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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

John Nash

John Nash, Art Director, Blitz Games

Having originally qualified as a professional Illustrator from Falmouth School of Art & Design in the UK, John migrated to the games industry with a 7-year 'apprenticeship' stint at Rare. After entering the industry in 1993, and averaging nearly 1 full dev cycle published game per year ever since, he has acquired a vast amount of experience from game content creation through to all other up-stream aspects of the wider game industry. In addition to art direction and management on production games, he also focuses on the creation of new IP, mentor lead training and anything to advance the art of creating compelling new game experiences.