|
GS: What are you working on with the existing Ultima people?
MJ: Right now I am not working on anything with the Ultima team. We’re not part of EA officially yet, not til the deal is done.
What
has happened to date that I can tell you is that as part of EA, they
would like us to talk to these guys and look at the IP, look at Ultima Online
and see what the scoop is. What can we do now, or could we do something
potentially in the future? But I can tell you that we’ve chatted with
these guys, but that’s as far as we can go now.
GS: Do you have personal interest in working on the next Ultima?
MJ: I think that Ultima,
both the RPG and the online game, are two of the most important games
in the history of the game industry. I mean, look at what Richard
Garriot did with Ultima. Fantastic work. Ultima Online
was the first MMO to ever have 100,000 subscribers, it was the most
successful online game for a number of years, and I think the IP is
one that, as an IP that is owned by EA, is one that we should look at,
to see what we can do with moving forward.
GS: Do you think the World of Warcraft (above) success is repeatable?
MJ:
Depends on what timeframe. Is it repeatable this year? No. Repeatable
next year? No. Repeatable down the road a little bit? Absolutely.
Almost any success is repeatable. If you go back to when Ultima
came out and it had 100,000 subscriptions, I’d talk to publishers and
they’d say “Oh my god Mark, nobody can get more than 100,000 subs.”
Then EverQuest had 450,000 – but before we were working on Dark Age of Camelot it was only 250,000. They said the same thing to us then. So do I think Wold of Warcraft’s
success is repeatable today, of course not. Is it repeatable in the
future? Well every time I hear somebody say, “oh, nobody will ever
touch that!” A few years later, somebody touches that.
GS: Do you feel like those people will come from existing online players, or will the market have to expand?
MJ:
This is great, I love this question. When I’m asked this question by
journalists – and it’s a good question, don’t get me wrong, I ask them
a few questions in return. So now we get interactive. Do you think
every home in North America has broadband?
GS: No.
MJ: Do you even think the vast majority have broadband?
GS: Not yet, no.
MJ: Out of all the homes that have broadband, do you think they all have high-end computers for games?
GS: I’d say we’re getting close, but probably the answer is still no.
MJ:
So out of all the homes that have broadband, and that have high-end
computers, do you think the majority of them have played an MMORPG?
GS: Probably not.
MJ:
So what I’ve asked is that the people who have high end computers, who
have broadband, who would therefore be most likely to play an MMO
haven’t, if those answers are all no, what’s going to happen to the
market?
GS: So what you’re saying is you’ve got to build up new players.
MJ: Correct.
GS: OK.
MJ:
Right, so you’ve got a ton of potential new players, and that’s only in
North America. So as great as this market is, now let’s go east – or
west, depending on where you’re from. Go into Asia. Look at only one
country there, like China, and how big is their market? That’s just
China. As big as that country is, there’s a heck of a lot more
countries out there, and if you go a little south, there’s India. How
big is India? And the online games market for India is almost untapped,
if not totally untapped. So I think that the market for online games is
not only going to grow, but it’s going to go ballistic. It’s only a
matter of time.
If
you unwind a few years, people were saying “Oh my god, only Americans
are going to play online games. Oh the Asians? They’re never gonna do
it, the Europeans? Europeans hate online games, they’re backwards” and
blah blah blah. And look at what’s happened? Dark Age of Camelot was the most successful online game of all time in Europe. We crushed everyone that came before us. World of Warcraft crushed us. What does that tell you?
So I look at this market and go, I don’t care how many subs WoW
has. I really don’t! Because no matter how many they have, that’s a
small percentage of what else is out there. And another thing to keep
in mind is that one of the great things that publishers have said is
they look originally at online games and said “Oh it’s just a fad.”
Well, Gee. This fad has not only lasted since the mid-90s, and a fad
whose user base is only growing. And a fad whose number one game is now
the single most profitable game, I believe, in the online industry. So
hey, if this is a fad, I’m all for it.
So
I think you’re going to see more and more people come, and you’re also
going to see the stickiness of online games, that people didn’t think
was going to happen.
|