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February 9, 2010
 
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February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
 
arrow The Sensible Side of Immersion [11]
 
arrow Jumpstarting Your Creativity [6]
 
arrow Truth in Game Design [49]
 
arrow Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond [4]
 
arrow Developers React: The iPad's Future [16]
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Features
 

Wendy Despain

Wendy Despain is a multimedia writer who has worked primarily on television shows, although she has recently begun writing for and about videogames.

Wendy started her career writing and doing editorial work for science magazines, with some technical writing and fiction on the side. Then she took a left turn into the Internet and started writing and designing Alternate Reality Games for television shows. For seven years she worked with major Hollywood distribution companies.

Now she writes dialog and does narrative design for video games through International Hobo and occaisionally does science and video game journalism.

Wendy is a key member of the IGDA's Game Writers Special Interest Group, and a contributing editor to the book Game Writing: Narrative Skills for Videogames, published by Charles River Media.