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May 27, 2017
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Blog: The design challenges of creating new weapons 2
by Gamasutra Community [05.24.17]
Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking the old to solidify their play style.

Blog: What I learned taking four games through Steam Greenlight  
by Gamasutra Community [05.24.17]
Greenlight is coming to an end, but it was a great chance for lots of developers to not only get a successful indie hit, but also to learn a lot about the art of "showing" a title.

Learn about the design challenges of developing VR experiences at VRDC Fall 2017  
by Staff [05.24.17]
Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017 from veteran game dev Noah Falstein and two Raw Data devs.
VR, Design, VRDC

The UK's biggest pro game jam is heading back to Manchester
by Chris Kerr [05.24.17]
After attracting over 200 attendees last year, the UK's largest professional game jam is heading back to Manchester. 

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Console/PC, Smartphone/Tablet, Production

New 'creators' section lets game devs curate the PlayStation Store  
by Chris Kerr [05.24.17]
Sony has launched a new 'Creators' section on the PlayStation Store that gives well-known industry figures and game devs a chance to share their own recommendations. 

Blog: A writer inside
by Gamasutra Community [05.24.17]
One person's journey from game developer, to blogger (on Gamasutra!), to published author.
Production, Business/Marketing

Game engine maker Unity secures $400M investment
by Chris Kerr [05.24.17]
Game engine maker Unity Technologies has secured a $400 million investment from private equity firm, Silver Lake Partners. 

Postmortem: Muse Games' Guns of Icarus Alliance  
by Howard Taso & Matthew Hartman [05.24.17]
"Every mistake we have made became a lesson that was seared into our minds, and throughout the development and release of Guns of Icarus Alliance, we’ve made plenty of them."
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Video: Watch an archivist poke and prod a Steam Controller prototype  
by Alex Wawro [05.23.17]
Librarian Andrew Borman published a video today showcasing how the "Chell" prototype Steam Controller works, how it differs from the final version, and how it's lost support in the last 2 years.
Console/PC, Design, Video

World of Tanks dev apologizes for threatening YouTuber with a takedown 7
by Alex Wawro [05.23.17]
The folks at Wargaming apologized today for threatening to have a YouTuber's video taken down via a copyright infringement complaint, promising to "grow and improve."
Console/PC, Business/Marketing

Microsoft's Project Scorpio console will also debut in China this year 1
by Alex Wawro [05.23.17]
This week Microsoft confirmed that its next Xbox console, which is still publicly branded "Project Scorpio" and expected to debut later this year, will also launch in China before the end of 2017.
Console/PC, Business/Marketing

Video: How Slime Rancher succeeds through emergent storytelling  
by Staff [05.23.17]
At GDC 2017, Monomi Park chief Nick Popovich speaks at length about the "secret sauce" that helped Slime Rancher's slimes capture so many players' hearts: the stories they helped the player tell.
Indie, Design, Video, Vault

Get a job: Telltale Games is hiring a Sr. Animator  
by Staff [05.23.17]
Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high-quality character animation for a game project using Maya and Telltale proprietary tool.
Console/PC, Art, Recruitment

How a struggling console translated into high sales for Rain Games' Teslagrad  
by Alissa McAloon [05.23.17]
While sales of the Wii U itself have been less than impressive, one developer notes that the console’s unique ecosystem can provide indie games with a space to thrive.
Console/PC, Indie, Video

Supercell now owns 62% of Space Ape Games  
by Alissa McAloon [05.23.17]
The two companies have entered a 'long-term strategic partnership' that will allow Space Ape to regain operational independence following the share acquisition.
Smartphone/Tablet, Business/Marketing

Don't Miss: 7 examples of game AI that every developer should study 5
by Richard Moss [05.23.17]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Tomorrow is your last day to get a VRDC Fall 2017 pass at the cheapest price!  
by Staff [05.23.17]
VR enthusiasts, take note: the deadline to register early for VRDC Fall 2017 at the lowest possible price ends tomorrow, May 24th at 11:59 PM Pacific! 
VR, Business/Marketing

Revenue up at Take-Two as key franchises deliver
by Chris Kerr [05.23.17]
Take-Two has released its financials for the year ended March 31, 2017, and it's been a good year for the U.S. publisher. 
Console/PC, Business/Marketing

Hitman developer IO Interactive makes layoffs to secure future
by Chris Kerr [05.23.17]
Hitman developer IO Interactive has made an unspecified number of layoffs in an attempt to secure its future.
Console/PC, Business/Marketing