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May 22, 2018
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An in-depth breakdown of how mobile game media coverage fared in 2016  
by Alissa McAloon [05.08.18]
ICO Partners is now offering free access to a 2017 report documenting the overall media coverage of mobile games during 2016, offering an insightful look at how new games fared.
Smartphone/Tablet, Business/Marketing

Blog: Why pseudo-localization is essential 3
by Gamasutra Community [05.08.18]
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
Design, Production, Business/Marketing

Worms creator Team 17 confirms plans to go public  
by Chris Kerr [05.08.18]
"The IPO will not only broaden the profile of the business globally, but will enable Team17 to continue to capitalize on our position as a leading independent video games label for indie developers."
Console/PC, Business/Marketing

VRDC returns in October as XRDC, so pitch your talks now! 1
by Staff [05.08.18]
Happening October 29th and 30th in San Francisco, XRDC(formerly VRDC) promises to be the premier conference forvirtual reality, augmented reality, and mixed reality devs -- so pitch your talks now!

Blog: GPU ray tracing in Unity - Part 1 1
by Gamasutra Community [05.08.18]
Using Compute Shaders in Unity, you'll soon be able to render spheres with perfect reflections, hard shadows, and super-sampling for anti-aliasing.
Programming, Production

Early Access effort Conan Exiles surpassed 1M sales ahead of launch  
by Chris Kerr [05.08.18]
Developer Funcom called the open-world survive effort one of the most successful titles in its 25-year history, and said working on an Early Access title has been a positive experience.
Console/PC, Business/Marketing

Switch online service will introduce cloud saves and NES multiplayer  
by Chris Kerr [05.08.18]
Nintendo's long-awaited Switch online subscription service will bring back classic NES games with added online functionality.
Console/PC, Business/Marketing

Blog: Four ways to handle UI text in Unity  
by Gamasutra Community [05.08.18]
Unity gives you a lot of control over what your game's UI text looks like, but not all the built-in options are interchangeable. Here's a comparison of the (very) basics of the choices.

Perfecting the axe recall mechanic in God of War 12
by Gamasutra Community [05.08.18]
God of War dev Vince Napoli writes in fascinating detail about the ins and outs of fine-tuning the game so it always feels good when the protagonist's magical axe comes flying back to his hand.
Console/PC, Audio, Design

Video: Inside the performance capture process for Infamous: Second Son  
by Staff [05.07.18]
At GDC 2014 Sucker Punch's Spencer Alexander gives a great talk that delves deep into how the studio managed to create the remarkably lifelike facial animations at play inInfamous: Second Son.
Console/PC, Art, Production, Video, Vault

Outpost's SOS shifts focus away from survival, includes battle royale mode  
by Emma Kidwell [05.07.18]
Outpost Games SOS shifts development focus and adds a battle royale mode.
Indie, Design

Steam reviews study suggests 'bad design,' not bugs, irks players most 7
by Emma Kidwell [05.07.18]
A recent study published bythe EmpiricalSoftware Engineering journal examines negative and positive reviews for over6,224 games left onthe Steam platform
Console/PC, Indie, Business/Marketing

Get a job: Wargaming Seattle is looking for a Design Director  
by Staff [05.07.18]
Wargaming's Seattle office is looking for an experienced Design Director to work with other team leaders and develop a strong vision for its newest title.
Design, Recruitment

The Kinect lives on through Microsoft's new project for Azure  
by Alissa McAloon [05.07.18]
Microsoft is giving new life to the innovative camera it once bundled with the Xbox One by launching a new version of the sensor for use with its Azure AI tech.

Don't Miss: Designing EVE Online's intelligent music system  
by Staff [05.07.18]
CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how the soundtrack of EVE Online was designed to intelligently complement the actions a player takes.
Console/PC, Social/Online, Audio

Oculus has a 140-degree FOV VR prototype in the works  
by Alissa McAloon [05.07.18]
Oculus detailed the Half Dome prototype at F8 this year, explaining that the Rift-sized headset features moving lenses to help players focus on objects in the virtual space.

Blog: Environment composition iteration in Steel Hunters  
by Gamasutra Community [05.07.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Programming, Design, Production

Chrome update auto-mutes audio on many web-based games 4
by Alissa McAloon [05.07.18]
Following a recent Google Chrome update aimed at blocking auto-playing video and audio, game developers are noting that their HTML5-based games are being muted as well.
Console/PC, Audio

Blog: Designing unconventional input for natural movement  
by Gamasutra Community [05.07.18]
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish

Blog: 10 negotiation tips from a video game lawyer  
by Gamasutra Community [05.07.18]
​A quick post offering 10 tips that can lead to stronger preparation, smoother negotiations and better game deals.
Production, Business/Marketing