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March 30, 2017
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Blog: Three things I learned from five jobs in 12 years 3
by Gamasutra Community [03.17.17]
A career retrospective that looks at three things I learned at job I've had in the past 12 years -- Electronic Arts, Pixar, Lumosity, Teal Labs, and Masala Games.

How Episode became the world's biggest interactive fiction platform 1
by Jennifer Allen [03.17.17]
By offering young women a platform for playing animated interactive stories, plus simple tools to create their own stories, Pocket Gems' Episodes created an unsung blockbuster platform for IF
Smartphone/Tablet, Art, Design, Production, Business/Marketing, Video

Dwarf Fortress dev: 'It always comes back to surprising ourselves'  
by Alex Wawro [03.16.17]
Dwarf Fortress developer Tarn Adams speaks at length to PC Gamer about the charms and challenges of trying to incorporate a robust magic system into the procedurally-generated, dwarf-centric game.
Console/PC, Design

Experts say publisher involvement is key to effective eSports regulation 1
by Alex Wawro [03.16.17]
"Without the publisher's full cooperation, any oversight body is hugely limited in its scope," Genius Sports' Christopher Dougan told Kotaku in a lengthy new feature on the state of eSports gambling.
Social/Online, Business/Marketing

Video: A primer on designing better cameras for games  
by Staff [03.16.17]
At GDC 2017, Robotoki's Simon Unger tries to help fellow game makers design better game cameras by offering an abbreviated primer on actual cameras and composition techniques.
Console/PC, Indie, Art, Video, Vault

Get a job: Hangar 13 is hiring a UI Engineer  
by Staff [03.16.17]
Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to develop, write, implement, and debug code in Novato, CA.
Programming, Recruitment

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Serious, Production

The puzzles and paradoxes of Syberia 3  
by Katherine Cross [03.16.17]
Kate Walker has been in limbo for far too long, but at last her tale comes to the last panel of its triptych. Syberia 3 is slated for release on April 25th, after years of delays and funding problems.
Console/PC, Design, Video

Apple kicks off a dedicated indie game showcase on App Store storefront 1
by Alissa McAloon [03.16.17]
Games created by independent developers will now have a permanent curated section featured on the Apple App Store.
Smartphone/Tablet, Indie

Blog: How to research your next game's target audience for free 3
by Gamasutra Community [03.16.17]
Before you've launched your game you'll need to make an educated guess about who your players might be, so that you can make and market your game to attract them.
Production, Business/Marketing

Join us for a Deus Ex stream today at 3 PM ET  
by Alex Wawro [03.16.17]
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we reinstall Deus Ex and rummage through its many nooks, crannies, and conveniently-placed crates in search of game design gems.
Console/PC, Design, Video

Kevin Bruner stepping down as Telltale CEO  
by Alissa McAloon [03.16.17]
UPDATE Telltale CEO and co-founder Kevin Bruner is stepping down after over 2 years in the position, according to an internal company email obtained by Kotaku.
Console/PC, Business/Marketing

Charting the game design evolution of The Witcher trilogy 8
by Chris Kerr [03.16.17]
"I'm not talking about simplifying things. I'm talking about smart introductions and flawless immersion. That's what we are very much after in games."
Console/PC, Design, Business/Marketing

Horizon Zero Dawn worldwide sales top 2.6 million  
by Chris Kerr [03.16.17]
Guerrilla Games' post-apocalyptic yarn surpassed 2.6 million sales in two weeks, making it the studio's biggest debut ever.
Console/PC, Business/Marketing

Blog: The seven keys to solid game design 4
by Gamasutra Community [03.16.17]
In this post I seek to summarise some of the key lessons I've learned after a decade of game development.

House of cards: Zynga splashes $42.5M on solitaire apps 2
by Chris Kerr [03.16.17]
Social game giant Zynga has splashed out $42.5 million in cash to pick up four apps from solitaire specialist, Harpan LLC. 
Smartphone/Tablet, Business/Marketing

Microsoft doubles down on accessibility with Game Chat Transcription 1
by Chris Kerr [03.16.17]
Microsoft is piloting a new Game Chat Transcription feature on Xbox One and Windows 10 PCs that will give players with speech-to-text and text-to-speech capabilities.
Console/PC, Design

Blog: An open letter on Tourist Mode 13
by Gamasutra Community [03.16.17]
Over 50 is one of the fastest growing game demographics. So, please industry leaders, give us a 'tourist mode' suited to gray gamers with slower reflexes and weaker eyes than we once had.

Here They Lie and the ethics of VR horror 1
by Holly Green [03.16.17]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. “You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production, Video

Improving diversity in the game industry is about more than hiring 1
by Alex Wawro [03.15.17]
The Guardian takes a look at what's being done to improve diversity in the UK game industry, and in the process sheds light on what game devs can do to make their own studios more diverse.
Console/PC, Business/Marketing