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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Mathew Kumar

Mathew Kumar is a graduate of Computer Games Technology at the University of Paisley, Scotland, and is now a freelance journalist in Toronto, Canada. Email him at mkumar@gdmag.com.


Features by Mathew Kumar:
The 'Swery Game': Hidetaka Suehiro on Deadly Premonition [06.03.11]
Building On Conviction: Inside Ubisoft Toronto [05.25.10]
Think Like Takahashi: Noby, Katamari, Creativity, And Carpet [05.29.09]
Peter Molyneux: The Essence of Interaction [05.01.09]
The State of the Casual Games Industry in 2008 [08.12.08]
The Impact of Activision Blizzard [06.09.08]
Ken Levine on BioShock's Narrative Drive [04.25.08]
Work Doesn't Take A Holiday But David Perry's Free To Play [01.02.08]
Better Living Through Order: An Eidos Montreal Studio Tour [12.19.07]
All The World's A Stage: Inside Silicon Knights [11.19.07]
Backstage at Autodesk [02.01.07]
Making Stories Real: A Q&A with Autodesk’s Michel Kripalani [01.25.07]
Army of Alain - Inside EA Montreal [12.29.06]
The French-Canadian Connection: A Q&A With Yannis Mallat, Ubisoft Montreal [12.14.06]
The Passion of Raphael Colantonio: Arkane Studios' Transatlantic Touch [12.11.06]
First-Person Advertiser - Talking In-Game Ads With Threewave Software [09.14.06]
Event Wrap Up - Controller: Artists Crack the Game Code [04.07.06]
Koei Goes Canuck: On Koei Canada's Expansionary Aims [11.07.05]
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