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Brandon Sheffield

Brandon Sheffield is editor in chief of Game Developer Magazine and senior editor of Gamasutra. He previously founded import gaming website InsertCredit.com, and has published articles in magazines such as Wired, GamesTM, and Gameface.


Features by Brandon Sheffield:
The Shame Game: An Interview With Jesse Schell [07.16.13]
Postmortem: Game Developer magazine [07.05.13]
Building the Ship as it Sails: The Creation of Ubisoft Singapore [06.18.13]
Video Games Under Fire [06.07.13]
Inside the striking art and design of Hawken [06.03.13]
The Old Guard: An Interview with Tim Sweeney [03.22.13]
Winds of Change: Ben Cousins on Today and the Future [03.15.13]
Beyond MUDs: Kate Flack on Designing Ultima Forever [02.08.13]
The Future Human: An Interview with Tim Sweeney [12.28.12]
The Shifting Continuum: An Arc System Works Interview [10.12.12]
What if Cliff Ran the World? [05.11.12]
A Line in the Sand: The Spec Ops Interview [04.02.12]
Getting EA Ready for the Future [03.26.12]
Finnish Experiments, American Nightmare [01.30.12]
NanaOn-Sha: Changing The World Of Games [12.29.11]
All That Glitters: An Interview With Bungie's Senior Graphics Engineer [12.27.11]
From Panzer To Draco: Yukio Futatsugi Speaks [12.19.11]
The Evolution Of Grasshopper: Suda Balances Social, Core, And Growth [12.16.11]
Making Halo Anniversary Work [11.15.11]
Game Changers [11.09.11]
We Need Heroes: Inafune Speaks [10.21.11]
Kim Swift On Creating Quantum Conundrum [10.12.11]
A Big Change For Soulcalibur V: The Tago Interview [10.10.11]
Two Tendrils Of Resident Evil's Evolution [10.07.11]
The Creative Intent of Rage [10.03.11]
The Shifting Saga Of Sound Shapes [09.21.11]
Defining Resistance 3 [09.05.11]
A Conversation With Bill Budge [08.26.11]
Moving Forward On Race In Games: Manveer Heir Speaks [08.05.11]
The Design Challenges of Resistance 3 [07.04.11]
Yu Suzuki At A Time Of Transition [06.24.11]
Surprises In Store: Akira Yamaoka's New Direction [06.13.11]
The Right Amount Of Depth: Lord British Goes Social [06.10.11]
Welcome To New Marais: Thinking Change In Infamous 2 [06.06.11]
Turning Nintendo: The Donkey Kong Country Returns Interview [05.30.11]
The Secrets Of 5th Cell's Success [04.22.11]
The Core Of From Dust [12.10.10]
From Kojima Productions To The UK [11.22.10]
The Game Developer 50 [11.17.10]
Rewarding The Players: Valve On Portal 2 [11.08.10]
The Destructible World: Building Red Faction: Armageddon [10.29.10]
The Resurgence Of Team Ninja [10.22.10]
The Realities Of A LEGO MMO [09.27.10]
Shinji Mikami On Mechanics [07.02.10]
Thank You And Guys, I Love You!! - A SWERY Interview [06.21.10]
The Road To Puzzle Quest 2 [06.14.10]
Exclusive: Yuji Naka's New Bird [05.05.10]
The Game Developer 50 [04.13.10]
The Melody Of Change: Akira Yamaoka At Grasshopper [04.09.10]
Richard Garriott's Next Journey [04.05.10]
Reshaping the Modern RPG: BioWare's Greg Zeschuk Speaks [04.02.10]
The Art Of The Form: Hyung-Tae Kim Speaks [03.29.10]
Careful, Capcom: Christian Svensson Speaks [03.01.10]
The Game Master On Then And Now [01.15.10]
Bonus Feature: Time For Taito: From Space Invaders To Cooking Mama [01.11.10]
Gamasutra's Best Of 2009 [12.24.09]
Pondering Indie Spirit: Derek Yu Speaks [12.11.09]
Out of the Blue: Naoto Ohshima Speaks [12.04.09]
Heavy Dreams: Pushing Interactive Narrative [11.30.09]
Art-Media Innovation: Yudo's iPhone Success, Natal Dreams [11.27.09]
The Illusions We Make: Gearbox's Randy Pitchford [10.12.09]
Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks [10.09.09]
Gaming the System: How to Really Get Ahead in the Game Industry [09.16.09]
From Sierra To Korea: J. Mark Hood's New Way [09.11.09]
Dirty Coding Tricks [08.20.09]
A Casual Rebirth: The Remaking Of Majesco [08.10.09]
King of 2D: Vanillaware's George Kamitani [08.03.09]
Yoshiro Kimura's Strange Journeys [07.24.09]
Peter Moore on the Strategy of Sports [06.22.09]
Microsoft's Future Begins Now: Shane Kim Speaks [06.16.09]
Bing Gordon: On Being A Contrarian [06.01.09]
Inside Infinity Ward's Art: Michael Boon Speaks [05.04.09]
What Went Wrong? Learning From Past Postmortems [04.22.09]
LittleBigGalaxy? Alex Evans On What's Next For Media Molecule [03.13.09]
Marching To His Own Drummer: Masaya Matsuura's Thoughts [03.06.09]
Games The Way They Want: Catching Up With Treasure [01.05.09]
Casual Game Design: PopCap's Jason Kapalka and Bejeweled Twist [01.02.09]
Yuji Naka On New Beginnings At His Studio, Prope [12.29.08]
Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out [12.12.08]
Emotions And War: The Valkyria Chronicles Interview [11.24.08]
Afro Samurai's David Robinson: New Studio, New Problems, New Chances [10.06.08]
The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro [10.02.08]
Saving Street Fighter: Yoshi Ono on Building Street Fighter IV [09.26.08]
Lara Croft's Legacy: Moving Tomb Raider Forward [09.05.08]
Game Design Psychology: The Full Hirokazu Yasuhara Interview [08.25.08]
The Evolution Of Sega: A Conversation With Simon Jeffery [08.11.08]
Thinking BioShock: From Tech to Philosophy [08.08.08]
The Indie Shooter Roundtable: Mak, Cho, And Omega Fire At Will [07.28.08]
Dreaming of a New Day: Heavy Rain's David Cage [07.25.08]
Q's Hidden Genius: Reo Yonaga Speaks [07.21.08]
Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2 [07.18.08]
PlatinumGames: Shaking Up Japanese Games [07.14.08]
Interview: Soren Johnson - Spore's Strategist [07.11.08]
Nolan Bushnell: What The Game Industry Misses [07.07.08]
Masafumi Takada: Grasshopper's Musical Craftsman [06.27.08]
PopCap: The Complexity Of Being Casual [06.20.08]
Staying In Tune: Richard Jacques On Game Music's Past, Present, And Future [06.16.08]
Giving Games A Voice: Sony's Dialog Manager Greg deBeer Speaks [05.28.08]
A Veteran With Character: Roger Hector Speaks [05.22.08]
Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk [05.12.08]
Finding A New Way: Jenova Chen And Thatgamecompany [05.05.08]
Developing An Epic: Nakazato On Lost Odyssey And The Future [04.21.08]
A Western Initiative: Svensson On Capcom's Digital Future [04.14.08]
Understanding Free-To-Play: Nexon's Min Kim Speaks Out [04.11.08]
Still Alive: Kim Swift And Erik Wolpaw Talk Portal [03.25.08]
Y Control: Joe Ybarra On Cheyenne Mountain's Massive Plans [03.24.08]
N+: Beyond The Postmortem [03.21.08]
A Human Work: Denis Dyack On What Games Need [03.10.08]
The State of PlayStation Network: John Hight Interviewed [03.04.08]
Expressing The Future: Tetsuya Mizuguchi [02.15.08]
Into The Sector: Digital Extremes' Steve Sinclair [02.05.08]
Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder [01.28.08]
Revitalizing The Legacy: An Interview With Taito's Keiji Fujita [01.11.08]
Konami's Wii Wizard: An Interview With Shingo Mukaitoge [01.07.08]
Korea Rising: Five Crucial Interviews [01.04.08]
Heaven's Night: An Interview With Akira Yamaoka [12.24.07]
Harvest Man: Yasuhiro Wada's Gentle World [12.03.07]
The Unreal Man: Mark Rein Speaks [11.28.07]
Big In Japan: D3 Publisher Takes On The U.S. [11.09.07]
Getting Hard Boiled: Midway Chicago's Mike Bilder on Stranglehold [10.31.07]
Language Is A Virus: A Talk With Pandemic's Tom Abernathy [10.25.07]
Clearing the Haze: Rob Yescombe On Writing For An FPS [10.22.07]
Defining Games: Raph Koster's Game Grammar [10.19.07]
A Rare Opportunity: On Piñatas, Microsoft and More [10.12.07]
Designing a Gameless Game: Sulka Haro On Habbo Hotel [10.10.07]
Building An Empire: Koei's Generals Talk Strategy [10.08.07]
The Subversion Game: An Interview With Harvey Smith [10.05.07]
Engaging Audiences: Denis Dyack Deconstructs The Industry [09.27.07]
Going Green With 38 Studios: RA Salvatore, Brett Close On The House Curt Schilling Built [09.24.07]
High Moon Shining: Inside Sierra's San Diego Outpost [09.21.07]
The State Of Blizzard's Union: Pearce, Sigaty Talk Warcraft, Starcraft, And Beyond [09.17.07]
Awards And Innovations: AIAS' Olin Speaks On Gaming Today [09.11.07]
Swinging With Spider-Man: Justin Lambros On Marvel's New Games Initiatives [09.03.07]
An Uphill Battle: Chris Ferriera On Army Of Two's Gameplay and Philosophy [08.31.07]
From God To Cock: Mike Wilson On GameCock's Publishing Party [08.29.07]
Naughty Dog, New Tricks: An Interview With Jason Rubin [08.24.07]
PlayStation Frontiers: A Tour Of SCEA San Diego [08.22.07]
The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC [08.17.07]
Of Chimps And Chiefs: An Interview With Alex Seropian [08.13.07]
From Ragnarok To The New World: An Interview With Hak Kyu Kim [08.06.07]
The New EA: An Interview With Frank Gibeau [08.01.07]
Prince Of Los Angeles: An Interview With Jordan Mechner [07.25.07]
What's the Dille? Sony's Marketing Head Gets Heated [07.24.07]
The Moore Interview: On Japan, Sony, And Halo 3 [07.20.07]
Die Without Regret: An Interview With Goichi Suda [07.06.07]
Angel in Disguise: An Interview With Rockstar San Diego's Alan Wasserman [06.22.07]
Bridging The Film-Game Divide: Ubisoft's Yannis Mallat on the Future of Digital Entertainment [06.11.07]
The Ubisoft Vision: Why Yves Guillemot Believes [05.29.07]
Bing There, Done That: EA's CCO Talks... Everything [05.23.07]
Eugeneology: An Interview with Eugene Jarvis [05.18.07]
Ray Tracing: A Japanese Game Market Expose With Ray Nakazato [05.07.07]
In The Lair Of The Teutonic King - Talking Dragons, PS3 With Factor 5's Julian Eggebrecht [04.24.07]
Tose: Game Development Ninjas II - Battle for the West [04.20.07]
Havok Your Way: An Interview with Havok's Jeff Yates [04.16.07]
Nintendo's Pipelines: An Interview with Nintendo Software Engineer Takeshi Shimada [04.13.07]
Llamas In Space: Catching Up with Llamasoft's Jeff Minter [04.04.07]
Hudson's Revenge - Looking Forward With The House That Bonk Built [04.02.07]
Halo, the Metaverse and Everything: An Interview with Microsoft Game Studio's Shane Kim (Pt. 2) [03.28.07]
The YouTube of Games: Microsoft Game Studio's Shane Kim on XNA Studio Express (Pt. 1) [03.21.07]
At Home with Phil Harrison [03.19.07]
All For Games: An Interview With Warren Spector [03.05.07]
Coming In from the Cold: An Interview with Red 5 CEO Mark Kern [02.06.07]
XNA In-Depth: Microsoft's Dave Mitchell Answers Our Questions [12.15.06]
Learning New Moves: AiLive's Wei Yen Teaches Wii New Tricks [11.20.06]
Would You Like Fries With That Game? [11.13.06]
A Tough Nut To Karrak: Sony's New PR Boss Talks PlayStation 3 Plans [11.06.06]
Namco-Bandai on the PS3 [10.30.06]
Gamers On Trial: The ECA's Hal Halpin on Consumer Advocacy [10.25.06]
Capcom & Clover, Over and Over: Former Clover Head Atsushi Inaba on a Post-Capcom World [10.23.06]
Life After Atari - What's Next for Shiny? [10.10.06]
Nobody Beats the Miz: Q Entertainment's Tetsuya Mizuguchi on Name Recognition [08.21.06]
Q&A: Mythic's Mark Jacobs [07.28.06]
Q&A: Kosei Ito Talks Mobile Final Fantasy [06.18.06]
Thank Heaven for Little Girls: Why Rule of Rose May Be 2006's Most Controversial Game [06.07.06]
Killer Contact: A Chat with Grasshopper Manufacture's Suda51 [06.01.06]
Interview: Namco's Keita Takahashi On Playgrounds, Haircuts, and Space Aliens [05.25.06]
Interview: EALA's Neil Young on Emotion, IP, and Overtime [05.22.06]
Interview: Tose: Game Development Ninjas [05.19.06]
Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing [05.08.06]
Wii Reactions: Developers Comment [05.01.06]
GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study [03.31.06]
A Meeting Of Minds: BioWare & Pandemic's Story So Far [03.29.06]
GDC: Success Factors of One-Button Casual Mobile Games [03.22.06]
GDC: Nokia Keynote: The Next Generation of Mobile Gaming [03.20.06]
Play More With SNK: Kimura, Falcoon On SNK's Return [11.17.05]
Gearing Up for Next-Gen: Cliff Bleszinski Chats About The Epic Future [10.21.05]
Tokyo Game Show Conversations: Bandai's Makoto Iwai [10.12.05]
Event Wrap Up: CTIA 2005 Mobile Conference [09.30.05]
Interview: The Glu That Binds: Greg Ballard On Mobile [09.22.05]
Interview: Roll D3 For Enchantment: D3 Publisher of America's New Quest [09.09.05]
Silence Is Golden: Takayoshi Sato's Occidental Journey [08.25.05]
Whip Smart: Konami's Koji Igarashi On Mastering Castlevania [08.15.05]
Nippon Ichi's Jack Niida On NIS' Journey To The West [08.02.05]
nterview: Unreality: Epic’s Mark Rein on the Future of Game Middleware [07.19.05]
Interview: Astro A-Go-Go: Designing The Look of the Xbox 360 [07.12.05]
E3 Report: The Mobile Marketplace [05.27.05]
Interview: Buena Vista's Good View - Graham Hooper on Disney's Plans for Winning Hearts [04.04.05]
Postcard from GDC 2005: Rolling the Dice: The Risks and Rewards of Developing Katamari Damacy [03.11.05]
Postcard from GDC 2005: The Japanese Game Industry: Past, Present and Future [03.11.05]
Postcard from GDC 2005: Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game [03.11.05]
Postcard from GDC Mobile 2005: The Tipping Point in Wireless Gaming [03.09.05]
Postcard from GDC 2005: SGS - Playing Games with Jim: Demonstrating the Important Learning Found in COTS Games [03.09.05]
Postcard from GDC 2005: SGS - Making Game-Based Learning & Training Pervasive in the Armed Forces and Elsewhere [03.09.05]
Interview: Breaking the Waves - Doug Whatley and BreakAway Games Get Serious [02.16.05]
Interview: Going Handheld, Living Vicariously [01.07.05]
Fluttering Off the Beaten Path - Cecropia Tries Game, 2D Animation 'Interactive Film' Hybrid [12.01.04]
WayForward To The Handheld Future: Shantae’s Creators Talk GBA, PSP, DS, and Beyond [11.17.04]
Interview: Mastiff's Bill Swartz - Woofing At The Moon [11.04.04]
Tokyo Game Show: Developer Conversations [10.22.04]
Event Wrap-Up: Tokyo Game Show 2004 [10.04.04]