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April 22, 2019
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April 22, 2019
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julian adams

Julian defected to the games industry from writing telecommunications software 10 years ago. Since working directly on a couple of games he's worked on technology and tools in Black Rock's Core Technology Group. Right now he's focused on the problems of large scale software development and shiny graphics.


Features by julian adams:
Branching For The Win: How Black Rock Uses Code Branches [07.20.10]