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March 23, 2019
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March 23, 2019
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Charles Boyd

Chas Boyd is a DirectX graphics architect. He has been the program manager of Direct 3D for DirectX 5, 6, 7, and 8. His long term goal is to write Pong as a pixel shader.

Features by Charles Boyd:
Volumetric Rendering in Realtime [10.03.01]