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  • Pascal Luban
  • Pascal Luban is the General Manager of The Game design Studio (www.gamedesignstudio.com), a consulting and service company focusing on game and level design.

    Having been working in the game industry as game or level designer since 1995, Pascal has worked for studios including SCEE, Ubisoft, VU Games, Darkworks, 10Tacle, Cryo Networks and Grin. In particular he was Lead Level Designer on the "versus" multiplayer versions of both Splinter Cell: Pandora Tomorrow and Chaos Theory. He also set up and managed the playtest structure of the Annecy Ubisoft studio where the "versus" multiplayer versions of Splinter Cell are developed. Besides writing full game and level designs, Pascal is called in by studios or publishers as a consultant to audit game and level designs, to work on game concepts and level design architectures or to coach playtests.

    Pascal has also worked on mobile platforms. His first game, a RPG called The One Hope, was published in July 2006 by the Irish publishers Gmedia. He has also designed CTF-Tornado, a UT3 mod multiplayer map built to showcase the application of physics to gameplay.


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