideas and concept art, shedding light on what the devs were thinking about when they weren't working on LawBreakers and Radical Heights.
Console/PC, Art