Gamasutra: The Art & Business of Making Gamesspacer
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November 17, 2018
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November 17, 2018
Games Press
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Phil O'Connor

Phil started working in serious games 16 years ago and moved into entertainment game development two years later. He has worked on several triple A franchises, most recently, Tomb Raider Ascension, Far Cry 3, Operation Flashpoint 2, and half a dozen other released titles. Phil consults for the Game Industry through his company Iconoclast Games ( He lives in Montreal with his pet monkey Klaus.

Features by Phil O'Connor:
How to be a Better Game Designer [01.29.13]