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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Garth DeAngelis

Garth DeAngelis is a producer/composer on The Winds of Orbis: An Active-Adventure and currently interning as a game designer/producer at InterAction Laboratories in Maryland. He is a graduate student at Carnegie Mellon's Entertainment Technology Center along with six other teammates, all involved in the design of the game: Zikun Fan (animator/artist), Ryan Hipple (programmer), Sean Kwon (character modeler/texture artist), Bard McKinley (designer/concept artist), Nathaniel Morgan (environmental artist), and Seth Sivak (programmer). More information can be found at their website.


Features by Garth DeAngelis:
Combating Child Obesity: Helping Kids Feel Better by Doing What They Love [06.10.08]
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