Super Mario Sunshine reportedly began as an N64DD intended update, minus the water cannon, before the 64DD was scrapped for a full worldwide release and Gamecube was given the green light.
SMS is a large departure from the traditional Mario formula, removing the old power-up system of past and the ability to pick up and throw enemies.
The new formula introduces the multi-functional ‘Fludd’ water-jet and consequently a wider breadth of possibility for original puzzle and level design ideas.
Although initially praised by the specialist media, some publications have back-tracked in recent stories to say this is Mario’s least spectacular moment, made even more so by the arguably unpolished camera software, which at times requires extreme precision of movement and can cause immense frustration.
It sold 500,000 copies in Japan in its first week, but sales spiked low after the initial excitement wore off. The game was soonafter announced for Budget catalogue inclusion. Now, in ’06, the game has since enjoyed sitting in the ‘Player’s Choice’ catalogue on a heavily discounted console and has amassed a rather impressive amount of sales.