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March 30, 2017
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How have our impressions of the Switch changed since launch? 10
by Gamasutra staff [03.20.17]
Now that we've had a bit of time to mess around with the device in a variety of settings, we decided to hold an impromptu discussion about the plusses and minuses of the Nintendo Switch.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Why your niche game might need survival mechanics to survive on Steam 1
by Bryant Francis [03.17.17]
Find out how one developer took the survival mechanics he enjoyed on Steam and helped implement them into the strategy game he was working on.
Console/PC, Design, Business/Marketing, Video

Wii emulator can now buy games from the official Wii Shop Channel  
by Alex Wawro [03.17.17]
Nintendo's Wii Shop Channel is still kicking -- and now one at least one Wii emulator, Dolphin, has advanced enough to be able to access the digital storefront and purchase games.
Social/Online, Business/Marketing, Video

The secret to Osiris: New Dawn's authentic giant crab walking? Math  
by Alex Wawro [03.17.17]
Inverse kinematics, to be more specific -- which is just what Osiris: New Dawn creative director Brian McRae does in a chat with Rock, Paper, Shotgun about the ambling mechanics of giant space crabs.
Console/PC, Design

Nier director: 'I have become that troublesome elder that I hated when I was young' 1
by Alex Wawro [03.17.17]
"Like a demon king in an RPG, I feel like I'm clinging to my castle of authority all alone and waiting for a new hero to come slay me," Nier: Automata director Taro Yoko tells Glixel.
Console/PC, Design

Video: Defining and evolving the art direction of Overwatch  
by Staff [03.17.17]
At GDC 2017 Overwatch art director Bill Petras & assistant art director Arnold Tsang share insight into the origins of the game's charming art style, and how they design its characters/environments.
Console/PC, Art, Video, Vault

For Horizon Zero Dawn, Guerrilla Games had to break out of its comfort zone  
by Alissa McAloon [03.17.17]
"At the end of the day, you're also constrained by genre, so we decided to break out of that," said Guerrilla Games managing director Hermen Hulst.
Console/PC

Get a job: Telltale Games is hiring a Director of Technical Art  
by Staff [03.17.17]
Telltale is looking for a Technical Art Director to lead the in-house technical art team and to develop, design, and implement art pipelines, tools and effects across multiple concurrent projects.
Art, Recruitment

Don't Miss: To write games effectively, get to the point 7
by Gamasutra Community [03.17.17]
Writing in video games is not just about the story; often there are tons of game rules and information to be communicated to the player. Here's how to do it quickly and efficiently.
Console/PC, Indie, Design

Mainstream VR is still a ways off, says Boss Key co-founder Cliff Bleszinski 3
by Alissa McAloon [03.17.17]
Diving into virtual reality development can be tempting, but Boss Key Productions co-founder Cliff Bleszinski, argues that it�s still too early to go all-in on the platform.
VR

Blog: Exploring game narratives and interactive mechanics  
by Gamasutra Community [03.17.17]
Sprite Sequence is a weekly video game series that follows a model similar to webcomics but in an interactive video game format. Here's why it should be on your radar.
Programming, Design, Production

Twitch kicks off the open beta for its all-in-one desktop app  
by Alissa McAloon [03.17.17]
The open beta has begun for the Twitch Desktop App that seeks to combine chat servers, Twitch streaming, and eventually digital game sales into one program.
Console/PC, Social/Online, Business/Marketing

The worldwide console market shrank by 2.5 percent in 2016  
by Chris Kerr [03.17.17]
The worldwide console market shrank by 2.5 percent in 2016, with consumer spending totaling $34.7 billion across hardware, content, and services.
Console/PC, Business/Marketing

Chat with the developer of Early Access hit Northgard today at 3PM EDT  
by Bryant Francis [03.17.17]
If you want to know how a strategy game can shoot up the Steam best-selling list while still in Early Access, you should join us as we chat with the developers of Northgard today at 3PM EDT.
Console/PC, Design, Production, Video

Blog: Creating gameplay variation using mechanical values 2
by Gamasutra Community [03.17.17]
Gameplay variation is an important aspect to keep the game experience fresh. The following post will try to provide helpful tips on how to develop gameplay variation for your game design in a structured way.

Alibaba spends $145M to form distribution network for mobile games  
by Chris Kerr [03.17.17]
Chinese e-commerce juggernaut Alibaba will invest $145 million to establish a global distribution network for mobile games.
Smartphone/Tablet, Business/Marketing

PAX East Report: The Shrouded Isle and embracing darkness in games  
by Katherine Cross [03.17.17]
This year, a subtle current among the indie games on display at PAX East was exploring life in cults from the inside.
Console/PC, Indie, Design, Video

Nintendo doubling Switch production due to high demand 5
by Chris Kerr [03.17.17]
Nintendo intends to double its planned production of the Switch during the upcoming financial year, which starts on April 1, 2017.
Console/PC, Business/Marketing

Blog: Mastering music syncing in rhythm games 3
by Gamasutra Community [03.17.17]
The article describes the basic but essential techniques used to implement music-syncing in rhythm games. The example codes are written in C# with Unity.
Programming, Design