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Phil O'Connor

Phil started working in serious games 16 years ago and moved into entertainment game development two years later. He has worked on several triple A franchises, most recently, Tomb Raider Ascension, Far Cry 3, Operation Flashpoint 2, and half a dozen other released titles. Phil consults for the Game Industry through his company Iconoclast Games (www.iconoclastgames.com). He lives in Montreal with his pet monkey Klaus.


Features by Phil O'Connor:
How to be a Better Game Designer [01.29.13]
UBM Tech