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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Michael Steer

Michael Steer, Production Lab Technician (Microsoft Corporation), has been working on the Xbox platform since the early days of Xbox. He began in the industry by joining 3Dlabs straight out of university in 1998, and helped build on their support for OpenGL and DirectX within Design tools and PC gaming. After a couple of years of this, he joined the newly formed Xbox team in Europe in 2001. He currently works in the XNA Program Services group at Microsoft where he supports the XNA Game Quality team and game publishers. Mike holds a Bachelors Degree in Electronics, Computing and Business from Kingston University in the UK.


Features by Michael Steer:
Sponsored Feature: XNA Game Quality: The Certification Story [10.10.08]
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