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December 11, 2018
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For Lucas Pope, Return of the Obra Dinn was a bunch of appealing design problems 1
by Bryant Francis [11.26.18]
"If there's no problem, then I'm not that interested. But if there's a problem, if there's some restriction or some limitation, then I'm interested suddenly," says game dev Lucas Pope.
Console/PC, Programming, Design, Video

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shenmue 3 dev ends crowdfunding efforts with over $7.1M raised  
by Chris Kerr [11.23.18]
As some of you might recall, the studio actually began raising cash all the way back in 2015, when it launched the Shenmue 3 Kickstarter during E3. 
Console/PC, Production, Business/Marketing

GameStop to sell Spring Mobile division for $700 million  
by Chris Kerr [11.22.18]
GameStop hopes that by selling the company it will be able to reinvest some cash into its core video game and collectibles business.
Business/Marketing

Total War: Arena shutting down after failing to meet expectations 1
by Chris Kerr [11.22.18]
The game entered open beta on February 22, 2018, and was the first project to emerge from the strategic partnership between Wargaming, Sega, and Creative Assembly.
Console/PC, Production, Business/Marketing

Pokemon: Let's Go has sold over 3 million units worldwide  
by Chris Kerr [11.22.18]
The news comes straight from The Pokemon Company on Twitter, and means Let's Go is already the fifth best-selling Switch title of all tim
Console/PC, Business/Marketing

We Happy Few, Early Access, and the danger of a good trailer  
by Steven T. Wright [11.22.18]
"Your store page is not irrelevant, but it’s a bit irrelevant," says Compulsion's Sam Abbott. "If people have an idea in their mind of what your game is, that’s what they’re buying. It’s not the fine print."
Indie, Design

Video: Bringing hell to life -- AI and animation in DOOM  
by Staff [11.21.18]
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment.
Console/PC, Programming, Art, Video

Diablo Immortal exists because 'China really wants it', says Blizzard dev 4
by Emma Kidwell [11.21.18]
Kotaku recently published a piece examining the history of the Diablo franchise and what Diablo Immortal means for the company.
Smartphone/Tablet, Design, Production

TwitchCon is heading to Europe for the first time  
by Emma Kidwell [11.21.18]
TwitchCon, the annual gathering held for Twitch streamers and the community, is heading to Europe for the first time next year as TwitchCon Europe.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Rare's studio dogs don pirate hats and bowties for a very good charity calendar  
by Alissa McAloon [11.21.18]
Sea of Thieves developer Rare is raising money for charity by compiling adorable snapshots of the many wonderful dogs that sometimes roam the game studio's halls into a magnificent 2019 calendar.
Console/PC

Don't Miss: Learning from the masterful level design of The Legend of Zelda 70
by Mike Stout [11.21.18]
Can the original Zelda game still have things to teach designers? In this 2012 analysis, Mike Stout dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
Console/PC, Design

NPD: Skipping single player didn't hurt sales for Call of Duty: Black Ops 4  
by Alissa McAloon [11.21.18]
An NPD Group analyst says that sales of Call of Duty: Black Ops 4 weren't hurt 'in the slightest' by the game's multiplayer-only model.
Console/PC, Social/Online

Steam currency gaffe leaves Australians unable to buy some games 9
by Chris Kerr [11.21.18]
Earlier this year Valve announced plans to support the Australian dollar on its uber-popular Steam marketplace. That sounds like a win for those down under, right? Well, not exactly.
Console/PC, Business/Marketing

Pokemon: Let's Go has more than tripled Switch sales in Japan
by Chris Kerr [11.21.18]
The launch of Pokemon: Let's Go has more than tripled Switch hardware sales in Japan, with the game selling 664,198 copies in just three days.
Console/PC, Business/Marketing

Super.com launches new funding program for Unreal Engine devs  
by Chris Kerr [11.21.18]
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Console/PC, Production, Business/Marketing

Q&A: Chatting roguelikes with the creator of ADOM 2
by Gamasutra Community [11.21.18]
In an extensive Q&A, indie game dev Dr. Thomas Biskup talks about his decades-in-the-making roguelike, Ancient Domains Of Mystery.
Design

Video: Virtual Rick-ality Postmortem: VR lessons learned  
by Staff [11.20.18]
In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of Rick and Morty: Virtual Rick-ality.
VR, Design, Video

How Umihara Kawase began as two separate prototypes  
by Emma Kidwell [11.20.18]
An original Umihara Kawase developer has released video of the first two prototypes of the game, which showcase drastic differences between early versions of the game and its final release.
Console/PC, Design