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August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Weekly Jobs Roundup: Crystal Dynamics, Sucker Punch, and more are hiring now!  
by Staff [08.08.18]
Studios are looking to hire designers, artists, producers, engineers, writers, and more right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Tired of legal threats, emulation hub EmuParadise drops its ROM library 6
by Emma Kidwell [08.08.18]
ROMs and ISOs are no longer available on the retro games site EmuParadise.
Console/PC, Social/Online, Business/Marketing

Devs recall the emotional highs and lows of launching their 'dream games'  
by Alissa McAloon [08.08.18]
Devs explore the emotional side of bringing a dream project to fruition and offer advice on how to deal with those often stressful situations.
Console/PC, Indie

PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints 1
by Alissa McAloon [08.08.18]
PUBG Corp’s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way.
Console/PC, Social/Online

Don't Miss: How games like Braid and Diablo II handle death and failure 23
by Staff [08.08.18]
Dan Andrei Carp explores whether devs can find a way around the notorious "Game Over" screen, while presenting some practical examples used in popular games over the years.
Indie, Design

Chat with the brothers behind Star Traders: Frontiers at 3PM EDT  
by Bryant Francis [08.08.18]
We're talking to the indie dev duo behind Star Traders: Frontiers starting at 3PM EDT.
Console/PC, Design, Video

Devs, pitch your great and clever Design talks for GDC 2019!  
by Staff [08.08.18]
If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook introduces AR games to Messenger  
by Alissa McAloon [08.08.18]
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats.
VR, Social/Online, Smartphone/Tablet

Developing a Kickstarter game over four years - Part 1
by Gamasutra Community [08.08.18]
This is a transcript of a video series I'm making on the overall experience of developing a Kickstarter game over the last four years.
Production, Business/Marketing

Blog: Working with the Bezier curve in games with Unity  
by Gamasutra Community [08.08.18]
The main objective of this blog post is to give you a basic idea about how to work with Bezier curve in games made using Unity.
Programming, Design

Fallout Shelter surpasses $90M in lifetime mobile revenue 3
by Chris Kerr [08.08.18]
The free-to-play title launched on iOS devices back in June 2015, before eventually making its way to Android in August 2015.
Smartphone/Tablet, Business/Marketing

Blog: How to make a Discord RPG - Part 1 1
by Gamasutra Community [08.08.18]
The first in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system.
Design, Production

Inside Magic Leap: How it works and what it means for game devs 10
by Alex Wawro [08.08.18]
Gamasutra returns from interviewing Magic Leap founder Rony Abovitz at the company's HQ to talk about how the much-hyped headset works and what it means for developers.
VR, Design, Business/Marketing

Magic Leap One's 'Creator' edition headset debuts today for $2,300 1
by Alex Wawro [08.08.18]
After years of speculation, mixed-reality startup Magic Leap today released its first product: the "Creator" edition of the Magic Leap One headset, which is aimed at devs and costs at least $2,300.
VR, Business/Marketing

Blog: How a Twitter campaign brought in 95 new game reviews  
by Gamasutra Community [08.08.18]
Failbetter Games created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Here Hannah Flynn, communications director, shares what they learned!
Indie, Business/Marketing

Video: Character development in Uncharted's open-world areas  
by Staff [08.07.18]
Naughty Dog's Josh Scherr provides an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for Uncharted: The Lost Legacy's open-world area.
Console/PC, Design, Video

How co-op was introduced in Captain Toad: Treasure Tracker  
by Emma Kidwell [08.07.18]
In an interview with Polygon, Captain Toad: Treasure Tracker game director Shinya Hiratake discusses how Super Mario Odyssey influenced the decision to bring co-op to the Switch port.  
Console/PC, Design

Current and former Riot employees discuss the toxic feedback culture of the studio 6
by Emma Kidwell [08.07.18]
Update In an interview with Kotaku, several current and former Riot employees discuss the toxic workplace environment which ultimately drives women out of the studio. 
Console/PC, Social/Online

Former 2K Games president joins Amazon Game Studios  
by Emma Kidwell [08.07.18]
Update Former 2K Games president Christoph Hartmann has joined Amazon Games as vice president of Game Studios.
Console/PC, Business/Marketing

Mobile revenue failed to meet Square Enix's expectations this quarter  
by Alissa McAloon [08.07.18]
The first quarter of Square Enix's 2018-2019 fiscal year passed rather quietly this time around, thanks to both a lack of new releases and lackluster mobile performance.
Console/PC, Smartphone/Tablet