Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Features
 

Daniel Boutros

Dan's worked in roles as diverse as Journalism, PR, Biz Dev, Designer, Producer, Consultant and tournament organiser. He's worked with Capcom Eurosoft, Namco, SCEE, The Bitmap Brothers, THQ, Collision Studios, Vodafone Live! and is starting to show his age.

He now resides in L.A writing, designing and consulting for anyone with a lust to create new ideas and the balls and business-sense to see them through. His present projects include a suite of I-Phone concepts, with one in full development.

Additionally, he creates bizarre recipes and writes offensive stupid comics as a hobby. He can be reached at clownstyle@gmail.com.