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February 20, 2019
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Get a job: Wizards of the Coast is looking for a Senior Software Engineer  
by Staff [02.07.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help build and maintain scalable cloud services that will support vast legions of players.
Programming, Recruitment

Respawn played with muted mics to get Apex Legends' smart comms system just right  
by Alissa McAloon [02.07.19]
Apex Legends' smart comms ping system allows rapid and precise communication without the use of a microphone or text chat. Here's how playtesting helped make that system possible.
Social/Online, Design

Don't Miss: A postmortem of Big Huge Games' Kingdoms of Amalur: Reckoning 12
by Staff [02.07.19]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Production

Zynga's mobile games generated a record $228 million revenue last quarter  
by Alissa McAloon [02.07.19]
Both revenue and bookings are on the rise at Zynga, so much so that the company says mobile set new quarterly records in each.
Smartphone/Tablet, Business/Marketing

Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

Road to the IGF: Free Lives' Genital Jousting  
by Joel Couture [02.07.19]
Genital Jousting uses the framework of the mundane lives of anthropomorphized penises to tell a story of toxic masculinity and breaking down harmful socializations.
Indie, Video, IGF

Marvel Strike Force dev FoxNext Games opens up indie dev fund  
by Alissa McAloon [02.07.19]
The fund aims to fuel indie devs focused on innovation, experimentation, and "a certain amount of creative risk."

Master the nuances that make a mobile F2P game story great at GDC 2019  
by Staff [02.07.19]
Come to GDC 2019 and enjoy an earnest look at the little tricks and narrative nuances that make stories sing -- even if players only engage with your game for a few minutes at a time!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

EA CEO claims poor marketing, delays, and battle royale woes hurt Battlefield V 1
by Chris Kerr [02.07.19]
"If I think about Battlefield V more holistically, I think we did not do a great job of building momentum early in the project."
Console/PC, Production, Business/Marketing

Obituary: Renowned Atari ST programmer Steve Bak has passed away  
by Chris Kerr [02.07.19]
Renowned programmer Steve Bak, who worked on titles including StarRay, Goldrunner, and Spitting Image, has passed away. 

Blog: Grabbing objects in VR with Unity3D  
by Gamasutra Community [02.07.19]
There are several ways to solve object grabbing in VR with Unity3D but all have some kind of issue. This blog post summarize different approaches and propose a better one.
VR, Programming

New releases can't stop sales and profits falling at Square Enix  
by Chris Kerr [02.07.19]
That downturn is partly due to the restructuring of Luminous Productions, which saw Square book an extraordinary loss of to 3.7 billion yen ($33.7 million).
Console/PC, Smartphone/Tablet, Business/Marketing

Behind the AI of Horizon Zero Dawn - part 2 2
by Gamasutra Community [02.07.19]
In the final entry in his two-part series on Guerrilla Games' Horizon: Zero Dawn, AI researcher Tommy Thompson takes a closer look at the systems that dictate the behavior of individual enemy machines.
Console/PC, Programming, Design

Watch Jon Shafer discuss the highs and lows of making At The Gates  
by Bryant Francis [02.06.19]
The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates.
Console/PC, Design, Video

Video: Evolving and creating a style for Mirror's Edge Catalyst  
by Staff [02.06.19]
In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for Mirror's Edge Catalyst.
Console/PC, Design, Video

Exapunks dev creates 400-page behind-the-scenes design book 2
by Emma Kidwell [02.06.19]
Zach Barth announced the creation of a Kickstarter campaign earlier today to help fund a book filled with design documents from all of Zachtronic's games (as well as unreleased titles). 
Indie, Design

Disney says its future video game efforts lie in licensing, not publishing  
by Alissa McAloon [02.06.19]
Disney isn't handing the publishing of games based on its vast (and growing) library of franchises, but the company is perfectly content working with external companies like Electronic Arts instead.

Get a job: PlayStation is hiring a Sr. eSports Manager  
by Staff [02.06.19]
PlayStation is looking for someone to develop and manage content creation and curation for an esports/competitive gaming hub or destination.
Production, Recruitment

AI are learning common sense through Pictionary  
by Emma Kidwell [02.06.19]
Researchers over at Allen Institute for Artificial Intelligence have developed an AI program that can play both sides of Pictionary.
Social/Online, Design, Business/Marketing

Don't Miss: Building truly cooperative play in Overcooked 7
by Staff [02.06.19]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design