Gamasutra: The Art & Business of Making Gamesspacer
The Gamasutra Quantum Leap Awards: Storytelling
View All     RSS
March 26, 2019
arrowPress Releases
March 26, 2019
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The Gamasutra Quantum Leap Awards: Storytelling

November 3, 2006 Article Start Previous Page 5 of 9 Next

5. Grim Fandango

Look, I know everyone's obsessed with non-linear, interactive storytelling in video games, and games like KotoR really made that leap. But we are forgetting that a good story is just a good story - real characters, real plot. The player can never truly be a character in the truest sense of the world. A game like Grim Fandango got it all right. The story was so good and the dialog so lean and fresh that it was a perfectly suitable reward for completing gameplay obstacles. Also, the story and gameplay were not exclusive of each other a la Final Fantasy - every puzzle was derived from the story. Brilliant.

Adam Nash, Ithaca College

Grim Fandango. Simply put, it's the greatest story ever told by a game.


Article Start Previous Page 5 of 9 Next

Related Jobs

Game Mechanic Studios
Game Mechanic Studios — North Hollywood, California, United States

Senior 3D Environment Artist
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada

Software Engineer
Insomniac Games
Insomniac Games — Durham, North Carolina, United States

Sr. Environment Artist — Baltimore, Maryland, United States

Server Engineer

Loading Comments

loader image