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May 27, 2017
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Report: Nintendo is bringing The Legend of Zelda to smartphones  
by Chris Kerr [05.15.17]
People familiar with the matter said the company's upcoming Animal Crossing app will hit shelves in the second half of 2017, and will be followed up by the rumored Zelda title. 
Smartphone/Tablet, Business/Marketing

5 design lessons 90s-style shooter Strafe cribs from classic games 1
by Alan Bradley [05.15.17]
Pixel Titans' new game Strafe looks like a retro shooter straight out of 1996. But beneath the chunky low-poly graphics, the game is a unique and original synthesis of classic game styles and mechanics.
Console/PC, Indie, Design

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Dan Ayoub departs Halo dev 343 Industries  
by Alissa McAloon [05.12.17]
The longtime Halo developer has left his post at 343 Industries in favor of a new position at Microsoft with mixed reality and educational tech.
VR, Console/PC, Business/Marketing

Video: Breaking down procedural narrative generation  
by Staff [05.12.17]
At GDC 2017, NC State researchers Chris Martens and Rogelia Cardona-Rivera took a look at the tools game dev can use to balance structure and spontaneity and create unique, procedural narratives.
Design, Video, Vault

Get some design advice from Prey lead designer Ricardo Bare 1
by Bryant Francis [05.12.17]
We chatted with Prey lead designer Bare about designing immersive simulations for a full hour, and now you can reap the benefits of our conversation.
Console/PC, Design, Video

Get a job: Telltale Games is hiring a UI Artist  
by Staff [05.12.17]
Telltale Games is looking for an UI Artist with an understanding of traditional graphic design, 3D modeling, animation, game design, and some programming to join its studio in San Rafael, CA.
Console/PC, Art, Recruitment

Blog: Hunting for synchronicity in multiplayer 6
by Gamasutra Community [05.12.17]
A case study about maintaining a multiplayer game that relies on lockstep simulations. Or, a classic tale of painting yourself into a technical corner, and painstakingly finding your way out.
Programming, Design

Gearbox recruits 16 SMU Guildhall grads for VR project  
by Alissa McAloon [05.12.17]
Sixteen graduates from SMU Guildhall, Southern Methodist University's game dev focused graduate program, are headed to Gearbox to work on an unannounced VR title following graduation this summer.

Blog: Six ways to get a better Metacritic score 7
by Gamasutra Community [05.12.17]
An easy and quick guide featuring six supertips on how to get a better Metacritic score for your video game; by doing the right kind of research, and the right kind of outreach.

Don't Miss: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [05.12.17]
Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Design, Production

Nexon kicks off first fiscal quarter with record sales  
by Alissa McAloon [05.12.17]
The company reported record quarterly highs for revenue, operating income, and net income during the first quarter of its 2017 fiscal year.
Social/Online, Business/Marketing

Remedy's Alan Wake to be delisted in wake of expiring music licenses 6
by Alissa McAloon [05.12.17]
Remedy says patching the game to remove the offending tracks isn't an option and as such the game is set to be removed from online storefronts on May 15.
Console/PC, Audio, Business/Marketing

Chat with the lead designer of the new Prey at 3PM EDT  
by Bryant Francis [05.12.17]
We're talking coffee cups, nerf darts, and shapeshifting aliens today with the lead designer of Prey at 3PM EDT.
Console/PC, Design, Video

Blizzard uses a 'balance triangle' to keep Overwatch competitive 1
by Chris Kerr [05.12.17]
"On the one tip of the triangle, is statistics. On the other two points are the player sentiment and then our own feeling and intuition."
Console/PC, Business/Marketing

Blog: What makes Dead Cells' reveal trailer near-perfect?
by Gamasutra Community [05.12.17]
"Thirty seconds in, and the trailer is done. How did they do that? The irony is that it takes a lot of time, to make a really short trailer. If you can take your time? Do it!"
Design, Business/Marketing

Acer to sell mixed reality headset with motion controllers for $399 1
by Chris Kerr [05.12.17]
Acer plans to release a $399 mixed reality headset that ships with two of Microsoft's new motion controllers later this year. 
VR, Business/Marketing, Video

Civilization V lead designer Jon Shafer joins Paradox Interactive 1
by Chris Kerr [05.12.17]
The Swedish studio already has Shafer, who helped design two Civilization IV expansions before taking the lead on the sequel, working on a mystery project.
Console/PC, Design

How Zach Gage fine-tuned the difficulty curve of TypeShift
by Rollin Bishop [05.12.17]
“You have these words stacked on top of each other, you can move columns up and down, you try and spell words in the center row, and if you use every letter one time you solve the puzzle.”
Smartphone/Tablet, Indie, Design, Video

SpatialOS dev Improbable nets $502M in funding  
by Alissa McAloon [05.11.17]
The latest cash infusion will aid the company in further developing its cloud-based computational technology, and will also accelerate hiring plans at two Improbable locations.
Social/Online, Business/Marketing