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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

John Nash

John Nash, Art Director, Blitz Games

Having originally qualified as a professional Illustrator from Falmouth School of Art & Design in the UK, John migrated to the games industry with a 7-year 'apprenticeship' stint at Rare. After entering the industry in 1993, and averaging nearly 1 full dev cycle published game per year ever since, he has acquired a vast amount of experience from game content creation through to all other up-stream aspects of the wider game industry. In addition to art direction and management on production games, he also focuses on the creation of new IP, mentor lead training and anything to advance the art of creating compelling new game experiences.