Latest News
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November 20, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [7]
 
Opinion: Rethinking Player Death [20]
 
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads [1]
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Latest Features
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November 20, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [3]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [4]
 
arrow iPhone Piracy: The Inside Story [47]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [12]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Troy Dunniway

Troy Dunniway is an award-winning video game designer, director, and producer. He has worked for companies such as Microsoft, Electronic Arts, Westwood Studios, Ubisoft, Insomniac Games, Midway, and other companies the last 18 years. Troy has held lead-senior roles on over 50 titles on all platforms, including recent top titles like: Tom Clancy's Rainbow Six: Vegas, Munch's Oddysee, Ratchet: Deadlocked and TNA Wrestling. His projects have won numerous Game of the Year and Game Design of the Year awards.

Troy has shipped games for every console and in almost every genre, giving him a variety of experience in third-party independent development, first-party internal development, and publishing. He has experience designing hard core console titles, casual titles, massively multiplayer games, online games, handheld games and almost every genre of game you can imagine. Troy is currently the VP of Game Development for Globex Studios an MMO developer and publisher based in China and the U.S.

Troy is the Director of Gaming for SIGGRAPH 2010, and also lectures regularly at the Game Developers Conferences, SIGGRAPH, E3, and other international events. He is also the author of the best-selling book "Game Development Essential: Gameplay Mechanics" published by Thomson/Delmar.