That's weird, yeah.
TA: Exactly. It's not the sort of thing you would ever come up with,
but it's true! Andrew, I think, said, "Wow, this is great. I want to
make a game out of this." So that was where the idea started, which is
really cool that you could do that. It wasn't market tested,
particularly. He just thought it was a great idea, and everybody else
did too. Whenever anybody would be told the idea, everybody was high on
it. So Tom had done a page and a half of brainstorming on who the
character might be, what his backstory might be, and how the game might
begin. Stuff like that.
There are a number of hooks in the game that we hope will really intrigue people -- and some of them are game mechanic-oriented -- but more of them than usual, by far, are oriented around who this guy is and what his story is and what's going on. The fact that the corporate powers that be above Pandemic have enough confidence in what they're seeing come out of this process that they want to make that the foot they lead with in trying to make people interested in , Saboteur -- I think that says volumes. That says all you need to know about how fruitful the process has been.
So I assume you're looking at possibilities of expanding the universe, and if so, would you be able to be involved in that?
TA: I think it is safe to say that we would be very happy if that becomes a viable possibility, business-wise, and I certainly would hope to be involved in it any way I could, and presumably would be particularly in terms of game sequels. Stuff in other media is less certain, but there's some precedent for that.
In Destroy All Humans! there was a time for awhile while we still had that IP with THQ where we were talking about doing a half-hour 3D animated television series of it. I was involved in a lot of the meetings with that and in helping the potential show runner who was brought on to develop that concept. Which is great, because he is a writer. He's a guy named Jim Dauterive, who's a consulting producer on King of the Hill. He's a writer, and he loved that I was a writer, and we understood each other, and he could talk to me about things that I had done in the game and in the IP. So I would love to play a role in stuff like that. But that probably isn't a decision that's up to me.
So you were planning to work with Jim Dauterive?
TA: Well, I was involved with some of the meetings.
I mean you as a company.
TA: Yeah, we were. That process, as far as I know, is dead. I don't think that ever went anywhere.
I know. It's just cool because I think he's cool.
TA: He's very cool. And from Austin, I believe, as are most of those King of the Hill guys. I adored him, and I thought he was a really wonderful guy, and I adore that show. I just think that show is brilliant. It does not get the recognition it deserves. But it was great just to be in the room with him. A lot of times, I was the only one sitting in a room full of suits from THQ and agents from Hollywood who wanted to get their piece of the pie out of all of this, and I'm the guy he wants to talk to, because I'm the guy who knows the things about the Destroy All Humans! universe that he needs to know. So that was exciting.