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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
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arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Pascal Luban

Pascal Luban is Creative Director and General Manager of The Game Design Studio, a consulting and service company focusing on game and level design.

Having been working in the game industry as game or level designer since 1995, Pascal has worked for makor studios including SCEE, Ubisoft, DICE, Grin, VU Games, Darkworks and Cryo Networks. In particular he was Creative Director on Wanted – Weapons of Fate and Lead Level Designer on the "versus" multiplayer versions of both Splinter Cell: Pandora Tomorrow and Chaos Theory. He has also designed CTF-Tornado, a UT3 mod multiplayer map built to showcase the application of physics to gameplay.

His first game for mobile platforms, The One Hope, was published in 2007 by the Irish publishers Gmedia and has received the Best In Gaming award at the 2009 Digital Media Awards of Dublin.

He also set up and managed the playtest structure of the Annecy Ubisoft studio where the "versus" multiplayer versions of Splinter Cell are developed.

Besides writing full game and level designs, Pascal is called in by studios or publishers as a consultant to audit game and level designs, to work on game concepts and level design architectures or to coach playtests.