|
GS:
It’s good to hear that Nintendo will be doing some actual
third party Live Arcade-type stuff, because I was under the impression
it would be majority retro stuff.
PO: Yeah, that’s not what we’re proposing at all,
we’re proposing new, fun games. One of the things we’ve
had problems with in the past few years, and if you know Dizzy,
you know mine and Andrew’s background. When we were writing
these games years ago, you could pretty much just come up with
any idea. You go –‘you know what? Jet skis, they’re
cool, let’s do a game about them.' Then a few months
later, the idea of fighting ghosts or whatever is pretty cool.
Let’s do that. Essentially you kept going ‘that’s
a bit cool, let’s do a game about that.' But in the
last few years, it’s been impossible! You go ‘that’s
cool, but oh, well, we can’t do anything with that!' We’ve
had a devil’s own job trying to sell Possession.
We think zombies are really, really cool, but trying to convince
publishers to sort of part with it, and it is a lot of money, and
I can understand it from the other side, there’s an awful
lot of money at stake, so you can see what the problem.
With Live Arcade, you say ‘that’s a bit cool, that’s
worth five dollars of anybody’s money,' and we can just
do it! And the games will be pretty cool. The technology that we’ve
actually got here, our engine is kind of straight onto the Xbox
360, and it runs on Sony’s EDI system, which will be renamed
obviously, and it’ll run on the Nintendo system, because
you know we’ve got a launch title on the Wii with SpongeBob,
so our engine is completely road tested. So we’re effectively
letting Chris Swan and all his people, just have all that technology
and make some cool games. While they could be 2D games, what’s
the point? It’s kind of easier for them to do 3D games, and
basically just don’t make them huge. But they can make some
really fun 3D games on subjects which in the past haven’t
justified a $40 price tag.
Possession
GS: Do you think it’ll be possible to do one game
across multiple platforms, or will you have to tailor make games
for each system?
PO: I believe, and the line that Sony and Microsoft and everybody
uses is ‘individual negotiation.' What I’m hoping
is that our games are good enough that we will have a good hand
in negotiating (laughs). But I believe it’s an individual
negotiation. If they’re funding them, they’re pretty
much going to make them exclusive, I’d imagine. If the developer
is funding them, then I’d think the developer’s got
this sort of stronger hand, and more high ground to say come on
guys, you don’t need an exclusive on this. But to be honest
we’re yet to see on that one.
GS: Have you heard about this LiveMove thing?
PO: No, I haven’t, but I do think that with the controller
the people at Nintendo were absolute geniuses. Two years ago, because
obviously we saw some early dev kits, you just saw what Microsoft
and Sony were doing, and the amount of processing power they were
putting into these things, and how much it was going to cost them
to make these machines, and it’s just like jesus, these two
heavyweights going up against each other, and there’s Nintendo
on the sidelines and I’m thinking ‘guys, I wouldn’t
like to be where you’re sitting right now.' How the
hell are you going to compete with that?
And to be honest, they said ‘we’ve got something coming,
and it’s going to be a revolution,' and I’m thinking
I don’t know what you’ve got, but I can’t see
how you can compete. But then coming out with what they’ve
come out with, it’s like –that’s genius! Basically
these two heavyweights have gone in with sledgehammers, and you’ve
come in with this sort of very nice small hammer which suits so
many of the customers down to the ground very very nicely, and
does what they need.
There’s the hardcore market, the ‘I expect an epic
and I’m willing to pay for it’people, and they tend
to be your sort of 16+ or whatever, and Microsoft and Sony have
gone after those big time. But there’s this other market,
the sub 16, and I know I’m really generalizing there, but
they just want good value for money, and fun. And let me tell you,
that controller gives you fun. And the processing power inside
the machine is good enough. It’s good enough to make any
fun game that you want to. And that controller will give you kind
of new and original games that the other platforms can’t
even do, with all their power. It’s a masterstroke, I have
to say.
But I think with the other platforms, and I know I’m being
politically correct here, I like doing epics too, and it’s
great to have these machines that’ll be so famously powerful,
that we’ll have games that look better than movies.
GS: It is good to be able to do both…so do you
think the Wii will be able to take back some of the European
market for Nintendo?
PO: Well, Nintendo seems to have been making a profit over the
others, and I think both the 360 and PS3 will do really well, but
specifically I know that with the sub-16 year olds, when we talk
to publishers like THQ, and they have a Nickelodeon game, they
say ‘well we’ve got to have it on Wii, and maybe not
the other two.' So they’ve basically taken a huge slug
of the market exclusively. I think each of them will sort of take
equal slices, really. I think that’ll be good for everybody.
|