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February 9, 2012
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [3]
 
DICE 2012: Is the publishing model broken? [11]
 
Double Fine launches $400K Kickstarter for Schafer-led adventure game [4]
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February 9, 2012
 
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arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
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arrow Talking Copycats with Zynga's Design Chief [82]
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Features
 

Martin Nerurkar

Martin is a fierce force of design with a strong background in video games, architecture and 3d graphics.

He is based in and around Stuttgart, Germany and has strong passion for all kinds of games from his early childhood on. Martin has been involved in video game development since the early days of the first Quake game. Starting out as a hobby mod developer, he was active as a game designer, artist and producer.

While spending way too much time on that he still managed to get his architecture degree and work as a self-employed designer. He has since transitioned to professional game development as a game and level designer.

To find out more about his previous work as an architect or game, level, graphic and web designer, visit his portfolio website. To learn what he's thinking about, read his blog Game Architecture.


Features by Martin Nerurkar:
No More Wrong Turns [08.25.09]
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