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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Troy Dunniway

Troy Dunniway is an award-winning video game designer, director, and producer. He has worked for companies such as Microsoft, Electronic Arts, Westwood Studios, Ubisoft, Insomniac Games, Midway, and other companies the last 18 years. Troy has held lead-senior roles on over 50 titles on all platforms, including recent top titles like: Tom Clancy's Rainbow Six: Vegas, Munch's Oddysee, Ratchet: Deadlocked and TNA Wrestling. His projects have won numerous Game of the Year and Game Design of the Year awards.

Troy has shipped games for every console and in almost every genre, giving him a variety of experience in third-party independent development, first-party internal development, and publishing. He has experience designing hard core console titles, casual titles, massively multiplayer games, online games, handheld games and almost every genre of game you can imagine. Troy is currently the VP of Game Development for Globex Studios an MMO developer and publisher based in China and the U.S.

Troy is the Director of Gaming for SIGGRAPH 2010, and also lectures regularly at the Game Developers Conferences, SIGGRAPH, E3, and other international events. He is also the author of the best-selling book "Game Development Essential: Gameplay Mechanics" published by Thomson/Delmar.


Features by Troy Dunniway:
Small Developers: Minimizing Risks in Large Productions - Part II [11.19.09]
Small Developers: Minimizing Risks in Large Productions - Part I [11.03.09]
Globalizing Production for the Future [09.23.09]
Using the Hero's Journey in Games [11.27.00]
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