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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Clinton Keith

Clinton Keith was a video game developer for 15 years and introduced the game industry to agile/Scrum/lean development. He is now an independent agile coach and certified Scrum trainer who conducts workshops at studios and in public. He is the author of "Agile Game Development with Scrum" which will be published in early 2010. His website is www.ClintonKeith.com. He will also be speaking at the GDC 2010.


Features by Clinton Keith:
Agile Game Development With Scrum: Teams [08.26.10]
The State of Agile in the Game Industry [03.04.10]
Beyond Scrum: Lean and Kanban for Game Developers [11.11.08]
Scrum and Long Term Project Planning for Video Games [12.18.07]
From The Ground Up: Creating A Core Technology Group [08.01.03]
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