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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
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Latest Features
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [41]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Stephen White

Stephen White is the programming director of Naughty Dog, where he has been instrumental in the developerment of the Crash Bandicoot games as well as Jak and Daxter. Stephen is an industry veteran with over 15 years of published programming experience, including the award winning Deluxe Paint ST adn Brilliance.


Features by Stephen White:
Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy [07.10.02]
Teaching an Old Dog New Bits: How Console Developers are Able to Improve Performance When the Hardware Hasn't Changed [11.12.99]
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