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August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: Tips for building VR and AR device-independent Unity projects  
by Gamasutra Community [08.17.18]
How does a Unity developer "create once, build many" while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services?
VR, Design, Production

What live game developers can learn from studying urban planning 2
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Console/PC, Social/Online, Indie, Design, Production

Video: How to design games with user experience in mind  
by Staff [08.16.18]
In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
Console/PC, Design, Video

Watch Phantom Doctrine's lead designer talk about abandoning RNG  
by Bryant Francis [08.16.18]
The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
Console/PC, Design, Video

PUBG Mobile surpasses 100 million downloads since launch  
by Emma Kidwell [08.16.18]
PUBG Mobile has been downloaded over 100 million times on both iOS and Android devices since first launching about five months ago.
Smartphone/Tablet, Business/Marketing

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 2
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Console/PC, Indie, Design

Get a job: Warframe dev Digital Extremes is looking for a PR Manager  
by Staff [08.16.18]
Digital Extremes is looking for a PR Manager to plan, produce and execute strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and more.
Business/Marketing, Recruitment

Attend XRDC to see how Sir David Attenborough was recreated in VR  
by Staff [08.16.18]
VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.
VR, Production

Steam's content-driven freeze on game approvals expected to last for months 4
by Alissa McAloon [08.16.18]
Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months.
Console/PC

Chat with the lead designers of Phantom Doctrine at 3PM EDT  
by Bryant Francis [08.16.18]
We're talking to the lead developers of Phantom Doctrine starting at 3PM EDT.
Console/PC, Design, Video

HTC adds Oculus Rift support to Viveport virtual reality storefront  
by Chris Kerr [08.16.18]
As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.
VR, Business/Marketing

IGF 2019 opens call for judges!  
by Staff [08.16.18]
Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance!
Indie, IGF

Blog: How to make a Discord RPG - Part 3 1
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Programming, Design

Little Nightmares has sold over 1 million copies worldwide  
by Chris Kerr [08.16.18]
That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched.
Console/PC, Business/Marketing

Blog: Let's talk about systemic narratives in games 7
by Gamasutra Community [08.16.18]
Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches.
Design, Production

Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
VR, Console/PC, Business/Marketing

How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Console/PC, Indie, Design

Watch The Messenger's director share tips on designing fluid gameplay  
by Bryant Francis [08.15.18]
We discussed the design and the development of the soon-to-be-released retro platformer The Messenger with developer Thierry Boulanger.
Console/PC, Design, Video

Video: Teaching rapid prototyping through creating a game a week  
by Staff [08.15.18]
In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education.
Console/PC, Indie, Design, Video

Treasure Hunters Fanclub is funding five new indie games  
by Emma Kidwell [08.15.18]
Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
Console/PC, Indie, Business/Marketing