Gamasutra: The Art & Business of Making Gamesspacer
Konami's Wii Wizard: An Interview With Shingo Mukaitoge
View All     RSS
April 20, 2019
arrowPress Releases
April 20, 2019
Games Press
View All     RSS








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Konami's Wii Wizard: An Interview With Shingo Mukaitoge


January 7, 2008 Article Start Previous Page 3 of 4 Next
 

This just came to me, but do you know Ghostbusters?

SM: Yeah, I do. I used to watch it as a kid!

It seems like Elebits is the closest thing to a Ghostbusters game.

SM: It's often said, yeah. My team members were also saying that, using vacuum items and things.

Yeah. Konami should get the Ghostbusters license for a Wii game!

SM: So you want us to make a Wii Ghostbusters game?

Yeah! You should do it. It would be great. It would sell very well, I think. [It's since been announced that U.S. studio Red Fly is working on a version of Ghostbusters for the Wii.] What's next after Dewy? Another original game, or sequel, or what?

SM: Ah, that question arrives. And yeah, I won't tell you! (laughs) I'm working on a new game. I can't tell you what it is. Sometime next year, like spring.

You can't announce the platform or anything?

SM: No, I can't. But I can say that it's the Dewy's and Elebits team that's making my next game.

I really liked the illustrations from Elebits. That's why we used it on the cover of Game Developer magazine. Do you think you could ever make a game in the style of that art? It would probably have to be next-gen hardware. Could you make a game that actually looks like that?

SM: It's would be really difficult for us to make that into a game, but that is a thing I'd like to try once, the new hardware.

I really liked the storybook feeling. It has a nostalgic storybook feeling. What's interesting is that it's all soft colors -- with a lot of pink and flowing stuff -- I loved it, but my female co-worker did not. It was a reverse of my expectation.

SM: Oh? That's surprising. In Japan they like it, and when I went to Germany for the Leipzig show, there were lots of female fans of Elebits.

I guess she's just different! Referring to what you said before about wanting to do a new game, was it just that you wanted to work on original stuff in general, or did you have a specific idea of a certain game that you wanted to make?

SM: I would say Elebits was one of the goals that I've been striving for. But also, the thing I wanted to do from the beginning... how shall I say. I personally love Zelda, and I want to make an RPG that is much better than it.

Like an action-RPG style?

SM: Yes. There are lots of elements in Zelda -- action, story, and puzzle elements. Really well done.

My favorite thing about that type of game -- I don't like Zelda that much, but I like Legend of Oasis and Alundra and games like that -- is being able to discover secret areas. I really want to see another action-RPG that has that kind of element of discovery, or treasure hunting.

SM: Yeah I agree. I'd love to make that kind of game... it'll take some time. Maybe in the near future?

Excellent! What other action-RPG style games do you like, yourself?

SM: I completed The Legend of Zelda: Phantom Hourglass. For me, Oblivion was a little bit difficult, but it was great to have that freedom.

 


Article Start Previous Page 3 of 4 Next

Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[04.19.19]

Narrative Writer
Rockstar Games
Rockstar Games — Edinburgh, Scotland, United Kingdom
[04.19.19]

Facial Animator
Storm8
Storm8 — Redwood City, California, United States
[04.19.19]

Art Outsourcing Producer
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]

Assistant Profesor





Loading Comments

loader image