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This just came to me,
but do you know Ghostbusters?
SM: Yeah, I do. I used to watch it as a kid!
It seems like Elebits
is the closest thing to a Ghostbusters game.
SM: It's often said, yeah. My team members were also saying
that, using vacuum items and things.
Yeah. Konami should
get the Ghostbusters license for a Wii game!
SM: So you want us to make a Wii Ghostbusters game?
Yeah! You should do
it. It would be great. It would sell very well, I think. [It's since been announced that U.S. studio Red Fly is working on a version of Ghostbusters for the Wii.] What's next after Dewy? Another original game, or sequel,
or what?
SM: Ah, that question arrives. And yeah, I won't tell you!
(laughs) I'm working on a new game. I can't tell you what it is. Sometime next
year, like spring.
You can't announce
the platform or anything?
SM: No, I can't. But I can say that it's the Dewy's and Elebits team that's making my next game.
I really liked the
illustrations from Elebits. That's
why we used it on the cover of Game Developer magazine. Do you think you could ever make
a game in the style of that art? It would probably have to be next-gen
hardware. Could you make a game that actually looks like that?
SM: It's would be really difficult for us to make that into
a game, but that is a thing I'd like to try once, the new hardware.
I really liked the
storybook feeling. It has a nostalgic storybook feeling. What's interesting is
that it's all soft colors -- with a lot of pink and flowing stuff -- I loved
it, but my female co-worker did not. It was a reverse of my expectation.
SM: Oh? That's surprising. In Japan
they like it, and when I went to Germany
for the Leipzig
show, there were lots of female fans of Elebits.
I guess she's just
different! Referring to what you said before about wanting to do a new game,
was it just that you wanted to work on original stuff in general, or did you
have a specific idea of a certain game that you wanted to make?
SM: I would say Elebits
was one of the goals that I've been striving for. But also, the thing I wanted
to do from the beginning... how shall I say. I personally love Zelda, and I want to make an RPG that is
much better than it.
Like an action-RPG
style?
SM: Yes. There are lots of elements in Zelda -- action, story, and puzzle elements. Really well done.
My favorite thing
about that type of game -- I don't like Zelda
that much, but I like Legend of Oasis
and Alundra and games like that -- is
being able to discover secret areas. I really want to see another action-RPG
that has that kind of element of discovery, or treasure hunting.
SM: Yeah I agree. I'd love to make that kind of game... it'll
take some time. Maybe in the near future?
Excellent! What other
action-RPG style games do you like, yourself?
SM: I completed The
Legend of Zelda: Phantom Hourglass. For me, Oblivion was a little bit difficult, but it was great to have that
freedom.
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