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January 18, 2019
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January 18, 2019
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Richelle Crook

Dave is former studio founder who enjoys alternating between Project Management and Technical Art roles from project to project, and has worked at several L.A. and Austin game studios. His work can be seen in the Medal of Honor and Call of Duty series, casual games, and a couple of projects he can't talk about without being shot. A long-time advocate for creative and process innovation, additional articles on process can be found at The Blog Prouticus.


Features by Richelle Crook:
A Closer Look at Crunch [02.16.10]