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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
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Latest Features
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [41]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Chris Oltyan

Chris Oltyan, currently the Director of Product Development and Operations at ZeeGee Games, has been working in the video games and serious games industries for the past 10 years. From running his own studio producing PS2 titles, to lobbying congress for more game based training, he has had experience in a wide variety of interactive spaces. He helped create one of the first social networking apps for the Nintendo DS and has been involved in the creation of numerous virtual worlds. With over 20 shipped titles across 8 different platforms, he has faced, and overcome, a wide range of production problems, and looks forward to solving more.


Features by Chris Oltyan:
Game Dev Collaboration: Google Docs Style [09.02.10]
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