Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
November 13, 2018
arrowPress Releases
November 13, 2018
Games Press
View All     RSS
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Jay Weston

Jay is a creative all-rounder with a particular interest in game design. He began his career producing 3D art - work that ultimately got him published in Newtekniques magazine, then hired by Ratbag, a game developer where Jay created 3D racing tracks and game designs on PC for the next 5 years.

Jay left Ratbag in 2002 to form Hyperfocal Design to pursue business ambitions. Over the next 9 years with some occasional help, Jay put together 9 of what are recognized as some of the highest quality, highest resolution sky texture and HDRI collections available.

In 2009 Jay decided to return to game development. Together with Saxon Druce from Ratbag Games, they formed Binary Space and released Zombie Outbreak Simulator and Class 3 Outbreak on PC and iOS, which were a huge success, being played over 3 million times.

In 2011 Jay began developing Unknown Orbit, his first ever solo project, developed in Unity3d with Playmaker, a visual state machine editor. In 2012, Jay and Saxon went their own ways, with Saxon taking over Binary Space, and Jay now developing games under his own company, Exbleative.

Features by Jay Weston:
Suck at Coding, But Make Games Anyway [12.05.12]