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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Daniel Boutros

Dan's worked in roles as diverse as Journalism, PR, Biz Dev, Designer, Producer, Consultant and tournament organiser. He's worked with Capcom Eurosoft, Namco, SCEE, The Bitmap Brothers, THQ, Collision Studios, Vodafone Live! and is starting to show his age.

He now resides in L.A writing, designing and consulting for anyone with a lust to create new ideas and the balls and business-sense to see them through. His present projects include a suite of I-Phone concepts, with one in full development.

Additionally, he creates bizarre recipes and writes offensive stupid comics as a hobby. He can be reached at clownstyle@gmail.com.


Features by Daniel Boutros:
Difficulty is Difficult: Designing for Hard Modes in Games [09.16.08]
A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games [08.04.06]
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