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December 15, 2018
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Devs say a problem with the Steam algorithm has severely hurt store page traffic 4
by Alissa McAloon [12.03.18]
With no official word from Steam, devs aren’t sure if it's a bug or an intentional change but many are saying that traffic to the pages for their games on Steam has seen a significant hit since October.
Console/PC, Social/Online

Blog: Having a vision with thatgamecompany's Eric Koch  
by Gamasutra Community [12.03.18]
When the folks over at thatgamecompany wanted to move on from Journey and Flower, there was only one person they trusted to help head up development: Eric Koch.
Design

Announcing the juries for the IGF 2019 Design, Narrative, and Best Student Game awards!  
by Staff [12.03.18]
Organizers shout out the industry professionals who have agreed to give their time to judge the Excellence in Design Award, the Excellence in Narrative Award, and the Best Student Game Award!
Indie, Design, IGF

Mobile studio Playtika acquires Wooga to bolster its casual games offerings  
by Alissa McAloon [12.03.18]
Playtika, Israel-based mobile game developer behind social casino games like Poker Heat and Slotomania, has acquired June's Journey developer Wooga and its 180 employee-strong team.
Social/Online, Smartphone/Tablet

Final Fantasy XV director Hajime Tabata opens new studio  
by Chris Kerr [12.03.18]
Tabata left Square Enix back in November, explaining he wanted to start his own business so he could begin work on a mystery project. 
Production, Business/Marketing

Layoffs at Jam City as mobile studio 'reallocates resources'  
by Chris Kerr [12.03.18]
An unknown number of staff have been laid off at Jam City after the mobile developer reallocated recourses to better "support the goals" of its global business.
Smartphone/Tablet, Production, Business/Marketing

Blog: Showcasing Summoners Fate at Dreamhack 2018 2
by Gamasutra Community [12.03.18]
Indie dev Ross Przybylski shares his marketing strategy, budget, event highlights and data of his Dreamhack Atlanta 2018 showcase of Summoners Fate.
Console/PC, Business/Marketing

Starbreeze CEO departs as company files for administration 3
by Chris Kerr [12.03.18]
Starbreeze has filed for administration after the underwhelming launch of Overkill's The Walking Dead left the company in dire financial straits. 
Console/PC, Business/Marketing

Artifact and the Five Currencies: An economic deep dive into Valve's card game 13
by Gamasutra Community [12.03.18]
Game developer Lars Doucet offers a comprehensive deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve creates new rev share tiers to give big sellers a break 13
by Alex Wawro [11.30.18]
In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion.
Console/PC, Indie, Business/Marketing

Video: A classic postmortem of Another World  
by Staff [11.30.18]
In this GDC 2011 talk, Ubisoft's Eric Chahi reveals his process developing the innovative game Another World
Console/PC, Design, Video

EVE Online dev halts production on Project Nova 1
by Emma Kidwell [11.30.18]
Production on Project Nova has been halted, according to EVE Online developer CCP Games.
Console/PC, Production

Former Sierra On-Line dev posts original source codes to eBay 1
by Emma Kidwell [11.30.18]
Former Sierra On-Line developer and creator of the Leisure Suit Larry games Al Lowe is listing the original source code for games he worked on to eBay, with more to follow.
Console/PC, Design

Stardew Valley dev announces decision to self-publish 1
by Emma Kidwell [11.30.18]
Starting December 14, Stardew Valley developer Eric Barone (known as ConcernedApe) will be self-publishing the indie title on PC, XBOX, PS4, and PSVITA.
Indie, Business/Marketing

Get a job: Sucker Punch seeks a Senior Lighting Artist  
by Staff [11.30.18]
Ghost of Tsushima dev Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5 years of experience and a solid understanding of current run-time rendering technologies.
Console/PC, Art, Recruitment

Don't Miss: David Gaider on writing Dragon Age 24
by Brad Kane [11.30.18]
In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'.
Console/PC, Design

PSA: Today is your last day to submit to Alt.Ctrl.GDC 2019!  
by Staff [11.30.18]
Organizers welcome any and all one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge our expectations -- but you must submit today!
Console/PC, Indie, Design, GDC

Blog: What differentiates players in the U.S. and China?
by Gamasutra Community [11.30.18]
Survey data and analysis, in collaboration with Niko Partners, on the differences in gaming motivations among gamers in China and the US.
Business/Marketing

Reminder: 2019 GDC Film Festival submissions close next Friday!  
by Staff [11.30.18]
Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th!
Console/PC, Indie, GDC