Look, I know everyone's obsessed with non-linear, interactive storytelling in video games, and games like KotoR really made that leap. But we are forgetting that a good story is just a good story - real characters, real plot. The player can never truly be a character in the truest sense of the world. A game like Grim Fandango got it all right. The story was so good and the dialog so lean and fresh that it was a perfectly suitable reward for completing gameplay obstacles. Also, the story and gameplay were not exclusive of each other a la Final Fantasy - every puzzle was derived from the story. Brilliant.
Adam Nash, Ithaca College
Grim Fandango. Simply put, it's the greatest story ever told by a game.