Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 28, 2017
arrowPress Releases
June 28, 2017
Games Press
View All     RSS






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jamie Fristrom

Jamie Fristrom is a partner, technical director, and designer at Torpex Games and he's writing this in the third person.

Prior to Schizoid, Jamie was a technical director and designer on Spider-Man 2, his biggest claim to fame being that he invented its dynamic, physical swinging system.

Other games he's worked on include Spider-Man for PS2, Xbox, and Gamecube, Tony Hawk for the Dreamcast, Die by the Sword for the PC, and the Magic Candle series of RPGs. Jamie wrote the "Manager in A Strange Land" column for Gamasutra, blogs at www.gamedevblog.com, and (he thinks) holds the world record for number of post-mortems written for Gamasutra and Game Developer.


Features by Jamie Fristrom:
Postmortem: Torpex Games' Schizoid [09.24.08]
Manager In A Strange Land: Dependencies, Part Two [11.29.04]
Manager In A Strange Land: Dependencies, Part One [10.13.04]
Manager In A Strange Land: Sliding Democracy [08.27.04]
Manager In A Strange Land: Old-Fashioned Communication [07.02.04]
Manager In A Strange Land: Better Communication Through Software [04.09.04]
Manager In A Strange Land: The Czar Chart [03.12.04]
Manager In A Strange Land: The Dead Zone [02.13.04]
Manager In A Strange Land: Milestones Considered Harmful? [02.06.04]
Manager in a Strange Land: Multi-Class Characters [01.30.04]
Manager In A Strange Land: Crunch [01.23.04]
Manager In A Strange Land: Reuse and Replace [01.09.04]
Manager In A Strange Land: Optimizing A Team [01.03.04]
Manager In A Strange Land: Reining In Enthusiasm [12.26.03]
Manager In A Strange Land: Collaborating With Wiki [12.19.03]
Manager In A Strange Land: Churning [12.12.03]
Manager In A Strange Land: Content Turnaround [12.05.03]
Manager In A Strange Land: Turnaround Time [11.28.03]
Manager In A Strange Land: The Second Law of Bad Management [11.21.03]
Manager In A Strange Land: Benchmarking, Part 2 [11.14.03]
Manager In A Strange Land: Benchmarking, Part 1 [11.07.03]
Manager In A Strange Land: Books Are Good [10.31.03]
Manager In A Strange Land: ! / $ [10.24.03]
Manager In A Strange Land: Most Projects Suck [10.17.03]
Production Testing and Bug Tracking [07.14.03]
Postmortem: Treyarch's Draconus [08.14.00]
Postmortem: Treyarch's Tony Hawk's Pro Skater (Dreamcast Version) [06.28.00]