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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Matthew Karch

Matthew Karch is one of the founders of Saber Interactive. Since starting the company in 2000, Matthew has been instrumental in crafting the overall creative vision for the company. He spearheaded the design efforts for Saber’s first two projects Will Rock and TimeShift and was the driving force behind the innovative game concepts and the execution of the game design. Matthew has been instrumental in building Saber’s design team from 2 people to over 15 and plays an important role in the oversight of creative process.

Matthew has contributed various articles to online and print media including, most recently, Deborah Todd’s book Game Design. Matthew will also serve on a panel on game storytelling at GDC 2008. Before starting Saber, Matthew worked as an attorney specializing in technology-specific matters. He has a juris doctor degree from the prestigious University of Pennsylvania. Matthew is fluent in English and Russian.