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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
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arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

John Nash

John Nash, Studio Design Director, Blitz Games Studios

John Nash started in the games industry in 1993 and is now Studio Design Director for Blitz Games Studios, one of the world’s leading Kinect developers. Over that time he has acquired a vast amount of knowledge and experience with regard to game content creation. His current position as part of the Studio Development Group gives him responsibility for the studio game design function, design production pipelines and future interface & market planning. He also focuses on new IP creation; games design philosophy, tuition and mentoring.


Features by John Nash:
The Player Becomes The Producer: Natural User Interface Design Impact [02.24.11]
Implementing Training: The Secret Of Winning The Development War [07.02.08]
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