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February 21, 2019
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The Making of GDC: What are Community Spaces, anyway??  
by Staff [02.19.19]
In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Social/Online, Business/Marketing, GDC

Sony is readying to shut down PlayStation Vita production in Japan  
by Staff [02.19.19]
The company has posted a warning on the Japanese website for the two remaining PlayStation Vita models that cautions "shipments are scheduled to end soon."
Console/PC

See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Console/PC, Programming, Production, GDC

Blog: Creating a sustainable PR program for your mobile game  
by Gamasutra Community [02.19.19]
Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Smartphone/Tablet, Business/Marketing

Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Smartphone/Tablet, Production, Business/Marketing

Revenue and profit up as Paradox experiences best year to date  
by Chris Kerr [02.19.19]
"Continuous updates and expansions give our games a long life, both in terms of number of players and recurring revenue."
Console/PC, Business/Marketing

Blog: What is a meta-game? 1
by Gamasutra Community [02.19.19]
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
Design, Business/Marketing

Breaking down categories of action in strategy games 2
by Gamasutra Community [02.19.19]
Brandon "wayward" Casteel offers a theory of how players' actions operate in the context of strategy games.
Console/PC, Design

Designing new, exciting places to clean up gore in Viscera Cleanup Detail's new DLC
by Jupiter Hadley [02.18.19]
The developers behind Viscera Cleanup Detail -- in which players clean up the gory remnants of violent sci-fi encounters -- talk about the design of the recent DLC, The Vulcan Affair.
Console/PC, Indie, Design

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Console/PC, Social/Online, Business/Marketing, GDC

Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, Video, IGF

Blog: Pitching your game to prospective investors  
by Gamasutra Community [02.18.19]
Rebekah Saltsman is the co-founder of indie developer-publisher Finii, and she's going to run through some pitching tips that might help you when meeting prospective investors.
Business/Marketing

Respawn has already banned over 16,000 cheaters from Apex Legends  
by Chris Kerr [02.18.19]
Community manager Jay Frechette broke the news on Reddit, and told players the studio is keen on the idea of a dedicated reporting tool.
Console/PC, Business/Marketing

Razer Game Store shutting down after 10 months 2
by Chris Kerr [02.18.19]
Razer didn't specify exactly why it has decided to turn its back on the storefront, simply explaining the decision is part of its wider "realignment plans."
Console/PC, Business/Marketing

Blog: How is our small video game blog managing on Patreon?  
by Gamasutra Community [02.18.19]
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Business/Marketing

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Console/PC, Programming, Design, Video

Employees at Blizzard's France location unsure if their jobs are safe  
by Emma Kidwell [02.15.19]
Due to French labor laws, an estimated 400 employees at Blizzard's Versailles, France location could be left waiting for months to see if they've lost their jobs or not. 
Console/PC, Business/Marketing

Report: Tencent wants to distribute Apex Legends in China 1
by Emma Kidwell [02.15.19]
Tencent is reportedly in talks with Electronic Arts to bring Apex Legends to China.
Console/PC, Business/Marketing

Report: Early adopters of the Nintendo Switch weren't in target demographic  
by Emma Kidwell [02.15.19]
Video game research outfit EEDAR published a report earlier this week showing the results from a survey among US players to determine genre trends of 2018. 
Console/PC, Business/Marketing