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May 22, 2018
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Why the Campo Santo team hung up their indie spurs and joined Valve 1
by Alissa McAloon [05.09.18]
The co-founders of Firewatch dev Campo Santo sat down with Rock Paper Shotgun to dig into the decisions that led the studio to leave indie game development and instead join up with Valve.
Indie

Episode, Old Man's Journey, and Empires & Puzzles win at 2018 Google Play Awards  
by Alissa McAloon [05.09.18]
Three mobile games have walked away from the 2018 Google Play Awards with an award, with some of them beating out titles like PUBG Mobile and Pokemon Go in the process.
Smartphone/Tablet

New Steam Link app allows players to stream Steam games to mobile  
by Alissa McAloon [05.09.18]
The coming Steam Link app works a lot like the Steam Link feature already offered through PC, Mac, and Valves standalone Steam Link device.
Console/PC, Smartphone/Tablet

Blog: Creating winning video game theme songs - Part 2  
by Gamasutra Community [05.09.18]
A second article in my series about vocal theme songs in video games. In this post I showcase a recent project and feature work-in-progress audio examples to illustrate my approach.
Audio, Design

EA: 'Innovators' like Fortnite can benefit the entire games industry 2
by Chris Kerr [05.09.18]
"In the case of Fortnite, it's helped grow the whole marketplace. And in particular, it's bringing younger people into the marketplace and younger people into first-person shooters."
Console/PC, Business/Marketing

Blog: Why China could soon dominate the AR and VR markets  
by Gamasutra Community [05.09.18]
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term and not by a small margin.
VR, Business/Marketing

EA will continue to use loot boxes that are 'transparent, fun, and fair' 8
by Chris Kerr [05.09.18]
EA says it will continue to "push forward" with loot boxes, but only as long as it can deliver experiences in a "transparent, fun, fair, and balanced way."
Console/PC, Design, Business/Marketing

Blog: Why is Harry Potter: Hogwarts Mystery so successful? 7
by Gamasutra Community [05.09.18]
Wargaming marketing lead Vadim Bulatov attempts to unearth the secret behind Harry Potter: Hogwarts Mystery's success.
Design, Business/Marketing

Google Play Instant leaves closed beta, now open to all developers  
by Chris Kerr [05.09.18]
The new feature lets Google Play users instantly play select titles direct from the marketplace, meaning players can jump into the action without having to wait on a lengthy download.
Smartphone/Tablet, Production, Business/Marketing

7 great examples of foreshadowing in games that devs should study 1
by Richard Moss [05.09.18]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Jagex lays plans to shut down its decade-old game portal FunOrb  
by Alex Wawro [05.08.18]
British game dev Jagexannounced plans today to shut down its longstanding online game portal FunOrb, citing the increasing difficulties of providing its library of browser games in a playable state.
Social/Online, Business/Marketing

Video: Warren Spector on the problems and potential of game narratives  
by Staff [05.08.18]
In this GDC 2013 session, veteran game designer Warren Spectorgoes over his personal view of the unique role narratives play in interactive entertainment.
Console/PC, Design, Video

EA experiences growth in revenue from digital downloads and live services  
by Emma Kidwell [05.08.18]
Electronic Arts announced its financial resultstoday for its fourth quarter of fiscal yearended March 31 2018, reporting a growth inrevenue.
Console/PC, Business/Marketing

Pink Mercy skin comes to Overwatch, all proceeds go to charity  
by Emma Kidwell [05.08.18]
Blizzard has teamed up with the Breast Cancer Research Foundation to release the limited edition Overwatch skin Pink Mercy.
Console/PC, Business/Marketing

Shadow of the Tomb Raider and the risk of making an introspective AAA game 1
by Bryant Francis [05.08.18]
What are the risks of trying to make a game that pushes back on the player in 2018?
Console/PC, Design

Get a job: Shiny Shoe is hiring a Project Manager  
by Staff [05.08.18]
Shiny Shoe is looking for someone who is highly detail oriented and can manage multiple simultaneous projects to join its team in San Francisco.
Production, Recruitment

Capcom sees improved profits from sales of Monster Hunter: World  
by Emma Kidwell [05.08.18]
Capcom experienced its most profitable year in company history thanks to strong sales ofMonster Hunter: World, which contributed greatly to improved profit for the company.
Console/PC, Business/Marketing

Man sentenced to prison over 2010 World of Warcraft DDoS attack 1
by Alissa McAloon [05.08.18]
A federal court has sentenced Calin Mateias to a year in federal prison over a distributed denial-of-service attack he launched against World of Warcraft servers in 2010.
Social/Online

Don't Miss: How Bungie forged a new artistic direction for the original Destiny 10
by Staff [05.08.18]
Senior environment artist Jason Sussman explains how his team set out to capture the idea of "mythic science fiction" and hopefulness in the many worlds that make up the original Destiny.
Console/PC, Art, Production

Free-to-play game Loadout ending service in wake of GDPR regulation  
by Alissa McAloon [05.08.18]
The dev says that the coming GDPR guidelines in the EU delivered one of the final blows the game, noting that it simply isnt able to update Loadout in a way that would make it GDPR compliant.
Console/PC, Social/Online