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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Heather Maxwell Chandler

Heather Maxwell Chandler has over a decade of game industry experience. Her company, Media Sunshine, Inc., provides consulting services to game developers, publishers, and vendors all over the world. Prior to founding MSI, she worked in game production at Ubisoft, Electronic Arts, Activision, and New Line Cinema. Heather is also the author of The Game Localization Handbook, The Game Production Handbook, and numerous articles on game development. For more information, please visit www.mediasunshine.com.


Features by Heather Maxwell Chandler:
Production Values: The Value of Communication In Game Development [01.03.08]
Production Values: The Value of Project Management [09.18.07]
Book Excerpt: The Game Production Handbook: Making Builds [04.11.06]
GDC 2005 Proceeding: Ghost Redux - Production Challenges for Ghost Recon 2 Xbox [03.07.05]
Book Extract: The Game Localization Handbook: Localization Production Pitfalls [01.05.05]
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