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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Justin Lloyd

Justin Lloyd has over 18 years of commercial game programming experience on almost every released platform.


Features by Justin Lloyd:
Book Review: Beginning OpenGL Game Programming [08.17.04]
Alternative Game Controllers [06.18.04]
Book Review: Beginning DirectX 9 [06.16.04]
Book Review: PHP Game Programming [05.28.04]
Book Review: The Art of 3D Computer Animation and Effects, 3rd Ed [05.14.04]
Book Review: Beginning Direct3D Game Programming [05.04.04]
Book Review: The Indie Game Development Survival Guide [04.13.04]
MUD-Dev Convention Report [04.07.04]
Book Review: AI Game Development [04.06.04]
Book Review: Andrew Rollings and Ernest Adams on Game Design [03.30.04]
Book Review: Graphics Programming Methods [03.23.04]
Book Review: Chris Crawford On Game Design [03.16.04]
Book Review: Game Coding Complete [03.09.04]
Book Review: Core Techniques And Algorithms [03.02.04]
Product Review: Visual SlickEdit 8 [06.15.03]
Product Review: Havok 2: All Rag-Dolled Up [05.15.03]
Product Review: Metrowerks’ CodeWarrior 9 for Palm OS [03.15.03]
Product Review: Xoreax Software's Incredibuild [02.15.03]
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